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Picture Thread 2.0
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How to load an old save ?
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add an " add item" button...
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Old assets please ! Brin...
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favorite or funniest mome...
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Multiple vehicles on 1 pa...
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  City use for Lanterns and Torches
Posted by: Deantwo - 12-06-2023, 09:04 AM - Forum: Arena of Ideas - Replies (5)

With the number of new/returning players, we are again seeing a lot of players experiencing the horrors of citizens not working during the night. This might be even worse if the world is so dark or has extra long nights that citizens never get to work.

I suggested this back on the old forum, but that forum is dead and gone now, so here we go again.

It would be useful if citizens could work at night when your city has Torches, Candles, and/or Lanterns. It would allow players to build up to a more stable first city faster, and it would give another use to some commodities that are barely used right now.

Related old idea: (Idea thread) Scare away Animals by Holding a Torch

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  Black holes using sun icon in mission list
Posted by: Celarious - 12-04-2023, 02:52 PM - Forum: Closed Bug Reports - Replies (1)

Very small issue, but black holes use the icon for regular stars in the New Mission window:
[Image: qyZM5zM.png]

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  Ship teleported out of the galaxy (the "YEET" bug)
Posted by: Xantheose - 12-04-2023, 12:56 PM - Forum: Bug Reports - Replies (36)

I know it's now considered as a common bug to leave / enter in a planet gravity and finish like this:

[Image: image.png?ex=65803e90&is=656dc990&hm=aa1...ans-serif%5D]

I don't know if someone already saw it, but each time it happened to me, I got tp away with a fixed distance; actually a well known number:
[Image: image.png?ex=65803efd&is=656dc9fd&hm=b88...23382e551&]
[Image: image.png?ex=65803f13&is=656dca13&hm=3af...c92a9f561&]


Haxus, maybe it is due to an unsigned -> signed int cast ?
Anyway, negative distances aren't a thing. It should be checked and if a negative distance is detected, then you can add traces to show where the problem is.

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  Confusing: Quarry showing non-Stone
Posted by: Deantwo - 12-02-2023, 07:54 PM - Forum: Closed Bug Reports - Replies (5)

The Quarry blueprint (and others with no workshops) are confusing players.
[Image: 20231206141357%21HoverResourcePopup.gif]

I suggest changing it so that the mouseover literally say this.
Something like showing: "Blueprint has no workshops. Can only mine stone." when placing it at a location that has resources that aren't stone.

Alternatively, make the Quarry a literal separate building type.
And add another default Mine blueprint so people aren't as confused.

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  Possible request on Warp and Resource Conservation
Posted by: Rockinsince87 - 12-02-2023, 05:35 PM - Forum: Arena of Ideas - Replies (3)

Is it possible Haxus to not physically render the ship entering and transitioning star systems as ships warp at higher speeds? 

I ask this because still as I travel across the game I get constant crash to desktops when warping for 6 hours and this got me thinking.

Would it be easier and less resource intensive to just place the ship in a temporary empty system, have it be stationary but play the warp effect to make it seem like your moving while running down the ETA counter to simulate travel? Have the galactic positioning still update as you travel for obvious reasons, allowing to drop out of warp still appropriately. When the ETA counter runs down then just teleport the ship to the transition point? If you drop out of warp early just teleport to the galactic coordinates?

This might even allow for more exotic forms of travel in the future and allow for scalability in the future of travel speeds.

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  Website updates/problems
Posted by: Celarious - 12-02-2023, 04:19 AM - Forum: Closed Bug Reports - Replies (7)

Thought I'd make a separate thread about this, instead of constantly derailing update posts about this

Ever since the SSL certificate for the website expired, it's been causing browsers to throw ERR_SSL_PROTOCOL_ERROR when they try to visit https://hazeron.com/. Haxus mentioned he doesn't need to renew the certificate given the site handles no sensitive data, so it should be possible to redirect the HTTPS URL to the regular HTTP one in Apache, something like this should work in the config, with the SSL part of the config disabled of course:

Code:
<VirtualHost *:443>
    ServerName hazeron.com
    RewriteEngine on
    RewriteRule ^ http://%{SERVER_NAME}%{REQUEST_URI} [END,QSA,R=permanent]
</VirtualHost>

In addition, the Wiki login hasn't worked properly for a long time too. It gives strange cookie errors when I try to login normally, but for some reason, it works only if I login through incognito mode on Chrome:
[Image: GYRO5A6.png]

Me and Dean assumed this (and other weird wiki issues) were also caused by the SSL expiration, but if not, it could just be a generic issue with our MediaWiki being extremely outdated. It's on version 1.24.2, which is very out of date, and needs updating to the latest version. This is done in 2 steps, first to 1.35, and then to 1.41, with a full official guide being provided here: https://www.mediawiki.org/wiki/Manual:Upgrading
In short, the newer version is unpacked into a new directory, the relevant customized/configured files are copied over, the database update script is ran, and then the directories are swapped so the webserver serves the new version

MyBB also needs updating, but given the forum seems to still work fine unlike the wiki, it might not be all that important currently, unless there's some critical security issue

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  Return of city missions
Posted by: Ivan - 12-01-2023, 11:41 PM - Forum: Arena of Ideas - Replies (4)

If I remember correctly, you could get missions from other player's cities (in 2014-2015), where they would ask you to deliver some good that they lacked, or pharmaceuticals against a disease or even go kill some pirates (or pirate station don't remember) that would spawn in that (or another?) system.


They appeared I think under F8 missions? or was it from trade channel?

Don't remember exactly how it worked, but could we perhaps now get such missions from our own cities?

- bring/mine raw resources and/or fill shortages of other goods (incuding food, weapons, air) that colony or pick up and bring it to another colony.
- defend against impending pirate attack against the city
- destroy pirates threatening trade vessels around a specific planet/system
- bounty hunting
- transport civilians
- fight diseases
- rescue stranded or injured pilot/civilians
- salvage/tow a destroyed ship
- refuel a stranded ship
- bring spare parts to repair an incapacitated ship
- capture/destroy pirate station
- capture/destroy pirate village/city

Idk about the repair/refuel ship missions though, because it would require artifcially spawning in ship of your own faction. It could be neutral ships (but then the question is where did they come from? What empire are they from?)

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  More character slots
Posted by: Ivan - 12-01-2023, 11:29 PM - Forum: Arena of Ideas - Replies (1)

Since it's singleplayer now, I guess we could do with more character slots.

This way you could have multple characters in different empires to create your own stories with wars, alliances and adventures?

Ofcourse for a potential multiplayer this would have to remain limited.

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  Move to station orders don't work
Posted by: Celarious - 12-01-2023, 02:34 AM - Forum: Prerelease Bug Reports - No Replies

My ship is currently crewed, all other orders work, and it's in orbit of my homeworld which has a station over a city. I give the order to "move to closest station", the officer tells the crew to do it, and then nothing happens, no ship movement at all
This also applies to the "Move to station" order where you manually select the station, absolutely no response, no errors reported by the officer or the crew

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  2023-11-30 Vehicle Entry, Location Desync
Posted by: Haxus - 11-30-2023, 11:27 PM - Forum: Updates - Replies (54)

Here are a few last-minute bug fixes on the eve of the release. What could possibly go wrong?

Vehicle Entry
A lot of times when I enter a new motor bike at a vehicle factory I am launched into space or something. I exit the bike and I am back at the vehicle factory. If I kick the bike first, the problem does not occur.

Fixed.

Aircraft Factory Ghostly Rockets
When rockets spawn outside next to the aircraft factory, they are difficult to get into and don't act as obstacles.

Fixed.

Location Desync
People report being thrown across the galaxy when transitioning from one parent atom to another.

I took a shot at fixing this. It is extremely difficult to reproduce due to multiple threads involved. I can't be sure if the problem is fixed; time will tell.

Startup Avatar Rendering Background Broken
When choosing an avatar at the beginning, the background is white.

Fixed.

Citizen of the Galaxy City
When starting in the Citizen of the Galaxy scenario, you can now choose to start in a city instead of on a new empty homeworld.

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