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  Any way to access Hazeron Starship?
Posted by: Andras - 11-09-2021, 11:36 AM - Forum: Cantina - Replies (11)

Been thinking about this game lately and wanted to give it a spin again (more specifically its singleplayer counterpart, Hazeron Starship), but don't know where to go.

I do know there were keys or such that Haxus gave out for Hazeron Starship so that players could keep playing it after closure, explaining how to get it in a thread. However, I can't seem to find it again and Haxus seems to be completely inactive nowadays which makes me think even that wouldn't work anyway.

And that's where my question comes in: Is there any way to get access to Hazeron Starship nowadays such as a download or is it a dead end by now?

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  Lower Max Spacecraft Speed
Posted by: Deantwo - 10-05-2021, 09:55 PM - Forum: Arena of Ideas - Replies (1)

Having a spacecraft move at at lightspeed is sort of unrealistic without advanced technology such as a warp-drive or whatever.

The faster the ship is moving the more deadly space pebbles and space dust will be colliding with the front of the craft with overwhelming force. This is why you need to have anti-asteroid defenses or forcefields to deflect whatever dust is in your path.

So maybe deadheading speed should actually be decreased to at least 20% of lightspeed. This wouldn't technically affect anything other than spacecraft deadheading.

Then it could be possible to increase that a maximum speed with some better technology or special modules. For example shields could increase it to 25% of light speed, a more advanced but expensive gravity-drive module could increase it further by using pulsating gravity waves or whatever.

I don't know if there is a real need to make deadheading slower, but it would make wormhole travel more appealing. And if you want to nerf warp-drive a little more you can make the first warp fact just do 1x lightspeed.

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Sad Haxus / SoH Status?
Posted by: bd95cff0 - 07-21-2021, 03:08 PM - Forum: Cantina - Replies (16)

Even though, for reasons unknown to me, Haxus is absolutely unavailable - I now classify the game as dead. I had very high hopes when the announcement for Steam was published. The possibility FINALLY for years to make your own server / co-op server - in vain.

I still hope that nothing bad has happened to Haxus.


~bd95cff0 

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  Galactic Chat Hail Sound
Posted by: danthemanisme95 - 04-29-2021, 02:23 AM - Forum: Cantina - Replies (3)

I was wondering if anyone had the Galactic Chat incoming Ping sound. I really want to make it my text tone.

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  Survey Sector
Posted by: Rockinsince87 - 04-06-2021, 12:19 PM - Forum: Arena of Ideas - Replies (2)

Add the ability to right click on a sector and select a option titled "Survey Sector" from the star map. Have this select all unexplored systems, place them in the mission screen with survey entire solar system orders in-between each system. 

Pic for reference:
[Image: Paint-Dot-Net-o-VIw-Inz-Zv-X.png]

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  Domain Names
Posted by: Haxus - 04-02-2021, 05:00 PM - Forum: Cantina - Replies (1)

For years I have maintained a couple of domain names at Network Solutions. They were never used for anything. I am currently letting them expire.

ScienceFictionSoftware.com expires June 20, 2021

Digiprose.com expires April 25, 2021

They are free to anyone who wants them. Send a private message and we can work out the transfer.

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  Better commodity trash functions
Posted by: Rockinsince87 - 04-01-2021, 11:20 AM - Forum: Arena of Ideas - Replies (8)

I'm quite sure this has been suggested over and over again and I only spent a few seconds checking but I could not find it. 




This is kind of two suggestions in one.


1. Trash Max Button - When trashing commodities in a city, add a "max" button (location in the red area bellow perhaps) so the highest value can be automatically entered into the quantity field instead of typing the number out each time.
[Image: MWLs-OHk-B06.png]


2. Stockpile management - This one is more involved. Create a new UI dialog window that allows for querying all the commodities from every building automatically in a city in one window. Then allow for trashing any quantity from that total dynamically. Meaning every building in a city that has the commodity should trash the item if requested.

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  Hazeron Servers in the Barn
Posted by: Haxus - 03-30-2021, 08:07 PM - Forum: Cantina - Replies (4)

We went to Denver last week to empty out the server cabinets. It was a whirlwind trip: lots of driving, disassembly of the servers, dinner with the kids and grand kids, then lots more driving back home the next day.

Our half-height server cabinet was wrapped in plastic when it was stored in the barn nine years ago. It almost perfectly accommodated the servers with only one U slot left over.

It makes a nice trophy but I do not plan to add the 10kw of power to the barn that would be needed to turn them all on. That would only be the beginning as HVAC would be needed and and and... Maybe it will find a new home some day but that's not likely.

Nothing has been plugged in yet because the barn is a total disaster at the moment. Lumber is stacked and piled everywhere for a fencing project. Paula and I finally finished staining all the boards yesterday. That was a ton of work, hundreds of boards, scores of heavy 6x6 posts, gallons of wood stain. The server got parked where it wasn't in the way and there it sits until the din subsides to the usual dull roar.

[Image: HazeronServersInBarn1000.png]

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  Hazeron Starship Server Raspberry Pi 3/4 Support
Posted by: Nightwalker - 03-20-2021, 01:59 AM - Forum: Cantina - Replies (3)

From what I've read, Hazeron Starship will eventually support multiplayer again... When that happens, I'd love to see a sever released that can run on a Raspberry Pi 4, or even a Raspberry Pi 4 cluster. It would be great keeping a persistent world running on a 4 core 8 GB system with usb or network storage., and then add a few extra Pi's to offload more solar system simulations should a server get popular. It would also be good to have options to configure the number of officers a world generates, what planets can generate officers (such as population size based), and how many avatars a login can have as a configuration options.

As much fun as it is playing Hazeron Starship solo, it really is meant to be multiplayer. The game definitely has it's issues that need to be addressed before it is public on Steam (the whole chat/hail interaction needs an overhaul, and having to fly/walk into a transporter beam isn't very intuitive--especially when there is more than one beam).

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  Repository Uploads - Comments
Posted by: Rockinsince87 - 03-13-2021, 03:14 PM - Forum: Design Studio - Replies (3)

Ship: Raptor/Marauder

Author: Kami

Design Role: Light Multi-Purpose / Exploration Ship



Beautiful ship Kami! Most impressive! Love the look.

This ship has a little of everything. A comfy longue, visible cryo pods (for fun of course), crew quarters with custom beds, sickbay with again custom beds, fire station station pods, dedicated turret posts, two fighter launch bays, vehicle launch bay on the belly of the ship, and last but not least the bridge has a nice view. 

It only takes an hour or less to build.

The design has enough volume to suite different configurations. Example, most of the armament can be stripped away to make it a nice colonizer.


Right click and open image in a new tab or view image to enlarge
[Image: Hazeron-Mar-13-2021-13-11-24-536.png][Image: Hazeron-Mar-13-2021-13-11-49-659.png][Image: Hazeron-Mar-13-2021-13-15-25-917.png][Image: Hazeron-Mar-13-2021-13-18-31-566.png][Image: Hazeron-Mar-13-2021-13-22-49-074.png][Image: Hazeron-Mar-13-2021-13-17-17-560.png][Image: Hazeron-Mar-13-2021-13-22-22-832.png]

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