| Welcome, Guest |
You have to register before you can post on our site.
|
| Forum Statistics |
» Members: 1,242
» Latest member: bielbi6
» Forum threads: 1,568
» Forum posts: 9,502
Full Statistics
|
| Online Users |
There are currently 216 online users. » 0 Member(s) | 214 Guest(s) Baidu, Yandex
|
| Latest Threads |
Workshop inaccessible in ...
Forum: Bug Reports
Last Post: Deantwo
Yesterday, 07:25 AM
» Replies: 1
» Views: 97
|
New Web Server
Forum: Updates
Last Post: bielbi6
06-12-2026, 04:31 PM
» Replies: 12
» Views: 828
|
Hazeron Play By Email (PB...
Forum: Cantina
Last Post: Celarious
01-11-2026, 02:03 AM
» Replies: 1
» Views: 1,467
|
How to modify a buiding ?
Forum: Cantina
Last Post: netshaman
11-28-2025, 02:36 PM
» Replies: 2
» Views: 1,206
|
Are NPC's allowed to pilo...
Forum: Cantina
Last Post: AnrDaemon
11-13-2025, 02:52 PM
» Replies: 3
» Views: 1,346
|
Currently i have an issue...
Forum: Cantina
Last Post: Deantwo
10-16-2025, 03:19 PM
» Replies: 5
» Views: 3,203
|
Another Open Letter to Ha...
Forum: Cantina
Last Post: asphere8
09-03-2025, 05:03 PM
» Replies: 2
» Views: 5,057
|
Spacecraft unable to spaw...
Forum: Closed Bug Reports
Last Post: wad67
08-03-2025, 07:25 AM
» Replies: 9
» Views: 22,961
|
Ioplasma recipe missing i...
Forum: Bug Reports
Last Post: Xantheose
07-26-2025, 04:32 PM
» Replies: 0
» Views: 4,367
|
No Record of Shipment Fou...
Forum: Bug Reports
Last Post: Vectorus
05-05-2025, 07:09 PM
» Replies: 0
» Views: 3,987
|
|
|
| Import/Export Ship Missions |
|
Posted by: Kiwi - 03-11-2023, 07:20 PM - Forum: Arena of Ideas
- Replies (13)
|
 |
I think that it would be really nice to be able to import and export ship missions to a file, from the Spacecraft Mission window.
This would allow an external tool to do some cool things, like generate a mission that sends a ship to explore every system in a specified sector, or harvest a resource at the highest quality you've found.
|
|
|
| Hide unused UI elements/items |
|
Posted by: Celarious - 03-10-2023, 08:39 PM - Forum: Prerelease Bug Reports
- Replies (10)
|
 |
These might be intended to still be shown, but for the upcoming Steam release, I think it'd be best to avoid player confusion by hiding specific unused elements of the game, such as commodities:
Genetics Medical Module
Cybernetics Medical Module
Cloaking Shield Module
Viathol
Flomentum
There are also unused UI elements alongside this:
Tunnel Building Codes
Mass Media Building button
This has already happened for old unused vehicles such as the Battle Ship, Commercial Ship, and Tank.
I say "hide" specifically so that they can be re-used in the future if added/expanded further
|
|
|
| Stack overflow crash |
|
Posted by: Vooker525 - 03-06-2023, 07:04 PM - Forum: Closed Bug Reports
- Replies (4)
|
 |
I made ringworld city too complex and game started to crash on save load. Debugger says this: "Unhandled exception at 0x000000005D1C7638 (Qt5Core.dll) in Hazeron Starship.exe: 0xC00000FD: Stack overflow (parameters: 0x0000000000000001, 0x000000CB60E03000)."
First i lowered active point light from 20 to 6 to avoid crash and continued to build up scene. After some time i saved game a couldn't load since then. Lowering every setting to minimum and thread count from max 16 to 8 didn't help. Scene is complex: around 250 buildings in render range, around 20-50 street lights, dense foliage zone, lots of graded area, couple of vehicles, spacecraft with 2 spacecrafts inside, and it's a ringworld arc lit by 2 stars (by the time of writing).
Save file: https://drive.google.com/file/d/1SQdCQKl...share_link
Test your hardware
I restarted PC, hoping OS will free up some potentially occupied corrupted space in RAM, left by game if there is any (silly, but some things can be fixed by restarting). That didn't help
|
|
|
| 2023-03-03 Weaon Station Crash, Hot Gas Giants |
|
Posted by: Haxus - 03-03-2023, 10:13 PM - Forum: Updates
- Replies (5)
|
 |
Weapon Station Crash
Weapon station still crashes if you sit there long enough.
Fixed a bug in the weapon station. This same bug was also fixed in the sensor and transporter stations.
Tractor Beam Bug
The weapon station crash report involved towing a station using a tractor beam. While doing so I ran into an obnoxious bug that would inexplicably leave the station behind; then it would still be tractoring when I found the station but the station would be motionless.
This one took some digging to find. It is fixed.
Hot Gas Giants
Several people pointed out that a gas giant in the inferno zone should not have frigid zone properties.
I agreed so gas giants in the inferno zone no longer produce Cryozine or Frigid Atmosphere resources. Instead they produce Ioplasma and Inferno Atmosphere resources.
Translate Bitmap Buttons
A few buttons during game startup present a graphic image with text embedded in the image.
Bad programmer! Bad programmer! Never never embed language into bitmaps.
I created a new button widget that overlays text onto its underlying bitmap. That way the text can be translated independently of the bitmap.
This had an odd side effect that the text style configured on the button affects the tool tip as well. The tip appears in big bright cyan text now. :/
Nuclear Power Plant
When building a nuclear power plant the default process should not be Plutonium.
Fixed. Default process is to make electricity..
Commander Wants to Know Speed
When commanding my ship I often find myself wanting to know how fast we're going.
When seated at a command chair, in command mode, the ship's speed in m/sec is displayed at the bottom of the screen.
Sex Nerf
The updated adult content survey on Steam requires me to affirm that there is no prohibited functionality in my software even if it is not accessible.
I put ifdefs around all code that had anything to do with mating. Now when the software is built that code is not built into the final executable file at all.
|
|
|
| City mass inventory trash function |
|
Posted by: Celarious - 03-03-2023, 04:21 AM - Forum: Arena of Ideas
- Replies (3)
|
 |
Probably already suggested, if so feel free to merge this Dean
Currently, when we wish to get rid of obsolete lower-QL commodities from a city, we need to click through each building, enter the current amount in stock at that building and click "Trash items". This is fine if it's only in a single building, but if it's spread out, it can make clearing out old stock very tedious
Idea is to just add a function somewhere to find a city's total pooled stock of a specific QL of a commodity and insta-trash it from all of the buildings, maybe in the capitol or something
Could even extend this to a QL range if there's many different lower quality versions that somehow appeared
Would make replacing obsolete commodities with better ones a lot more manageable with something like that
|
|
|
|