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Latest Threads
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  Status
Posted by: Haxus - 01-20-2023, 11:15 PM - Forum: Updates - Replies (11)

Steam Workshop integration is going well. Blueprints can now be published, updated, listed, and removed. The two remaining functions will subscribe and unsubscribe to blueprints in the workshop; they should be completed by the end of next week. I’ll post an update as soon as the workshop is ready. 

Some items from the list of annoying bugs were fixed. I’ll give details when the changes are posted. 

There was a ten day interruption in my work schedule. Paula’s boss for the past 33 years died of cancer. We went to the funeral in Daytona Florida. Back home now.

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  Final Server Event (1700 Central European Time)
Posted by: Phoenix - 01-14-2023, 02:18 PM - Forum: Cantina - Replies (7)

Hey Hazeron Community,

Me and some other players are going to be conducting a last server event before Haxus shuts eveything down. We are going to be flying to the core of the Galaxy from the eastern cluster starting at 1700 Central European Time. 

Meet up location is the Arcadian Federation (My) homeworld. AEO Star System (1658.4, 10.6, 0.4) AEO IV (Main habitable world, closest station "Acropolis")

We will be travelling at Warp 9. You can refit your ship at my dockyard or you can get berthed over to my ship to join the ride. I also have some ships available for free if you would like to use one.

Once we arrive at the center of the galaxy we will probably find a nice planet and take a screenshot together.

[Image: wbxDoxe]

Hope to see you there,

Phoenix

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  Hazeron Startship - Steam Offline Mode
Posted by: Chojin - 01-04-2023, 06:35 PM - Forum: Hazeron Starship Bugs Closed - Replies (5)

Hello,

Please allow Hazeron Starship to run with Steam Offline.
It is a single game so it should not be a problem.

Thank you.

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  SHIP - Cheap Shuttle
Posted by: Rockinsince87 - 01-03-2023, 01:35 PM - Forum: Cantina - No Replies

Not much to say here, very cheap to build shuttle. Fits in the constitution class easy. 

Not a bad starter to quickly get you around. 



Gravity Drive Version
https://www.mediafire.com/file/wm2b2bq2y...2.SoH/file

Rocket Drive Version
https://www.mediafire.com/file/etc3kri3z...D.SoH/file

[Image: Hazeron-Starship-HSm-Se-J4i4s.jpg]

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  SHIP - Constitution Class - Revision 8
Posted by: Rockinsince87 - 01-03-2023, 01:31 PM - Forum: Cantina - No Replies

For those who want it, here you go.

Changes:
- Pathing issues fixed
- There were some room void issues in the shuttle bay/cargo bay area - Fxied (There might be some more but I'm looking for them)


Features: 
- 12 Forward Turrets
- Tractor Beam
- Atmospheric and Particle Beam harvesters 
- Shuttle bay can store/dock shuttles/small ships (go figure right?)
- Vehicle Bay with transporter
- 30 slot transporter in troop bay
- Shuttle bay door button (blue) on captains chair (Just aim at the button and you can use the door/lock options)
- Transporter just left of captains chair on bridge for quick beaming
- Designed for exploration/colony building/and for fun


Download
https://www.mediafire.com/file/9vax1kt9z...8.SoH/file


[Image: Shores-of-Hazeron-rv-UCY6r8x-H.jpg][Image: Hazeron-Jan-1-2023-8-11-15-226.png]

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  [Hazeron Starship] Increased Character Slots
Posted by: Chronovore - 01-02-2023, 12:25 AM - Forum: Arena of Ideas - Replies (1)

A limited set of characters makes sense for an MMO, but for single player, it would be nice to be unbounded.  I enjoy the galactic roleplay capability of Starship.  Creating a multi-species empire has taken all of the character slots!
An example is Spore.  You have an essentially unlimited number of empires you can create in the singular galaxy.
It probably adds to the complexity of the data for the save though.  Perhaps we could show a warning when attempting to create more than a recommended number of characters?  That would allow players to opt into a less than optimal experience.  It could probably also start with the customary 6 slots and then as the slots are filled, append another empty one to the list.

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  2022-12-31 Patents Nerf
Posted by: Haxus - 12-31-2022, 07:01 PM - Forum: Updates - Replies (7)

Patents Nerf
Patents have been removed entirely. I didn't like them. Found them to be a nuisance more than anything, especially in a solo game where time sinks aren't needed.

The flow of the game is much nicer now. The only roadblocks tend to be the availability of materials.

Starmap XML Export
Starmap XML export was restored. It was removed because the information could reveal the location of new players in the game, which was heavily exploited.

This could be somewhat useful if shared between players. Currently every solo game generates the same exact universe.

Avatar Land Nerf
The concept of avatar lands was removed entirely. This was a mechanism for managing resources on the server, not needed in solo play.

Warp and Wormhole FTL Drive Modules
Warp FTL drive modules no longer come in 9 warp factors. There is only one warp FTL drive module. Capacitor size determines maximum warp factor.

Similarly, there is now only one wormhole drive module. Polarity when engaged does not change the amount of energy consumed so all polarities are available to all wormhole drives.

Solar System Decay
Solar system decay is used to remove unwanted data. This garbage collection mechanic was changed significantly for the solo game. Here is how it works.
- There is no longer a one week delay before a system decays.
- A system containing any units will not decay. Units are buildings, spacecraft, npcs, vehicles, avatars and animals.
- A system that has been named will not decay.
- Systems with a ringworld have never decayed.

Sector Decay
Sectors also decay to remove unwanted data. This garbage collection mechanic changed slightly for the solo game. Here is how it works.
- A sector that has been named will not decay.
- A sector can decay when every solar system in the sector has decayed.

Noncombatant Nerf
The concept of noncombatant empires was removed entirely. This mechanism was introduced to protect players from destruction while they were not on line. It is not relevant to the solo game.

Rewards Nerf
Empire rewards were removed entirely. This mechanism never worked for its intended purpose and only provided a way for emperors to self-reward themselves for doing stuff.

Help Nerf
Help button and help comm channel were removed. Nobody will ever answer in the solo game.

World Indigenous Race
I made a slight change to the determination of indigenous race when you first encounter a world.
15% will be your DNA
35% will be DNA of one of the pirate empires that operates in that galaxy.
5% will be random DNA equivalent to pushing the dice button on the alien avatar creator page. It does not check for validity so any combination is valid. This could produce odd results, like giant indigenous that can't possibly fit in their tents.

Home System Near Ringworld
The Relic story requires a ringworld. In the online game, people have searched fruitlessly to find a sector containing a ringworld so the story can continue.

When a new avatar is created, a homeworld is located according to the location setting selected. Now that algorithm insures that a new homeworld is in or adjacent to a sector that contains a ringworld. When you start, at least one of the 27 sectors in your 3x3x3 region contains a ringworld.

This does not apply when the Remote location option is selected. No search for a ringworld in the supersector is performed. The location is just random.

Before the release, I will adjust the story to tell which sector to expect to find the ringworld.

Pirates Scuttle
Pirates whose ship has not moved for a long period of time will scuttle their ship. This garbage collection was happening when the solo game was loaded after being off for a long period of time. Pirates would immediately scuttle their ships.

This was fixed. Pirates inactivity timer is reset when the game loads.

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  Pirate blockade starting scenario
Posted by: Giovanni - 12-30-2022, 10:17 PM - Forum: Arena of Ideas - Replies (2)

As an alternative to an asteroid that destroys your entire home planet if the game is lagging when it shows up, gatekeep new players with pirates that teach new players the basics of combat without setting any strict deadline.

-When you start, pirates are blockading your wormholes, so you can't leave until you destroy the pirate ships. Gatekeep warp behind destroying the blockade somehow. Either set home systems guaranteed to not have antiflux, or just block construction of warp ships until it's destroyed. This will let new players learn the basics of ship vs ship combat. Maybe someone on the planet assigns a mission to get rid of the blockade, and this person tells the player that their options include destroying the ships and capturing them.

-After you destroy the blockade, a nearby (3-5 wormhole jumps) pirate city starts regularly sending raids on your home city. Instead of conquering the city if you can't defend it, they just plunder goods/money or kidnap citizens. This will teach players how to build effective planetary defenses, without forcing them to start over when they inevitably fail the first attempt.

-To permanently stop the raids, you must capture or destroy the pirate city. This will teach new players how to siege and capture enemy cities.

Edit: Gate warp behind capturing the enemy city instead. Maybe say the pirates stole the warp blueprint or something.

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  [Hazeron Starship] Auto-Save
Posted by: Chronovore - 12-30-2022, 02:56 PM - Forum: Arena of Ideas - Replies (1)

An auto-save feature would be fantastic.  Especially coming from the paradigm of MMORPG to single player.  I lost a few hours of work from a crash, which was frustrating, but I did find the save button, so I know better now.   Big Grin

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  Thoughts on patent nerf?
Posted by: Haxus - 12-29-2022, 05:28 PM - Forum: Cantina - Replies (8)

I will likely remove patents entirely.

Can anyone make a case for keeping them?

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