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Picture Thread 2.0
Forum: Cantina
Last Post: Rockinsince87
11-19-2024, 10:19 PM
» Replies: 135
» Views: 199,475
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How to load an old save ?
Forum: Cantina
Last Post: Deantwo
11-12-2024, 09:25 AM
» Replies: 1
» Views: 86
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Drop menus in design stud...
Forum: Bug Reports
Last Post: Deantwo
11-12-2024, 09:12 AM
» Replies: 1
» Views: 183
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How to smelt ore manually...
Forum: Cantina
Last Post: netshaman
11-12-2024, 02:25 AM
» Replies: 2
» Views: 111
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add an " add item" button...
Forum: Arena of Ideas
Last Post: Deantwo
11-11-2024, 01:39 AM
» Replies: 1
» Views: 180
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Old assets please ! Brin...
Forum: Cantina
Last Post: netshaman
11-07-2024, 02:46 AM
» Replies: 2
» Views: 174
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Spacecraft: No parking sp...
Forum: Bug Reports
Last Post: Deantwo
11-05-2024, 08:00 AM
» Replies: 5
» Views: 1,135
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Aircraft Factory No Parki...
Forum: Bug Reports
Last Post: netshaman
11-05-2024, 01:05 AM
» Replies: 2
» Views: 558
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favorite or funniest mome...
Forum: Cantina
Last Post: Xantheose
10-01-2024, 11:08 AM
» Replies: 6
» Views: 1,935
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Multiple vehicles on 1 pa...
Forum: Bug Reports
Last Post: Ivan
09-23-2024, 01:33 AM
» Replies: 0
» Views: 427
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How to load an old save ? |
Posted by: netshaman - 11-12-2024, 02:28 AM - Forum: Cantina
- Replies (1)
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Can't find out , the game loads only the last and offers only to exit to desktop*.
*why it not have the possibility to return back to previous menu ?
This is really annoying.
Tried to delete all the old saves in the hazeron starship folder , but screwed my progression as the avatar was deleted too :/
Damnit !
Edit : just found out : But it DON't WORK in FULLSCREEN !!!! ( window DON'T SHOW UP to make "restore" option ! ).
Damnit , this bug ( also present with the designer and its drop down menus ) literally bugs me out !
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add an " add item" button in the building interface |
Posted by: netshaman - 11-07-2024, 02:40 AM - Forum: Arena of Ideas
- Replies (1)
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Currently there is two buttons in the building interface ( at the sub-menu "buiding" next to "manufacture" ) , one named "take item" , the other "trash item" .
I propose to add a third button named " add item" .
With this one you can obviously add an item from YOUR personal inventory ( backpack , body , etc ) to the city inventory .
Like ORES for example.
Some will say : " this is redundant with the "sell" function in the communication menu !
You are right , but it WILL be useful when you want to just add an item ( like an ore ) for smelting when you are ALONE without ANY other citizen around !
Some buildings need metal to build them and without any citizen , smelting an ore is impossible manually ( i didn't found out to do this ) from the ores you have in your backpack, so an "add item" button should be the solution. ^^
Thanks for reading.
P.S : if a mean exists to do this, please tell me, i' m actually stranded on a lonely planet after the destruction of the main planet by the asteroid and without having the possibility to smelt ores , i just can't advance anyway.
This IS really a game blocker.
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How to smelt ore manually ? |
Posted by: netshaman - 11-07-2024, 02:20 AM - Forum: Cantina
- Replies (2)
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I'm wondering to how smelt ores in a smelter MANUALLY.
I'm stuck on a planet without ANY other city beings after the home planet was destroyed by the asteroid , and crash landed with the rocket on it ( ! ) ; the perfect start for a stranded planet survival experience ! ^^
So i' m ALONE with NO ONE to make working the infrastructures .
I ' m forced to do the work manually for every building.
This isn't a big deal but there is one thing that bugs me out : i juste can't smelt ores that are in my backpack .
I tried to put them on the ground of the smelter , but this does nothing , i tried to sell them to the retail store or directly to the smelter , this does nothing too; they just stay in my backpack even if it is said " offer bid accepted ".
How to make them "workable" and smeltable , how to insert them in the "city items circuit" ?
As i want to quit this planet by constructing by myself my own spaceship ( this will take a LOT of time , but will be so satisfying as a survivor experience on a stranded planet ! )
Thank you.
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Old assets please ! Bring them back Haxus ! |
Posted by: netshaman - 11-01-2024, 12:32 PM - Forum: Cantina
- Replies (2)
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Just because it was so cool to go inside them ! ( even if this was not really helpful )
I really miss them !
Just put them in the list please !
Or then make the new ones behave like them , with doors etc...
Because it's boring to not have the possibility to enter them when the night comes ( except the cabin ).
Thx.
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Multiple vehicles on 1 parking spot |
Posted by: Ivan - 09-23-2024, 01:33 AM - Forum: Bug Reports
- No Replies
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Two vehicles are fetched to the same parking spots at buildings. They end up clipped inside eachother. This happened with different building designs.
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Seasons changing too quickly |
Posted by: GaelicVigil - 09-08-2024, 12:54 AM - Forum: Bug Reports
- No Replies
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I recently started on a planet (first new game since seasons update) with a full rotation time of approximately 13 real days. The problem is that the seasons seem to change extremely fast, each season lasting around 15 minutes or so. It's extremely jarring to see multiple years (4 seasons each) pass by faster than a single day in my game world.
I understand that tilt plays into it, but my starting zone is temperate so I'd expect to see each season take about 3.25 real life days (13/4). This appears to be a bug, unless I'm totally misunderstanding how seasons are supposed to work now.
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[designer] Deselect all button mishap |
Posted by: Neils Iyssada - 09-03-2024, 09:30 PM - Forum: Bug Reports
- No Replies
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Hey !
Found out the "Deselect all" button under Edit menu in the Designer wasn't working correctly for the Parts window : once you deselect all, previously selected parts are visually deselected as intended ; but they still are higlighted in the "State" column from Parts window, being effectively still considered selected for actions such as group naming, associating, etc.
Can be easily avoided by always manually selecting the parts you want, starting with a single left mouse click without ctrl : this way if you have a part virtually selected, the first click will ensure only your first wanted part will be selected.
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Fuse roads together |
Posted by: Starhero - 07-28-2024, 10:35 PM - Forum: Cantina
- No Replies
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I decided AI was better at formatting my message, so the admins might see a completely different older version of this post. This is cleaned up by chatGPT. Least I'm honest!
-------------------------------
I was just thinking that maybe if roads actually fused together when you connect them, some of the cities might feel a bit better. Depending on how that’s done, you could also use roads as guide rails for fake traffic to simulate movement and activity.
It’s just a thought! Since this is single-player now, if I could mod the game, I would add something like this, along with space traffic. For example, small crafts around stations in X4 add to the sense of activity, even though they’re just for show. Adding ground, air, and space traffic that looks proportional to the actual shipped goods would enhance the experience. These ships wouldn’t be destroyable but would just be for visual effect.
This could be a starting point for better coding to truly represent the transportation of goods. Adding this feature would reinvigorate the base. I guarantee it.
Logistics could become a completely different gameplay aspect, working well in single-player and serving as a great midway to AI empires.
Just a thought. Oh, and hi! I’m also known as Vox. I pop in every year or so, but since it’s single-player now, I’ve been playing with barely any community interaction.
We could still have IRC or something in the game. There are so many other things to add, but a lot of references to the previous MMO edition need to be removed. They are a sad, stinging reminder.
I think I might find a way to inject my own mod API into this game if it’s not added by you, Haxus. This game has so much potential. I can’t think of another game where I can watch a planet come into view and fly directly from one system to another with so many stars.
The only game that comes close is No Man’s Sky, but it’s just a different game. If you combined your game with No Man’s Sky’s graphical representation and execution, it would be amazing. No Man’s Sky lacks real civilization building, whereas your game has a great foundation for it.
Your game’s concept and gameplay overrule graphics, which is why I keep coming back to Hazeron. Not everyone thinks this way, as some only play AAA games. A bit of an update would work wonders.
Your IP has millions of dollars' worth of potential that’s hidden from many people and barely collecting on its own worth. For the love of the game, grow it!
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Error: Subsystem hull volumes do not reconcile |
Posted by: Pandalthor - 06-11-2024, 03:23 PM - Forum: Bug Reports
- No Replies
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I'm having a problem with the hull volume on a spacecraft blueprint still. Finalizing as spacecraft fails (although assembly does work). The error is: Error: Subsystem hull volumes do not reconcile with total hull volume. Refresh obstructions then use design properties to fix the problem. I've refreshed obstructions but that doesn't help, I've even manually added up the subsystem hull volumes and they seem to be correct. I'm trying to build a design from 2022 which I downloaded from this forum: https://hazeron.com/mybb/showthread.php?tid=2839.
Many thanks for your help.
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