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  Upscale parts of the game up 10x or back to 1:1
Posted by: Rockinsince87 - 03-04-2021, 12:54 AM - Forum: Arena of Ideas - Replies (23)

So for those who don't know, hazeron was/is scaled 1:10.  (first off, If I am wrong about this please slap me now...I was aware of this back in 2012, not sure about today)
Since the game is now solo and not running on the MMO server farm, why not upscale parts of it back.

Things to upscale 10x:
- Solar systems
- Ship acceleration
- Sensors
- Naturally Ringworlds per the solar system part



Reasoning: So since the game is going to be going single player on steam...the space gamers have a unique tastes. You have a wide verity of hits that have scored with the market and it's players. Each game missing parts or pieces of the "perfect space game". We all know Hazeron is special because it has the most comprehensive list of features out of every space game to date. 

Scale is important but so is balance and I understand that. Where do you draw the line at simulator vs casual/arcade right? So that's why I'm tossing this out here. I know this is a cosmetic only but it may make a difference in the market. 


If 1:1 is too much, then I also propose 1:2 % 1:5 scale. 

Thoughts anyone?

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  After just entering a system, have ship point to best planet or sun
Posted by: Rockinsince87 - 02-27-2021, 02:52 AM - Forum: Arena of Ideas - Replies (4)

Ok so this one is kind of cheesy but it's something I constantly do myself.

When arriving at a system either via wormhole (especially via wormhole) or warp, right before completing the order, have the ship point at either the best planet in the system or the star it self. That way, once you enter a system, your helms-person points you at the best view of the system instead of just randomly at the skybox. So you end up with the best view whenever you enter a system  Wink

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  2021-02-24 Blueprint Exchange
Posted by: Haxus - 02-25-2021, 01:17 AM - Forum: Updates - Replies (9)

Blueprint Exchange
Someone asked if I would make all the blueprints available from the last universe.

Unfortunately I cannot do that. Those blueprints belong to their respective architects. I do not have any implicit or stated right to do anything with them.

Instead I created a public Blueprint Exchange on the web site. Architects who wish to do so can publish their blueprints as they wish.

Published blueprints are public. They immediately become available for anyone to download.

There is no way to rate blueprints in the public exchange.

An update was posted to the game program. When SoH files are saved, the current view content is saved with the file for the thumbnail image. Previously, this seemed to be hit or miss whether the file contained the thumbnail.

For a blueprint to show best in the exchange, it should be loaded with the current version of the designer. Then you should refresh obstructions; finalizing is not needed. The obstructions information is used to calculate the hull volume. Then resave the .SoH file and it is ready to be published in the exchange.

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  2021-02-19 Dimensions, Mantifloss, Story Asteroid
Posted by: Haxus - 02-19-2021, 10:21 PM - Forum: Updates - Replies (11)

Dimensions
Dimensions were eliminated from the universe. All galaxies now occupy one single dimension.

Discontinuities were removed from the universe.

Intergalactic wormholes were added to connect the two separate groups of galaxies. This is depicted on the updated universe map in the wiki.

Mantifloss
Mantifloss was added as a new commodity. This is a plant based resource that occurs naturally on a very rare few worlds.

[Image: c_Mantifloss.png]

Mantispice
Mantispice was added as a new commodity. Mantispice is a psychoactive pharmaceutical made from mantifloss tendrils. Mantispice can only be handcrafted; no industry manufactures it.

[Image: c_Mantispice.png]

Mantifries
Mantifries were added as a new commodity. Mantifries are a yummy food made from mantifloss roots. Mantifries can only be handcrafted; no industry manufactures them.

[Image: c_Mantifries.png]

Wiki Uploads Broken
Uploading of pictures to the wiki was not working because the new web server was missing a software package. It has been installed. Wiki uploads work fine now.

Story Asteroid
A story function was added to trigger the asteroid. It is documented in the wiki as worldScheduleAsteroid.

Rocket Motor Patent
"Large Rocket Motor, Method for Making using Nitrate Explosive" patent doesn't require the "Small Rocket Motor" patents like the other "Large Rocket Motor" patents do. This could make people think that they have to use "Nitrate Explosive", which they don't.

Fixed.

Sailboat on Water
Sailboat floats on top of water. Probably same issue Pressure Tent had? Maybe Submarine does too.

This was caused by low tessellation of the water surface. It also caused creatures to appear to swim too high or above the water.

I increased tessellation of the water surface quite a lot. I hope this does not cause performance issues for anyone.

This caused me to work on the splashing water noise you hear when wading in the surf. It suffers from the same problem. Your altitude is determined by a calculation, not a polygon under your feet. The polygons of the water surface and land surface are an approximation of the calculated terrain so they can be incorrect between vertices. The water sound is important because that is the same calculation used to determine if you are standing in lava or not, which is deadly.

I made some adjustments so that you should never (or rarely) hear the splashing noise when you do not "appear" to be standing in visible water or lava. That means that sometimes you will be walking in shallow water or lava without hearing a splashing noise; it is much safer that way.

Extra Targoss
When the tutorial story goes to the stone age, another Targoss gets created. The new Targoss doesn't look like the old Targoss.

Fixed a bug in the code that looks for an existing character before creating a new one. The same bug was affecting your avatar's memory of a character, which prevented Targoss from being restored the way the avatar remembered him.

Targoss Won't Stop
Targoss calls to me then runs past back and forth before he finally stops.

Fixed a bug in story character behavior that was introduced during the npc object consolidation.

Captain of Atlantis
Lost Atlantis should assign capt berth.

The scenario did assign the capt berth. Fixed a bug that caused the capt berth assignment to be lost immediately after taking it.

Dark Matter Death
Conditions under which a spacecraft or vehicle are destroyed by dark matter were relaxed a bit.

Dark matter is a form of cleanup that occurs when vehicles or spacecraft transition from one solar system to another.

Vehicles are now destroyed by dark matter only if unoccupied. No occupant has to be on line.

Spacecraft are now destroyed by dark matter when they do not have an AI first officer and there is no avatar aboard. Spacecraft are not destroyed if an AI officer or an avatar are aboard. Nobody has to be on line.

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  2021-02-17 Saved Game Folder, Lost Atlantis, INI File
Posted by: Haxus - 02-17-2021, 07:47 PM - Forum: Updates - Replies (5)

Saved Game Folder
The location of the saved game files can now be configured in settings. The default location is 'Hazeron Starship/Saved Games'.

The previous location of the files was 'Hazeron Starship/Temporary/Solo'. That folder also contains cached files.

To continue with your current saved games, you can either redirect the saved games folder to that location or you can move the files to the new location. The files to move are named: A10*, sU.*, and sA.*.

What are these files?

The current game is stored in two files named A1001100 and A1010101. This contains all of the avatars shown when you get to the avatar selection screen.

Check point saves are stored in pairs of files named sA.something and sU.something.

When a check point save is restored, the sA.something file replaces the A1001100 file and the sU.something file replaces the A1010101 file, then the game starts normally.

Lost Atlantis
The Lost Atlantis scenario required a couple of changes.

  • Atlantis now starts with 100 cryo travellers.
  • Atlantis is no longer privately owned by your avatar. I forgot this would make fuel and repairs very expensive.
  • Crew species now matches your avatar, as intended.

INI File
There is now a -ini command line option when running the game to force settings to be stored/loaded using a .INI file, rather than the registry on Windows. On Linux the option is redundant because settings are natively stored in -ini format.

I have not tried this because I use Linux. I don't know where the file will be stored on Windows. The name should be 'Hazeron Starship.ini'.

Story Hint Button
Story Dialog window now has a button to request a hint.

Story now replies with a message when the script does not provide a hint. Previously it said nothing, which was a bit confusing.

Missing Villagers
Started a game. Exited. Restarted later and my villagers are mostly gone.

Fixed by a previous bug fix, I think. I have not been able to reproduce it since then.

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  2021-02-16 Startup Scenarios, Story Dialog, Sounds, Bug Fixes
Posted by: Haxus - 02-16-2021, 08:09 PM - Forum: Updates - Replies (5)

Startup Scenarios
Several items in my to-do list related to game startup.

When creating a new avatar, you now choose one of four scenarios to start the game.

  • Reach for the Stars - You start at an indigenous village on a habitable homeworld. Targoss arrives to give a tutorial. Rocket Training starts when your city is ready. An asteroid approaches.
  • Citizen of the Galaxy - You start as a citizen of an existing empire, at the capitol, any city, or the emperor, in that order of precedence.
  • Savage State - You start on a habitable homeworld in the wilderness. Targoss and Rocket Training never start. There is no asteroid.
  • Lost Atlantis - You start as captain of the starship Atlantis, lost in space and time. No trace of your former civilization exists.
A script function avatarInitScenario was added to test for this. It is in the wiki.

Story Dialog
The comm is inadequate when characters in a story say lots of stuff.

A Story Dialog window now appears when communications associated with a story are received on the comm. No changes to existing story scripts are required. It operates automatically.

Story choices are presented as buttons on the dialog, making them easy to select.

There is a setting on the Windows page of the Settings window to disable use of the Story Dialog.

This does not change the operation of the comm window, which continues to operate as it did before.

It would be appropriate to place Story Hint and Drop Story buttons there. I'll do that.

Saved Games
The function to clear saved games does not work.

A few changes related to saved games were made.
  • Fixed the function to clear saved games.
  • Fixed update of saved games list when cleared.
  • Replaced the dialog with a popup menu, when clicking on a saved game. Options: Restore, Delete, Delete All Save Points.
Sound Shutdown
Closing the game is kinda weird. Sounds seem to hang for a while, I assume it is the local server saving or shutting down in the background but it doesn't show it in any way. If this ends up taking a long time, it might be an issue if there is no progress bar or something to show that it is shutting down still. Or maybe at least terminate all sounds when this happens.

Moved shutdown of OpenAL sooner in the shutdown sequence.

Animal Sounds
Sounds of subterranean animals get really annoying over time. The player can do nothing about them, so it is just weird.

Every individual sound effect can be adjusted on the Sounds page of the Settings window.

Flag Bug
Using a flag as an empire-less avatar doesn't open the Create Empire dialog.

Fixed.

Officers Take Crew Berths
Requesting officers to board might have them take free crew berths instead of officer berths. Likely a side-effect of recent NPC class changes.

Fixed. 

Capitol Construction
When not part of an empire, the Capitol building button on the Construction window doesn't look like it is disabled. Maybe the button and its icon should become gery so it is more clear?

Construction buttons now grey the icon when disabled.

Solo Chat From Id
Remove From Id from chat messages in solo game. This helps hide the fact that story characters may return later with a different id.

Done.

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  planet volume
Posted by: Kami - 02-11-2021, 12:20 AM - Forum: Arena of Ideas - Replies (2)

Can you please add build volume to the planet details in the system map so we can see how much there is before we land?

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  Texture file location
Posted by: Grimbach - 01-29-2021, 05:42 PM - Forum: Design Studio - Replies (3)

There's a hole in my heart from the MMO, and I want to fill it by making some models with Hazeron assets (Which would also give me a jump on Hazeron Starship.) Can someone cue me in on the file path to the default texture library, as well as their format and any converting I'd need to do? Bonus points for sound effects - especially the sounds that the old Sensor modules used to make. So soothing.

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  Rename "Hazeron Starship" to "Shores of Hazeron" Poll
Posted by: Vectorus - 01-26-2021, 11:44 AM - Forum: Cantina - Replies (5)

I believe that "Shores of Hazeron" is a name with a ring to it, as well as a history. A name that would stir the emotions even if you didn't know what it referred to. Where are these shores? What is the strange sea that laps against them? What alien gulls cry in the waves there at twilight? 

It also doesn't contain the words, "star", "space" or "ship". It tells the potential player that someone has thought about the content of this game - specific lore, perhaps interesting stories - and not just made a simulator with an excuse for a setting. This sets it apart from the annoyingly narrow repertoire of space game names currently on offer ("Star Citizen", "Starmade", "Space Engineers", "Starship Evo", "Starbound"...).

The MMO is gone for good. There is no danger of confusion. Returning players looking for Shores of Hazeron would be able to find its replacement. Why not replace "Hazeron Starship", which always hits me as a "secondary" name, like "Coke Zero", with the flagship name we all know and love, and make sound like, instead of a vestigial holdout, a true successor?

(Or Shores of Hazeron: Strike-Team Thunder-Kill Alpha: Hard Target: The Reckoning starring Sandra Bullock.)

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Rainbow Henri's Buildings Dump
Posted by: martianant - 01-24-2021, 08:51 AM - Forum: Design Studio - Replies (7)

Decided I would upload the designs I had published so folks who are going to use Starship/singleplayer can use them should they wish, especially now that the MMO is dead. These were all models/textures taken from Cities Skylines. I edited them in Blender to fix some texture/mesh issues and make them more Hazeron ready by doing stuff like taking all the windows and making them their own mesh(s). Then in the Hazeron editor I made the window mesh(s) into windows, added lights, etc. Some of them have fences, stuff like that. There is pretty good coverage on buildings, but I don't think the list is fully complete. Feel free to modify them, but don't claim them as your original work. They aren't even my original work, given they are from Cities Skylines!

Link to the dropbox download for the designs, as I wasn't able to add it as an attachment.

If there is desire I can also upload the raw 3ds and texture files. They aren't the originals straight from Cities, they are post my modification.

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