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Shores of Hazeron Source ...
Forum: Updates
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10-25-2026, 01:08 AM
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Shores of Hazeron Develop...
Forum: Updates
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ESI Design Catalog
Forum: Design Studio
Last Post: jakbruce2012
10-20-2026, 01:20 AM
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Airplane Saga
Forum: Cantina
Last Post: Phoenix
10-14-2026, 11:13 AM
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Workshop inaccessible in ...
Forum: Hazeron Starship Bugs Closed
Last Post: SailorJerrys
09-14-2026, 03:48 AM
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New Web Server
Forum: Updates
Last Post: jakbruce2012
09-02-2026, 11:44 PM
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Using AI to get multiplay...
Forum: Arena of Ideas
Last Post: asphere8
08-28-2026, 01:51 AM
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Hazeron Play By Email (PB...
Forum: Cantina
Last Post: Celarious
01-11-2026, 02:03 AM
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How to modify a buiding ?
Forum: Cantina
Last Post: netshaman
11-28-2025, 02:36 PM
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» Views: 1,703
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Are NPC's allowed to pilo...
Forum: Cantina
Last Post: AnrDaemon
11-13-2025, 02:52 PM
» Replies: 3
» Views: 1,913
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| More Flavors of Panels & Decals |
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Posted by: Tipper - 06-25-2022, 05:26 PM - Forum: Arena of Ideas
- Replies (1)
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Hi!
I just finished making my ship and realized I was throwing planet maps on pretty much every wall I wanted - to the point in which I realized I'd love to see more panels.
Here are a few suggestions I can think of for more panels:
Panels: - System Map Panel (not sure how'd you figure out how to zoom it/have it follow the ship)
- List of planet resources above current world that exceed a certain Q value (probably the default like 200 but maybe its variable?)
- List of all planet resources in the current zone you're in/above
- Planet Statistics (Position [Inferno to Frigid], Size, atmosphere composition, pretty much all the basics that appear on the system survey)
- Coordinates (because who doesn't love seeing those numbers go up, down, and such as your fly through the system)
- Hold Contents
- Individual Ship System Health
- Crew/Officer/Captain Rooster
- Spaceship Account Info ($$$)
- Empire Announcements
- Harsh Environment Warning Indicators (if you're in a corrisive or incidious atmosphere, it's red, if you're landed on a planet and not at an airport so the ship will be damaged over tiime, yellow)
Considering the size of these panels, if you like this idea and plan to implement it - it might be worth it to create a way for the panels that have a lot of vertical content to show to scroll down slowly. If you did this, you'd also be able to have a bit more freedom in some panel's aspect ratio (mostly the ones that just include long lists of text)
Also if anyone else has ideas for panels OR decals, I ask you to throw them into the replies of this post - just so there is a consolidated thread for panel suggestions.
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I hate the asteroid. |
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Posted by: Tipper - 06-15-2022, 12:19 AM - Forum: Cantina
- Replies (11)
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So just a half-hour ago the asteroid destroyed me and my friend's home world.
I'm so incredibly angry because in my mind we did everything right to try to prevent it:
We built a city from the dirt and huts of our home world.
We created industry, electricity, technology, and ultimately spacecraft.
We took to the stars and pulled resources from every planet we could within our system.
We fashioned an empire and a wonderful supply chain to create a marvelous space station, armed to the teeth.
Then we built them. We built space station and spacecraft with weapons to destroy the looming threat.
Finally we staffed them with crew, who were ordered to attack at any asteroids.
We had followed all the guides and we were ready.
Unfortunately, the asteroid didn't appear until 8hrs before hand, while me and my friend was at work. But alas, I took the back half of today off to prepare for this!
But once our city's detected it, we couldn't locate it. But alas, we had constructed and manned as many weapons platforms as we could!
And when it finally appeared on our monitors, the whole system became a latency-ridden hellhole. We couldn't open a door to board our ship, let alone command our fleet.
Our space station's officer refused to perform the only job he had ever been given. The commander on our weapons platform simply watched. And we tried to do everything within our power to get aboard a spacecraft.
But my friend was stuck next to the inactive space station, unable to command the fleet from above. And I was unable to board a ship from the ground. I was forced to stay on our home world as the asteroid destroyed our prized gem.
It taunted us, with the system so incredibly laggy it sat and crashed into the planet for 10 minutes.
And now it's all gone.
Why even try to play this game when it fights you every step of the way? This was so incredibly dissatisfying.
Let us see and destroy the asteroid earlier. Have the crewed space station actually work and attack it.
And can you please not have the space system be laggy as hell at the most critical even of this game? Me and my friend just wanted to have fun and conquer the challenge, but really it just underlined how fucking infuriating this game is at times.
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| 2022-05-25 Play Rating |
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Posted by: Haxus - 05-25-2022, 03:20 PM - Forum: Updates
- Replies (1)
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Play Rating
Play rating setting was added. It is located on the Scene page of the Settings window.
Four play rating options are available. - Everyone - No mating. No nudity.
- Teen - No mating. Nudity ok.
- Mature - Mating ok. Nudity only while mating.
- Adult - Mating ok. Nudity ok.
Servers Down
Something went haywire on the server grid. The SQL server stopped talking to the servers. An unknowable amount of data was lost. This may feel like a rollback happened.
Oddly this happened on the debug servers as well, which are not at the same location as the public servers.
It may have been related to some severe storm activity in the area. I don't know.
I took the opportunity to rebuild the servers with the latest changes. They are all updated, including the login and mail servers.
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| Hazeron commander api |
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Posted by: TheCrazyInsanity - 05-25-2022, 12:06 AM - Forum: Arena of Ideas
- Replies (2)
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uh idk how this would be implemented but would be pretty cool
im thinking this could potentially be balanced by requiring a expensive supercomputer structure to be built, or something similar
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| 2022-05-18 Server Crash, Elapsed Timers, Underwear |
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Posted by: Haxus - 05-18-2022, 03:47 PM - Forum: Updates
- Replies (5)
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Server Crashed Adding Effect
A server crashed while adding a special effect to an object.
The object that caused the crash was in an unusual state. This resulted in a null pointer that crashed when it was referenced.
Fixed that code.
Elapsed Timers
Time objects are used extensively throughout the code. In most cases, these time objects are used to measure elapsed time; the precise UTC time is rarely important.
Qt added an elapsed timer object to their library, for use in such cases. The elapsed timer object is much faster than the time object. It cannot be converted to an actual time and it cannot be stored or shared between computers, which works fine for most of my use cases.
The first major wave of changes happened in a previous update, converting time objects into elapsed timer objects. The resulting drop in server load was shocking. Server loads dropped by at least 50%.
The update today contains the second wave of the conversion of time objects to elapsed timers. This wave is not likely to have the dramatic results of the first wave but every little bit helps. No CPU instruction is free. This is the final wave of the timer changes. If any remaining candidates for conversion remain, they will be scattered here and there, not a big juicy target like the first two waves.
Underwear
In the solo game all naked people wear minimal "underwear". Deantwo suggested this be an option in the multi player game.
Rather than add an option, I made all naked sentient beings wear underwear unless they are copulating.
Incidentally, the underwear color is based on avatar id. I updated the avatar display widget at login to know your id, so underwear is generated in the appropriate color for the avatar.
Server Crashed Creating Ship
Yesterday was a day of server crashing insanity. It was one of those crashes that moves on to the next server after it crashes the server that executes it.
The problem was due to a story script creating a ship. The blueprint for the ship was not ready in the cache and the code was not prepared for that circumstance. This was not a problem before the universe reset because the ship referenced by the script was also a pirate ship design.
Blueprints are loaded when needed and they are unloaded when no longer in use. An exception is made for designs that must be available all the time, such as pirate ships and buildings. Those designs are loaded when the server starts and they are never unloaded even if nobody is using them.
I expanded the exception mechanism to query the story engine for ship and building designs that are referenced by story scripts. Now those designs are always available when needed.
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| New Type of Trade Hub for Colonies |
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Posted by: Greydog - 05-16-2022, 12:06 AM - Forum: Arena of Ideas
- Replies (10)
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I’m really liking the advent of colonies. It really simplifies the ability to collect all the best a system has to offer. I do have one suggestion though.
Right now the trade hubs that allow colonies to work are roads, Airports and wharf’s. What is missing is a single building trade hub that is not an airport for use in intra-planetary trade in harsh environments. Roads are fine but sometimes running one all around a zone or two to collect those sparse high Q resources can be a pain. I don’t always want more than one airport on a planet and wharf’s only work on planets with water.
I’d like to suggest the addition of another type of building for use as a trade hub, lets call it a “Transport Station”
It’s that last point “wharfs only work on planets with water” that is the real issue. The Transport Station would have the same effect as the wharf, minus the fish, but would connect with either airports or other stations. While the idea is to give another “wharf like” option in harsh environs, it could also be used on habitable as well.
Personnel would consist of a minimum of one Office Worker and Two professional. Nothing would be produced, the professional jobs are simulating warehouse handlers, Office is a dispatcher. Professional jobs would also give the building other purpose.
We could make having transport production somewhere in the system or on planet a requirement like an SUV is, except it would be a key requirement.
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| Hazeron ports |
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Posted by: Xantheose - 05-09-2022, 07:47 PM - Forum: Cantina
- Replies (2)
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Hi,
I noticed that hazeron is not using a specifig dedicated port, but is using a big range of ports.
I have to open this range in my firewall, is it possible to know what it is, or even if it is possible to set some specifics ports instead ?
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| [QoL] Cities authorities on map |
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Posted by: Xantheose - 05-08-2022, 01:54 PM - Forum: Arena of Ideas
- Replies (1)
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Quality of life: Cities authorities on map
Hi, it's Xantheose. You probably already saw me in "Manufacture - save workshops list" or "Designer - Texturing". I am here today to present you a new idea which is not altering the gameplay nor the content of the game, but only intends to add some quality to its existing features.
The problem
We all know where a city authority starts, but never where it ends.
Of course, there is an helper in the game to show the limits, but since the planets aren't flat (unlike earth ofc), it's really difficult to see exactly where the planar helper is supposed to be on a curved surface.
Also, this helper is only shown when a police station or a capitol is held in hand from the construction window, but this information is required for many others things than placing a new city.
TL;DR problem:
![[Image: unknown.png]](https://cdn.discordapp.com/attachments/682921122160705536/972856591978233976/unknown.png)
Solution
I was thinking of a comparable system which isn't showed on the surface of the planets, but exists on it; the resources zones.
It's very simple, clear and fast to see it on the map.
Then why using the same kind of helpers to the city authority system?
![[Image: unknown.png]](https://cdn.discordapp.com/attachments/682921122160705536/972855217152491560/unknown.png)
Here in red, the capitol authority zone, and in blue the police stations ones.
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| 2022-05-06 Bug Fixes |
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Posted by: Haxus - 05-06-2022, 11:07 PM - Forum: Updates
- Replies (14)
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Story Ship Design
Ship design needed by part of the Relic story did not exist after the restart.
It has been posted.
Solo Clothing
People can no longer be naked in the solo game. They will always be wearing some minimal bits of clothing.
This is preparation to apply for a less-than-adult rating for the solo game on Steam.
Ship Controls
Ship controls seemed to linger on too long after I press a movement control, making fine adjustments difficult.
Fixed.
Building Render Animation
A change to virtual function caused buildings to stop animating in the scene. Here are some of the observable side effects of that bug. - Doors did not render at all, leaving empty door openings everywhere.
- Airport tower beacon not rotating.
- Street lights not turning on/off properly.
Fixed.
Damaged Sex
I propositioned an npc for sex. She assumed a seductive pose and replied, "My friends call me Afternoon Delight. Wanna find out why?"
I did what came natural and she sat up embarrassingly. I thought perhaps she was offended by my technique.
This led me to fix some code that was interrupting our coitus at the worst possible moment. I also gave npc's a few seconds of after glow before they get on with their dismal life.
Column Widths
Some UI objects have tables that include a column that only contains an icon. The list of modifiers on a manufacturing production line is an example.
For some odd reason those columns started enforcing a width that was much wider than the icon. The hand crafting window is one example. This looked bad.
I fixed all code where that occurs.
Use Button
A Use button appears when some items are selected. There is also a Use button on the gear window when some items are selected. Does it do anything?
The Use button was a catch-all for items that did not get a specific menu verb, such as Eat or Heal. There was one isolated case of this, when claiming a ship using a title. I added a "Claim Title" button for that.
The Use button was removed since it no longer served any purpose.
Patents Tree
Several people have asked for some sort of a tech tree, to show the technological advancement paths.
Technology is represented as patents so the best I could come up with was a UI that shows a list of all possible patents. Indented under each patent is a tree of patent dependencies, showing the path to get there.
The UI also shows what industries can invent each patent and which industries can use each patent.
The UI is accessed from the manufacturing page of a building. There were already two other patent-related buttons there.
Building Requirements
I find the citizen demand for cantinas, arenas, zoos, and etc. to be a bit excessive. How many arenas can one small city use?
I changed the formula for calculating how many of those buildings the citizens will demand. It is no longer linear. They will ask for the first one at about the same population as they did previously. Their demand for additional buildings is much less, after they have the first one.
Production Line Dialog
I changed the '0' button to 'No Limit', to make the effect more clear. I also added the quick number buttons to the dialog you get when editing a production line.
Window Positions
Some windows come up as a tiny box in the corner of my screen when they are first displayed.
I went through all the main windows to give them sensible initial sizes.
Computer Storage
Computers now act like a storage device. They are also smaller and lighter. The icon was changed to look like a tablet. I have not updated the model so it still looks like a keyboard and screen.
In the process of doing this I changed the storage capacity of all storage devices to be modulated by quality.
The amount of storage of the various devices that already existed, such as thumb drives, is now the minimum storage for those devices. It will increase with quality.
Radar Services
The ATC controller says "Radar services not available." What does that mean?
The implication in the flying world is that you are being tracked on radar but they are not going to give you traffic separation or terrain avoidance services.
I changed the message to be more clear.
Ballistic Turret Snafu
I built the Basic Design with the ballistic turret as my first ship.
When the asteroid appeared in my system, my crew flew out to the asteroid. The pilot paced the asteroid off to the side and slightly behind at a distance of about 5000m, which seemed close.
Unfortunately that is 5x the distance that the npc gunner considers to be his maximum range with a ballistic turret. He never fired.
I took control of the turret and had no trouble destroying the asteroid.
To fix this, I increased the range of turrets for npc's when the ship is not in the atmosphere range of a world.
Motor Bike and Space Rocket Insanity
I entered a new motor bike and a new space rocket. In each case I was suddenly viewing the world from orbit. Once I turned on the power my view was restored to the proper position in the driver's seat of the vehicle.
Fixed.
Bank Withdrawal
A bank withdrawal showed up on the city report as a loan.
Fixed.
Group Box Title
The title of group boxes gets overlapped by the contents of the group box. The Login window is an example of this.
Fixed.
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