The following warnings occurred:
Warning [2] Undefined array key "attachments" - Line: 20 - File: portal.php(680) : eval()'d code PHP 8.5.4 (Linux)
File Line Function
/inc/class_error.php 157 errorHandler->error
/portal.php(680) : eval()'d code 20 errorHandler->error_callback
/portal.php 680 eval
Warning [2] Undefined array key "attachments" - Line: 20 - File: portal.php(680) : eval()'d code PHP 8.5.4 (Linux)
File Line Function
/inc/class_error.php 157 errorHandler->error
/portal.php(680) : eval()'d code 20 errorHandler->error_callback
/portal.php 680 eval
Warning [2] Undefined array key "attachments" - Line: 20 - File: portal.php(680) : eval()'d code PHP 8.5.4 (Linux)
File Line Function
/inc/class_error.php 157 errorHandler->error
/portal.php(680) : eval()'d code 20 errorHandler->error_callback
/portal.php 680 eval
Warning [2] Undefined array key "attachments" - Line: 20 - File: portal.php(680) : eval()'d code PHP 8.5.4 (Linux)
File Line Function
/inc/class_error.php 157 errorHandler->error
/portal.php(680) : eval()'d code 20 errorHandler->error_callback
/portal.php 680 eval
Warning [2] Undefined array key "attachments" - Line: 20 - File: portal.php(680) : eval()'d code PHP 8.5.4 (Linux)
File Line Function
/inc/class_error.php 157 errorHandler->error
/portal.php(680) : eval()'d code 20 errorHandler->error_callback
/portal.php 680 eval
Warning [2] Undefined array key "attachments" - Line: 20 - File: portal.php(680) : eval()'d code PHP 8.5.4 (Linux)
File Line Function
/inc/class_error.php 157 errorHandler->error
/portal.php(680) : eval()'d code 20 errorHandler->error_callback
/portal.php 680 eval
Warning [2] Undefined array key "attachments" - Line: 20 - File: portal.php(680) : eval()'d code PHP 8.5.4 (Linux)
File Line Function
/inc/class_error.php 157 errorHandler->error
/portal.php(680) : eval()'d code 20 errorHandler->error_callback
/portal.php 680 eval
Warning [2] Undefined array key "attachments" - Line: 20 - File: portal.php(680) : eval()'d code PHP 8.5.4 (Linux)
File Line Function
/inc/class_error.php 157 errorHandler->error
/portal.php(680) : eval()'d code 20 errorHandler->error_callback
/portal.php 680 eval
Warning [2] Undefined array key "attachments" - Line: 20 - File: portal.php(680) : eval()'d code PHP 8.5.4 (Linux)
File Line Function
/inc/class_error.php 157 errorHandler->error
/portal.php(680) : eval()'d code 20 errorHandler->error_callback
/portal.php 680 eval
Warning [2] Undefined array key "attachments" - Line: 20 - File: portal.php(680) : eval()'d code PHP 8.5.4 (Linux)
File Line Function
/inc/class_error.php 157 errorHandler->error
/portal.php(680) : eval()'d code 20 errorHandler->error_callback
/portal.php 680 eval




Welcome, Guest
You have to register before you can post on our site.

Username
  

Password
  





Search Forums

(Advanced Search)

Forum Statistics
» Members: 1,242
» Latest member: bielbi6
» Forum threads: 1,568
» Forum posts: 9,502

Full Statistics

Online Users
There are currently 418 online users.
» 0 Member(s) | 415 Guest(s)
Baidu, Bing, Google

Latest Threads
Workshop inaccessible in ...
Forum: Bug Reports
Last Post: Deantwo
Yesterday, 07:25 AM
» Replies: 1
» Views: 97
New Web Server
Forum: Updates
Last Post: bielbi6
06-12-2026, 04:31 PM
» Replies: 12
» Views: 829
Hazeron Play By Email (PB...
Forum: Cantina
Last Post: Celarious
01-11-2026, 02:03 AM
» Replies: 1
» Views: 1,467
How to modify a buiding ?
Forum: Cantina
Last Post: netshaman
11-28-2025, 02:36 PM
» Replies: 2
» Views: 1,206
Are NPC's allowed to pilo...
Forum: Cantina
Last Post: AnrDaemon
11-13-2025, 02:52 PM
» Replies: 3
» Views: 1,347
Currently i have an issue...
Forum: Cantina
Last Post: Deantwo
10-16-2025, 03:19 PM
» Replies: 5
» Views: 3,203
Another Open Letter to Ha...
Forum: Cantina
Last Post: asphere8
09-03-2025, 05:03 PM
» Replies: 2
» Views: 5,058
Spacecraft unable to spaw...
Forum: Closed Bug Reports
Last Post: wad67
08-03-2025, 07:25 AM
» Replies: 9
» Views: 22,961
Ioplasma recipe missing i...
Forum: Bug Reports
Last Post: Xantheose
07-26-2025, 04:32 PM
» Replies: 0
» Views: 4,368
No Record of Shipment Fou...
Forum: Bug Reports
Last Post: Vectorus
05-05-2025, 07:09 PM
» Replies: 0
» Views: 3,987

 
  Issue with design being posted to the Exchange
Posted by: Phoenix - 03-12-2023, 04:55 PM - Forum: Prerelease Bug Reports - No Replies

This design will publish within my own game, but when I try to upload to the exchange this message shows up. I have tried changing the design description and name to the point of deleting everything. 

[Image: image.png?width=426&height=513]

Can Haxus take a look at it to see what is wrong?

https://discord.com/channels/22645666505...7818262620

Print this item

  Import/Export Ship Missions
Posted by: Kiwi - 03-11-2023, 07:20 PM - Forum: Arena of Ideas - Replies (13)

I think that it would be really nice to be able to import and export ship missions to a file, from the Spacecraft Mission window.

This would allow an external tool to do some cool things, like generate a mission that sends a ship to explore every system in a specified sector, or harvest a resource at the highest quality you've found.

Print this item

  Hide unused UI elements/items
Posted by: Celarious - 03-10-2023, 08:39 PM - Forum: Prerelease Bug Reports - Replies (10)

These might be intended to still be shown, but for the upcoming Steam release, I think it'd be best to avoid player confusion by hiding specific unused elements of the game, such as commodities:

Genetics Medical Module
Cybernetics Medical Module
Cloaking Shield Module
Viathol
Flomentum

There are also unused UI elements alongside this:

Tunnel Building Codes
Mass Media Building button

This has already happened for old unused vehicles such as the Battle Ship, Commercial Ship, and Tank. 

I say "hide" specifically so that they can be re-used in the future if added/expanded further

Print this item

  Stack overflow crash
Posted by: Vooker525 - 03-06-2023, 07:04 PM - Forum: Closed Bug Reports - Replies (4)

I made ringworld city too complex and game started to crash on save load. Debugger says this: "Unhandled exception at 0x000000005D1C7638 (Qt5Core.dll) in Hazeron Starship.exe: 0xC00000FD: Stack overflow (parameters: 0x0000000000000001, 0x000000CB60E03000)."

First i lowered active point light from 20 to 6 to avoid crash and continued to build up scene. After some time i saved game a couldn't load since then. Lowering every setting to minimum and thread count from max 16 to 8 didn't help. Scene is complex: around 250 buildings in render range, around 20-50 street lights, dense foliage zone, lots of graded area, couple of vehicles, spacecraft with 2 spacecrafts inside, and it's a ringworld arc lit by 2 stars (by the time of writing).
Save file: https://drive.google.com/file/d/1SQdCQKl...share_link
Test your hardware

I restarted PC, hoping OS will free up some potentially occupied corrupted space in RAM, left by game if there is any (silly, but some things can be fixed by restarting). That didn't help

Print this item

  Hazeron Starship not receiving updates
Posted by: Norm49 - 03-05-2023, 11:13 PM - Forum: Closed Bug Reports - Replies (1)

Hi Haxus,

my Hazeron Starship Game is not reviving any of the update. Uninstalling and reinstalling the game didn't fix it.

Print this item

  Irrigate area tool removes trees
Posted by: Vooker525 - 03-05-2023, 09:21 PM - Forum: Prerelease Bug Reports - No Replies

It is supposed to grow trees, but instead removes all existing trees and grows bushes only

Print this item

  Planet names arnt showing anymore?
Posted by: gamerscd - 03-04-2023, 10:34 PM - Forum: Closed Bug Reports - Replies (5)

https://photos.app.goo.gl/mrVJdYamJATX7rxJ6
My planet names aren't showing up anymore i have no idea why tried relogging switching systems clearing caches nothing works

im unable to give any orders to crew involving planets because the names are working :(

pretty sure this bug can be seen on any of my characters.

https://drive.google.com/file/d/1tIPoRt4...share_link

Print this item

  Nudity still present in Hazeron Starship
Posted by: Pulsar - 03-04-2023, 02:49 PM - Forum: Prerelease Bug Reports - Replies (1)

For human females wearing underwear or the capris, you can still see their nipples when you angle the camera a certain way.

Print this item

  2023-03-03 Weaon Station Crash, Hot Gas Giants
Posted by: Haxus - 03-03-2023, 10:13 PM - Forum: Updates - Replies (5)

Weapon Station Crash
Weapon station still crashes if you sit there long enough.

Fixed a bug in the weapon station. This same bug was also fixed in the sensor and transporter stations.

Tractor Beam Bug
The weapon station crash report involved towing a station using a tractor beam. While doing so I ran into an obnoxious bug that would inexplicably leave the station behind; then it would still be tractoring when I found the station but the station would be motionless.

This one took some digging to find. It is fixed.

Hot Gas Giants
Several people pointed out that a gas giant in the inferno zone should not have frigid zone properties.

I agreed so gas giants in the inferno zone no longer produce Cryozine or Frigid Atmosphere resources. Instead they produce Ioplasma and Inferno Atmosphere resources.

Translate Bitmap Buttons
A few buttons during game startup present a graphic image with text embedded in the image.

Bad programmer! Bad programmer! Never never embed language into bitmaps.

I created a new button widget that overlays text onto its underlying bitmap. That way the text can be translated independently of the bitmap.

This had an odd side effect that the text style configured on the button affects the tool tip as well. The tip appears in big bright cyan text now. :/

Nuclear Power Plant
When building a nuclear power plant the default process should not be Plutonium.

Fixed. Default process is to make electricity..

Commander Wants to Know Speed
When commanding my ship I often find myself wanting to know how fast we're going.

When seated at a command chair, in command mode, the ship's speed in m/sec is displayed at the bottom of the screen.

Sex Nerf
The updated adult content survey on Steam requires me to affirm that there is no prohibited functionality in my software even if it is not accessible.

I put ifdefs around all code that had anything to do with mating. Now when the software is built that code is not built into the final executable file at all.

Print this item

  City mass inventory trash function
Posted by: Celarious - 03-03-2023, 04:21 AM - Forum: Arena of Ideas - Replies (3)

Probably already suggested, if so feel free to merge this Dean

Currently, when we wish to get rid of obsolete lower-QL commodities from a city, we need to click through each building, enter the current amount in stock at that building and click "Trash items". This is fine if it's only in a single building, but if it's spread out, it can make clearing out old stock very tedious

Idea is to just add a function somewhere to find a city's total pooled stock of a specific QL of a commodity and insta-trash it from all of the buildings, maybe in the capitol or something
Could even extend this to a QL range if there's many different lower quality versions that somehow appeared

Would make replacing obsolete commodities with better ones a lot more manageable with something like that

Print this item