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Picture Thread 2.0
Forum: Cantina
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How to load an old save ?
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Drop menus in design stud...
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How to smelt ore manually...
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add an " add item" button...
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Old assets please ! Brin...
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  Spacecraft design choice for scenarios
Posted by: Neils Iyssada - 04-27-2023, 09:55 AM - Forum: Arena of Ideas - Replies (1)

It will be a simple idea for once : being able to choose a spacecraft blueprint for Stowaway and Lost Atlantis.

Imagine the possibilities, coupled with a custom story / scenario system that could be shared via the workshop.

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  [Windows] Manual saving bug
Posted by: Chojin - 04-18-2023, 06:55 AM - Forum: Prerelease Bug Reports - Replies (1)

Hello,

I have a strange bug with saving game with Windows Version.
To be honest I transfer regularly my linux 'Saved Games' to Windows folder, vice versa.

On Windows, when I click to Save, the game says 'Saving Game...' but never says it is complete.
In the Saved Games folder, I see A1001100 and A1010101 files timestamp updated, but I do not see new distinct sA/sU files created.
It is as the game could not create the files. If I quit/restart game, I see the game backup "Current game" is OK.

Auto saving is working as attented, I have Auto saving and Auto save complete messages.

On Linux I have 0 problem.

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  Starmap XML - Intergalactic Wormholes don't have destination galaxy
Posted by: Deantwo - 04-06-2023, 01:13 PM - Forum: Prerelease Bug Reports - No Replies

Studying the starmap XML output, it looks like the neutral wormholes don't have a destination galaxy mentioned.

Code:
<system systemId="IJWB" name="EUD'OGB'GH'h" x="255.2" y="-84.6" z="-18.8" eod="Surveyed">
    <wormhole destX="254.3" destY="-82.1" destZ="-20.5" destSystemId="SRVB" polarity="positive"/>
    <wormhole destX="256.3" destY="-83.9" destZ="-16.9" destSystemId="FIWB" polarity="positive"/>
    <wormhole destX="254.3" destY="-82.1" destZ="-20.5" destSystemId="SRVB" polarity="negative"/>
    <wormhole destX="256.3" destY="-83.9" destZ="-16.9" destSystemId="FIWB" polarity="negative"/>
    <wormhole destX="254.9" destY="-83.6" destZ="-18.8" polarity="neutral"/>

I don't know if the destination coordinates even make sense in this case, since the exit location scales with the destination galaxy's size.
(02-15-2023, 08:51 PM)Haxus Wrote: I made a change to scale the destination location according to the size change in galaxies. If you are near the edge of the origin galaxy, you will arrive near the edge of the destination galaxy.

Rotation around the Z axis of the galaxy is consistent. That means a one way intergalactic wormhole will always arrive at the same location in the destination galaxy, wherever that happens to be.
So maybe they need adjusting too if possible, otherwise just remove the destination coordinates from the neutral wormholes altogether.

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  Most pirate empires don't spawn
Posted by: Celarious - 04-02-2023, 05:21 PM - Forum: Prerelease Bug Reports - No Replies

Only Ogar and Seledon can spawn, the two weakest empires. Zuul can also spawn, but only during the Beacon quest

Haxus mentioned this is because the other pirate empires don't have designs assigned to them, so there are no difficult pirates to encounter and the other galaxies currently do nothing, despite being a "home" for stronger pirates

Possible solution could just be to let them use varying QLs of the Atlantis for now, and give them more specific designs later when possible

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  2023-03-29 Building Blueprint Multiple Intended Uses
Posted by: Haxus - 03-29-2023, 04:04 PM - Forum: Updates - Replies (3)

Building Blueprint Multiple Intended Uses
Often a building works well for more than one industry. It was requested that blueprints allow multiple intended industries, instead of just one.

Building blueprints now enable multiple intended industries to be specified.

This is helpful when designing a blueprint for a particular industry. The analysis report gives error messages if the blueprint does not work for any of the intended industries.

This is also helpful when constructing buildings. The Construction window can limit blueprint selections to those intended for the industry being built. That reduces the number of blueprints listed in the combo box of choices.

French Translation Status
The translators are finished, awaiting final review. I received the translated files yesterday. They look great, as far as I can tell without being able to read or speak French.

I expect one more round of updates with them, particularly due to the dialog box that was added to specify multiple intended uses of a building blueprint. There have also been a few other minor tweaks.

The next update after this one will likely include the French translation.

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Exclamation Long range warps cause crash
Posted by: Celarious - 03-25-2023, 02:20 AM - Forum: Prerelease Bug Reports - No Replies

Saw Phoenix mentioned this previously, and wanted to create a bug report with my experience

Set my modified Atlantis ship to warp 9 across the galaxy, distance of around 150 sectors. Went well for about an hour, then suddenly crashed to desktop

Was onboard when it crashed, ETA was around 5 hours, had the starmap open

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  2023-03-24 Stop Music
Posted by: Haxus - 03-24-2023, 09:37 PM - Forum: Updates - Replies (4)

Stop Music when Entering Designer
When entering the designer at the start of the game, without entering a game, the game music does not stop.

Fixed. Game music now stops when entering the designer.

Officer Won't Enter Unexplored Space
My ship will not enter unexplored space even though dark matter death was nerfed.

Fixed. Somebody forgot to inform the crew. They will now navigate/fly into unexplored space.

Steam Stats Error
Fixed an error updating steam stats.

Wait Cursor When Saving Game
When I click the Save Game button it would be nice to have a wait cursor so I know the game didn't just freeze.

Done.

Camera Focus Zoom Experiment
Nerfed the experimental code that played with the camera field of view when looking at things.

Crash When Recalling to Berth
I took a berth aboard another ship. Pushed the Recall Home button. Client crashed.

Fixed.

Designer Ship Sounds
When I enter the designer station aboard a ship, I can still hear the ship's engine and other noises.

Fixed.

Blank Planet Names
Some planet names were showing up blank.

Fixed.

Stack Size
A crash happened while loading a game. The crash was due to a stack overflow.

Increased stack size.

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  High FOVs cause some effects to render strangely
Posted by: Celarious - 03-22-2023, 12:59 AM - Forum: Prerelease Bug Reports - No Replies

What the title says, screenshots of the issue:

[Image: MpXcIVG.jpeg]

Notice how stars only render inside a small FOV circle

This also applies to rain
[Image: 42m0h2G.png]

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  Ringworlds not always providing power to street lights
Posted by: Celarious - 03-19-2023, 10:14 PM - Forum: Prerelease Bug Reports - Replies (3)

I noticed that on my new ringworld city, despite the fact that all manufacturing processes have electricity, most of the street lights I place glow yellow like there's no power 

They should be bright white 
[Image: 9MMrNzT.jpeg]

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  Character not loading
Posted by: Pulsar - 03-19-2023, 02:58 AM - Forum: Prerelease Bug Reports - Replies (1)

Hi,

My first character, Traveler, will crash the game every time I try to load the save. I can still create new characters and enter the game just fine, even visit the city my first character founded. Is it possible for a single player save to get stuck in limbo?

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