Hide unused UI elements/items - Printable Version +- Hazeron Forums (https://hazeron.com/mybb) +-- Forum: Shores of Hazeron (https://hazeron.com/mybb/forumdisplay.php?fid=1) +--- Forum: Bug Reports (https://hazeron.com/mybb/forumdisplay.php?fid=17) +---- Forum: Prerelease Bug Reports (https://hazeron.com/mybb/forumdisplay.php?fid=21) +---- Thread: Hide unused UI elements/items (/showthread.php?tid=2928) Pages:
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Hide unused UI elements/items - Celarious - 03-10-2023 These might be intended to still be shown, but for the upcoming Steam release, I think it'd be best to avoid player confusion by hiding specific unused elements of the game, such as commodities: Genetics Medical Module Cybernetics Medical Module Cloaking Shield Module Viathol Flomentum There are also unused UI elements alongside this: Tunnel Building Codes Mass Media Building button This has already happened for old unused vehicles such as the Battle Ship, Commercial Ship, and Tank. I say "hide" specifically so that they can be re-used in the future if added/expanded further RE: Remove unused building buttons - Deantwo - 03-11-2023 (03-10-2023, 08:39 PM)Celarious Wrote: This also applies to the Military Dock as there are no military water vehicles currently in the game, making the building useless Military dock isn't useless. It creates a trade connection with wharves. I do think there is still a bug preventing them from being constructed underwater though. See: (Bug report) Can't build Wharf underwater RE: Remove unused building buttons - Celarious - 03-11-2023 (03-11-2023, 09:17 AM)Deantwo Wrote:(03-10-2023, 08:39 PM)Celarious Wrote: This also applies to the Military Dock as there are no military water vehicles currently in the game, making the building uselessMilitary dock isn't useless. It creates a trade connection with wharves. The normal wharf can do this already, unless you specifically want to build your base on the other side of the world from your main city for some reason RE: Remove unused building buttons - kajanov - 03-11-2023 The fact that the mass media building does nothing is its use... jobs without manfacturing anything. Granted, you can just make a smelter for q255 adamantite with the same result plus being able to control the number of jobs, but immersion.... RE: Remove unused building buttons - Celarious - 03-11-2023 (03-11-2023, 10:28 PM)kajanov Wrote: The fact that the mass media building does nothing is its use... jobs without manfacturing anything. Granted, you can just make a smelter for q255 adamantite with the same result plus being able to control the number of jobs, but immersion.... You can just build any other building and not give it any manufacturing processes RE: Remove unused building buttons - Deantwo - 03-12-2023 (03-11-2023, 10:50 PM)Celarious Wrote:(03-11-2023, 10:28 PM)kajanov Wrote: The fact that the mass media building does nothing is its use... jobs without manfacturing anything. Granted, you can just make a smelter for q255 adamantite with the same result plus being able to control the number of jobs, but immersion.... A building with no assigned manufacturing processes doesn't make manufacturing jobs. So no. Service jobs likely always count though, that is why there should always only be one service job at manufacturing buildings. RE: Remove unused building buttons - kajanov - 03-12-2023 (03-12-2023, 07:08 PM)Deantwo Wrote:Hence why I mentioned a smelter making q 255 adamantine. Alternatively use a mine producing stone limited to at least 255 quality (on a world that does not have 255 quality stone.)(03-11-2023, 10:50 PM)Celarious Wrote:(03-11-2023, 10:28 PM)kajanov Wrote: The fact that the mass media building does nothing is its use... jobs without manfacturing anything. Granted, you can just make a smelter for q255 adamantite with the same result plus being able to control the number of jobs, but immersion.... jobs occupied, masnufacturing/mining never starts. RE: Remove unused building buttons - Deantwo - 03-12-2023 (03-12-2023, 09:41 PM)kajanov Wrote: Alternatively use a mine producing stone limited to at least 255 quality (on a world that does not have 255 quality stone.) jobs occupied, masnufacturing/mining never starts. The "minimum quality" option is ignored for manufacturing processes that take no input, such as mines and wells. See: hazeron.com/wiki/Manufacturing#Minimum_Quality Anyway, this is the wrong place to discuss city building tips. RE: Hide unused UI elements/items - Celarious - 04-03-2023 Reworked initial post to better list other unused elements RE: Hide unused UI elements/items - Deantwo - 04-03-2023 (03-10-2023, 08:39 PM)Celarious Wrote: Viathol I would suggest against hiding/removing resources just because they have no use yet. Removing them and adding them again later would just cause resources on worlds to shift locations. Unless Haxus specifically made sure to account for that. Such as by having a bunch of dummy/placeholder resources and just have them spawn as stone. But even so, there is nothing wrong with allowing players to harvest the new resources before they have a use. |