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| Latest Threads |
Workshop inaccessible in ...
Forum: Bug Reports
Last Post: Deantwo
Yesterday, 07:25 AM
» Replies: 1
» Views: 96
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New Web Server
Forum: Updates
Last Post: bielbi6
06-12-2026, 04:31 PM
» Replies: 12
» Views: 824
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Hazeron Play By Email (PB...
Forum: Cantina
Last Post: Celarious
01-11-2026, 02:03 AM
» Replies: 1
» Views: 1,467
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How to modify a buiding ?
Forum: Cantina
Last Post: netshaman
11-28-2025, 02:36 PM
» Replies: 2
» Views: 1,206
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Are NPC's allowed to pilo...
Forum: Cantina
Last Post: AnrDaemon
11-13-2025, 02:52 PM
» Replies: 3
» Views: 1,346
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Currently i have an issue...
Forum: Cantina
Last Post: Deantwo
10-16-2025, 03:19 PM
» Replies: 5
» Views: 3,203
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Another Open Letter to Ha...
Forum: Cantina
Last Post: asphere8
09-03-2025, 05:03 PM
» Replies: 2
» Views: 5,056
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Spacecraft unable to spaw...
Forum: Closed Bug Reports
Last Post: wad67
08-03-2025, 07:25 AM
» Replies: 9
» Views: 22,961
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Ioplasma recipe missing i...
Forum: Bug Reports
Last Post: Xantheose
07-26-2025, 04:32 PM
» Replies: 0
» Views: 4,367
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No Record of Shipment Fou...
Forum: Bug Reports
Last Post: Vectorus
05-05-2025, 07:09 PM
» Replies: 0
» Views: 3,987
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| Website updates/problems |
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Posted by: Celarious - 12-02-2023, 04:19 AM - Forum: Closed Bug Reports
- Replies (7)
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Thought I'd make a separate thread about this, instead of constantly derailing update posts about this
Ever since the SSL certificate for the website expired, it's been causing browsers to throw ERR_SSL_PROTOCOL_ERROR when they try to visit https://hazeron.com/. Haxus mentioned he doesn't need to renew the certificate given the site handles no sensitive data, so it should be possible to redirect the HTTPS URL to the regular HTTP one in Apache, something like this should work in the config, with the SSL part of the config disabled of course:
Code: <VirtualHost *:443>
ServerName hazeron.com
RewriteEngine on
RewriteRule ^ http://%{SERVER_NAME}%{REQUEST_URI} [END,QSA,R=permanent]
</VirtualHost>
In addition, the Wiki login hasn't worked properly for a long time too. It gives strange cookie errors when I try to login normally, but for some reason, it works only if I login through incognito mode on Chrome:
![[Image: GYRO5A6.png]](https://i.imgur.com/GYRO5A6.png)
Me and Dean assumed this (and other weird wiki issues) were also caused by the SSL expiration, but if not, it could just be a generic issue with our MediaWiki being extremely outdated. It's on version 1.24.2, which is very out of date, and needs updating to the latest version. This is done in 2 steps, first to 1.35, and then to 1.41, with a full official guide being provided here: https://www.mediawiki.org/wiki/Manual:Upgrading
In short, the newer version is unpacked into a new directory, the relevant customized/configured files are copied over, the database update script is ran, and then the directories are swapped so the webserver serves the new version
MyBB also needs updating, but given the forum seems to still work fine unlike the wiki, it might not be all that important currently, unless there's some critical security issue
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| Return of city missions |
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Posted by: Ivan - 12-01-2023, 11:41 PM - Forum: Arena of Ideas
- Replies (4)
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If I remember correctly, you could get missions from other player's cities (in 2014-2015), where they would ask you to deliver some good that they lacked, or pharmaceuticals against a disease or even go kill some pirates (or pirate station don't remember) that would spawn in that (or another?) system.
They appeared I think under F8 missions? or was it from trade channel?
Don't remember exactly how it worked, but could we perhaps now get such missions from our own cities?
- bring/mine raw resources and/or fill shortages of other goods (incuding food, weapons, air) that colony or pick up and bring it to another colony.
- defend against impending pirate attack against the city
- destroy pirates threatening trade vessels around a specific planet/system
- bounty hunting
- transport civilians
- fight diseases
- rescue stranded or injured pilot/civilians
- salvage/tow a destroyed ship
- refuel a stranded ship
- bring spare parts to repair an incapacitated ship
- capture/destroy pirate station
- capture/destroy pirate village/city
Idk about the repair/refuel ship missions though, because it would require artifcially spawning in ship of your own faction. It could be neutral ships (but then the question is where did they come from? What empire are they from?)
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| More character slots |
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Posted by: Ivan - 12-01-2023, 11:29 PM - Forum: Arena of Ideas
- Replies (1)
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Since it's singleplayer now, I guess we could do with more character slots.
This way you could have multple characters in different empires to create your own stories with wars, alliances and adventures?
Ofcourse for a potential multiplayer this would have to remain limited.
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| Move to station orders don't work |
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Posted by: Celarious - 12-01-2023, 02:34 AM - Forum: Prerelease Bug Reports
- No Replies
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My ship is currently crewed, all other orders work, and it's in orbit of my homeworld which has a station over a city. I give the order to "move to closest station", the officer tells the crew to do it, and then nothing happens, no ship movement at all
This also applies to the "Move to station" order where you manually select the station, absolutely no response, no errors reported by the officer or the crew
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| 2023-11-30 Vehicle Entry, Location Desync |
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Posted by: Haxus - 11-30-2023, 11:27 PM - Forum: Updates
- Replies (54)
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Here are a few last-minute bug fixes on the eve of the release. What could possibly go wrong?
Vehicle Entry
A lot of times when I enter a new motor bike at a vehicle factory I am launched into space or something. I exit the bike and I am back at the vehicle factory. If I kick the bike first, the problem does not occur.
Fixed.
Aircraft Factory Ghostly Rockets
When rockets spawn outside next to the aircraft factory, they are difficult to get into and don't act as obstacles.
Fixed.
Location Desync
People report being thrown across the galaxy when transitioning from one parent atom to another.
I took a shot at fixing this. It is extremely difficult to reproduce due to multiple threads involved. I can't be sure if the problem is fixed; time will tell.
Startup Avatar Rendering Background Broken
When choosing an avatar at the beginning, the background is white.
Fixed.
Citizen of the Galaxy City
When starting in the Citizen of the Galaxy scenario, you can now choose to start in a city instead of on a new empty homeworld.
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| 2023-11-29 Save Game, Avatar Pic |
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Posted by: Haxus - 11-29-2023, 09:04 PM - Forum: Updates
- Replies (1)
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I was only going to test today but there were a few little items I wanted to work on, if time permitted. Well, time seemed to be permitting these.
Gear Crash
I trapped a really rare crash the other day. Was flying along in a space rocket and the game crashed while painting the icon on the screen of my current item in hand.
This was a very difficult bug to find, involving a read/write lock. I'm not sure that I got it. We'll see. This one is a bit too esoteric to try to explain.
Avatar Image
I miss having a picture of my avatar on the bio page.
Restored the bio page image using a different kind of widget. It's the one used when picking an avatar at the beginning. It lets you pan, turn, and zoom. A tool tip says what to do.
Save Game Comment
I found myself wishing I could identify game saves with a comment.
When Save Game is pressed, a dialog requests a comment. This is optional.
Translation
A review of translation strings showed quite a few had crept in that needed translating to French.
I translated all remaining untranslated strings to French. I used an online English to French translator. Fingers are crossed that the result makes sense.
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| [Critical]Save Function in game doesn't work, loading doesn't either |
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Posted by: Ivan - 11-29-2023, 07:19 PM - Forum: Closed Bug Reports
- Replies (23)
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Since the game is releasing soon, it seems urgent to me that at least people can properly save their first few hours of work ingame.
The manual save does not work at all for me. (I have copied savegames/user files to make backups incase of corrupted savefiles.)
The Autosave works, but only after 1 hour. If nothing else can be done soon, at least let us increase autosave frequency.
Adding multiple saves incase one gets corrupted. Yes you can make backups every day, but it's annoying. 5 to 10 saveslots would be better. Losing 150 hours of progress due to corruption of the only save and it's single backup is not cool. (the backup get replaced as soon as u restart the game, thinking a restart might fix the issue). I averted this only due to having made backups.
I want this game to be succesful. So I worry about this. I want it to sell a million copies at least :D
Does manual saving work fine for most people? I'll try attaching a poll, never done this before.
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| 2023-11-28 Bug Fixes, Release Candidate |
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Posted by: Haxus - 11-28-2023, 10:36 PM - Forum: Updates
- Replies (18)
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Steam Coming Soon
Hazeron Starship now appears in the Coming Soon section of Steam. The release date is scheduled for December 1.
This build is the release candidate.This will likely be the last update before the release on Friday, unless a critical bug is discovered.
Poses
Not all body poses look correct using the "human" DNA.
Most body poses are completed. Jump, prone, prone creep, run, ride astraddle in particular were done. I just noticed I missed the ladder climbing pose; rats.
NPC Crew
In the Stowaway scenario, the crew does not defend the ship very well.
NPCs are much better at defending their ship now. They didn't used to look up from their station to see if anyone was in the room. Now they do.
Pirate Ship Pile
Pirate ships don't avoid each other when they try to plunder my ship. They all stack up in a pile in front of me.
Improved pirate ship decision about where to park when multiple pirates attack.
NPCs Stick Against Vehicles
NPCs often get stuck against vehicles when walking around.
NPC pathing logic is now much better about avoiding vehicles and buildings.
Designer Exits to Primeval World
Designer exits to primeval world during long processes.
I thought this was fixed. Apparently it wasn't. I think its fixed now. We'll see. :P
Pirates Don't Fire
Pirates line up in front of my ship but they rarely fire their guns.
Fixed.
Ordnance Window
Ordnance window had several problems when I operated a turret aboard a ship.
Fixed bugs with ordnance window.
Added a refresh button in case of ammo being added to the ship's cargo while the ordnance window was open.
Seledon Pirates are Human
I was attacked by a Seledon pirate ship. The crew was human. They should be seledon so they fit into their ship properly; it's a little cramped for humans.
Fixed pirate DNA bug that affected all pirate empires.
Random Human Button
When creating a new human avatar, it would be nice to generate the same variations randomly that are seen in the game.
A button was added to create variations without changing species.
NPC Use Stargate Wormholes
It would be nice if NPCs knew how to pilot the ship through a stargate wormhole at a ringworld.
NPCs should now be able to pilot the ship through a stargate wormhole. Issue the travel via wormholes order while the stargate is open.
Exploding Station
A space station in orbit exploded for no apparent reason. I might have bumped into it EVA.
Fixed bug where any contact with a station caused it to think it was hitting the ground, which causes instant explosion of space stations.
Pirate Plunder Range
Pirates moved in to plunder my ship, then exploded after my shields came up.
Previously pirates would park outside shield range if they were up, otherwise they parked closer. Now they will park outside shield range if the target ship has shields, regardless of whether they are up or not.
When the pirate fired its guns inside the shield radius, the bullets exploded immediately. The shrapnel destroyed their ship.
Turret Blows Up My Own Ship
When operating the turret on the Basic Design Ballistic Turret the gun repeatedly destroyed the ship, even when pointing straight up.
Fixed a bad vector calculation when firing turrets.
Quarry Should Not Mine Gold
Quarry is only supposed to mine stone. It can be configured to mine anything.
A "Quarry" as defined in the game is a mine building with no shops.
Fixed.
Launch Spacecraft Sound
Spacecraft factory should make a sound when it launches a station or spacecraft into orbit.
Done.
No Fire at Ringworld Henge
Following the storyline, I ended up on a ringworld in a henge. The fire pit had no fire.
Fixed indigenous species bug on ringworld. Ringworld arc sections now always have an indigenous species.
Fixed portal fire bug when no indigenous species is present. In that case, the henge fire does not burn normally but it IS supposed to burn blue when it is a portal.
Ceremony Goes Too Fast
The shaman's dialog during the ceremony goes too quickly. It's hard to read as it all blasts by.
Fixed.
Game Startup Location Wrong
The avatar location shown at game startup, when selecting an avatar, is often incorrect.
Fixed.
Bomb Defuser
Bomb defusing UI needs some help. It is not obvious what to do.
Added a custom cursor that looks like a wire cutter. Added a tool tip to briefly say what to do.
Duster Did Not Drop Note
Duster did not drop the note when I went through the story.
Fixed a problem when restoring an NPC from an avatar's memory.
Bullywugs Get Stuck On Rocket
I played through the Moon Rocks story segment several times. Most of the time, the bullywugs get stuck on the side of their rocket when they exit.
Fixed NPC movement logic to get away from those sticky vehicles.
Radioactive Fuel
Why do radioactives show up in the list of fuel?
Old school nuclear reactors burned radioactives like coal. This was before nuclear fuel rods were added. I don't think any of those old style reactors exist any more.
Propane
Is it propane or natural gas? Neither comes from an oil well.
When I started this project around 25 years ago I thought propane came from oil wells. I also didn't understand the difference between propane and natural gas. My bad. I've learned just enough since then to fix the game.
Wells no longer produce gas, only crude oil and water.
Refineries now have a process to convert crude oil to propane. It should probably be a byproduct of gasoline production but byproducts are a topic for another day.
Natural Gas power plant is now a Propane Power Plant.
All references to natural gas were changed to propane.
Natural gas will likely be added to the game some day, but not today.
New Citizen No Authority
I created a new avatar and started in the Citizen of the Galaxy scenario. After building some buildings I realized I could not control their production. I claimed the world; that didn't help. I built a capitol building; no go.
There used to be an empire policy setting for what office to assign to new city founders. It appears to have gone away, probably when I was simplifying that stuff as much as possible.
I did not put that setting back. Instead an office is assigned when an avatar claims a world or builds a city, specifically the capitol building. When a world is claimed, the world is added to the avatar's governance domain. When a city is founded, the city is added to the avatar's governance domain.
Starmap Avatar Name Wrong
The avatar name on the list of places on the starmap is incorrect after I switch avatars.
Fixed. Avatar name on starmap updates when avatar changes.
Chat Window Focus
The chat window is obnoxious when it is a floating window and not docked. Every time I right click, focus is given to the chat input bar. There it stays when I click back to control my guy. Arg!
Fixed. Focus is not given to the chat input bar. You have to click there.
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