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  Resource Scan not matching extraction
Posted by: suunaabas - 08-02-2022, 07:05 AM - Forum: Prerelease Bug Reports - Replies (5)

Is it possible to roll back a system or something? I scanned a system, then set down a skeletal base and turned off employ citizen of the build work. Had that scene server freeze a bit after and now when I'm setting up a mine on resources, they no longer match the system scan. I've tried clearing caches and ticking the reload data option on updating the galaxy map, but my dudes won't re-scan the system to correct the issue. I've done all this twice and the scan data just doesn't add up to any resource number on another planet or such. I looked for the specific quality comming out of the resources and it's the same for most of them (scan readout not matching other resources on other planets). At a bit of a loss, as I can't plan for just building extractors blindly across 80+ zones.

Donut RLELW

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  Military personnel keep starving to death
Posted by: suunaabas - 07-30-2022, 08:48 AM - Forum: Cantina - Replies (4)

I've got a base, in a biodome, with a thriving city that has tons of food. Yet my dudes keep kicking the bucket. Their morale sucks too, not getting any of the bonuses the city has. Is there something I'm missing? I've ensured the buildings are close to other buildings or connected right on roads, but they just keep dying over and over. I shouldn't need a Mil airport, should I? It's right in the middle of the city with an airport already. Motor poor seems borked too, everywhere, no production lines and they don't import SUVs for build bonuses.

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  3 ships missing, 1 I'm aboard is frozen
Posted by: suunaabas - 07-21-2022, 06:12 AM - Forum: Closed Bug Reports - Replies (6)

Just had 3 ships vanish overnight. There were no final logs from the captains, no alerts of any kind; they just vanished from the game for all intents and purposes. I am currently aboard 1 of them, which is frozen in space. It *was* in warp when it went ghost. I've logged out and back in a few times and it just sits stationary in space. I can see star system names I've colonized (while on the bridge), and all the jump connections, and even show up on the Star Map interface just outside the system I was leaving. The officer even acknowledges my commands locally. But nothing else interacts with the game from it. I can't raise it, or the other two large ships from Fleet channel. No comms channel to any of the 3 get a reply (including the one I'm aboard). The other two ships were just set to hold in orbit over a city, cycling a buy hydrogen / wait / report, so they weren't even moving. I can raise 2 manned stations and a smaller ship on Fleet Channel. Checking mail, no new officer ready emails have shown up, so I'm guessing they're frozen too, not somehow destroyed. 

I really don't want to recall out and investigate the other two in case this thing starts moving again. But apparently I can't create a new alt account either, to try that route. The login screen accepts all the info I used on the website, but then never finishes loading / connecting after the DNA screen

Dunno what to do from here, as I can log in fine with my main account.

EDIT: I've tried clearing the orders and re-issuing them, which is how I get the officer acknowledgement. But none of the crew are even moving, they just sit like frozen statues.
EDIT TWO: Donut RLELW  is my avatar

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Brick Vehicle Recovery deletes parked vehicles
Posted by: suunaabas - 07-20-2022, 09:41 PM - Forum: Prerelease Bug Reports - Replies (1)

I've noticed on every ship that after launching a vehicle, when returning, that vehicle replaces an already parked vehicle. Thus we are left with only 1 vehicle after a few launches. I've only tested this with Space Vehicles so far, so I don't know if it's the recovery object or the method used for placing an item into inventory (which I'm guessing is how parking is handled). But it has definitely happened on every ship / model of ship *I* have built with a hangar. Exchange models, or my own designs, same thing.
[Image: GEZxZxZ.jpg]

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  Screenshots File location
Posted by: Laywn - 07-18-2022, 04:55 PM - Forum: Cantina - Replies (2)

Hello fellow alien species.  So I've got a few pictures(screen shots) I would like to use for my background on a few of my gaming computers.  Anyone know where to find the the file that the screen shows are saved in?

Please and thank you.

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  Designer ignoring door parts
Posted by: Richter - 07-14-2022, 06:41 PM - Forum: Design Studio - Replies (1)

So I spent some time working on designing a new ship, but for some reason the designer believes that the door parts do not exist. In building mode they show up fine and operate as expected, but in preview they are completely gone. The finalize process also states that the parts do no exist. Is there some solution that does not involve restarting the entire project or having to piecemeal the walls together again and recut them?

The design is attached with the errors for interior doors. The hull door remains disassociated from attempting to solve the issue.

Edit: Upload isn't working so here is the drive link.

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  Roll back
Posted by: Laywn - 07-14-2022, 02:02 PM - Forum: Prerelease Bug Reports - Replies (2)

I have created a new avatar and lucky me spawned with a Ring World in the solar system.  However im having roll back issues to the point I cant build a city.
 Anyone know what to do or where to post this issue?

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  Growth of Empire?
Posted by: Laywn - 07-13-2022, 03:31 PM - Forum: Cantina - Replies (3)

Is your growth of your empire passed on how many people in your empire or how many cities you have established?

- If it is based on city's then what is the minimum for a stable city as far as buildings?

Thank you guys for the help

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  Normal Maps for Building/Spacecraft Textures
Posted by: Tipper - 07-10-2022, 07:38 PM - Forum: Arena of Ideas - Replies (2)

I'm uncertain if the engine Hazeron is built in could even handle it, but I think it'd really improve the visual quality of the game if Normal Maps were implemented for the textures.


Normal maps provide a great amount of extra detail for fairly minimal processing power.

A lot of free textures from OpenGameArt come with Normal Maps for their textures, so it'd be nice to be able to import the base texture as well as the Normal Map for texture for textures that I'm loading.

That said, I understand that this suggestion is a long shot because I imagine it's either 1) yes, normal maps can work with the games visual engine or 2) the custom game engine would need massive reworks to implement normal maps.

And while we're on the topic of Normal Maps, Specular maps would also be wonderful to see in the game. But that also hinges on if the engine was built to handle that..

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  Spacecraft Module Upgrade doesn't show all modules options
Posted by: Deantwo - 07-06-2022, 02:20 PM - Forum: Prerelease Bug Reports - No Replies

When changing the module type of a subsystem on a spacecraft, you need to have the same amount of the new module type as it took to manufacture the spacecraft. This means that if the airport repair shop doesn't have enough modules of a specific type it won't show it as an option for upgrading. This is however confusing for players.

For example a player was just trying to upgrade a weapon bay to a particle collector bay. They had what they thought were plenty of particle collector modules in the city's storage, but they didn't know that their ship required double that amount of modules.

I would suggest that the airport repair shop simply show it as an option that it has that module type, and either mention that it doesn't have enough there or when requested. It is a less confusing way of handling it for the player.

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