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Hazeron Play By Email (PB...
Forum: Cantina
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How to modify a buiding ?
Forum: Cantina
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Are NPC's allowed to pilo...
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Currently i have an issue...
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Another Open Letter to Ha...
Forum: Cantina
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Spacecraft unable to spaw...
Forum: Closed Bug Reports
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Ioplasma recipe missing i...
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No Record of Shipment Fou...
Forum: Bug Reports
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05-05-2025, 07:09 PM
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Mission Order: Officer Sa...
Forum: Arena of Ideas
Last Post: Vectorus
05-05-2025, 06:47 PM
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System map does not refre...
Forum: Bug Reports
Last Post: GaelicVigil
04-28-2025, 03:59 PM
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| Dedicated server? |
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Posted by: jakbruce2012 - 05-04-2023, 06:21 PM - Forum: Arena of Ideas
- Replies (1)
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Oh man... I am really missing myltiplayer function in Hazeron.
I am willing to host a dedicated server, even if it would require a small player count to work.
Is there any hope of a dedicated server program being built?
Would be great to be able to host a few sectors and an arena space for pvp testing of spacecraft designs. Perhaps using something like Ark's cluster system to allow multiple servers to mesh together and download ships and players and items to download between them.
I am finding it difficult to find any creative motivation in an isolated system.
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| 2023-04-27 French Translation, Icon Sizes, Story Chapters |
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Posted by: Haxus - 04-27-2023, 06:46 PM - Forum: Updates
- Replies (13)
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French Translation
French translation is now available.
There is a setting on the Program page of the Settings window to select language. The default uses the system locale.
The program must be restarted for the language change to take effect.
I would welcome feedback from any french speaking players out there.
Note that the design report of a blueprint published to the Steam Workshop in french, will appear there in french. After downloading a blueprint, the design report is produced using your local language.
Designer Snap to Center of Object
A new snap option was added to the designer, to find the center of objects.
Icon Sizes
Program icon sizes can now be changed on the Windows page of the Settings window.
Blueprint Exchange Sorting Broken
Blueprint exchange sorting is broken after getting Steam list.
Fixed.
Story Chapters Added
Several story chapters were added to accomplish two things.
The first objective was to connect the Rocket Training chapter with the Relic chapter. Previously nothing happened until the player built a space station. Some players never built a space station.
The second objective was to provide a conclusion to the Beacon chapter. The current ending feels somewhat like a cliff hanger, with a need to return to the university to help Dr. Xian. Now the ending leaves an implication of more to come, with no call to action by the player.
I do intend to continue the story, as an endless series of chapters, somewhat like sequential episodes of a television series.
All current story chapters are fully translated into french.
Lock up while playing.
Game locked up solidly while I was playing.
Found/fixed a mutex deadlock when rendering sound.
NPC suit lights not visible.
In one of the new story chapters, npc's were seen running on a moon. Their suit lights were not visible in the darkness.
Fixed npc lights.
Ordered a passenger to move and they released their berth.
I ordered a passenger to move to a location aboard my ship and they released their berth.
Fixed.
Adam and Eve
There are a large number of habitable worlds with no indigenous population. The way to establish the indigenous population is not obvious.
A brief story chapter now runs when you land on a habitable world with no indigenous population. It explains the consequences of not having an indigenous population. It also explains the two methods for establishing the indigenous population.
For those who do not know, they are:
Adam and Eve Method - Move two passengers (or crew, troops, or officers) outside into the wilderness, a male and a female of the same species. They should be within 100m of each other. Select them on the Unit Orders window. Issue the Garrison command. That orders them to release their berth and to make the world their home. They will create a village and establish the indigenous species.
Lost Populace Method - Another way to establish the indigenous species is to build a city. The city method is less direct because it depends upon the city losing some population into the wilderness. The city reports when that happens and the indigenous species is established. If the city has citizens of mixed species, you will not control which one becomes the indigenous species.
Aliens
When you land on a habitable planet with an indigenous species that is different from your own, a brief story chapter runs to explain the Alien Invader penalty that will appear on your city reports.
Story UI
The user interface on the Stories page was improved.
Story chapters that were completed are now listed. When selected, a brief description of the story chapter appears with the outcome of the chapter shown. For chapters you have already completed, the outcome may be incorrect.
Story Engine
While writing the new story chapters, a few bugs in the story engine were fixed and a few improvements were made.
It keeps getting better. Perhaps some day it will be good enough to permit players to write stories.
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| [Windows] Manual saving bug |
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Posted by: Chojin - 04-18-2023, 06:55 AM - Forum: Prerelease Bug Reports
- Replies (1)
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Hello,
I have a strange bug with saving game with Windows Version.
To be honest I transfer regularly my linux 'Saved Games' to Windows folder, vice versa.
On Windows, when I click to Save, the game says 'Saving Game...' but never says it is complete.
In the Saved Games folder, I see A1001100 and A1010101 files timestamp updated, but I do not see new distinct sA/sU files created.
It is as the game could not create the files. If I quit/restart game, I see the game backup "Current game" is OK.
Auto saving is working as attented, I have Auto saving and Auto save complete messages.
On Linux I have 0 problem.
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| Starmap XML - Intergalactic Wormholes don't have destination galaxy |
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Posted by: Deantwo - 04-06-2023, 01:13 PM - Forum: Prerelease Bug Reports
- No Replies
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Studying the starmap XML output, it looks like the neutral wormholes don't have a destination galaxy mentioned.
Code: <system systemId="IJWB" name="EUD'OGB'GH'h" x="255.2" y="-84.6" z="-18.8" eod="Surveyed">
<wormhole destX="254.3" destY="-82.1" destZ="-20.5" destSystemId="SRVB" polarity="positive"/>
<wormhole destX="256.3" destY="-83.9" destZ="-16.9" destSystemId="FIWB" polarity="positive"/>
<wormhole destX="254.3" destY="-82.1" destZ="-20.5" destSystemId="SRVB" polarity="negative"/>
<wormhole destX="256.3" destY="-83.9" destZ="-16.9" destSystemId="FIWB" polarity="negative"/>
<wormhole destX="254.9" destY="-83.6" destZ="-18.8" polarity="neutral"/>
I don't know if the destination coordinates even make sense in this case, since the exit location scales with the destination galaxy's size.
(02-15-2023, 08:51 PM)Haxus Wrote: I made a change to scale the destination location according to the size change in galaxies. If you are near the edge of the origin galaxy, you will arrive near the edge of the destination galaxy.
Rotation around the Z axis of the galaxy is consistent. That means a one way intergalactic wormhole will always arrive at the same location in the destination galaxy, wherever that happens to be. So maybe they need adjusting too if possible, otherwise just remove the destination coordinates from the neutral wormholes altogether.
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| Most pirate empires don't spawn |
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Posted by: Celarious - 04-02-2023, 05:21 PM - Forum: Prerelease Bug Reports
- No Replies
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Only Ogar and Seledon can spawn, the two weakest empires. Zuul can also spawn, but only during the Beacon quest
Haxus mentioned this is because the other pirate empires don't have designs assigned to them, so there are no difficult pirates to encounter and the other galaxies currently do nothing, despite being a "home" for stronger pirates
Possible solution could just be to let them use varying QLs of the Atlantis for now, and give them more specific designs later when possible
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| 2023-03-29 Building Blueprint Multiple Intended Uses |
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Posted by: Haxus - 03-29-2023, 04:04 PM - Forum: Updates
- Replies (3)
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Building Blueprint Multiple Intended Uses
Often a building works well for more than one industry. It was requested that blueprints allow multiple intended industries, instead of just one.
Building blueprints now enable multiple intended industries to be specified.
This is helpful when designing a blueprint for a particular industry. The analysis report gives error messages if the blueprint does not work for any of the intended industries.
This is also helpful when constructing buildings. The Construction window can limit blueprint selections to those intended for the industry being built. That reduces the number of blueprints listed in the combo box of choices.
French Translation Status
The translators are finished, awaiting final review. I received the translated files yesterday. They look great, as far as I can tell without being able to read or speak French.
I expect one more round of updates with them, particularly due to the dialog box that was added to specify multiple intended uses of a building blueprint. There have also been a few other minor tweaks.
The next update after this one will likely include the French translation.
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| 2023-03-24 Stop Music |
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Posted by: Haxus - 03-24-2023, 09:37 PM - Forum: Updates
- Replies (4)
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Stop Music when Entering Designer
When entering the designer at the start of the game, without entering a game, the game music does not stop.
Fixed. Game music now stops when entering the designer.
Officer Won't Enter Unexplored Space
My ship will not enter unexplored space even though dark matter death was nerfed.
Fixed. Somebody forgot to inform the crew. They will now navigate/fly into unexplored space.
Steam Stats Error
Fixed an error updating steam stats.
Wait Cursor When Saving Game
When I click the Save Game button it would be nice to have a wait cursor so I know the game didn't just freeze.
Done.
Camera Focus Zoom Experiment
Nerfed the experimental code that played with the camera field of view when looking at things.
Crash When Recalling to Berth
I took a berth aboard another ship. Pushed the Recall Home button. Client crashed.
Fixed.
Designer Ship Sounds
When I enter the designer station aboard a ship, I can still hear the ship's engine and other noises.
Fixed.
Blank Planet Names
Some planet names were showing up blank.
Fixed.
Stack Size
A crash happened while loading a game. The crash was due to a stack overflow.
Increased stack size.
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