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Picture Thread 2.0
Forum: Cantina
Last Post: Rockinsince87
11-19-2024, 10:19 PM
» Replies: 135
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How to load an old save ?
Forum: Cantina
Last Post: Deantwo
11-12-2024, 09:25 AM
» Replies: 1
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Drop menus in design stud...
Forum: Bug Reports
Last Post: Deantwo
11-12-2024, 09:12 AM
» Replies: 1
» Views: 207
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How to smelt ore manually...
Forum: Cantina
Last Post: netshaman
11-12-2024, 02:25 AM
» Replies: 2
» Views: 141
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add an " add item" button...
Forum: Arena of Ideas
Last Post: Deantwo
11-11-2024, 01:39 AM
» Replies: 1
» Views: 214
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Old assets please ! Brin...
Forum: Cantina
Last Post: netshaman
11-07-2024, 02:46 AM
» Replies: 2
» Views: 201
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Spacecraft: No parking sp...
Forum: Bug Reports
Last Post: Deantwo
11-05-2024, 08:00 AM
» Replies: 5
» Views: 1,160
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Aircraft Factory No Parki...
Forum: Bug Reports
Last Post: netshaman
11-05-2024, 01:05 AM
» Replies: 2
» Views: 568
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favorite or funniest mome...
Forum: Cantina
Last Post: Xantheose
10-01-2024, 11:08 AM
» Replies: 6
» Views: 1,989
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Multiple vehicles on 1 pa...
Forum: Bug Reports
Last Post: Ivan
09-23-2024, 01:33 AM
» Replies: 0
» Views: 434
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Ship Doors Stop Responding After a While |
Posted by: Deadeye - 05-21-2022, 09:00 PM - Forum: Prerelease Bug Reports
- No Replies
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As subject already states, doors (and possibly other interactable things) stop responding to the player. So far only seems to happen after you've been online for a while. Can be immediately fixed by restarting the game though.
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2022-05-18 Server Crash, Elapsed Timers, Underwear |
Posted by: Haxus - 05-18-2022, 03:47 PM - Forum: Updates
- Replies (5)
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Server Crashed Adding Effect
A server crashed while adding a special effect to an object.
The object that caused the crash was in an unusual state. This resulted in a null pointer that crashed when it was referenced.
Fixed that code.
Elapsed Timers
Time objects are used extensively throughout the code. In most cases, these time objects are used to measure elapsed time; the precise UTC time is rarely important.
Qt added an elapsed timer object to their library, for use in such cases. The elapsed timer object is much faster than the time object. It cannot be converted to an actual time and it cannot be stored or shared between computers, which works fine for most of my use cases.
The first major wave of changes happened in a previous update, converting time objects into elapsed timer objects. The resulting drop in server load was shocking. Server loads dropped by at least 50%.
The update today contains the second wave of the conversion of time objects to elapsed timers. This wave is not likely to have the dramatic results of the first wave but every little bit helps. No CPU instruction is free. This is the final wave of the timer changes. If any remaining candidates for conversion remain, they will be scattered here and there, not a big juicy target like the first two waves.
Underwear
In the solo game all naked people wear minimal "underwear". Deantwo suggested this be an option in the multi player game.
Rather than add an option, I made all naked sentient beings wear underwear unless they are copulating.
Incidentally, the underwear color is based on avatar id. I updated the avatar display widget at login to know your id, so underwear is generated in the appropriate color for the avatar.
Server Crashed Creating Ship
Yesterday was a day of server crashing insanity. It was one of those crashes that moves on to the next server after it crashes the server that executes it.
The problem was due to a story script creating a ship. The blueprint for the ship was not ready in the cache and the code was not prepared for that circumstance. This was not a problem before the universe reset because the ship referenced by the script was also a pirate ship design.
Blueprints are loaded when needed and they are unloaded when no longer in use. An exception is made for designs that must be available all the time, such as pirate ships and buildings. Those designs are loaded when the server starts and they are never unloaded even if nobody is using them.
I expanded the exception mechanism to query the story engine for ship and building designs that are referenced by story scripts. Now those designs are always available when needed.
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New Type of Trade Hub for Colonies |
Posted by: Greydog - 05-16-2022, 12:06 AM - Forum: Arena of Ideas
- Replies (10)
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I’m really liking the advent of colonies. It really simplifies the ability to collect all the best a system has to offer. I do have one suggestion though.
Right now the trade hubs that allow colonies to work are roads, Airports and wharf’s. What is missing is a single building trade hub that is not an airport for use in intra-planetary trade in harsh environments. Roads are fine but sometimes running one all around a zone or two to collect those sparse high Q resources can be a pain. I don’t always want more than one airport on a planet and wharf’s only work on planets with water.
I’d like to suggest the addition of another type of building for use as a trade hub, lets call it a “Transport Station”
It’s that last point “wharfs only work on planets with water” that is the real issue. The Transport Station would have the same effect as the wharf, minus the fish, but would connect with either airports or other stations. While the idea is to give another “wharf like” option in harsh environs, it could also be used on habitable as well.
Personnel would consist of a minimum of one Office Worker and Two professional. Nothing would be produced, the professional jobs are simulating warehouse handlers, Office is a dispatcher. Professional jobs would also give the building other purpose.
We could make having transport production somewhere in the system or on planet a requirement like an SUV is, except it would be a key requirement.
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Building Publishing Fails Wrongly |
Posted by: QuakeIV - 05-10-2022, 07:05 AM - Forum: Prerelease Bug Reports
- Replies (4)
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I went and tried to create a bunch of different kinds of power plants with the same name. IE coal, hydrogen, natural gas, et cetera.
Publishing them failed. It appears the game thought they were the same design due purely to having the same name, however it claimed that they both had 'the same name and same state'. They did not have the same state as they used different fuel types.
I then went back and renamed the effected designs. I find this to be pretty annoying however so I have come here to whinge into the void and go unheard indefinitely as all other posts I have made in the bug forum are destined to do.
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Game crashes and computer are freeze |
Posted by: KrisTrak - 05-09-2022, 08:21 PM - Forum: Prerelease Bug Reports
- Replies (5)
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Characters: KrisTrak, Щегол
Solar System: lle Fahari Ya Jitu
Planet: lle Fahari Ya Jitu Alpha l
City: Mbali Nyumbani
On one planet in the empire of the Space Republic of Uganda there is an error shown below in the screenshot.
I tried to come to this planet with other avatars, but the same thing happened.
When you take the KrisTrak avatar, you are given about 40 seconds or less to leave the planet before the error.
Departures are quite heavy sometimes I have to restart the computer and sometimes I get off with the disappeared desktop wallpaper.
https://imgur.com/a/xStCMve Screenshot
Sorry for bad english
I am Russian and use a translator
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Hazeron ports |
Posted by: Xantheose - 05-09-2022, 07:47 PM - Forum: Cantina
- Replies (2)
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Hi,
I noticed that hazeron is not using a specifig dedicated port, but is using a big range of ports.
I have to open this range in my firewall, is it possible to know what it is, or even if it is possible to set some specifics ports instead ?
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[QoL] Cities authorities on map |
Posted by: Xantheose - 05-08-2022, 01:54 PM - Forum: Arena of Ideas
- Replies (1)
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Quality of life: Cities authorities on map
Hi, it's Xantheose. You probably already saw me in "Manufacture - save workshops list" or "Designer - Texturing". I am here today to present you a new idea which is not altering the gameplay nor the content of the game, but only intends to add some quality to its existing features.
The problem
We all know where a city authority starts, but never where it ends.
Of course, there is an helper in the game to show the limits, but since the planets aren't flat (unlike earth ofc), it's really difficult to see exactly where the planar helper is supposed to be on a curved surface.
Also, this helper is only shown when a police station or a capitol is held in hand from the construction window, but this information is required for many others things than placing a new city.
TL;DR problem:
Solution
I was thinking of a comparable system which isn't showed on the surface of the planets, but exists on it; the resources zones.
It's very simple, clear and fast to see it on the map.
Then why using the same kind of helpers to the city authority system?
Here in red, the capitol authority zone, and in blue the police stations ones.
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2022-05-06 Bug Fixes |
Posted by: Haxus - 05-06-2022, 11:07 PM - Forum: Updates
- Replies (14)
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Story Ship Design
Ship design needed by part of the Relic story did not exist after the restart.
It has been posted.
Solo Clothing
People can no longer be naked in the solo game. They will always be wearing some minimal bits of clothing.
This is preparation to apply for a less-than-adult rating for the solo game on Steam.
Ship Controls
Ship controls seemed to linger on too long after I press a movement control, making fine adjustments difficult.
Fixed.
Building Render Animation
A change to virtual function caused buildings to stop animating in the scene. Here are some of the observable side effects of that bug. - Doors did not render at all, leaving empty door openings everywhere.
- Airport tower beacon not rotating.
- Street lights not turning on/off properly.
Fixed.
Damaged Sex
I propositioned an npc for sex. She assumed a seductive pose and replied, "My friends call me Afternoon Delight. Wanna find out why?"
I did what came natural and she sat up embarrassingly. I thought perhaps she was offended by my technique.
This led me to fix some code that was interrupting our coitus at the worst possible moment. I also gave npc's a few seconds of after glow before they get on with their dismal life.
Column Widths
Some UI objects have tables that include a column that only contains an icon. The list of modifiers on a manufacturing production line is an example.
For some odd reason those columns started enforcing a width that was much wider than the icon. The hand crafting window is one example. This looked bad.
I fixed all code where that occurs.
Use Button
A Use button appears when some items are selected. There is also a Use button on the gear window when some items are selected. Does it do anything?
The Use button was a catch-all for items that did not get a specific menu verb, such as Eat or Heal. There was one isolated case of this, when claiming a ship using a title. I added a "Claim Title" button for that.
The Use button was removed since it no longer served any purpose.
Patents Tree
Several people have asked for some sort of a tech tree, to show the technological advancement paths.
Technology is represented as patents so the best I could come up with was a UI that shows a list of all possible patents. Indented under each patent is a tree of patent dependencies, showing the path to get there.
The UI also shows what industries can invent each patent and which industries can use each patent.
The UI is accessed from the manufacturing page of a building. There were already two other patent-related buttons there.
Building Requirements
I find the citizen demand for cantinas, arenas, zoos, and etc. to be a bit excessive. How many arenas can one small city use?
I changed the formula for calculating how many of those buildings the citizens will demand. It is no longer linear. They will ask for the first one at about the same population as they did previously. Their demand for additional buildings is much less, after they have the first one.
Production Line Dialog
I changed the '0' button to 'No Limit', to make the effect more clear. I also added the quick number buttons to the dialog you get when editing a production line.
Window Positions
Some windows come up as a tiny box in the corner of my screen when they are first displayed.
I went through all the main windows to give them sensible initial sizes.
Computer Storage
Computers now act like a storage device. They are also smaller and lighter. The icon was changed to look like a tablet. I have not updated the model so it still looks like a keyboard and screen.
In the process of doing this I changed the storage capacity of all storage devices to be modulated by quality.
The amount of storage of the various devices that already existed, such as thumb drives, is now the minimum storage for those devices. It will increase with quality.
Radar Services
The ATC controller says "Radar services not available." What does that mean?
The implication in the flying world is that you are being tracked on radar but they are not going to give you traffic separation or terrain avoidance services.
I changed the message to be more clear.
Ballistic Turret Snafu
I built the Basic Design with the ballistic turret as my first ship.
When the asteroid appeared in my system, my crew flew out to the asteroid. The pilot paced the asteroid off to the side and slightly behind at a distance of about 5000m, which seemed close.
Unfortunately that is 5x the distance that the npc gunner considers to be his maximum range with a ballistic turret. He never fired.
I took control of the turret and had no trouble destroying the asteroid.
To fix this, I increased the range of turrets for npc's when the ship is not in the atmosphere range of a world.
Motor Bike and Space Rocket Insanity
I entered a new motor bike and a new space rocket. In each case I was suddenly viewing the world from orbit. Once I turned on the power my view was restored to the proper position in the driver's seat of the vehicle.
Fixed.
Bank Withdrawal
A bank withdrawal showed up on the city report as a loan.
Fixed.
Group Box Title
The title of group boxes gets overlapped by the contents of the group box. The Login window is an example of this.
Fixed.
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