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  game crashes on ringworld
Posted by: shakezoola - 05-07-2022, 05:31 PM - Forum: Prerelease Bug Reports - Replies (11)

Character:
Karsa Orlong1

Game crashes about 4 seconds after i log in.

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  HazeronDiscordBot
Posted by: Deantwo - 05-07-2022, 12:26 AM - Forum: Non-functional and Abandoned - Replies (3)

HazeronDiscordBot
Discord bot for Shores of Hazeron Discord servers.

Introduction
A basic Discord bot written in C# with the Discord.NET library.

The bot can theoretically support multiple servers, so if/when proper hosting is found it could be made public and used by multiple Discord servers.

Galactic forwarding feature is based on the old HazeronDiscordBot by CaptObvious. Most notable is the updated version of the old RegEx.

Features

  • Galactic forwarding

Planned
  • Assignment of roles
  • Historical player count records

Want to help
Feedback and ideas welcome. Maybe someone is more experienced with Discord API.

Links
GitHub
Hazeron Forum Thread
Discord Server

Picture
[Image: unknown.png]

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  2022-05-06 Bug Fixes
Posted by: Haxus - 05-06-2022, 11:07 PM - Forum: Updates - Replies (14)

Story Ship Design
Ship design needed by part of the Relic story did not exist after the restart.

It has been posted.

Solo Clothing
People can no longer be naked in the solo game. They will always be wearing some minimal bits of clothing.

This is preparation to apply for a less-than-adult rating for the solo game on Steam.

Ship Controls
Ship controls seemed to linger on too long after I press a movement control, making fine adjustments difficult.

Fixed.

Building Render Animation
A change to virtual function caused buildings to stop animating in the scene. Here are some of the observable side effects of that bug.

  • Doors did not render at all, leaving empty door openings everywhere.
  • Airport tower beacon not rotating.
  • Street lights not turning on/off properly.
Fixed.

Damaged Sex
I propositioned an npc for sex. She assumed a seductive pose and replied, "My friends call me Afternoon Delight. Wanna find out why?"

I did what came natural and she sat up embarrassingly. I thought perhaps she was offended by my technique.

This led me to fix some code that was interrupting our coitus at the worst possible moment. I also gave npc's a few seconds of after glow before they get on with their dismal life.

Column Widths
Some UI objects have tables that include a column that only contains an icon. The list of modifiers on a manufacturing production line is an example.

For some odd reason those columns started enforcing a width that was much wider than the icon. The hand crafting window is one example. This looked bad.

I fixed all code where that occurs.

Use Button
A Use button appears when some items are selected. There is also a Use button on the gear window when some items are selected. Does it do anything?

The Use button was a catch-all for items that did not get a specific menu verb, such as Eat or Heal. There was one isolated case of this, when claiming a ship using a title. I added a "Claim Title" button for that.

The Use button was removed since it no longer served any purpose. 

Patents Tree
Several people have asked for some sort of a tech tree, to show the technological advancement paths.

Technology is represented as patents so the best I could come up with was a UI that shows a list of all possible patents. Indented under each patent is a tree of patent dependencies, showing the path to get there.

The UI also shows what industries can invent each patent and which industries can use each patent.

The UI is accessed from the manufacturing page of a building. There were already two other patent-related buttons there.

Building Requirements
I find the citizen demand for cantinas, arenas, zoos, and etc. to be a bit excessive. How many arenas can one small city use?

I changed the formula for calculating how many of those buildings the citizens will demand. It is no longer linear. They will ask for the first one at about the same population as they did previously. Their demand for additional buildings is much less, after they have the first one.

Production Line Dialog
I changed the '0' button to 'No Limit', to make the effect more clear. I also added the quick number buttons to the dialog you get when editing a production line.

Window Positions
Some windows come up as a tiny box in the corner of my screen when they are first displayed.

I went through all the main windows to give them sensible initial sizes.

Computer Storage
Computers now act like a storage device. They are also smaller and lighter. The icon was changed to look like a tablet. I have not updated the model so it still looks like a keyboard and screen.

In the process of doing this I changed the storage capacity of all storage devices to be modulated by quality.

The amount of storage of the various devices that already existed, such as thumb drives, is now the minimum storage for those devices. It will increase with quality.

Radar Services
The ATC controller says "Radar services not available." What does that mean?

The implication in the flying world is that you are being tracked on radar but they are not going to give you traffic separation or terrain avoidance services.

I changed the message to be more clear.

Ballistic Turret Snafu
I built the Basic Design with the ballistic turret as my first ship.

When the asteroid appeared in my system, my crew flew out to the asteroid. The pilot paced the asteroid off to the side and slightly behind at a distance of about 5000m, which seemed close.

Unfortunately that is 5x the distance that the npc gunner considers to be his maximum range with a ballistic turret. He never fired.

I took control of the turret and had no trouble destroying the asteroid.

To fix this, I increased the range of turrets for npc's when the ship is not in the atmosphere range of a world.

Motor Bike and Space Rocket Insanity
I entered a new motor bike and a new space rocket. In each case I was suddenly viewing the world from orbit. Once I turned on the power my view was restored to the proper position in the driver's seat of the vehicle.

Fixed.

Bank Withdrawal
A bank withdrawal showed up on the city report as a loan.

Fixed.

Group Box Title
The title of group boxes gets overlapped by the contents of the group box. The Login window is an example of this.

Fixed.

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  Fog on Gas Giant World Map
Posted by: Xantheose - 05-06-2022, 11:33 AM - Forum: Bug Reports - Replies (5)

Hi,


From the start of this universe, I noticed that gas giant have fog. 

Why not, but even fully scanned and colonized gas giant have fog.

Plus of that, at first this fog isn't present, then I colonize the planet, and the next day it's full of fog, I can't even see my cities.


[Image: unknown.png]

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  [QoL] Ship missions exchange
Posted by: Xantheose - 05-05-2022, 03:54 PM - Forum: Arena of Ideas - No Replies

Quality of life: Spaceship missions exchange



Most of us have five avatars, and some of us are in an empire with players sharing the same goals.


The ship mission system as-is is good, but can be improved a lot in many, many ways.


One simple way to improve it is to add a mission exchange.


[Image: unknown.png]



Why?



Avatar sharing



  • First, some missions are "basic" and are required for all avatars a player have. For example, buying all supplies for a ship, to colonize a new system, to gather a specific resource, etc.
  • Theses missions currently have to be manually copied avatars to another, which require a ship filled with missions orders and every others avatar that save it, for each mission.

Player sharing

  • Second, Hazeron is an MMO, which means we are playing alone together for many, but not for all.
  • A mission exchange can be a good thing as an empire scale to permit to everyone in the empire to set orders to traders, harvesters or patrols.This would involve more the players to work together, at least in a empire level.

Backup

  • When we die, we can drop items to the ground (or in the infinity void of space). This could be quite annoying if a CD or USB stick is dropped. 
  • Of course, a local backup can be done in another CD or USB, but even if it is not complicated, this is not fun at all to check every data storage, load the orders in the ship and save it again to another media.

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  2022-05-02 Database Lag
Posted by: Haxus - 05-02-2022, 10:29 PM - Forum: Updates - Replies (4)

Master server developed a habit of taking a super long time to do its periodic database update.

A maintenance function that is only performed on the master server was taking a geometrically longer amount of time to execute as the number of solar systems increased.

The maintenance function is not critical so it is now only performed when the master server starts up, before anyone can log in.

This will also allow the server to shut down more quickly. It was taking forever because of the final save before the server exits. That was getting really annoying.

One really annoying side effect of this was the huge delay in completion of things that involve the master server, like passing through a wormhole to a system that is hosted on a different server.

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  2022-05-02 Server Crash
Posted by: Haxus - 05-02-2022, 02:23 PM - Forum: Updates - Replies (1)

A server crashed when a ship fired its bay weapon.

A check of the building code revealed that the bug existed there as well.

The bug was thoroughly fixed in each set of code: spacecraft and buildings.

Servers were restarted because of the seriousness of the bug.

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  AMD Ryzen 5700g support for OpenGL
Posted by: Greydog - 05-02-2022, 02:18 PM - Forum: Prerelease Bug Reports - Replies (3)

My brother seems to be having the same issues I was with my RTX 2070 super in this thread: https://www.hazeron.com/mybb/showthread....94#pid7194

His card is the AMD Ryzen 5700g and specifically, the map part of his star map does not show upon opening it. The Sector list on the right is there, just no map. He has not found a ringworld as yet so I can't say if that part is an issue as well.

My issue with my card was that OpenGL was not enabled by default and enabling it in the control panel solved it. In researching his issue I find that AMD does not support OpenGL either, and while Nvidia provided a fix, AMD does not. I'm curious if anyone else has had this issue with this card and how they solved it?

I found two threads in reddit and another forum, the jist of both of those threads were leaning toward replacing the card with an Nvidia.

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  Starshps and remote doors..
Posted by: Nightwalker - 05-01-2022, 09:40 PM - Forum: Cantina - Replies (3)

Say, does anyone know if a starship with a land order will automagically open a door that's covering spaceship landing spot, the close it once it lands? Just wondering before I start building something. I'm considering using auto doors that might perform the same function with ships controlled by NPCs.

Actually that is a good question of auto doors work on any entity: vehicle, space/starship, npc...  If they did, then the need to activate remote doors could be eliminated for some designs. 

https://www.hazeron.com/wiki/index.php/Designer lacks any info on automatic doors... actually I can't find anything in the wiki about automatic doors.

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  [Inactive/Broken] City Planner Spreadsheet
Posted by: Seathre - 04-30-2022, 09:23 AM - Forum: Non-functional and Abandoned - Replies (2)

Since the previous Google Sheets version is broken, and I have no plans to update it, I figured I would at least upload the original Excel file. The original City Planner Spreadsheet was made over a decade ago for the old city system, and I cannot recall who the original author was, but here it is for anyone interested.

MS Excel File: https://mega.nz/file/0hsjDSzK#MdbakLGdGU...2gbtrc2lZc
[Image: MR7TvL9.png]

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