Not a member yet? Why not Sign up today
Create an account  

Welcome, Guest
You have to register before you can post on our site.

Username
  

Password
  





Search Forums

(Advanced Search)

Forum Statistics
» Members: 1,238
» Latest member: UnregularSpace
» Forum threads: 1,553
» Forum posts: 9,445

Full Statistics

Online Users
There are currently 352 online users.
» 0 Member(s) | 351 Guest(s)
Google

Latest Threads
Picture Thread 2.0
Forum: Cantina
Last Post: Rockinsince87
11-19-2024, 10:19 PM
» Replies: 135
» Views: 199,985
How to load an old save ?
Forum: Cantina
Last Post: Deantwo
11-12-2024, 09:25 AM
» Replies: 1
» Views: 99
Drop menus in design stud...
Forum: Bug Reports
Last Post: Deantwo
11-12-2024, 09:12 AM
» Replies: 1
» Views: 201
How to smelt ore manually...
Forum: Cantina
Last Post: netshaman
11-12-2024, 02:25 AM
» Replies: 2
» Views: 139
add an " add item" button...
Forum: Arena of Ideas
Last Post: Deantwo
11-11-2024, 01:39 AM
» Replies: 1
» Views: 209
Old assets please ! Brin...
Forum: Cantina
Last Post: netshaman
11-07-2024, 02:46 AM
» Replies: 2
» Views: 198
Spacecraft: No parking sp...
Forum: Bug Reports
Last Post: Deantwo
11-05-2024, 08:00 AM
» Replies: 5
» Views: 1,160
Aircraft Factory No Parki...
Forum: Bug Reports
Last Post: netshaman
11-05-2024, 01:05 AM
» Replies: 2
» Views: 568
favorite or funniest mome...
Forum: Cantina
Last Post: Xantheose
10-01-2024, 11:08 AM
» Replies: 6
» Views: 1,988
Multiple vehicles on 1 pa...
Forum: Bug Reports
Last Post: Ivan
09-23-2024, 01:33 AM
» Replies: 0
» Views: 434

 
  Hazeron Startship - Steam Offline Mode
Posted by: Chojin - 01-04-2023, 06:35 PM - Forum: Bug Reports - Replies (5)

Hello,

Please allow Hazeron Starship to run with Steam Offline.
It is a single game so it should not be a problem.

Thank you.

Print this item

  More processes running then population
Posted by: Rustydaz - 01-04-2023, 02:18 AM - Forum: Prerelease Bug Reports - Replies (5)

In this save I have more processes running then I have population, 

I have a population of 4 (from the Atlantis ship with cryos onboard) 

And somehow all my jobs are ticking away with workers,

I only have this one small beginning of a town, there is another native species on the planet that is different to mine if that makes any difference.

https://www.dropbox.com/scl/fo/ogit5c4kl...82tl160681

Print this item

  SHIP - Cheap Shuttle
Posted by: Rockinsince87 - 01-03-2023, 01:35 PM - Forum: Cantina - No Replies

Not much to say here, very cheap to build shuttle. Fits in the constitution class easy. 

Not a bad starter to quickly get you around. 



Gravity Drive Version
https://www.mediafire.com/file/wm2b2bq2y...2.SoH/file

Rocket Drive Version
https://www.mediafire.com/file/etc3kri3z...D.SoH/file

[Image: Hazeron-Starship-HSm-Se-J4i4s.jpg]

Print this item

  SHIP - Constitution Class - Revision 8
Posted by: Rockinsince87 - 01-03-2023, 01:31 PM - Forum: Cantina - No Replies

For those who want it, here you go.

Changes:
- Pathing issues fixed
- There were some room void issues in the shuttle bay/cargo bay area - Fxied (There might be some more but I'm looking for them)


Features: 
- 12 Forward Turrets
- Tractor Beam
- Atmospheric and Particle Beam harvesters 
- Shuttle bay can store/dock shuttles/small ships (go figure right?)
- Vehicle Bay with transporter
- 30 slot transporter in troop bay
- Shuttle bay door button (blue) on captains chair (Just aim at the button and you can use the door/lock options)
- Transporter just left of captains chair on bridge for quick beaming
- Designed for exploration/colony building/and for fun


Download
https://www.mediafire.com/file/9vax1kt9z...8.SoH/file


[Image: Shores-of-Hazeron-rv-UCY6r8x-H.jpg][Image: Hazeron-Jan-1-2023-8-11-15-226.png]

Print this item

  Everything Frozen
Posted by: dracotonisamond - 01-03-2023, 04:30 AM - Forum: Closed Bug Reports - Replies (8)

This is for hazeron starship:

while exploring i entered a system and all my crew froze.
i am also frozen and cant move.

i cant recall and the ship wont self destruct.
also humorously crew wont die.

the ship still broadcasts that it is under attack when i shoot the walls though.
and my other character can still act normally.

i can upload my save game if you want.

Print this item

  0 Births In City
Posted by: Rustydaz - 01-03-2023, 03:59 AM - Forum: Prerelease Bug Reports - Replies (20)

Not sure if I am missing something here, 

I started a new game on "Lost Atlantis game start"

Eventually found a system I wanted to stay at, built up all the necessary things, Food, houses, airport, captial, flag, grocery, cantina, ect.. unloaded the 100 Cryo people, morale is at 7 , there is around 250 homes 150 jobs , I let the game run for 8 hours and had 0 births, no travelers arrived, and I am not even sure if there is a sentient species in the wild here as I haven't seen a camp, 

I completely lost as to why there is 0 population growth, it has been mentioned that it could be related to the freeze of manufacturing bug that is prominent after changing scenes, however I have just let the game run for another 2 hours and there is still no growth.

Print this item

  [Hazeron Starship] Increased Character Slots
Posted by: Chronovore - 01-02-2023, 12:25 AM - Forum: Arena of Ideas - Replies (1)

A limited set of characters makes sense for an MMO, but for single player, it would be nice to be unbounded.  I enjoy the galactic roleplay capability of Starship.  Creating a multi-species empire has taken all of the character slots!
An example is Spore.  You have an essentially unlimited number of empires you can create in the singular galaxy.
It probably adds to the complexity of the data for the save though.  Perhaps we could show a warning when attempting to create more than a recommended number of characters?  That would allow players to opt into a less than optimal experience.  It could probably also start with the customary 6 slots and then as the slots are filled, append another empty one to the list.

Print this item

  [Hazeron Starship] Russian text shows up wrong
Posted by: Giovanni - 01-01-2023, 08:27 PM - Forum: Prerelease Bug Reports - No Replies

I was doing the rocket training mission, but there seems to be a problem displaying Russian text. Do I need to install a font? I'm not sure if this is a problem on my end or with the game.

[Image: Capture.png]

Print this item

  2022-12-31 Patents Nerf
Posted by: Haxus - 12-31-2022, 07:01 PM - Forum: Updates - Replies (7)

Patents Nerf
Patents have been removed entirely. I didn't like them. Found them to be a nuisance more than anything, especially in a solo game where time sinks aren't needed.

The flow of the game is much nicer now. The only roadblocks tend to be the availability of materials.

Starmap XML Export
Starmap XML export was restored. It was removed because the information could reveal the location of new players in the game, which was heavily exploited.

This could be somewhat useful if shared between players. Currently every solo game generates the same exact universe.

Avatar Land Nerf
The concept of avatar lands was removed entirely. This was a mechanism for managing resources on the server, not needed in solo play.

Warp and Wormhole FTL Drive Modules
Warp FTL drive modules no longer come in 9 warp factors. There is only one warp FTL drive module. Capacitor size determines maximum warp factor.

Similarly, there is now only one wormhole drive module. Polarity when engaged does not change the amount of energy consumed so all polarities are available to all wormhole drives.

Solar System Decay
Solar system decay is used to remove unwanted data. This garbage collection mechanic was changed significantly for the solo game. Here is how it works.
- There is no longer a one week delay before a system decays.
- A system containing any units will not decay. Units are buildings, spacecraft, npcs, vehicles, avatars and animals.
- A system that has been named will not decay.
- Systems with a ringworld have never decayed.

Sector Decay
Sectors also decay to remove unwanted data. This garbage collection mechanic changed slightly for the solo game. Here is how it works.
- A sector that has been named will not decay.
- A sector can decay when every solar system in the sector has decayed.

Noncombatant Nerf
The concept of noncombatant empires was removed entirely. This mechanism was introduced to protect players from destruction while they were not on line. It is not relevant to the solo game.

Rewards Nerf
Empire rewards were removed entirely. This mechanism never worked for its intended purpose and only provided a way for emperors to self-reward themselves for doing stuff.

Help Nerf
Help button and help comm channel were removed. Nobody will ever answer in the solo game.

World Indigenous Race
I made a slight change to the determination of indigenous race when you first encounter a world.
15% will be your DNA
35% will be DNA of one of the pirate empires that operates in that galaxy.
5% will be random DNA equivalent to pushing the dice button on the alien avatar creator page. It does not check for validity so any combination is valid. This could produce odd results, like giant indigenous that can't possibly fit in their tents.

Home System Near Ringworld
The Relic story requires a ringworld. In the online game, people have searched fruitlessly to find a sector containing a ringworld so the story can continue.

When a new avatar is created, a homeworld is located according to the location setting selected. Now that algorithm insures that a new homeworld is in or adjacent to a sector that contains a ringworld. When you start, at least one of the 27 sectors in your 3x3x3 region contains a ringworld.

This does not apply when the Remote location option is selected. No search for a ringworld in the supersector is performed. The location is just random.

Before the release, I will adjust the story to tell which sector to expect to find the ringworld.

Pirates Scuttle
Pirates whose ship has not moved for a long period of time will scuttle their ship. This garbage collection was happening when the solo game was loaded after being off for a long period of time. Pirates would immediately scuttle their ships.

This was fixed. Pirates inactivity timer is reset when the game loads.

Print this item

  Pirate blockade starting scenario
Posted by: Giovanni - 12-30-2022, 10:17 PM - Forum: Arena of Ideas - Replies (2)

As an alternative to an asteroid that destroys your entire home planet if the game is lagging when it shows up, gatekeep new players with pirates that teach new players the basics of combat without setting any strict deadline.

-When you start, pirates are blockading your wormholes, so you can't leave until you destroy the pirate ships. Gatekeep warp behind destroying the blockade somehow. Either set home systems guaranteed to not have antiflux, or just block construction of warp ships until it's destroyed. This will let new players learn the basics of ship vs ship combat. Maybe someone on the planet assigns a mission to get rid of the blockade, and this person tells the player that their options include destroying the ships and capturing them.

-After you destroy the blockade, a nearby (3-5 wormhole jumps) pirate city starts regularly sending raids on your home city. Instead of conquering the city if you can't defend it, they just plunder goods/money or kidnap citizens. This will teach players how to build effective planetary defenses, without forcing them to start over when they inevitably fail the first attempt.

-To permanently stop the raids, you must capture or destroy the pirate city. This will teach new players how to siege and capture enemy cities.

Edit: Gate warp behind capturing the enemy city instead. Maybe say the pirates stole the warp blueprint or something.

Print this item