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  HELP! Merging Empires?
Posted by: Laywn - 07-04-2022, 02:32 PM - Forum: Cantina - Replies (2)

To all and anyone that knows - 

Well the thread subject really sums it up.  How do I merge 2 empires together.

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  More Deployable Parts in the Ship Designer & Custom Shield Sections
Posted by: Tipper - 07-03-2022, 03:42 PM - Forum: Arena of Ideas - Replies (7)

I absolutely love being able to animate doors and landing legs. The ability to do the landing gear animation is wonderful, and I think it should be implemented into other actions a ship can take. All of these suggestions will function the same as landing gear, where you designate a mesh as a part with states, then you can add states to represent different levels of deployment (from Open to Closed with the 8 other steps included, also including states for broken or stuck)

  • Weapon Deployment - They activate when you have an active attack/patrol order or otherwise have your weapon systems ready to fire.
  • Fire Animations - Would need to be have both the weapon deployment and the fire animation. Examples include large barrel guns having recoil, laser lens focusing, or missile launch bays opening.
  • Shield Deployment - When your shields are up, this part appears. A big shield projector bulb rising out of the top of a ship.
  • FTL Drive Deployment - When your you're traveling to via wormholes or have a deadhead order active, your FTL drive deploys. This would be useful if your ship wanted to appear to have deployable warp nacelles like in Star Trek (see gif below)
[Image: ?imw=512&imh=215&ima=fit&impolicy=Letter...erbox=true]
  • FTL Drive Animations - When your FTL Drive is charging and activating, allow some animations to show it. For example would be the engine room having animations where the reactor is shoved into overdrive, or the warp rings on a ship spinning up (see below)
[Image: XmGndPT.gif]
  • Looping Ship Idle Animations - when the parts on your ship move its just cool, I'd love to have outer  sections of the ship animate when your ship is simply powered on - for example, the rings around a reactor core or the movement of pistons
Also, this is only tangentially related to these suggestions, but these ideas also gave me the idea of allowing the ship designer designate faces/meshes of the ship as shield sections. This would allow the designer to make nicer looking shields, a big upgrade from the typical streched shield bubble that every ship has.  Though to keep it newbie designer friendly, an option to use the default shield bubble should be added. To avoid exploits where you're able to hide your shield, you'd probably want to include a check that all the shield faces don't cross through any other parts other than shield sections.

Let me know what you think.

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Exclamation Hazeron.com website flagged
Posted by: jakbruce2012 - 06-29-2022, 03:02 PM - Forum: Closed Bug Reports - Replies (2)

The Hazeron.com website has been flagged by Bitdefender for suspicious/malicious links.  May want to investigate this.

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  Hazeron Building Volume Calculator
Posted by: Tipper - 06-28-2022, 04:57 AM - Forum: Indy Tools and Mods - Replies (1)

Hazeron Building Volume Calculator
Current Version: V1.0
Created by Tipper (how tf do I get a name change...)


Hello All,



I'm about to dive into the world of building design, and in order to kick that off I created a fairly simple calculator to automatically calculate the building volumes I need to create buildings that correspond to certain population goals.



This sheet is really simple, it has three inputs:
  1. Population Goal
  2. Environment
  3. Floor Area
This sheet lists out the minimum volume required for each allocation in order to have the building have enough jobs to support the population goal.
Without further ado, here is the link to the sheet. I made it on google sheets so that you can access it online and free without needing any additional software:




Explanation of the Inputs:
Population Goal - The population goal of the building, if you're trying to make a set of buildings that can support 50k people, type 50k here.




Environment - What environment will these buildings be in? I recommend either Habitable or Everywhere. Habitable buildings require no life support or additional framework, and Everywhere require the most but they can be built on any planet in the universe.




Floor Area - I plan to use this to create a "core" of the building that will be either a square or hexagon and simply extrude it up into the sky, then create a mesh around it to make it look pretty. The floor area here is the area of the extrusion, you'd type in the "Extrusion Height" when creating the Hull of the building to get the area. This isn't an exact science since it appears that Building Volume isn't exactly accurate - a 10mx10mx100m building creates 8k building volume instead of 10k. So I just added a 1.3x engineering factor the whole thing and called it a day. Feel free to investigate this inaccuracy more, but you're really splitting hairs at that point..






I haven't actually started buildings, but I'm fairly sure the math in this sheet is right. If you do use it and run into any problems, post them below and I'll work to update the sheet.

It would be fairly easy to add functionality for the non-population related buildings, but I'd rather get this out into the ether than work on it forever - so let me know if y'all would want to see that.

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  Forum Profile Pictures Upload doesn't work
Posted by: Tipper - 06-26-2022, 03:49 AM - Forum: Closed Bug Reports - Replies (1)

This isn't hazeron related and I accept that, but also the profile picture upload configuration doesn't seem to work. I tried uploading TIFFs, JPEG, and PNGs all less than 200x200 pixels and 500kb. Nothing seems to work.

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  More Flavors of Panels & Decals
Posted by: Tipper - 06-25-2022, 05:26 PM - Forum: Arena of Ideas - Replies (1)

Hi!

I just finished making my ship and realized I was throwing planet maps on pretty much every wall I wanted - to the point in which I realized I'd love to see more panels.

Here are a few suggestions I can think of for more panels:

Panels:

  • System Map Panel (not sure how'd you figure out how to zoom it/have it follow the ship)
  • List of planet resources above current world that exceed a certain Q value (probably the default like 200 but maybe its variable?)
  • List of all planet resources in the current zone you're in/above
  • Planet Statistics (Position [Inferno to Frigid], Size, atmosphere composition, pretty much all the basics that appear on the system survey)
  • Coordinates (because who doesn't love seeing those numbers go up, down, and such as your fly through the system)
  • Hold Contents
  • Individual Ship System Health
  • Crew/Officer/Captain Rooster
  • Spaceship Account Info ($$$)
  • Empire Announcements
  • Harsh Environment Warning Indicators (if you're in a corrisive or incidious atmosphere, it's red, if you're landed on a planet and not at an airport so the ship will be damaged over tiime, yellow)
Considering the size of these panels, if you like this idea and plan to implement it - it might be worth it to create a way for the panels that have a lot of vertical content to show to scroll down slowly. If you did this, you'd also be able to have a bit more freedom in some panel's aspect ratio (mostly the ones that just include long lists of text)

Also if anyone else has ideas for panels OR decals, I ask you to throw them into the replies of this post - just so there is a consolidated thread for panel suggestions.

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  How to solve the "sticking to the roof" issue?
Posted by: Tipper - 06-22-2022, 01:47 AM - Forum: Prerelease Bug Reports - Replies (10)

Hello,

Is there a way I can make a ship design in a manner that doesn't result in me sticking to the roof and suffocating in the ship I'm making? It seems to be a persistent problem with only some of the ships I use and the one I'm making is also having this problem.

I'm guessing theres some way to make the room voids better so this doesn't happen, but I haven't figured it out yet.

Any veteran ship designers know how to fix this issue?

Thanks,
Tipper

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Thumbs Down I hate the asteroid.
Posted by: Tipper - 06-15-2022, 12:19 AM - Forum: Cantina - Replies (11)

So just a half-hour ago the asteroid destroyed me and my friend's home world.



I'm so incredibly angry because in my mind we did everything right to try to prevent it:



We built a city from the dirt and huts of our home world.

We created industry, electricity, technology, and ultimately spacecraft.

We took to the stars and pulled resources from every planet we could within our system.

We fashioned an empire and a wonderful supply chain to create a marvelous space station, armed to the teeth.

Then we built them. We built space station and spacecraft with weapons to destroy the looming threat.

Finally we staffed them with crew, who were ordered to attack at any asteroids.

We had followed all the guides and we were ready.



Unfortunately, the asteroid didn't appear until 8hrs before hand, while me and my friend was at work. But alas, I took the back half of today off to prepare for this!
But once our city's detected it, we couldn't locate it. But alas, we had constructed and manned as many weapons platforms as we could!


And when it finally appeared on our monitors, the whole system became a latency-ridden hellhole. We couldn't open a door to board our ship, let alone command our fleet.

Our space station's officer refused to perform the only job he had ever been given. The commander on our weapons platform simply watched. And we tried to do everything within our power to get aboard a spacecraft.

But my friend was stuck next to the inactive space station, unable to command the fleet from above. And I was unable to board a ship from the ground. I was forced to stay on our home world as the asteroid destroyed our prized gem.

It taunted us, with the system so incredibly laggy it sat and crashed into the planet for 10 minutes.


And now it's all gone. 



Why even try to play this game when it fights you every step of the way? This was so incredibly dissatisfying.

Let us see and destroy the asteroid earlier. Have the crewed space station actually work and attack it.

And can you please not have the space system be laggy as hell at the most critical even of this game? Me and my friend just wanted to have fun and conquer the challenge, but really it just underlined how fucking infuriating this game is at times.

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  2022-05-25 Play Rating
Posted by: Haxus - 05-25-2022, 03:20 PM - Forum: Updates - Replies (1)

Play Rating
Play rating setting was added. It is located on the Scene page of the Settings window.

Four play rating options are available.

  • Everyone - No mating. No nudity.
  • Teen - No mating. Nudity ok.
  • Mature - Mating ok. Nudity only while mating.
  • Adult - Mating ok. Nudity ok.
Servers Down
Something went haywire on the server grid. The SQL server stopped talking to the servers. An unknowable amount of data was lost. This may feel like a rollback happened.

Oddly this happened on the debug servers as well, which are not at the same location as the public servers.

It may have been related to some severe storm activity in the area. I don't know.

I took the opportunity to rebuild the servers with the latest changes. They are all updated, including the login and mail servers.

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  Hazeron commander api
Posted by: TheCrazyInsanity - 05-25-2022, 12:06 AM - Forum: Arena of Ideas - Replies (2)

uh idk how this would be implemented but would be pretty cool

im thinking this could potentially be balanced by requiring a expensive supercomputer structure to be built, or something similar

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