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  Irrigate area tool removes trees
Posted by: Vooker525 - 03-05-2023, 09:21 PM - Forum: Prerelease Bug Reports - No Replies

It is supposed to grow trees, but instead removes all existing trees and grows bushes only

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  Planet names arnt showing anymore?
Posted by: gamerscd - 03-04-2023, 10:34 PM - Forum: Closed Bug Reports - Replies (5)

https://photos.app.goo.gl/mrVJdYamJATX7rxJ6
My planet names aren't showing up anymore i have no idea why tried relogging switching systems clearing caches nothing works

im unable to give any orders to crew involving planets because the names are working :(

pretty sure this bug can be seen on any of my characters.

https://drive.google.com/file/d/1tIPoRt4...share_link

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  Nudity still present in Hazeron Starship
Posted by: Pulsar - 03-04-2023, 02:49 PM - Forum: Prerelease Bug Reports - Replies (1)

For human females wearing underwear or the capris, you can still see their nipples when you angle the camera a certain way.

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  2023-03-03 Weaon Station Crash, Hot Gas Giants
Posted by: Haxus - 03-03-2023, 10:13 PM - Forum: Updates - Replies (5)

Weapon Station Crash
Weapon station still crashes if you sit there long enough.

Fixed a bug in the weapon station. This same bug was also fixed in the sensor and transporter stations.

Tractor Beam Bug
The weapon station crash report involved towing a station using a tractor beam. While doing so I ran into an obnoxious bug that would inexplicably leave the station behind; then it would still be tractoring when I found the station but the station would be motionless.

This one took some digging to find. It is fixed.

Hot Gas Giants
Several people pointed out that a gas giant in the inferno zone should not have frigid zone properties.

I agreed so gas giants in the inferno zone no longer produce Cryozine or Frigid Atmosphere resources. Instead they produce Ioplasma and Inferno Atmosphere resources.

Translate Bitmap Buttons
A few buttons during game startup present a graphic image with text embedded in the image.

Bad programmer! Bad programmer! Never never embed language into bitmaps.

I created a new button widget that overlays text onto its underlying bitmap. That way the text can be translated independently of the bitmap.

This had an odd side effect that the text style configured on the button affects the tool tip as well. The tip appears in big bright cyan text now. :/

Nuclear Power Plant
When building a nuclear power plant the default process should not be Plutonium.

Fixed. Default process is to make electricity..

Commander Wants to Know Speed
When commanding my ship I often find myself wanting to know how fast we're going.

When seated at a command chair, in command mode, the ship's speed in m/sec is displayed at the bottom of the screen.

Sex Nerf
The updated adult content survey on Steam requires me to affirm that there is no prohibited functionality in my software even if it is not accessible.

I put ifdefs around all code that had anything to do with mating. Now when the software is built that code is not built into the final executable file at all.

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  City mass inventory trash function
Posted by: Celarious - 03-03-2023, 04:21 AM - Forum: Arena of Ideas - Replies (3)

Probably already suggested, if so feel free to merge this Dean

Currently, when we wish to get rid of obsolete lower-QL commodities from a city, we need to click through each building, enter the current amount in stock at that building and click "Trash items". This is fine if it's only in a single building, but if it's spread out, it can make clearing out old stock very tedious

Idea is to just add a function somewhere to find a city's total pooled stock of a specific QL of a commodity and insta-trash it from all of the buildings, maybe in the capitol or something
Could even extend this to a QL range if there's many different lower quality versions that somehow appeared

Would make replacing obsolete commodities with better ones a lot more manageable with something like that

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  One more dangerous exchange atmosphere related bug
Posted by: kajanov - 03-02-2023, 09:34 PM - Forum: Prerelease Bug Reports - Replies (2)

So, Dr Xian requires a place with an atmosphere to spawn. if the atmosphere is not breathable or some similar issu she'ssupposed to throw up a pressure tent, that is all great... if you are on any regular planet. On an Aerial platform in the upper atmosphere of a gas giant, not so much.
I managed to trigger the story there... accidently. My gas giant colony was missing a university, so I went there and built one. it being the tiny capitol, it would be easier to go build it on the building site rather than the capitol.

She keeps spamming that she was suffocating and that a pressure tent will protect us, but never spawns one (possibly does on the surface of the gas giant core, which I am not going down to check)

Save:
https://drive.google.com/file/d/1fvPodDp...share_link

So I decided to not care  as she didn't seem to either(about the knife) but it turns out she did care... She's likely trying to path to me across 2 sectors in her spacesuit, a feat anyone, who can withstand 2 shots of minimum 255 fire damage each should be able to perform.
This resulted  the physics in my game slowing down to about 1 update per second (effects were smooth chnge of position due to movement was VERY choppy). Guess I need her to actually finish what she started.
This is proving to be rather difficult, as the fact that she is suffocating (and has been for the past 30 minutes(another incredible feat) overrides the fact that she needs to get on with ther "shtuck" about the knife get the pirate to spawn and drop the ring.)

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  2023-03-01 Dangerous Exchange, Crash
Posted by: Haxus - 03-01-2023, 10:41 PM - Forum: Updates - Replies (13)

Dangerous Exchange
The Dangerous Exchange story chapter will not start.

Fixed a bug that was recently added when changing that script to require a world with a breathable atmosphere.

Control Station Crash
A crash was reported while operating a weapon control station.

Found and fixed some code that was using an object without locking its associated mutex.

This bug was also present in the sensor and transporter control stations. It is fixed there too.

Space Station Explodes
Space station explodes if you approach it.

Fixed. This has happened to me so many times and I was finally in a position to trace the problem and fix it.

Indigenous Village
Indigenous village never moves out of town. I thought it was supposed to dislike cities.

Indigenous village should now move away once a city is built there.

Kalashnikov
The Kalashnikov rifle is now spelled using English text.

Load DNA
The Load DNA button was restored to the avatar creation page. It is only present when creating an avatar with alien DNA, i.e. the old style DNA.

Uncharted System
After capturing the ship in the Stowaway scenario, the nav control station shows Uncharted System. I can't see the planets on the screen.

Fixed. This was probably a problem everywhere, not just this situation.

System Scan
After performing a system scan, my current solar system still shows no details on the solar system map.

Fixed.

Architect Achievements
There was a slight change to the architect achievements. They are now.

  • Published Spacecraft Architect - For publishing a spacecraft blueprint to the Steam Workshop.
  • Published Building Architect - For publishing a building blueprint to the Steam Workshop.
  • Spacecraft Architect - For publishing a spacecraft blueprint to the exchange.
  • Building Architect - For publishing a building blueprint to the exchange.

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  Unable to get rid of unpublished workshop blueprints from exchange
Posted by: kajanov - 03-01-2023, 08:34 AM - Forum: Closed Bug Reports - Replies (2)

Blueprints, that have been unpublished from the steam workshop can not be removed from the in-game exchange,
Related: blueprints published by Avatars before the cahnge to steam ID also can not be removed from the exchange.

Save game:
https://drive.google.com/file/d/1oqaa0PK...sp=sharing

in exchange look for 

LowPoly AE 100f Farm by ♠Vooker525 (2 entries 1 of which is unpublished due to having an unused generator part)
LowPoly 100f Farm by ♠Vooker525 (2 entries 1 of which is unpublished due to having an unused generator part)
Logging Camp 35 by Yuno Gasai (1 unpublished entry)

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  Timers
Posted by: gamerscd - 03-01-2023, 05:07 AM - Forum: Arena of Ideas - Replies (4)

My suggestion is to drastically lower the build times for ships, stations and super large buildings, and broker timers. 

Currently i have stations that take 20 hours to build which make since in a multiplayer setting were the craft can build when the player is not online. For a solo game i feel like stuff should build when the game is closed.
Also the same issue with Brokers they have huge timers that only go down while the game is running. 
Also very big buildings like big domes and large radars and such have huge build times that only progress when a player is online.

Just my 2 cents :)

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  2023-02-28 Crashes, Stowaway Scenario
Posted by: Haxus - 03-01-2023, 01:09 AM - Forum: Updates - Replies (16)

Crashes
The previous update was crashing due to two bugs. They have been fixed.

Stowaway Scenario
This update adds another startup scenario called "Stowaway". In this scenario you start as a stowaway somewhere aboard a pirate ship. There are several interesting ways to play out this scenario.

This highlights a bug that has already been reported. The crew is pretty bad at defending their ship. I'll work on that.

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