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  Fog on Gas Giant World Map
Posted by: Xantheose - 05-06-2022, 11:33 AM - Forum: Hazeron Starship Bugs Closed - Replies (5)

Hi,


From the start of this universe, I noticed that gas giant have fog. 

Why not, but even fully scanned and colonized gas giant have fog.

Plus of that, at first this fog isn't present, then I colonize the planet, and the next day it's full of fog, I can't even see my cities.


[Image: unknown.png]

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  [QoL] Ship missions exchange
Posted by: Xantheose - 05-05-2022, 03:54 PM - Forum: Arena of Ideas - No Replies

Quality of life: Spaceship missions exchange



Most of us have five avatars, and some of us are in an empire with players sharing the same goals.


The ship mission system as-is is good, but can be improved a lot in many, many ways.


One simple way to improve it is to add a mission exchange.


[Image: unknown.png]



Why?



Avatar sharing



  • First, some missions are "basic" and are required for all avatars a player have. For example, buying all supplies for a ship, to colonize a new system, to gather a specific resource, etc.
  • Theses missions currently have to be manually copied avatars to another, which require a ship filled with missions orders and every others avatar that save it, for each mission.

Player sharing

  • Second, Hazeron is an MMO, which means we are playing alone together for many, but not for all.
  • A mission exchange can be a good thing as an empire scale to permit to everyone in the empire to set orders to traders, harvesters or patrols.This would involve more the players to work together, at least in a empire level.

Backup

  • When we die, we can drop items to the ground (or in the infinity void of space). This could be quite annoying if a CD or USB stick is dropped. 
  • Of course, a local backup can be done in another CD or USB, but even if it is not complicated, this is not fun at all to check every data storage, load the orders in the ship and save it again to another media.

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  2022-05-02 Database Lag
Posted by: Haxus - 05-02-2022, 10:29 PM - Forum: Updates - Replies (4)

Master server developed a habit of taking a super long time to do its periodic database update.

A maintenance function that is only performed on the master server was taking a geometrically longer amount of time to execute as the number of solar systems increased.

The maintenance function is not critical so it is now only performed when the master server starts up, before anyone can log in.

This will also allow the server to shut down more quickly. It was taking forever because of the final save before the server exits. That was getting really annoying.

One really annoying side effect of this was the huge delay in completion of things that involve the master server, like passing through a wormhole to a system that is hosted on a different server.

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  2022-05-02 Server Crash
Posted by: Haxus - 05-02-2022, 02:23 PM - Forum: Updates - Replies (1)

A server crashed when a ship fired its bay weapon.

A check of the building code revealed that the bug existed there as well.

The bug was thoroughly fixed in each set of code: spacecraft and buildings.

Servers were restarted because of the seriousness of the bug.

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  Starshps and remote doors..
Posted by: Nightwalker - 05-01-2022, 09:40 PM - Forum: Cantina - Replies (3)

Say, does anyone know if a starship with a land order will automagically open a door that's covering spaceship landing spot, the close it once it lands? Just wondering before I start building something. I'm considering using auto doors that might perform the same function with ships controlled by NPCs.

Actually that is a good question of auto doors work on any entity: vehicle, space/starship, npc...  If they did, then the need to activate remote doors could be eliminated for some designs. 

https://www.hazeron.com/wiki/index.php/Designer lacks any info on automatic doors... actually I can't find anything in the wiki about automatic doors.

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  [Inactive/Broken] City Planner Spreadsheet
Posted by: Seathre - 04-30-2022, 09:23 AM - Forum: Non-functional and Abandoned - Replies (2)

Since the previous Google Sheets version is broken, and I have no plans to update it, I figured I would at least upload the original Excel file. The original City Planner Spreadsheet was made over a decade ago for the old city system, and I cannot recall who the original author was, but here it is for anyone interested.

MS Excel File: https://mega.nz/file/0hsjDSzK#MdbakLGdGU...2gbtrc2lZc
[Image: MR7TvL9.png]

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  [QoL] Manufacture - save workshops
Posted by: Xantheose - 04-29-2022, 05:42 PM - Forum: Arena of Ideas - Replies (1)

Quality of life: Manufacture - save workshops list

Be honest. On most of your buildings, you're setting recurrent workshops. You have to do it manually, and wait item after item to let the servers the time to add your workshop to the list before adding another one.

On some factory this is a fast process, but on some others it's painful (yes weapon smith, I'm thinking to you).

Easy to implement

In fact Hazeron already have a save/load system, by using a low tech paper, old style CD or the next-gen USB stick. It is already common to save missions and designs, why not adding workshop list?

Blah blah blah just show me

[Image: unknown.png]

As you can see, there are 2 new buttons that are a floppy and a opened folder, which are here for demonstration purposes. Haxus can also use hazeron CD icon or something else. 

This would be very useful

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  Fundamental landmine issues in this game
Posted by: Nightwalker - 04-28-2022, 09:09 PM - Forum: Arena of Ideas - Replies (2)

I've been playing this game for awhile, and have noted several issues that will be issues if this game ever became popular:

  • Use of textures from real world objects. I've seen a Coleman lantern in this game,  and other objects that look scans from real branded products. This opens the game to copyright and trademark lawsuits. I've mentioned this to the game dev before. The lantern model could be redone at least to look like style miner's lamp, which works both for a design for an electric,oil, or lamp, and remove any association with coleman. All the carried item textures need to be revisited, and remove any possible references to real-world brands. 
  • Casinos. Any reference gambling in games these days is widely attacked. Change this to something like "arcade" or something would be less objectionable. Gambling references in games also increase it's rating level.
  • References to a god and churches. Christianity isn't the most popular religion on the planet, besides, who said space faring races would believe in a god, or even gods? In the Star Wars universe, they believe in a force, not a god.  Rename this to "spiritual center" and it'll be more universal, and allow for better role playing. Where "god" is referenced, a quick fix would be to replace the word "god" with "stars", especially such as for the ship naming dialogues. 
  • Sex. ahem. We all know this was a weird design choice That's why Hazeron Starship is dropping it.  Spore had this same issue too which you can see in the pre-release footage. They still left the concept of mating in place, but instead of the sex animation, just showed it with a dance, and a puff of smoke, and poof there is an egg.  
This is is the product of a very small team, or a single person, directing the game with a limited set of world and cultural experience to draw from -- which is why modern companies make a point to hire from diverse backgrounds.  Other than that, it is an amazing technical feat to squeeze so much into a single game.

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  [QoL] Designer - Texturing
Posted by: Xantheose - 04-25-2022, 09:22 PM - Forum: Arena of Ideas - Replies (1)

Quality of Life - Texturing in designer


Few buttons will be very useful. 


  •  One to automatically set the face corners to the texture borders.

[Image: unknown.png] [Image: unknown.png]

  • Another button to flip the texture up/down
  • Another to flip the texture left/right

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  2022-04-25 Solo Lag, Respawn Fail
Posted by: Haxus - 04-25-2022, 09:08 PM - Forum: Updates - Replies (3)

Here are the most notable changes in this update.

Solo Lag
While playing the solo game, the movement of my guy was nice and smooth for awhile. Then it became extremely jittery and laggy. Restart seems to fix it for a little while but the lag always comes back.

This problem led me down quite a rabbit hole for several days. I eventually found the problem and it is fixed.

I found and fixed a few other minor issues along the way.

This bug has been the primary reason that I have not posted an update to Hazeron Starship. I will update that today.

Respawn Fail
Weird things happened when my tribal avatar died.

While playing solo I would respawn at the village lying on the ground writhing like a dying person.

While playing online, my avatar got stuck in a weird respawning state and I had to restart the game to clear it up.

I found and fixed a bug in the respawn code that caused a sync problem if you respawned when you were already on your respawn world.

Move Slower When Hurt
While enjoying the life of an indigenous tribesman I tried to stab an animal to death. It ran. I chased it, stabbing it whenever I could, until it finally died.

It occurred to me that an animal with lots of injuries probably shouldn't run at full speed. It might be a little easier to kill wild animals if they would slow down while you were cutting them to pieces. It is frustrating to stab an animal mostly to death, only to have it run off like a cheetah.

All creatures now move slower once their health drops below 50%. That is the level at which the health bar turns from green to amber. Speed drops off as health decreases further below 50%.

Flying creatures can no longer fly when their health drops below 50%.

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