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  Character Profile Save files loading not working
Posted by: Rashi - 12-06-2023, 06:17 PM - Forum: Closed Bug Reports - Replies (11)

Also an old one, but still present.

The Character Profile Save for an Alien race ist hard to load.

While the selection dialogue does filter for .chr files, it doesn't show any. The name of the last saved file is usually still in the selection, so that can be loaded. 

But if you type that exact name in there, the file can not be loaded.

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  Ship restore doesn't work
Posted by: Rashi - 12-06-2023, 05:42 PM - Forum: Closed Bug Reports - Replies (3)

I had a System crash the other day, when I started Hazeron up today I got messages about damage and awoke in my starter city. The Spaceship was apparently destroyed as well. No mails.

After trying to restore it at the Airport Repair shop, the Message came up that the ship is beeing restored and will hail in the crew channel.
After more than twice the time it takes to build the ship no messages came, no ship spawned in orbit.

Tried this twice.

Also the officer from that ship didn't respawn.

I'd report more, but then I made the mistake of trying to load the game from a save....

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  Random System Crashes
Posted by: Rashi - 12-06-2023, 05:39 PM - Forum: Bug Reports - Replies (8)

So sometimes Hazeron causes a hard System crash for  me . The monitors will display a random color screen , the gpu will be in overdrive and only the power button helps.

I suspect it has to do with geometry issues. Happens a lot with tiny planets, Gas Giant cores , but also at other times.

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  City use for Lanterns and Torches
Posted by: Deantwo - 12-06-2023, 09:04 AM - Forum: Arena of Ideas - Replies (5)

With the number of new/returning players, we are again seeing a lot of players experiencing the horrors of citizens not working during the night. This might be even worse if the world is so dark or has extra long nights that citizens never get to work.

I suggested this back on the old forum, but that forum is dead and gone now, so here we go again.

It would be useful if citizens could work at night when your city has Torches, Candles, and/or Lanterns. It would allow players to build up to a more stable first city faster, and it would give another use to some commodities that are barely used right now.

Related old idea: (Idea thread) Scare away Animals by Holding a Torch

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  Black holes using sun icon in mission list
Posted by: Celarious - 12-04-2023, 02:52 PM - Forum: Closed Bug Reports - Replies (1)

Very small issue, but black holes use the icon for regular stars in the New Mission window:
[Image: qyZM5zM.png]

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  Ship teleported out of the galaxy (the "YEET" bug)
Posted by: Xantheose - 12-04-2023, 12:56 PM - Forum: Bug Reports - Replies (36)

I know it's now considered as a common bug to leave / enter in a planet gravity and finish like this:

[Image: image.png?ex=65803e90&is=656dc990&hm=aa1...ans-serif%5D]

I don't know if someone already saw it, but each time it happened to me, I got tp away with a fixed distance; actually a well known number:
[Image: image.png?ex=65803efd&is=656dc9fd&hm=b88...23382e551&]
[Image: image.png?ex=65803f13&is=656dca13&hm=3af...c92a9f561&]


Haxus, maybe it is due to an unsigned -> signed int cast ?
Anyway, negative distances aren't a thing. It should be checked and if a negative distance is detected, then you can add traces to show where the problem is.

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  Confusing: Quarry showing non-Stone
Posted by: Deantwo - 12-02-2023, 07:54 PM - Forum: Closed Bug Reports - Replies (5)

The Quarry blueprint (and others with no workshops) are confusing players.
[Image: 20231206141357%21HoverResourcePopup.gif]

I suggest changing it so that the mouseover literally say this.
Something like showing: "Blueprint has no workshops. Can only mine stone." when placing it at a location that has resources that aren't stone.

Alternatively, make the Quarry a literal separate building type.
And add another default Mine blueprint so people aren't as confused.

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  Possible request on Warp and Resource Conservation
Posted by: Rockinsince87 - 12-02-2023, 05:35 PM - Forum: Arena of Ideas - Replies (3)

Is it possible Haxus to not physically render the ship entering and transitioning star systems as ships warp at higher speeds? 

I ask this because still as I travel across the game I get constant crash to desktops when warping for 6 hours and this got me thinking.

Would it be easier and less resource intensive to just place the ship in a temporary empty system, have it be stationary but play the warp effect to make it seem like your moving while running down the ETA counter to simulate travel? Have the galactic positioning still update as you travel for obvious reasons, allowing to drop out of warp still appropriately. When the ETA counter runs down then just teleport the ship to the transition point? If you drop out of warp early just teleport to the galactic coordinates?

This might even allow for more exotic forms of travel in the future and allow for scalability in the future of travel speeds.

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  Website updates/problems
Posted by: Celarious - 12-02-2023, 04:19 AM - Forum: Closed Bug Reports - Replies (7)

Thought I'd make a separate thread about this, instead of constantly derailing update posts about this

Ever since the SSL certificate for the website expired, it's been causing browsers to throw ERR_SSL_PROTOCOL_ERROR when they try to visit https://hazeron.com/. Haxus mentioned he doesn't need to renew the certificate given the site handles no sensitive data, so it should be possible to redirect the HTTPS URL to the regular HTTP one in Apache, something like this should work in the config, with the SSL part of the config disabled of course:

Code:
<VirtualHost *:443>
    ServerName hazeron.com
    RewriteEngine on
    RewriteRule ^ http://%{SERVER_NAME}%{REQUEST_URI} [END,QSA,R=permanent]
</VirtualHost>

In addition, the Wiki login hasn't worked properly for a long time too. It gives strange cookie errors when I try to login normally, but for some reason, it works only if I login through incognito mode on Chrome:
[Image: GYRO5A6.png]

Me and Dean assumed this (and other weird wiki issues) were also caused by the SSL expiration, but if not, it could just be a generic issue with our MediaWiki being extremely outdated. It's on version 1.24.2, which is very out of date, and needs updating to the latest version. This is done in 2 steps, first to 1.35, and then to 1.41, with a full official guide being provided here: https://www.mediawiki.org/wiki/Manual:Upgrading
In short, the newer version is unpacked into a new directory, the relevant customized/configured files are copied over, the database update script is ran, and then the directories are swapped so the webserver serves the new version

MyBB also needs updating, but given the forum seems to still work fine unlike the wiki, it might not be all that important currently, unless there's some critical security issue

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  Return of city missions
Posted by: Ivan - 12-01-2023, 11:41 PM - Forum: Arena of Ideas - Replies (4)

If I remember correctly, you could get missions from other player's cities (in 2014-2015), where they would ask you to deliver some good that they lacked, or pharmaceuticals against a disease or even go kill some pirates (or pirate station don't remember) that would spawn in that (or another?) system.


They appeared I think under F8 missions? or was it from trade channel?

Don't remember exactly how it worked, but could we perhaps now get such missions from our own cities?

- bring/mine raw resources and/or fill shortages of other goods (incuding food, weapons, air) that colony or pick up and bring it to another colony.
- defend against impending pirate attack against the city
- destroy pirates threatening trade vessels around a specific planet/system
- bounty hunting
- transport civilians
- fight diseases
- rescue stranded or injured pilot/civilians
- salvage/tow a destroyed ship
- refuel a stranded ship
- bring spare parts to repair an incapacitated ship
- capture/destroy pirate station
- capture/destroy pirate village/city

Idk about the repair/refuel ship missions though, because it would require artifcially spawning in ship of your own faction. It could be neutral ships (but then the question is where did they come from? What empire are they from?)

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