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  2023-11-29 Save Game, Avatar Pic
Posted by: Haxus - 11-29-2023, 09:04 PM - Forum: Updates - Replies (1)

I was only going to test today but there were a few little items I wanted to work on, if time permitted. Well, time seemed to be permitting these.

Gear Crash
I trapped a really rare crash the other day. Was flying along in a space rocket and the game crashed while painting the icon on the screen of my current item in hand.

This was a very difficult bug to find, involving a read/write lock. I'm not sure that I got it. We'll see. This one is a bit too esoteric to try to explain.

Avatar Image
I miss having a picture of my avatar on the bio page.

Restored the bio page image using a different kind of widget. It's the one used when picking an avatar at the beginning. It lets you pan, turn, and zoom. A tool tip says what to do.

Save Game Comment
I found myself wishing I could identify game saves with a comment.

When Save Game is pressed, a dialog requests a comment. This is optional.

Translation
A review of translation strings showed quite a few had crept in that needed translating to French.

I translated all remaining untranslated strings to French. I used an online English to French translator. Fingers are crossed that the result makes sense.

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  [Critical]Save Function in game doesn't work, loading doesn't either
Posted by: Ivan - 11-29-2023, 07:19 PM - Forum: Closed Bug Reports - Replies (23)

Since the game is releasing soon, it seems urgent to me that at least people can properly save their first few hours of work ingame.


The manual save does not work at all for me. (I have copied savegames/user files to make backups incase of corrupted savefiles.)

The Autosave works, but only after 1 hour. If nothing else can be done soon, at least let us increase autosave frequency.

Adding multiple saves incase one gets corrupted. Yes you can make backups every day, but it's annoying. 5 to 10 saveslots would be better. Losing 150 hours of progress due to corruption of the only save and it's single backup is not cool. (the backup get replaced as soon as u restart the game, thinking a restart might fix the issue). I averted this only due to having made backups.

I want this game to be succesful. So I worry about this. I want it to sell a million copies at least :D


Does manual saving work fine for most people? I'll try attaching a poll, never done this before.

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  Achievements seem to not work properly
Posted by: Celarious - 11-29-2023, 07:47 AM - Forum: Closed Bug Reports - Replies (3)

I was looking through my Steam Achievements for Starship and noticed a few weird things:

  • A lot of them have their counters/progress set to the thousands or completely wrong value, requiring you to do it many times instead of the intended amount (and some achievements I have completed have their progress saying 0/10000, despite being unlocked)
    [Image: Uw4NCiB.png]

  • Along with requiring thousands of completions, some don't trigger at all, ever, even if you do the stated action many times, like this
    [Image: 9YkqkxW.png]

  • And finally, some unlock despite not being completed, like this one I have unlocked despite not even having built on 10 different worlds, and thus not even having the "Journeyman Colonizer" achievement (I also don't have the basic Colonizer achievement despite having built cities on more than one different world)
    [Image: vDLNhyu.png]
Just thought I'd post this as they seem very very buggy atm

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  2023-11-28 Bug Fixes, Release Candidate
Posted by: Haxus - 11-28-2023, 10:36 PM - Forum: Updates - Replies (18)

Steam Coming Soon
Hazeron Starship now appears in the Coming Soon section of Steam. The release date is scheduled for December 1.

This build is the release candidate.This will likely be the last update before the release on Friday, unless a critical bug is discovered.

Poses
Not all body poses look correct using the "human" DNA.

Most body poses are completed. Jump, prone, prone creep, run, ride astraddle in particular were done. I just noticed I missed the ladder climbing pose; rats.

NPC Crew
In the Stowaway scenario, the crew does not defend the ship very well.

NPCs are much better at defending their ship now. They didn't used to look up from their station to see if anyone was in the room. Now they do.

Pirate Ship Pile
Pirate ships don't avoid each other when they try to plunder my ship. They all stack up in a pile in front of me.

Improved pirate ship decision about where to park when multiple pirates attack.

NPCs Stick Against Vehicles
NPCs often get stuck against vehicles when walking around.

NPC pathing logic is now much better about avoiding vehicles and buildings.

Designer Exits to Primeval World
Designer exits to primeval world during long processes.

I thought this was fixed. Apparently it wasn't. I think its fixed now. We'll see. :P

Pirates Don't Fire
Pirates line up in front of my ship but they rarely fire their guns.

Fixed.

Ordnance Window
Ordnance window had several problems when I operated a turret aboard a ship.

Fixed bugs with ordnance window.

Added a refresh button in case of ammo being added to the ship's cargo while the ordnance window was open.

Seledon Pirates are Human
I was attacked by a Seledon pirate ship. The crew was human. They should be seledon so they fit into their ship properly; it's a little cramped for humans.

Fixed pirate DNA bug that affected all pirate empires.

Random Human Button
When creating a new human avatar, it would be nice to generate the same variations randomly that are seen in the game.

A button was added to create variations without changing species.

NPC Use Stargate Wormholes
It would be nice if NPCs knew how to pilot the ship through a stargate wormhole at a ringworld.

NPCs should now be able to pilot the ship through a stargate wormhole. Issue the travel via wormholes order while the stargate is open.

Exploding Station
A space station in orbit exploded for no apparent reason. I might have bumped into it EVA.

Fixed bug where any contact with a station caused it to think it was hitting the ground, which causes instant explosion of space stations.

Pirate Plunder Range
Pirates moved in to plunder my ship, then exploded after my shields came up.

Previously pirates would park outside shield range if they were up, otherwise they parked closer. Now they will park outside shield range if the target ship has shields, regardless of whether they are up or not.

When the pirate fired its guns inside the shield radius, the bullets exploded immediately. The shrapnel destroyed their ship.

Turret Blows Up My Own Ship
When operating the turret on the Basic Design Ballistic Turret the gun repeatedly destroyed the ship, even when pointing straight up.

Fixed a bad vector calculation when firing turrets.

Quarry Should Not Mine Gold
Quarry is only supposed to mine stone. It can be configured to mine anything. 

A "Quarry" as defined in the game is a mine building with no shops.

Fixed.

Launch Spacecraft Sound
Spacecraft factory should make a sound when it launches a station or spacecraft into orbit.

Done.

No Fire at Ringworld Henge
Following the storyline, I ended up on a ringworld in a henge. The fire pit had no fire.

Fixed indigenous species bug on ringworld. Ringworld arc sections now always have an indigenous species.

Fixed portal fire bug when no indigenous species is present. In that case, the henge fire does not burn normally but it IS supposed to burn blue when it is a portal.

Ceremony Goes Too Fast
The shaman's dialog during the ceremony goes too quickly. It's hard to read as it all blasts by.

Fixed.

Game Startup Location Wrong
The avatar location shown at game startup, when selecting an avatar, is often incorrect.

Fixed.

Bomb Defuser
Bomb defusing UI needs some help. It is not obvious what to do.

Added a custom cursor that looks like a wire cutter. Added a tool tip to briefly say what to do.

Duster Did Not Drop Note
Duster did not drop the note when I went through the story.

Fixed a problem when restoring an NPC from an avatar's memory.

Bullywugs Get Stuck On Rocket
I played through the Moon Rocks story segment several times. Most of the time, the bullywugs get stuck on the side of their rocket when they exit.

Fixed NPC movement logic to get away from those sticky vehicles.

Radioactive Fuel
Why do radioactives show up in the list of fuel?

Old school nuclear reactors burned radioactives like coal. This was before nuclear fuel rods were added. I don't think any of those old style reactors exist any more.

Propane
Is it propane or natural gas? Neither comes from an oil well.

When I started this project around 25 years ago I thought propane came from oil wells. I also didn't understand the difference between propane and natural gas. My bad. I've learned just enough since then to fix the game.

Wells no longer produce gas, only crude oil and water.

Refineries now have a process to convert crude oil to propane. It should probably be a byproduct of gasoline production but byproducts are a topic for another day.

Natural Gas power plant is now a Propane Power Plant.

All references to natural gas were changed to propane.

Natural gas will likely be added to the game some day, but not today.

New Citizen No Authority
I created a new avatar and started in the Citizen of the Galaxy scenario. After building some buildings I realized I could not control their production. I claimed the world; that didn't help. I built a capitol building; no go.

There used to be an empire policy setting for what office to assign to new city founders. It appears to have gone away, probably when I was simplifying that stuff as much as possible.

I did not put that setting back. Instead an office is assigned when an avatar claims a world or builds a city, specifically the capitol building. When a world is claimed, the world is added to the avatar's governance domain. When a city is founded, the city is added to the avatar's governance domain.

Starmap Avatar Name Wrong
The avatar name on the list of places on the starmap is incorrect after I switch avatars.

Fixed. Avatar name on starmap updates when avatar changes.

Chat Window Focus
The chat window is obnoxious when it is a floating window and not docked. Every time I right click, focus is given to the chat input bar. There it stays when I click back to control my guy. Arg!

Fixed. Focus is not given to the chat input bar. You have to click there.

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  Hazeron Starship Steam release set to 1st December
Posted by: Celarious - 11-22-2023, 08:39 PM - Forum: Cantina - Replies (6)

Saw there was no thread about this so just making one for discussion sake

The Hazeron Starship Steam store page has been made public and the release date has been set to the 1st of December:
https://store.steampowered.com/app/2239520

Also a bunch of images, screenshots and a gameplay video were added to it

Seems like the Workshop section is still private though, so no public viewing of designs yet

Make sure to wishlist if you're interested (and not already in the closed beta)

There's also system reqs listed:
[Image: FVyq8ku.png]

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  Getting rid of design by individual characters
Posted by: Ivan - 10-13-2023, 06:08 PM - Forum: Cantina - Replies (1)

So it seems that new designs you make have your Steam ID as creator which is cool.

All designs you previously made on individual characters however, are inaccessible and are removed from the library, but are still in the exchange.

I cannot unpublish or remove them from the exchange. I now added a second passenger berth to all my designs and uploaded them to the steam workshop.

Is there any way of getting rid of the old ones that does not involve deleting the savegames and starting over?

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  Interstellar Rift's ship designer, please just take a look at it.
Posted by: Ivan - 10-11-2023, 01:52 AM - Forum: Arena of Ideas - No Replies

Just take a look at it.

It is like an improved and modernised version of the old designer. It gives you the ability to make ships that (at least interiorwise) look close to Star Citizen ships. (It does miss a "Revert" option and the ships have no hull doors, only teleporters)

It has the same "hollow block design" like the old designer had and you have to place systems in a similar fashion, but in much smaller numbers. You e.g. just place 4 guns instead of 3000 gun modules. 5 small and 1 medium Hydrogen generator instead of 2500 Hydrogen generator modules. Unlike in Space Engineers, the ships are a single indivisible entity and spawn in once built, just like in Hazeron.

This kind of designer for just the interior would be much appreciated. It doesn't even have to be for the systems. Just the room layout and door/window placement would be great already. For those who want it, you could still add more details, the same way you currently can, with voids, barriers pathing and all that.

Ship designs would take 30 minutes to 10 hours, instead of 50 to 100 hours.

It would allow for the average player to make a functional design of any size, without getting a burnout.

Even for the exterior would it would be nice, but the current designer does allow for nicer exteriors.

This was actually more or less what I expected when Haxus said he would simplify the designer in ingame chat (after the initial full 3D desinger turned out too hard). Eventually we did get a simplification, but you have to do too many simple repetitive tasks.

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  Visual glitch/bug on Omnivorous Chordate while seated at captain's chair
Posted by: Ivan - 10-11-2023, 12:25 AM - Forum: Prerelease Bug Reports - Replies (2)

On new human characters, the Chordates, when you are seated in the captain's chair (or any station) and look up 30 to 60 degrees you can see your own nose, eyes and teeth, which is very immersion breaking.

It does not happen on old characters.

I didn't find any other thread about it.

I tried adding a picture, but it didn't work. Tried .jpg, .png and making it smaller.

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  Not the same game without players
Posted by: Neils Iyssada - 10-06-2023, 10:16 AM - Forum: Cantina - Replies (1)

Hey ! This post is primarily aimed for Haxus, but feel free to add your PoV.

I feel like this game's not the same on singleplayer. It was obviously developped with multiplayer in mind, and most aspects don't work great without a server (resource production, ship construction, building construction, population flow in cities etc).
In addition, what made SoH a great game was other players and the interest / danger they represented : you could either find a friend or go full war with another empire, you could actually compete for whatever reason or even act as some intergalactic pest.

Now, I know there must be a ton of work to do with Steam release and all.
But even something as simple as being able to host external dedicated servers and a way to join them in-game (even via direct IP) could be enough to make a big difference at launch.


IMO in the actual state this game is like playing DayZ in singleplayer : there is a ton of cool features, you can RP and play alone for some time, but the main reason why people like it is for interactions with other players.

Maybe this would change when a proper story will be added, and some challenge too (right now there's no need to get good optimized Q255 warships as pirates are a low level threat).

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  favorite or funniest moments in the game
Posted by: Anton7890 - 09-20-2023, 06:24 AM - Forum: Cantina - Replies (6)

I suggest you tell me your funny or any moments in such a great game when it was still an MMO and alive

Here’s my example: we had the leader Paleolithic, he taught me how to fly a spaceship, and he showed me the handbrake, and I accidentally turned it on at full speed, and we flew into a rock, and the spaceship couldn’t stand it and exploded! no one survived, but it was funny with the Paleolithic reaction

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