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| One more dangerous exchange atmosphere related bug |
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Posted by: kajanov - 03-02-2023, 09:34 PM - Forum: Prerelease Bug Reports
- Replies (2)
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So, Dr Xian requires a place with an atmosphere to spawn. if the atmosphere is not breathable or some similar issu she'ssupposed to throw up a pressure tent, that is all great... if you are on any regular planet. On an Aerial platform in the upper atmosphere of a gas giant, not so much.
I managed to trigger the story there... accidently. My gas giant colony was missing a university, so I went there and built one. it being the tiny capitol, it would be easier to go build it on the building site rather than the capitol.
She keeps spamming that she was suffocating and that a pressure tent will protect us, but never spawns one (possibly does on the surface of the gas giant core, which I am not going down to check)
Save:
https://drive.google.com/file/d/1fvPodDp...share_link
So I decided to not care as she didn't seem to either(about the knife) but it turns out she did care... She's likely trying to path to me across 2 sectors in her spacesuit, a feat anyone, who can withstand 2 shots of minimum 255 fire damage each should be able to perform.
This resulted the physics in my game slowing down to about 1 update per second (effects were smooth chnge of position due to movement was VERY choppy). Guess I need her to actually finish what she started.
This is proving to be rather difficult, as the fact that she is suffocating (and has been for the past 30 minutes(another incredible feat) overrides the fact that she needs to get on with ther "shtuck" about the knife get the pirate to spawn and drop the ring.)
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| 2023-03-01 Dangerous Exchange, Crash |
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Posted by: Haxus - 03-01-2023, 10:41 PM - Forum: Updates
- Replies (13)
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Dangerous Exchange
The Dangerous Exchange story chapter will not start.
Fixed a bug that was recently added when changing that script to require a world with a breathable atmosphere.
Control Station Crash
A crash was reported while operating a weapon control station.
Found and fixed some code that was using an object without locking its associated mutex.
This bug was also present in the sensor and transporter control stations. It is fixed there too.
Space Station Explodes
Space station explodes if you approach it.
Fixed. This has happened to me so many times and I was finally in a position to trace the problem and fix it.
Indigenous Village
Indigenous village never moves out of town. I thought it was supposed to dislike cities.
Indigenous village should now move away once a city is built there.
Kalashnikov
The Kalashnikov rifle is now spelled using English text.
Load DNA
The Load DNA button was restored to the avatar creation page. It is only present when creating an avatar with alien DNA, i.e. the old style DNA.
Uncharted System
After capturing the ship in the Stowaway scenario, the nav control station shows Uncharted System. I can't see the planets on the screen.
Fixed. This was probably a problem everywhere, not just this situation.
System Scan
After performing a system scan, my current solar system still shows no details on the solar system map.
Fixed.
Architect Achievements
There was a slight change to the architect achievements. They are now. - Published Spacecraft Architect - For publishing a spacecraft blueprint to the Steam Workshop.
- Published Building Architect - For publishing a building blueprint to the Steam Workshop.
- Spacecraft Architect - For publishing a spacecraft blueprint to the exchange.
- Building Architect - For publishing a building blueprint to the exchange.
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| Timers |
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Posted by: gamerscd - 03-01-2023, 05:07 AM - Forum: Arena of Ideas
- Replies (4)
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My suggestion is to drastically lower the build times for ships, stations and super large buildings, and broker timers.
Currently i have stations that take 20 hours to build which make since in a multiplayer setting were the craft can build when the player is not online. For a solo game i feel like stuff should build when the game is closed.
Also the same issue with Brokers they have huge timers that only go down while the game is running.
Also very big buildings like big domes and large radars and such have huge build times that only progress when a player is online.
Just my 2 cents :)
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| 2023-02-28 Crashes, Stowaway Scenario |
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Posted by: Haxus - 03-01-2023, 01:09 AM - Forum: Updates
- Replies (16)
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Crashes
The previous update was crashing due to two bugs. They have been fixed.
Stowaway Scenario
This update adds another startup scenario called "Stowaway". In this scenario you start as a stowaway somewhere aboard a pirate ship. There are several interesting ways to play out this scenario.
This highlights a bug that has already been reported. The crew is pretty bad at defending their ship. I'll work on that.
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| More Steam achievements |
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Posted by: Neils Iyssada - 02-28-2023, 09:30 PM - Forum: Arena of Ideas
- Replies (2)
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Here are some ideas. I wrote everything that crossed my mind to give ideas to Haxus. Feel free to add your own ideas, the more the better.
Ship-related :
- It should work - Build your first ship
- Commander - build 10 ships
- Admiral - build 50 or 100 ships
- Pioneer - Travel through a wormhole
- Ludicrous Speed - Use WARP for the first time
- Pirate nightmare - Destroy your first pirate base
- Pirate hunter - Destroy your first pirate ship
- Pirate expert - Destroy 10 pirate ships and 5 pirate bases
- Apollo, we've got a problem ! - Crashed your ship into a planet / star
- Spaghettifi-what ? - Get destroyed by a black hole
- Star Wanderer - Spend x time onboard a spacecraft outside colonized star systems
Vehicle-related :
- Apollo 11 - Land on a moon with a rocket
- The Big Blue - Use a submarine
- Raise the flag ! - Use a sailboat
Resource-related :
- Nukes ! - Find Q255 Uranium
- America, f*ck yeah ! - Find Q255 Oil
- Omelette du fromage ! - Get Q255 cheese
- Perfectionist - Get all basic resources at Q255
- Uncle Scrooge - Get 1 billion cronodollars
Designer-related :
- Rising Star - Get at least one design rated at more than 3 stars
- Luxury Designer - Get at least one / two design(s) rated at 5 stars
Tech-related :
- Gravity Drive - Get eludium
- Beam me up Scotty ! - Use a transporter
Hidden :
- My precious ! (lotr) or I need A Weapon (halo) - Find your first Ringworld
- One achievement for each story mission. Name and description shouldn't spoil the story.
- Armageddon - Destroy the asteroid
- Kharak's Burning - Asteroid fragments has devastated cities on your homeworld (tribute to Homeworld 1)
- Alderaan - Asteroid destroyed your homeworld
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| 2023-02-28 Localization, Bug Fixes |
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Posted by: Haxus - 02-28-2023, 04:34 PM - Forum: Updates
- Replies (27)
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Localization
A little over a week ago Ripticus asked about localization (translation) to French. I've done the work over the years to prepare the software for localization so I started looking into what it would take to go to the next level. At that point I got swept away by the current for a solid week.
I use the Qt system of objects to develop all Hazeron C++ code, which is most everything. Qt has a way of tagging strings to be translated, like this tr("Translate this string"). For years (decades) I have been putting these tr tags in my code, knowing some day they would be needed. It would be a daunting task to go in after the fact and put them in, on a project as large as this.
The tools for extracting and processing the strings to be translated are very nice. They also revealed a few things that needed attention, if only due to my learning more about how the tr tags are used.
A tremendous number of strings were touched throughout the code. Please alert me if you see anything broken about the words you see, anywhere and everywhere. Many of these changes involved separating ugly chunks of html code from the text that needed translating. That means html errors could also be introduced in things like mail and reports.
Here are some minor changes you might notice in the user interface. - System - The word "system" is used to mean a system of a spacecraft or a solar system. Almost every case of the use of the word system was changed to be either "subsystem" or "solar system" as appropriate.
- Station - The word "station" is used to mean a control station or a space station. Almost every case of the use of the word station was changed to be either "control station" or "space station".
- Fire Control - The term "fire control station" has always bugged me. This was changed to "Weapon Station" pretty much everywhere. It is listed as "Bay Weapon" in the skills list.
It is always a good idea to give people in other places a way to run the software in its native language, without translation. A "-notranslate" command line option was added to do just that.
The French translation should be completed in a month. As I keep making minor changes, I expect a final update round just before the actual release, the date for which has not been decided. I still have a number of bugs to fix.
Xian Lost the Ring
During the Dangerous Exchange story, Xian drops a ring. It is easily lost.
Xian now announces verbally when she drops the ring, so the player knows what happened to it and where to look for it.
Sector Name Field
Xian tells you what sector to find Dr. Millton. Unfortunately the sector name field did not get parsed properly so it just appears like this [sec.name].
Fixed.
Autosave
Autosave grabs the user interface until it is completed, which takes a bit.
Autosave now has a setting to turn it on and off.
Autosave now announces the beginning of Autosave three seconds before it actually starts. This gives a player enough time to free the mouse if they are quick about it.
Dark Matter Death
I don't recall if I said that death by dark matter no longer happens when an officer takes his ship into unexplored space. In the solo game you can send officer commanded ships into unexplored space.
Dark matter death was originally implemented to keep server load down. Now you can grid search the galaxy with officer controlled ships if you want.
It still destroys things like empty vehicles, items, and npc's that drift from one solar system to another.
Atlantis Lost
The Lost Atlantis scenario starts me on an empty world with no ship.
Fixed an error introduced when I cleaned up the game startup data file. The blueprint id of the Atlantis changed. I overlooked making the appropriate change to the Lost Atlantis startup scenario init code.
Steam Achievements and Stats
Steam achievements and stats work together. Some achievements are tied to stats so I update a stat and the achievement is granted when a certain number is reached.
I hired an artist to make the graphic images for the achievements that appear on Steam. He isn't done yet so the graphic is just blank on Steam for all achievements. It will appear normally once the graphics are uploaded to Steam.
I came up with a list of eight achievements initially. I can add more later. This is a good basic start.- Astronaut - For orbiting a world for the first time.
- Interstellar Astronaut - For orbiting a world in a solar system other than your home world solar system.
- Intergalactic Astronaut - For orbiting a world in a galaxy other than the one containing your home solar system.
- Colonizer - For building a city on a world other than your home world.
- Journeyman Colonizer - For building cities on ten worlds other than your home world.
- Master Colonizer - For building cities on one hundred worlds other than your home world.
- Starship Architect - For designing a starship and publishing it to the Steam Workshop.
- Building Architect - For designing a building and publishing it to the Steam Workshop.
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| Remove viewport clipping |
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Posted by: Vooker525 - 02-28-2023, 03:24 PM - Forum: Arena of Ideas
- No Replies
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I think most of you know this. When you move too close to walls, lay on ground, work in designer with tiny parts there is some bubble around camera that removes textures, allowing to see through objects. This is done so you won't see character's head from inside but annoying most of the time. In blender this is called viewport clipping.
Solution - render 2 separate character models. For first person render headless and neckless model of character. This option is already partially present in game options, but only headless part.
For third person and mini-me use full body model.
This will eliminate the need in carving bubble, allowing to work in designer with small parts and use of extra small spacecrafts with tight interior. When you look down, you will see center of shoulders or chest, like in most games that render body in first person. As i understand camera already follows eyes.
Also this will require a little tweak to thirdperson view using [ and ] keys. Minimal range away from player should be added. Or just leave as is
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