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More Flavors of Panels & Decals - Printable Version

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More Flavors of Panels & Decals - Tipper - 06-25-2022

Hi!

I just finished making my ship and realized I was throwing planet maps on pretty much every wall I wanted - to the point in which I realized I'd love to see more panels.

Here are a few suggestions I can think of for more panels:

Panels:
  • System Map Panel (not sure how'd you figure out how to zoom it/have it follow the ship)
  • List of planet resources above current world that exceed a certain Q value (probably the default like 200 but maybe its variable?)
  • List of all planet resources in the current zone you're in/above
  • Planet Statistics (Position [Inferno to Frigid], Size, atmosphere composition, pretty much all the basics that appear on the system survey)
  • Coordinates (because who doesn't love seeing those numbers go up, down, and such as your fly through the system)
  • Hold Contents
  • Individual Ship System Health
  • Crew/Officer/Captain Rooster
  • Spaceship Account Info ($$$)
  • Empire Announcements
  • Harsh Environment Warning Indicators (if you're in a corrisive or incidious atmosphere, it's red, if you're landed on a planet and not at an airport so the ship will be damaged over tiime, yellow)
Considering the size of these panels, if you like this idea and plan to implement it - it might be worth it to create a way for the panels that have a lot of vertical content to show to scroll down slowly. If you did this, you'd also be able to have a bit more freedom in some panel's aspect ratio (mostly the ones that just include long lists of text)

Also if anyone else has ideas for panels OR decals, I ask you to throw them into the replies of this post - just so there is a consolidated thread for panel suggestions.


RE: More Flavors of Panels & Decals - Rockinsince87 - 06-25-2022

Oh yes please. These are all great ideas.


Since the addition of integrated stations, there is a lot you could do with that. 

I would love to see:

- A viewscreen with display options
   - Zoom in on target and track
   - Just zoom in
   - Display a "camera"
   - Display multiple cameras, aka security panel
       - Could then act as a view screen on the bridge if your design has a forward camera
   - Ship to ship/station communication 
       - Display fixed position from avatars head for video chat
   - Allow overlay of information next to target
       - Target scan data
           - Planet survey information
           - Blueprint specs from target ship
                  (possible opportunity for sensor QL to be limiting factor on what is displayed)
- A panel that displays a picture, or something around those lines for decorations
- Some kind of tactical overview/situation map
- 3d radar
- Automatically generated top view and side wireframe view of your ship. 
      - Example: allow use of the internal sensors and show position of crew/guests/intruders
- Top view and side wireframe view of the ship your targeting.


You could go on and on, lots of possibilities.