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Shores of Hazeron Source ...
Forum: Updates
Last Post: OnePercent
10-25-2026, 01:08 AM
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» Views: 1,154
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Shores of Hazeron Develop...
Forum: Updates
Last Post: OnePercent
10-25-2026, 01:05 AM
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ESI Design Catalog
Forum: Design Studio
Last Post: jakbruce2012
10-20-2026, 01:20 AM
» Replies: 2
» Views: 5,874
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Airplane Saga
Forum: Cantina
Last Post: Phoenix
10-14-2026, 11:13 AM
» Replies: 9
» Views: 9,671
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Workshop inaccessible in ...
Forum: Hazeron Starship Bugs Closed
Last Post: SailorJerrys
09-14-2026, 03:48 AM
» Replies: 2
» Views: 1,053
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New Web Server
Forum: Updates
Last Post: jakbruce2012
09-02-2026, 11:44 PM
» Replies: 13
» Views: 6,121
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Using AI to get multiplay...
Forum: Arena of Ideas
Last Post: asphere8
08-28-2026, 01:51 AM
» Replies: 1
» Views: 618
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Hazeron Play By Email (PB...
Forum: Cantina
Last Post: Celarious
01-11-2026, 02:03 AM
» Replies: 1
» Views: 1,961
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How to modify a buiding ?
Forum: Cantina
Last Post: netshaman
11-28-2025, 02:36 PM
» Replies: 2
» Views: 1,703
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Are NPC's allowed to pilo...
Forum: Cantina
Last Post: AnrDaemon
11-13-2025, 02:52 PM
» Replies: 3
» Views: 1,913
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| Designer selection tools |
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Posted by: Kami - 03-14-2022, 03:25 PM - Forum: Arena of Ideas
- No Replies
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The designer could use some tools to make selecting things easier. Drawing a box or clicking individual nodes is a massive pain and very hit-or-miss. We need something like a box or polyhedron that omits everything outside of it that you can place anywhere around anything and resize any way. I know there's already an omit button but it doesn't help when you're working on a single piece of hull that's 5000 faces. There are some things that aren't even possible due to that, since there's a minimum distance you need to be to pick a node.
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Universe 7 Official Shipyard Showcase |
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Posted by: Neils Iyssada - 03-11-2022, 02:44 PM - Forum: Design Studio
- Replies (4)
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Hello, strangers of all galaxies, and welcome to the brand new Universe 7 Official Shipyard Showcase !
Here, designers of any nation can share their ships officially published via Intergalactic Blueprint Exchange.
Want your ship to be shared on the most-seen ship showcase ? Feel free to complete this template and submit it here :
Ship name :
Purpose :
Shipyard :
Nation :
Cost :
Required techs : (gravity - shields - TP - FTL - WARP)
Variants :
Description / story :
Pictures
1
2
Conditions :
- Only ships available on the public blueprint exchange.
- Two pictures max, resized to smaller size if needed.
- Don't submit each variant of the ship, instead list them on Variants. A ship variant is the same ship with the same purpose but with minor changes (like FTL level, weapon type, hull material). Only exceptions are for : rocket-drive ships for beginners ; asteroid busters ; variants that has a completely different purpose (ex. from exploration to mining variant)
- Don't post for anything else than a new ship please, I intend this space to be some kind of catalog where you can easily find a documented public ship to use.
- Stations are allowed.
- If you have multiple ships to showcase, make them on the same post. If you have a ship to post and were the last posting, edit your post.
Showcase list :
For beginners
Rocket ships
Asteroid busters
Civilian
Shuttles
Exploration
Colonization
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| No crew are available here. |
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Posted by: Deantwo - 03-11-2022, 07:59 AM - Forum: Hazeron Starship Bugs Closed
- Replies (5)
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Getting a lot of players that ask why their cities report that they have no crew are available when they are trying to crew a ship.
Code: No crew are available here.
So far I have told the players to ensure that morale is positive and that population has filled most of the housing in the city. And as far as I know this has helped.
However it would be nice if the cities explained why they have no crew available.
It is also currently unknown as to what actually controls the amount of crew available at once. I think it had to do with the University/Academy blueprint, but I don't know in what way or what else might affect it. Could this be clarified so we can add it to the wiki please?
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| 2022-03-10 Server Load |
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Posted by: Haxus - 03-10-2022, 11:55 PM - Forum: Updates
- Replies (45)
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Server Load
Servers have been very heavily loaded managing 270k solar systems. That happened fast.
All of my attention this week has been on this problem.
I made a significant change that has potential to cause problems. I am monitoring the servers closely.
I made database backups and backups of the current running server software. This change can be undone completely if it's a total disaster.
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| Starship Cloud Saves |
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Posted by: Nitro2030ce - 03-10-2022, 07:50 PM - Forum: Arena of Ideas
- Replies (5)
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Steam cloud saves for starship. I have multiple computers and jump between them, it would be nice if the save was shared across them all without having to do a lot of grunt work copying, pasting, making sure itst he right file, up to date etc
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| Less creature divergence |
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Posted by: GaelicVigil - 03-06-2022, 08:45 PM - Forum: Arena of Ideas
- Replies (1)
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Something that bothers me a bit is how wild and wacky the lifeforms can be as a baseline. The problem is that nothing seems "alien" when everything is.
I was thinking that there must be a way to perhaps limit the RNG weirdness on more earth-like worlds, or at least on the starting world for the fauna. All (or most) land animals should be four-legged quadrapeds with only biting or claw attacks, for example.
I know some may want their starting worlds to have all kinds of variety, but it would be great to have an option to tone it down. If all life seems alien, why do I need to leave my home world to find it?
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| Add shortcut icon (favicon) to the forum theme |
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Posted by: AnrDaemon - 03-06-2022, 01:28 PM - Forum: Arena of Ideas
- Replies (5)
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Website pages contain this reference:
Code: <link rel="shortcut icon" href="//www.hazeron.com/favicon.png" type="image/png"/>
but not the forum pages.
This makes it a little bit weird to have sleeping tabs show proper shortcut but once you activate it and the tab is loaded, the icon change to generic white sheet.
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| Crosshair Customization |
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Posted by: Trenial - 03-05-2022, 12:42 AM - Forum: Arena of Ideas
- Replies (3)
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As a person who has been playing first person shooters since he was a child in the 90's, I would like to be able to customize the crosshair, with custom reticules, and colors. Or the ability to turn it off completely, and rely on a crosshair overlay. The current crosshair is extremely large in comparison to the scene rendered at any resolution and it is thus rather obnoxious to take up as much screen space as it does.
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