Hazeron Starship won't launch on Ubuntu 20.04 - Printable Version +- Hazeron Forums (https://hazeron.com/mybb) +-- Forum: Shores of Hazeron (https://hazeron.com/mybb/forumdisplay.php?fid=1) +--- Forum: Bug Reports (https://hazeron.com/mybb/forumdisplay.php?fid=17) +---- Forum: Prerelease Bug Reports (https://hazeron.com/mybb/forumdisplay.php?fid=21) +---- Thread: Hazeron Starship won't launch on Ubuntu 20.04 (/showthread.php?tid=2847) |
Hazeron Starship won't launch on Ubuntu 20.04 - Nightwalker - 01-28-2023 Looks like the game is expecting some libraries which aren't part of Ubuntu 20.04 LTS (Supported until 2030): ./AuSteamClient: /lib/x86_64-linux-gnu/libstdc++.so.6: version `GLIBCXX_3.4.29' not found (required by ./AuSteamClient) ./AuSteamClient: /lib/x86_64-linux-gnu/libc.so.6: version `GLIBC_2.34' not found (required by ./AuSteamClient) ./AuSteamClient: /lib/x86_64-linux-gnu/libQt5Core.so.5: version `Qt_5.15' not found (required by ./AuSteamClient) ./AuSteamClient: /lib/x86_64-linux-gnu/libQt5Core.so.5: version `Qt_5.15' not found (required by ./libAuClientRes.so.7) ./AuSteamClient: /lib/x86_64-linux-gnu/libQt5Core.so.5: version `Qt_5.15' not found (required by ./libAuAtomRes.so.7) ./AuSteamClient: /lib/x86_64-linux-gnu/libQt5Core.so.5: version `Qt_5.15' not found (required by ./libAuModelRes.so.7) ./AuSteamClient: /lib/x86_64-linux-gnu/libQt5Core.so.5: version `Qt_5.15' not found (required by ./libAuBodyPartsRes.so.7) ./AuSteamClient: /lib/x86_64-linux-gnu/libQt5Core.so.5: version `Qt_5.15' not found (required by ./libAuTexture.so.7) ./AuSteamClient: /lib/x86_64-linux-gnu/libQt5Core.so.5: version `Qt_5.15' not found (required by ./libAuClientMailRes.so.7) ./AuSteamClient: /lib/x86_64-linux-gnu/libQt5Core.so.5: version `Qt_5.15' not found (required by ./libAuStoryRes.so.7) Qt5 is available to be installed under Ubuntu 20.04, but the repositories only have Qt 5.14. The windows version will launch under Linux using Proton in Steam -- but this is a silly way to run a game with a native Linux build. ...Unfortunately launching the designer before running the game proved to be problematic. It tried to grab the mouse, which lead to a lot of bad clicks and resizing of the application window. It looks like the designer expects that the application has already grabbed the mouse. If the mouse pointer leaves the application, it should wait until a click happens in the window before attempting to re-grab the mouse. This aggressive mouse grabbing is happening in the game a well making it nearly unplayable unless the window is maximized right away. |