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Hazeron Play By Email (PB...
Forum: Cantina
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How to modify a buiding ?
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Are NPC's allowed to pilo...
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Currently i have an issue...
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Another Open Letter to Ha...
Forum: Cantina
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09-03-2025, 05:03 PM
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Spacecraft unable to spaw...
Forum: Closed Bug Reports
Last Post: wad67
08-03-2025, 07:25 AM
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Ioplasma recipe missing i...
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No Record of Shipment Fou...
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Mission Order: Officer Sa...
Forum: Arena of Ideas
Last Post: Vectorus
05-05-2025, 06:47 PM
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System map does not refre...
Forum: Bug Reports
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| Hide unused UI elements/items |
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Posted by: Celarious - 03-10-2023, 08:39 PM - Forum: Prerelease Bug Reports
- Replies (10)
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These might be intended to still be shown, but for the upcoming Steam release, I think it'd be best to avoid player confusion by hiding specific unused elements of the game, such as commodities:
Genetics Medical Module
Cybernetics Medical Module
Cloaking Shield Module
Viathol
Flomentum
There are also unused UI elements alongside this:
Tunnel Building Codes
Mass Media Building button
This has already happened for old unused vehicles such as the Battle Ship, Commercial Ship, and Tank.
I say "hide" specifically so that they can be re-used in the future if added/expanded further
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| Stack overflow crash |
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Posted by: Vooker525 - 03-06-2023, 07:04 PM - Forum: Closed Bug Reports
- Replies (4)
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I made ringworld city too complex and game started to crash on save load. Debugger says this: "Unhandled exception at 0x000000005D1C7638 (Qt5Core.dll) in Hazeron Starship.exe: 0xC00000FD: Stack overflow (parameters: 0x0000000000000001, 0x000000CB60E03000)."
First i lowered active point light from 20 to 6 to avoid crash and continued to build up scene. After some time i saved game a couldn't load since then. Lowering every setting to minimum and thread count from max 16 to 8 didn't help. Scene is complex: around 250 buildings in render range, around 20-50 street lights, dense foliage zone, lots of graded area, couple of vehicles, spacecraft with 2 spacecrafts inside, and it's a ringworld arc lit by 2 stars (by the time of writing).
Save file: https://drive.google.com/file/d/1SQdCQKl...share_link
Test your hardware
I restarted PC, hoping OS will free up some potentially occupied corrupted space in RAM, left by game if there is any (silly, but some things can be fixed by restarting). That didn't help
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| 2023-03-03 Weaon Station Crash, Hot Gas Giants |
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Posted by: Haxus - 03-03-2023, 10:13 PM - Forum: Updates
- Replies (5)
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Weapon Station Crash
Weapon station still crashes if you sit there long enough.
Fixed a bug in the weapon station. This same bug was also fixed in the sensor and transporter stations.
Tractor Beam Bug
The weapon station crash report involved towing a station using a tractor beam. While doing so I ran into an obnoxious bug that would inexplicably leave the station behind; then it would still be tractoring when I found the station but the station would be motionless.
This one took some digging to find. It is fixed.
Hot Gas Giants
Several people pointed out that a gas giant in the inferno zone should not have frigid zone properties.
I agreed so gas giants in the inferno zone no longer produce Cryozine or Frigid Atmosphere resources. Instead they produce Ioplasma and Inferno Atmosphere resources.
Translate Bitmap Buttons
A few buttons during game startup present a graphic image with text embedded in the image.
Bad programmer! Bad programmer! Never never embed language into bitmaps.
I created a new button widget that overlays text onto its underlying bitmap. That way the text can be translated independently of the bitmap.
This had an odd side effect that the text style configured on the button affects the tool tip as well. The tip appears in big bright cyan text now. :/
Nuclear Power Plant
When building a nuclear power plant the default process should not be Plutonium.
Fixed. Default process is to make electricity..
Commander Wants to Know Speed
When commanding my ship I often find myself wanting to know how fast we're going.
When seated at a command chair, in command mode, the ship's speed in m/sec is displayed at the bottom of the screen.
Sex Nerf
The updated adult content survey on Steam requires me to affirm that there is no prohibited functionality in my software even if it is not accessible.
I put ifdefs around all code that had anything to do with mating. Now when the software is built that code is not built into the final executable file at all.
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| City mass inventory trash function |
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Posted by: Celarious - 03-03-2023, 04:21 AM - Forum: Arena of Ideas
- Replies (3)
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Probably already suggested, if so feel free to merge this Dean
Currently, when we wish to get rid of obsolete lower-QL commodities from a city, we need to click through each building, enter the current amount in stock at that building and click "Trash items". This is fine if it's only in a single building, but if it's spread out, it can make clearing out old stock very tedious
Idea is to just add a function somewhere to find a city's total pooled stock of a specific QL of a commodity and insta-trash it from all of the buildings, maybe in the capitol or something
Could even extend this to a QL range if there's many different lower quality versions that somehow appeared
Would make replacing obsolete commodities with better ones a lot more manageable with something like that
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| One more dangerous exchange atmosphere related bug |
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Posted by: kajanov - 03-02-2023, 09:34 PM - Forum: Prerelease Bug Reports
- Replies (2)
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So, Dr Xian requires a place with an atmosphere to spawn. if the atmosphere is not breathable or some similar issu she'ssupposed to throw up a pressure tent, that is all great... if you are on any regular planet. On an Aerial platform in the upper atmosphere of a gas giant, not so much.
I managed to trigger the story there... accidently. My gas giant colony was missing a university, so I went there and built one. it being the tiny capitol, it would be easier to go build it on the building site rather than the capitol.
She keeps spamming that she was suffocating and that a pressure tent will protect us, but never spawns one (possibly does on the surface of the gas giant core, which I am not going down to check)
Save:
https://drive.google.com/file/d/1fvPodDp...share_link
So I decided to not care as she didn't seem to either(about the knife) but it turns out she did care... She's likely trying to path to me across 2 sectors in her spacesuit, a feat anyone, who can withstand 2 shots of minimum 255 fire damage each should be able to perform.
This resulted the physics in my game slowing down to about 1 update per second (effects were smooth chnge of position due to movement was VERY choppy). Guess I need her to actually finish what she started.
This is proving to be rather difficult, as the fact that she is suffocating (and has been for the past 30 minutes(another incredible feat) overrides the fact that she needs to get on with ther "shtuck" about the knife get the pirate to spawn and drop the ring.)
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| 2023-03-01 Dangerous Exchange, Crash |
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Posted by: Haxus - 03-01-2023, 10:41 PM - Forum: Updates
- Replies (13)
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Dangerous Exchange
The Dangerous Exchange story chapter will not start.
Fixed a bug that was recently added when changing that script to require a world with a breathable atmosphere.
Control Station Crash
A crash was reported while operating a weapon control station.
Found and fixed some code that was using an object without locking its associated mutex.
This bug was also present in the sensor and transporter control stations. It is fixed there too.
Space Station Explodes
Space station explodes if you approach it.
Fixed. This has happened to me so many times and I was finally in a position to trace the problem and fix it.
Indigenous Village
Indigenous village never moves out of town. I thought it was supposed to dislike cities.
Indigenous village should now move away once a city is built there.
Kalashnikov
The Kalashnikov rifle is now spelled using English text.
Load DNA
The Load DNA button was restored to the avatar creation page. It is only present when creating an avatar with alien DNA, i.e. the old style DNA.
Uncharted System
After capturing the ship in the Stowaway scenario, the nav control station shows Uncharted System. I can't see the planets on the screen.
Fixed. This was probably a problem everywhere, not just this situation.
System Scan
After performing a system scan, my current solar system still shows no details on the solar system map.
Fixed.
Architect Achievements
There was a slight change to the architect achievements. They are now. - Published Spacecraft Architect - For publishing a spacecraft blueprint to the Steam Workshop.
- Published Building Architect - For publishing a building blueprint to the Steam Workshop.
- Spacecraft Architect - For publishing a spacecraft blueprint to the exchange.
- Building Architect - For publishing a building blueprint to the exchange.
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