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How to modify a buiding ?
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Currently i have an issue...
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| 2018-09-07 Star Map |
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Posted by: Haxus - 09-07-2018, 03:45 PM - Forum: Updates
- Replies (13)
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Star Map Refresh Sector
It would be nice to be able to refresh any given sector easily.
A right-click context menu option was added to the tree control to refresh one single sector in the star map.
Star Map Update
Star map update takes a long time even if I update one sector.
Fixed partial update of star map.
Star Map Refresh Galaxy
Doesn't work.
Fixed query for a single galaxy in star map.
Star Map Signal Strength
It was requested that all systems show their signal strength bars.
Signal strength is now visible on all systems. A button was added to the toolbar to turn them on|off.
Star Map Scanned Indicator
A scanned indicator would be nice in the star map.
Added a scanned indicator to systems that have been surveyed by your empire. A button was added to the toolbar to turn them on|off.
Star Map Query Clear Current
It was requested that the star map query have an option to clear the local star map data first.
Two check boxes were added to star map query window. - One check clears all star map data when the query is made, so the result is only the query.
- One check fills in the local 3x3x3 box of sectors in the star map, after it is queried.
Star Map Black Sector Names
Sector names in the list are black. They are very hard to read.
Changed the color of unexplored systems to a dull grey/red color.
Star Map Settings Broken
Star map does not always restore its settings.
Star map displayed alone did not restore its settings. Star map displayed as part of tabbed window did restore its settings. This inconsistency was fixed; they both restore their settings now.
Star Map Spacecraft
It was requested that the star map show the location of spacecraft.
Star map now shows the presence of spacecraft.- Information is based on position reports broadcast by all spacecraft every 10 minutes.
- Star map shows spacecraft and stations as an icon, by political stance, with a count of each. e.g. 2 Empire Ships, 1 Enemy Station, etc.
- Ship display toggle added to tool bar.
- Station display toggle added to tool bar.
- Right click a system to request a detailed report of all spacecraft.
- All friend and empire spacecraft are reported.
- Enemy and neutral spacecraft are reported if they are in a system that contains sensors belonging to your empire or a friend empire. Sensors can be provided by cities or spacecraft that are not in deep space.
- Range cannot be precisely determined. A coarse "system range" is applied. Spacecraft are detected if they are in the system and not in deep space.
Empire Standings Ships
The number of spacecraft on the empire standings pages is incorrect.
New style spacecraft were not being tallied. That is fixed.
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| Loading officer from new style city |
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Posted by: xxqpxx--PMW - 09-07-2018, 02:23 AM - Forum: Closed Bug Reports
- Replies (2)
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I don't know if this is a bug or operator error.
I am unable to board an officer to my ship from a new style city. Old style ship, if that matters. Officer is available, as are berths on the ship. Tried from orbit, at the airport and at the military airbase.
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| Destroy Broken Clothing and Suits upon Death |
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Posted by: Deantwo - 09-05-2018, 08:45 PM - Forum: Arena of Ideas
- Replies (2)
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The reason clothing, suits and armor stops taking damage once it reaches a durability of 1, was so that you wouldn't suddenly become naked when someone shot at you.
This has the weird side effect of having us run around with broken clothing or suits and never noticing it.
Just a minor suggestion would be to have clothing and armor with only one durability point left gets destroyed upon death of your avatar.
If the original issue was that people became naked when their clothing was damaged, a happy middle ground would be to simply only remove clothing when an avatar dies. Since is it not weird for your avatar to wake up naked after respawning.
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| 2018-09-05 Server Deadlock, Star Map |
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Posted by: Haxus - 09-05-2018, 12:50 PM - Forum: Updates
- Replies (6)
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Server Deadlock
A server deadlocked while a ship was idling with its FTL drive on.
Fixed a deadlock situation that was not new. It was surprising this bug lived this long. It probably caused previous server deadlocks.
Star Map Refresh
It takes a long time to update the star map after the empire has explored a lot of space.
Added star map update options to get all known space (as now), only a specific galaxy, or only sectors within a specified radius of your current sector.
I will add a right-click refresh to the list of sectors, to get a sector and other sectors within a radius of it. I didn't quite finish it for this update.
Star Map Range Filter
A way to restrict the star map display to just my sector or my 3x3x3 box of sectors was requested.
A range filter was added to the star map. It consists of a button to turn the range filter on|off and it has a spin box to set the sector range, from 0 to 99. The range value controls the number of sectors beyond your current sector that are displayed.
Star Map Faint Lines
The lines around sectors are very faint on the star map.
Enhanced the brightness of sector border lines and wormhole lines on the star map.
Star Map Select
It would be nice to be able to select a system's sector on the star map.
Right click menu now has two new select options. One selects the system and the other selects the system's sector. The selection is a toggle. If those things are already selected, the menu option will deselect them.
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| All roads are gone |
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Posted by: zalphor - 09-03-2018, 10:34 PM - Forum: Closed Bug Reports
- Replies (3)
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All of the roads in my city are gone. My city is new style.
Link to video:
https://youtu.be/9O7v-TpbViU
City: Banvalza
Empire: Banvalza
Planet: Banvalza Cetros Beta III
player ID: ZWFZYI
Cannot construct a spacecraft as there is no electricity, i presume its related to having no roads. However, parts are still transferred.
I have moved in and out of the system no change, the problem persists on Banvalza Cetros Beta III, only that planet is missing roads, and in all cities.
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| [Designer] Moving a single vertex in face mode moves the wrong vertex. |
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Posted by: Vhwatgoes - 09-03-2018, 04:48 AM - Forum: Prerelease Bug Reports
- Replies (2)
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Grabbing a single vertex in face mode may select and move a different vertex or many additional vertices.
Video Example
In this demonstration, the design is sitting at 65% of the allowed data limit as I attempt to adjust some vertices. Notice the response times before a change is finally made to a vertex.
I select a Vertex, drag to move it, and one of 3 things happens:
- The vertex I selected is moved normally.
- The vertex I selected moves, but several new vertices are now selected too.
- The vertex I selected does not move, instead several other random vertices move in the same direction and distance I tried to move the single vertex.
I seem to reliably get a grip on the program when I select a few other vertices to kind of 'reset' my selection. After that I have a good chance I will get the intended result. Not sure if this actually does anything but it's become my ritual.
The more vertices I move without doing this, the higher chances an error seems to occur, with more errors each time.
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