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  Integrated GPU Issue
Posted by: Deantwo - 03-18-2023, 07:49 AM - Forum: Prerelease Bug Reports - Replies (1)

It seems the whole "using integrated GPU" issue still exists. But it crashes to desktop now. Might want to get that error message that used to appear about shaders back, and probably improve it.

This happens when the game first trys to show a 3D object, which in this case was when the player pressed the "Create DNA" button to make their first character.

I usually just link people to the hazeron.com/wiki/Graphics_Issues page.

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  2023-03-17 Pirate Incidents, Construction, Fail Dialog
Posted by: Haxus - 03-17-2023, 11:26 PM - Forum: Updates - Replies (6)

Pirate Incidents
When a shipment is plundered by pirates, a diplomatic incident is now generated. Previously this only appeared as a log entry in a city report which was easy to miss.

Startup Icons
Added space helmet icons next to names at startup. Changed font size. Changed avatar delete button to be a helmet.

Construction
Refineries and mines show processes that cannot be run on the world they are being built.

The list of available manufacturing processes when constructing a building is now filtered to remove processes that cannot possibly be run in the environment.

Startup Fail Dialog
Steam must be running when the app is started. If it is not running the app was quietly exiting. Now it displays a window explaining why it refuses to run.

Add All Processes
A button was added to the manufacturing page to add every possible process. One worker is assigned to each new process until the number of shops is depleted. The first process added is the default process for the industry.

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  2023-03-15 Refinery, Asteroids, Shipments, Avatar Page Return, Atoms Stop Processing
Posted by: Haxus - 03-15-2023, 10:41 PM - Forum: Updates - Replies (9)

Refinery Bug
Antiflux and borexino precipitate can be collected with a refinery even if they are not present in the environment.

Fixed. Existing processes will be unaffected; they will continue refining those things.

Asteroid Belt FPS Issues
Asteroid belt causes FPS issues.

A scene setting was added to adjust the asteroid density, from 0% to 100%. This controls the number of asteroid rocks rendered to show the belt.

Shipments
I created a trade agreement at a broker that should have been automatically accepted. It didn't work.

Fixed.

I also changed the interval for filling and sending shipments. Shipments are now filled once per minute and they are shipped on six minute intervals when filled. Previously shipments were filled every six minutes and shipped hourly.

Return to Avatar Page
It would be nice to be able to return to the avatar selection page to create a new avatar, without having to exit the program and reload the game.

Done. Note that time does not stop in the universe when you return to the avatar selection page. Things keep chugging along doing their thing but no avatars are considered to be "on line".

I tested this quite a bit on Linux with no problems. I have not tested this on Windows. Could someone please say if it works or not.

A key binding was added to the Window Controls list. No default key was assigned.

Atoms Stop Processing
Sometimes atoms just stop doing anything, like they are being ignored by the atom manager threads. In my case, my crew stopped moving or doing anything. They just sat motionless at their consoles until I kicked one of them. In another case a building would not finish a manufacturing process.

Fixed.

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  Land at Airport Order Issues
Posted by: Deantwo - 03-12-2023, 08:41 PM - Forum: Prerelease Bug Reports - Replies (11)

The "Land at Airport" order has always been a weird one. It sounds different from the "Land at City" order, but it seems to function the exact same for the most part.

I use the tactic of making capitol-less colonies a lot. But I can't order my ship to fly to these colonies unless I am in orbit of the world. The airports that aren't part of a city simply don't show up otherwise.

Another issue is cities that are so big that they have multiple airports. You can't reliably order your ship to land a specific airport.

I propose that the "Land at Airport" order uses sensor information to list all airports in sensor range and list them independently of cities.

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  Issue with design being posted to the Exchange
Posted by: Phoenix - 03-12-2023, 04:55 PM - Forum: Prerelease Bug Reports - No Replies

This design will publish within my own game, but when I try to upload to the exchange this message shows up. I have tried changing the design description and name to the point of deleting everything. 

[Image: image.png?width=426&height=513]

Can Haxus take a look at it to see what is wrong?

https://discord.com/channels/22645666505...7818262620

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  Import/Export Ship Missions
Posted by: Kiwi - 03-11-2023, 07:20 PM - Forum: Arena of Ideas - Replies (13)

I think that it would be really nice to be able to import and export ship missions to a file, from the Spacecraft Mission window.

This would allow an external tool to do some cool things, like generate a mission that sends a ship to explore every system in a specified sector, or harvest a resource at the highest quality you've found.

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  Hide unused UI elements/items
Posted by: Celarious - 03-10-2023, 08:39 PM - Forum: Prerelease Bug Reports - Replies (10)

These might be intended to still be shown, but for the upcoming Steam release, I think it'd be best to avoid player confusion by hiding specific unused elements of the game, such as commodities:

Genetics Medical Module
Cybernetics Medical Module
Cloaking Shield Module
Viathol
Flomentum

There are also unused UI elements alongside this:

Tunnel Building Codes
Mass Media Building button

This has already happened for old unused vehicles such as the Battle Ship, Commercial Ship, and Tank. 

I say "hide" specifically so that they can be re-used in the future if added/expanded further

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  Stack overflow crash
Posted by: Vooker525 - 03-06-2023, 07:04 PM - Forum: Closed Bug Reports - Replies (4)

I made ringworld city too complex and game started to crash on save load. Debugger says this: "Unhandled exception at 0x000000005D1C7638 (Qt5Core.dll) in Hazeron Starship.exe: 0xC00000FD: Stack overflow (parameters: 0x0000000000000001, 0x000000CB60E03000)."

First i lowered active point light from 20 to 6 to avoid crash and continued to build up scene. After some time i saved game a couldn't load since then. Lowering every setting to minimum and thread count from max 16 to 8 didn't help. Scene is complex: around 250 buildings in render range, around 20-50 street lights, dense foliage zone, lots of graded area, couple of vehicles, spacecraft with 2 spacecrafts inside, and it's a ringworld arc lit by 2 stars (by the time of writing).
Save file: https://drive.google.com/file/d/1SQdCQKl...share_link
Test your hardware

I restarted PC, hoping OS will free up some potentially occupied corrupted space in RAM, left by game if there is any (silly, but some things can be fixed by restarting). That didn't help

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  Hazeron Starship not receiving updates
Posted by: Norm49 - 03-05-2023, 11:13 PM - Forum: Closed Bug Reports - Replies (1)

Hi Haxus,

my Hazeron Starship Game is not reviving any of the update. Uninstalling and reinstalling the game didn't fix it.

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  Irrigate area tool removes trees
Posted by: Vooker525 - 03-05-2023, 09:21 PM - Forum: Prerelease Bug Reports - No Replies

It is supposed to grow trees, but instead removes all existing trees and grows bushes only

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