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| Extremely bad ringworld performance due to trees |
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Posted by: Celarious - 02-26-2023, 08:40 AM - Forum: Prerelease Bug Reports
- Replies (3)
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Just found a ringworld in Starship, and beamed down to the surface. Immediately got extremely bad performance, around 10FPS. I get decent performance in every other system (aside from asteroid belts, there's a separate bug report for that) and on any other planet, with the same settings, so this sticks out to me as a bug.
I also only post this as a potential bug because in the past ringworlds were perfectly fine, with worse hardware than I have now
From testing, I've narrowed the cause down to the tree view range setting by turning down each scene setting to the minimum and restarting the game. No other setting comes close to hitting my FPS this hard, not even grass quantity and detailed terrain range being set to max
Also, despite the low in-game FPS, my GPU and CPU usage never actually went above 35% which seems strange:
![[Image: OwUmSn8.png]](https://i.imgur.com/OwUmSn8.png)
![[Image: 4EJsnkA.png]](https://i.imgur.com/4EJsnkA.png)
If it helps, I beamed down to the ringworld at system WQD'RZ'L'h, arc 5 zone 2, map co-ordinates 63.79W, 22.51N
Edit: This also appears to at least partially be caused by "Near Worlds" rendering, switch b20
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| Building transporters broken when manually used |
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Posted by: Celarious - 02-25-2023, 06:41 AM - Forum: Closed Bug Reports
- Replies (1)
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I just built a ship which has no entrance while the landing gear is retracted so I needed to beam in. I went down to one of the airports in my city, one that uses the "Airport with Transporter" design by Haxus, and tried to manually open beams to the ship
However, this doesn't work and the transporter only ever gives the "Transporter has not finish its activation cycle." error
I have waited 5 full minutes for the cycle to finish, and it never does, making building transporters impossible to use
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| Potential fullscreen fix |
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Posted by: Vooker525 - 02-24-2023, 09:55 PM - Forum: Arena of Ideas
- No Replies
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Most problems with fullscreen mode come from windows that are separate from main window. Makes it problematic to use and stream.
Potential fix is to make windows built in game, with option to move them out. Windows won't leave game screen. Example is shown on video.
Another suggestion is to add windowed borderless mode. It is same as windowed mode, but without borders and stretched to full screen This won't make windows to be shown on streams but will eliminate black screen flickering when moving windows around. Function is probably supported by Windows API, dunno about linux
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| Ceiling of room part is not lighted |
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Posted by: Vooker525 - 02-23-2023, 06:43 PM - Forum: Prerelease Bug Reports
- Replies (1)
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Ceiling of rooms is always dark when switching light intensity. It can be lighted only by sunlight or self illumination.
Btw. How ceiling of room part is defined? For example i will make upside down room and group upside down room void with it. How it should behave?
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