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Shores of Hazeron Source ...
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ESI Design Catalog
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Airplane Saga
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Workshop inaccessible in ...
Forum: Hazeron Starship Bugs Closed
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New Web Server
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Using AI to get multiplay...
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Hazeron Play By Email (PB...
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How to modify a buiding ?
Forum: Cantina
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11-28-2025, 02:36 PM
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Are NPC's allowed to pilo...
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11-13-2025, 02:52 PM
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| Any way to access Hazeron Starship? |
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Posted by: Andras - 11-09-2021, 11:36 AM - Forum: Cantina
- Replies (11)
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Been thinking about this game lately and wanted to give it a spin again (more specifically its singleplayer counterpart, Hazeron Starship), but don't know where to go.
I do know there were keys or such that Haxus gave out for Hazeron Starship so that players could keep playing it after closure, explaining how to get it in a thread. However, I can't seem to find it again and Haxus seems to be completely inactive nowadays which makes me think even that wouldn't work anyway.
And that's where my question comes in: Is there any way to get access to Hazeron Starship nowadays such as a download or is it a dead end by now?
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| Lower Max Spacecraft Speed |
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Posted by: Deantwo - 10-05-2021, 09:55 PM - Forum: Arena of Ideas
- Replies (1)
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Having a spacecraft move at at lightspeed is sort of unrealistic without advanced technology such as a warp-drive or whatever.
The faster the ship is moving the more deadly space pebbles and space dust will be colliding with the front of the craft with overwhelming force. This is why you need to have anti-asteroid defenses or forcefields to deflect whatever dust is in your path.
So maybe deadheading speed should actually be decreased to at least 20% of lightspeed. This wouldn't technically affect anything other than spacecraft deadheading.
Then it could be possible to increase that a maximum speed with some better technology or special modules. For example shields could increase it to 25% of light speed, a more advanced but expensive gravity-drive module could increase it further by using pulsating gravity waves or whatever.
I don't know if there is a real need to make deadheading slower, but it would make wormhole travel more appealing. And if you want to nerf warp-drive a little more you can make the first warp fact just do 1x lightspeed.
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| Domain Names |
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Posted by: Haxus - 04-02-2021, 05:00 PM - Forum: Cantina
- Replies (1)
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For years I have maintained a couple of domain names at Network Solutions. They were never used for anything. I am currently letting them expire.
ScienceFictionSoftware.com expires June 20, 2021
Digiprose.com expires April 25, 2021
They are free to anyone who wants them. Send a private message and we can work out the transfer.
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| Hazeron Starship Server Raspberry Pi 3/4 Support |
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Posted by: Nightwalker - 03-20-2021, 01:59 AM - Forum: Cantina
- Replies (3)
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From what I've read, Hazeron Starship will eventually support multiplayer again... When that happens, I'd love to see a sever released that can run on a Raspberry Pi 4, or even a Raspberry Pi 4 cluster. It would be great keeping a persistent world running on a 4 core 8 GB system with usb or network storage., and then add a few extra Pi's to offload more solar system simulations should a server get popular. It would also be good to have options to configure the number of officers a world generates, what planets can generate officers (such as population size based), and how many avatars a login can have as a configuration options.
As much fun as it is playing Hazeron Starship solo, it really is meant to be multiplayer. The game definitely has it's issues that need to be addressed before it is public on Steam (the whole chat/hail interaction needs an overhaul, and having to fly/walk into a transporter beam isn't very intuitive--especially when there is more than one beam).
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