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  Extremely bad ringworld performance due to trees
Posted by: Celarious - 02-26-2023, 08:40 AM - Forum: Prerelease Bug Reports - Replies (3)

Just found a ringworld in Starship, and beamed down to the surface. Immediately got extremely bad performance, around 10FPS. I get decent performance in every other system (aside from asteroid belts, there's a separate bug report for that) and on any other planet, with the same settings, so this sticks out to me as a bug.

I also only post this as a potential bug because in the past ringworlds were perfectly fine, with worse hardware than I have now

From testing, I've narrowed the cause down to the tree view range setting by turning down each scene setting to the minimum and restarting the game. No other setting comes close to hitting my FPS this hard, not even grass quantity and detailed terrain range being set to max

Also, despite the low in-game FPS, my GPU and CPU usage never actually went above 35% which seems strange:
[Image: OwUmSn8.png]
[Image: 4EJsnkA.png]

If it helps, I beamed down to the ringworld at system WQD'RZ'L'h, arc 5 zone 2, map co-ordinates 63.79W, 22.51N

Edit: This also appears to at least partially be caused by "Near Worlds" rendering, switch b20

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  Price of Hazeron Starship
Posted by: Haxus - 02-26-2023, 01:53 AM - Forum: Arena of Ideas - Replies (10)

Hazeron Starship is currently set up to sell for $9.99. 

I am considering raising that to $19.99.

Any thoughts? I would value your input.

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  Villages spawning on the side of a steep cliff
Posted by: Celarious - 02-26-2023, 01:41 AM - Forum: Prerelease Bug Reports - No Replies

I've been going through the Beacon story, and I noticed that the transport + target village both spawned on the literal slope of a very steep cliff:
[Image: dGZ1mJP.jpeg]
[Image: pH81tpJ.jpeg]

I've seen this before with random non-story villages too. 

Obviously this looks very weird, so could it be possible to make villages level the area around them, or check for relatively flat land during spawning?

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  Deprecated "Harvest" orders still exist
Posted by: Deantwo - 02-25-2023, 08:48 AM - Forum: Prerelease Bug Reports - No Replies

The old "Harvest" and "Harvest X" orders are deprecated but still exist. They should be deleted.

For information about the new "Harvester Operations by X" orders, see: hazeron.com/wiki/Harvester_Mission

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  Ordnance UI doesn't show equipped ammo
Posted by: Celarious - 02-25-2023, 07:49 AM - Forum: Closed Bug Reports - Replies (3)

When sitting at a fire control station, and pressing F5 -> Ordnance and then equipping missiles or energy weapon lens into a weapon bay, I get the message that they were selected for usage. Closing and re-opening the UI for the same fire control station still shows the bay as "Empty", despite the fact that it fires fine:
[Image: sPPSVJ2.png]

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  Building transporters broken when manually used
Posted by: Celarious - 02-25-2023, 06:41 AM - Forum: Closed Bug Reports - Replies (1)

I just built a ship which has no entrance while the landing gear is retracted so I needed to beam in. I went down to one of the airports in my city, one that uses the "Airport with Transporter" design by Haxus, and tried to manually open beams to the ship

However, this doesn't work and the transporter only ever gives the "Transporter has not finish its activation cycle." error
I have waited 5 full minutes for the cycle to finish, and it never does, making building transporters impossible to use

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  Potential fullscreen fix
Posted by: Vooker525 - 02-24-2023, 09:55 PM - Forum: Arena of Ideas - No Replies

Most problems with fullscreen mode come from windows that are separate from main window. Makes it problematic to use and stream.
Potential fix is to make windows built in game, with option to move them out. Windows won't leave game screen. Example is shown on video.

Another suggestion is to add windowed borderless mode. It is same as windowed mode, but without borders and stretched to full screen This won't make windows to be shown on streams but will eliminate black screen flickering when moving windows around. Function is probably supported by Windows API, dunno about linux

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  Can place buildings inside other buildings
Posted by: Celarious - 02-24-2023, 07:46 AM - Forum: Prerelease Bug Reports - Replies (2)

On an ocean platform, on the water surface of a gas giant, it seems I'm sometimes able to place large buildings on top of other buildings, and other times I get the usual "Blocked by development at location" message:
[Image: oiLFbeE.png]

It works too, and the building can be built afterwards:
[Image: lpstrTj.png]

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  Buildings can be placed on water surface if standing on platform
Posted by: Celarious - 02-24-2023, 06:03 AM - Forum: Prerelease Bug Reports - Replies (1)

If standing on an ocean platform, you are able to place buildings outside the platform, on the surface of the water. These buildings appear on the surface of the water, which as far as I know shouldn't be possible:
[Image: trHNMmk.png]
[Image: JvaUxBV.png]

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  Ceiling of room part is not lighted
Posted by: Vooker525 - 02-23-2023, 06:43 PM - Forum: Prerelease Bug Reports - Replies (1)

Ceiling of rooms is always dark when switching light intensity. It can be lighted only by sunlight or self illumination.
Btw. How ceiling of room part is defined? For example i will make upside down room and group upside down room void with it. How it should behave?

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