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  Generation 4 avatars
Posted by: Nightwalker - 04-30-2022, 02:48 AM - Forum: Prerelease Bug Reports - No Replies

Can we PLEASE get at least some basic race attributes added to the Gen 4 avatar generator? Most of this can just be copied over so they are at least as reasonable to play with as Gen III, such as speed, endurance, etc.





I noted that part of the avatar III creation accounts for volume in part of the avatar's total health. I don't see why this couldn't just be copied over from gen III. 

I'm filing this under  "bug" since it has been at least a year since gen 4 avatars have existed, and they are still slow as snails walking around compared to a configured gen III.

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  [QoL] Manufacture - save workshops
Posted by: Xantheose - 04-29-2022, 05:42 PM - Forum: Arena of Ideas - Replies (1)

Quality of life: Manufacture - save workshops list

Be honest. On most of your buildings, you're setting recurrent workshops. You have to do it manually, and wait item after item to let the servers the time to add your workshop to the list before adding another one.

On some factory this is a fast process, but on some others it's painful (yes weapon smith, I'm thinking to you).

Easy to implement

In fact Hazeron already have a save/load system, by using a low tech paper, old style CD or the next-gen USB stick. It is already common to save missions and designs, why not adding workshop list?

Blah blah blah just show me

[Image: unknown.png]

As you can see, there are 2 new buttons that are a floppy and a opened folder, which are here for demonstration purposes. Haxus can also use hazeron CD icon or something else. 

This would be very useful

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  Fundamental landmine issues in this game
Posted by: Nightwalker - 04-28-2022, 09:09 PM - Forum: Arena of Ideas - Replies (2)

I've been playing this game for awhile, and have noted several issues that will be issues if this game ever became popular:

  • Use of textures from real world objects. I've seen a Coleman lantern in this game,  and other objects that look scans from real branded products. This opens the game to copyright and trademark lawsuits. I've mentioned this to the game dev before. The lantern model could be redone at least to look like style miner's lamp, which works both for a design for an electric,oil, or lamp, and remove any association with coleman. All the carried item textures need to be revisited, and remove any possible references to real-world brands. 
  • Casinos. Any reference gambling in games these days is widely attacked. Change this to something like "arcade" or something would be less objectionable. Gambling references in games also increase it's rating level.
  • References to a god and churches. Christianity isn't the most popular religion on the planet, besides, who said space faring races would believe in a god, or even gods? In the Star Wars universe, they believe in a force, not a god.  Rename this to "spiritual center" and it'll be more universal, and allow for better role playing. Where "god" is referenced, a quick fix would be to replace the word "god" with "stars", especially such as for the ship naming dialogues. 
  • Sex. ahem. We all know this was a weird design choice That's why Hazeron Starship is dropping it.  Spore had this same issue too which you can see in the pre-release footage. They still left the concept of mating in place, but instead of the sex animation, just showed it with a dance, and a puff of smoke, and poof there is an egg.  
This is is the product of a very small team, or a single person, directing the game with a limited set of world and cultural experience to draw from -- which is why modern companies make a point to hire from diverse backgrounds.  Other than that, it is an amazing technical feat to squeeze so much into a single game.

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  Client locks up when removing items from hold
Posted by: Nightwalker - 04-27-2022, 11:24 AM - Forum: Prerelease Bug Reports - Replies (2)

This crash is pretty consistent. When in orbit, taking an item out of the ship's hold causes the client to lock up. There are also numerous other issues with the client locking up when in a spaceship. I've been having to use "commander" the text-only interface to issue commands (btw, planet maps currently don't display in commander, which is unfortunate for figuring out where to order a ship to hover over a specific part of a planet for mining ops). 

Commander works fine. It is only the UI that's been locking up.  Yes, I'm one of the odd ones using the Linux client. I ether see the client lock up, or I get a segmentation fault so something isn't right in the code.

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  [QoL] Designer - Texturing
Posted by: Xantheose - 04-25-2022, 09:22 PM - Forum: Arena of Ideas - Replies (1)

Quality of Life - Texturing in designer


Few buttons will be very useful. 


  •  One to automatically set the face corners to the texture borders.

[Image: unknown.png] [Image: unknown.png]

  • Another button to flip the texture up/down
  • Another to flip the texture left/right

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  2022-04-25 Solo Lag, Respawn Fail
Posted by: Haxus - 04-25-2022, 09:08 PM - Forum: Updates - Replies (3)

Here are the most notable changes in this update.

Solo Lag
While playing the solo game, the movement of my guy was nice and smooth for awhile. Then it became extremely jittery and laggy. Restart seems to fix it for a little while but the lag always comes back.

This problem led me down quite a rabbit hole for several days. I eventually found the problem and it is fixed.

I found and fixed a few other minor issues along the way.

This bug has been the primary reason that I have not posted an update to Hazeron Starship. I will update that today.

Respawn Fail
Weird things happened when my tribal avatar died.

While playing solo I would respawn at the village lying on the ground writhing like a dying person.

While playing online, my avatar got stuck in a weird respawning state and I had to restart the game to clear it up.

I found and fixed a bug in the respawn code that caused a sync problem if you respawned when you were already on your respawn world.

Move Slower When Hurt
While enjoying the life of an indigenous tribesman I tried to stab an animal to death. It ran. I chased it, stabbing it whenever I could, until it finally died.

It occurred to me that an animal with lots of injuries probably shouldn't run at full speed. It might be a little easier to kill wild animals if they would slow down while you were cutting them to pieces. It is frustrating to stab an animal mostly to death, only to have it run off like a cheetah.

All creatures now move slower once their health drops below 50%. That is the level at which the health bar turns from green to amber. Speed drops off as health decreases further below 50%.

Flying creatures can no longer fly when their health drops below 50%.

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  [solved] Failing installing qt5 libraries (Linux mint 19.1 Cinnamon)
Posted by: Falkenkopf - 04-20-2022, 06:00 PM - Forum: Cantina - Replies (3)

Hi there!

I need some help to get these qt5 libraries installed.

I'm running Linux mint 19.1 Cinnamon. It's based on Ubuntu, so I used the Ubuntu Launcher Download.

But the game didn't start. It wrote an error, that it couldn't find the qt 5.15 libraries.
I found out, that I have installed qt 5.09 only.

I already tried to get the qt5-default and the other two libraries (given on the dowlnoad page) via synaptic. But they are not listed there.

How I can get the fitting libraries and from where?

When I tried to get qt5.15 from the developer website (qt.io), I didn't understand, how I could download anything from there and what exactly I needed.

I used an (maybe outdated) installer from this company. It installed the libraries and other stuff in one of the linux system folders.
But the game didn't start after that.

Somehow I messed with the qt5 libraries, by manually copying some of them between system folders.
Then it found the qt 5.15 libraries, but now stating this error:

qt.qpa.plugin: Could not find the Qt platform plugin "xcb" in ""
This application failed to start because no Qt platform plugin could be initialized. Reinstalling the application may fix this problem.

./HazeronLauncherLauncher: Zeile 3 {Line 3}:  2795 Abgebrochen {Aborted}            (Speicherabzug geschrieben) {(Memory leakage written)}./HazeronLauncher

{my Translations}

Hope, someone can help me.

Would like to be able to play Hazeron again :-)

Greetings,

Falkenkopf

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  Building Window Lights?
Posted by: McClain - 04-20-2022, 03:51 AM - Forum: Design Studio - Replies (5)

I have been trying to figure out how to set the color of window lights on buildings. I have changed opacity, Light-Lense color to the different presets, and even textures. But the windows seem to randomly pick a color from red to orange to bright white. I am trying to get them to be the mercury vapor color. Any advice would be most welcome.

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  Offline Protection is Exploitable
Posted by: QuakeIV - 04-17-2022, 11:40 PM - Forum: Closed Bug Reports - Replies (13)

As dean aptly pointed out:

[Image: 4xP8I6P.png]

I'd like to therefore remark that offline protection is at this point being employed to ensure that cities cannot be retaken ever by placing them into an always-offline alt empire, which has been employed against Syndicate (specifically our vassals) at this point and which I think is not good.

I am not opposed to protecting beginners, and would even say something like 2 months of invincibility in their home system they spawned in to get them started would be perfectly fine, but the current feature is basically just unpleasant.  You can imagine if someone takes your Q255 crystal system and then surrenders it to an empire that exists only to surrender cities to, then thats somewhat frustrating because it will never be seen again no matter what you do.  Well, to be clear you could give in to their demands, but there is literally nothing that can be done to fight back against that.  This happened to a vassal, not to Syndicate proper.

I feel like even if you don't like Syndicate you can agree thats kindof BS and that at the very least some kind of change is needed.

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  Texture error with buildings
Posted by: McClain - 04-17-2022, 02:54 PM - Forum: Prerelease Bug Reports - Replies (2)

Many of the buildings in our cities are overlayed with black textures which make them really hard to navigate. It started a couple days ago.

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