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  Spacecraft design choice for scenarios
Posted by: Neils Iyssada - 04-27-2023, 09:55 AM - Forum: Arena of Ideas - Replies (1)

It will be a simple idea for once : being able to choose a spacecraft blueprint for Stowaway and Lost Atlantis.

Imagine the possibilities, coupled with a custom story / scenario system that could be shared via the workshop.

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  2023-03-29 Building Blueprint Multiple Intended Uses
Posted by: Haxus - 03-29-2023, 04:04 PM - Forum: Updates - Replies (3)

Building Blueprint Multiple Intended Uses
Often a building works well for more than one industry. It was requested that blueprints allow multiple intended industries, instead of just one.

Building blueprints now enable multiple intended industries to be specified.

This is helpful when designing a blueprint for a particular industry. The analysis report gives error messages if the blueprint does not work for any of the intended industries.

This is also helpful when constructing buildings. The Construction window can limit blueprint selections to those intended for the industry being built. That reduces the number of blueprints listed in the combo box of choices.

French Translation Status
The translators are finished, awaiting final review. I received the translated files yesterday. They look great, as far as I can tell without being able to read or speak French.

I expect one more round of updates with them, particularly due to the dialog box that was added to specify multiple intended uses of a building blueprint. There have also been a few other minor tweaks.

The next update after this one will likely include the French translation.

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  2023-03-24 Stop Music
Posted by: Haxus - 03-24-2023, 09:37 PM - Forum: Updates - Replies (4)

Stop Music when Entering Designer
When entering the designer at the start of the game, without entering a game, the game music does not stop.

Fixed. Game music now stops when entering the designer.

Officer Won't Enter Unexplored Space
My ship will not enter unexplored space even though dark matter death was nerfed.

Fixed. Somebody forgot to inform the crew. They will now navigate/fly into unexplored space.

Steam Stats Error
Fixed an error updating steam stats.

Wait Cursor When Saving Game
When I click the Save Game button it would be nice to have a wait cursor so I know the game didn't just freeze.

Done.

Camera Focus Zoom Experiment
Nerfed the experimental code that played with the camera field of view when looking at things.

Crash When Recalling to Berth
I took a berth aboard another ship. Pushed the Recall Home button. Client crashed.

Fixed.

Designer Ship Sounds
When I enter the designer station aboard a ship, I can still hear the ship's engine and other noises.

Fixed.

Blank Planet Names
Some planet names were showing up blank.

Fixed.

Stack Size
A crash happened while loading a game. The crash was due to a stack overflow.

Increased stack size.

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  Saving interface progress bar/dialogue improvements
Posted by: Celarious - 03-18-2023, 07:33 PM - Forum: Arena of Ideas - No Replies

Small thing I think would be very helpful for both new players and veterans:

When the game starts to save, instead of hard freezing/hanging the whole client, a progress bar or dialogue box running on its own thread should appear instead. This should generally show the progress of the save, along with saying "Saving" somewhere. Even if the scene/rest of the UI freezes, this progress bar should continue running to prevent Windows from declaring the program as hanged.
Most games nowadays do this as it is a lot more user friendly than just hard locking the client, which can easily be mistaken for a crash (I've done so a lot)

For example, Dwarf Fortress does this and locks the game behind the dialogue box, but the client keeps running the progress bar, so the user is aware of what is happening

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  2023-03-17 Pirate Incidents, Construction, Fail Dialog
Posted by: Haxus - 03-17-2023, 11:26 PM - Forum: Updates - Replies (6)

Pirate Incidents
When a shipment is plundered by pirates, a diplomatic incident is now generated. Previously this only appeared as a log entry in a city report which was easy to miss.

Startup Icons
Added space helmet icons next to names at startup. Changed font size. Changed avatar delete button to be a helmet.

Construction
Refineries and mines show processes that cannot be run on the world they are being built.

The list of available manufacturing processes when constructing a building is now filtered to remove processes that cannot possibly be run in the environment.

Startup Fail Dialog
Steam must be running when the app is started. If it is not running the app was quietly exiting. Now it displays a window explaining why it refuses to run.

Add All Processes
A button was added to the manufacturing page to add every possible process. One worker is assigned to each new process until the number of shops is depleted. The first process added is the default process for the industry.

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  2023-03-15 Refinery, Asteroids, Shipments, Avatar Page Return, Atoms Stop Processing
Posted by: Haxus - 03-15-2023, 10:41 PM - Forum: Updates - Replies (9)

Refinery Bug
Antiflux and borexino precipitate can be collected with a refinery even if they are not present in the environment.

Fixed. Existing processes will be unaffected; they will continue refining those things.

Asteroid Belt FPS Issues
Asteroid belt causes FPS issues.

A scene setting was added to adjust the asteroid density, from 0% to 100%. This controls the number of asteroid rocks rendered to show the belt.

Shipments
I created a trade agreement at a broker that should have been automatically accepted. It didn't work.

Fixed.

I also changed the interval for filling and sending shipments. Shipments are now filled once per minute and they are shipped on six minute intervals when filled. Previously shipments were filled every six minutes and shipped hourly.

Return to Avatar Page
It would be nice to be able to return to the avatar selection page to create a new avatar, without having to exit the program and reload the game.

Done. Note that time does not stop in the universe when you return to the avatar selection page. Things keep chugging along doing their thing but no avatars are considered to be "on line".

I tested this quite a bit on Linux with no problems. I have not tested this on Windows. Could someone please say if it works or not.

A key binding was added to the Window Controls list. No default key was assigned.

Atoms Stop Processing
Sometimes atoms just stop doing anything, like they are being ignored by the atom manager threads. In my case, my crew stopped moving or doing anything. They just sat motionless at their consoles until I kicked one of them. In another case a building would not finish a manufacturing process.

Fixed.

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  Import/Export Ship Missions
Posted by: Kiwi - 03-11-2023, 07:20 PM - Forum: Arena of Ideas - Replies (13)

I think that it would be really nice to be able to import and export ship missions to a file, from the Spacecraft Mission window.

This would allow an external tool to do some cool things, like generate a mission that sends a ship to explore every system in a specified sector, or harvest a resource at the highest quality you've found.

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  2023-03-03 Weaon Station Crash, Hot Gas Giants
Posted by: Haxus - 03-03-2023, 10:13 PM - Forum: Updates - Replies (5)

Weapon Station Crash
Weapon station still crashes if you sit there long enough.

Fixed a bug in the weapon station. This same bug was also fixed in the sensor and transporter stations.

Tractor Beam Bug
The weapon station crash report involved towing a station using a tractor beam. While doing so I ran into an obnoxious bug that would inexplicably leave the station behind; then it would still be tractoring when I found the station but the station would be motionless.

This one took some digging to find. It is fixed.

Hot Gas Giants
Several people pointed out that a gas giant in the inferno zone should not have frigid zone properties.

I agreed so gas giants in the inferno zone no longer produce Cryozine or Frigid Atmosphere resources. Instead they produce Ioplasma and Inferno Atmosphere resources.

Translate Bitmap Buttons
A few buttons during game startup present a graphic image with text embedded in the image.

Bad programmer! Bad programmer! Never never embed language into bitmaps.

I created a new button widget that overlays text onto its underlying bitmap. That way the text can be translated independently of the bitmap.

This had an odd side effect that the text style configured on the button affects the tool tip as well. The tip appears in big bright cyan text now. :/

Nuclear Power Plant
When building a nuclear power plant the default process should not be Plutonium.

Fixed. Default process is to make electricity..

Commander Wants to Know Speed
When commanding my ship I often find myself wanting to know how fast we're going.

When seated at a command chair, in command mode, the ship's speed in m/sec is displayed at the bottom of the screen.

Sex Nerf
The updated adult content survey on Steam requires me to affirm that there is no prohibited functionality in my software even if it is not accessible.

I put ifdefs around all code that had anything to do with mating. Now when the software is built that code is not built into the final executable file at all.

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  City mass inventory trash function
Posted by: Celarious - 03-03-2023, 04:21 AM - Forum: Arena of Ideas - Replies (3)

Probably already suggested, if so feel free to merge this Dean

Currently, when we wish to get rid of obsolete lower-QL commodities from a city, we need to click through each building, enter the current amount in stock at that building and click "Trash items". This is fine if it's only in a single building, but if it's spread out, it can make clearing out old stock very tedious

Idea is to just add a function somewhere to find a city's total pooled stock of a specific QL of a commodity and insta-trash it from all of the buildings, maybe in the capitol or something
Could even extend this to a QL range if there's many different lower quality versions that somehow appeared

Would make replacing obsolete commodities with better ones a lot more manageable with something like that

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  2023-03-01 Dangerous Exchange, Crash
Posted by: Haxus - 03-01-2023, 10:41 PM - Forum: Updates - Replies (13)

Dangerous Exchange
The Dangerous Exchange story chapter will not start.

Fixed a bug that was recently added when changing that script to require a world with a breathable atmosphere.

Control Station Crash
A crash was reported while operating a weapon control station.

Found and fixed some code that was using an object without locking its associated mutex.

This bug was also present in the sensor and transporter control stations. It is fixed there too.

Space Station Explodes
Space station explodes if you approach it.

Fixed. This has happened to me so many times and I was finally in a position to trace the problem and fix it.

Indigenous Village
Indigenous village never moves out of town. I thought it was supposed to dislike cities.

Indigenous village should now move away once a city is built there.

Kalashnikov
The Kalashnikov rifle is now spelled using English text.

Load DNA
The Load DNA button was restored to the avatar creation page. It is only present when creating an avatar with alien DNA, i.e. the old style DNA.

Uncharted System
After capturing the ship in the Stowaway scenario, the nav control station shows Uncharted System. I can't see the planets on the screen.

Fixed. This was probably a problem everywhere, not just this situation.

System Scan
After performing a system scan, my current solar system still shows no details on the solar system map.

Fixed.

Architect Achievements
There was a slight change to the architect achievements. They are now.

  • Published Spacecraft Architect - For publishing a spacecraft blueprint to the Steam Workshop.
  • Published Building Architect - For publishing a building blueprint to the Steam Workshop.
  • Spacecraft Architect - For publishing a spacecraft blueprint to the exchange.
  • Building Architect - For publishing a building blueprint to the exchange.

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