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  Observatory plus Radar doesn't generate Survey Scan
Posted by: Deantwo - 09-02-2018, 05:18 PM - Forum: Closed Bug Reports - Replies (1)

Having an observatory and a radar in your city doesn't generate a system survey scan like it did in the old-style cities.

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  Fake Window Decals
Posted by: Deantwo - 09-02-2018, 03:44 PM - Forum: Arena of Ideas - No Replies

Currently a "fake window" is a normal window with 0% transparency. This is kinda confusing and silly to work with.

It would be much easier if "fake windows" were simply decals we could add on top of a textured face.

For the sake of backward comparability, I guess we could just have both.

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  Sea Chest Empty
Posted by: Deantwo - 09-02-2018, 01:29 PM - Forum: Closed Bug Reports - Replies (1)

When I go to look in my sea chest, I don't see anything in it, just empty.

Very much hoping all my stuff isn't gone. T_T

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  Stuck in ground upon respawn
Posted by: zalphor - 09-02-2018, 10:17 AM - Forum: Closed Bug Reports - Replies (1)

After crashing into the terrain at the airport destroying my ship and killing me i was respawned into the ground at my capitol building at a location other than my spawn point. only my helmet is visible upon moving my camera, no movement is possible.

Upon recalling i was moved deeper into the terrain twords the street on another side of the capitol building. Helmet is still the only thing visible.

Empire is now enemy and capitol building target text is red. No government button on the sidebar.

My bio now says,
Person
ZWFZYI
Experience: 0
wormholes explored: 0
No player image is shown.

Planet Banvalza Cetros Beta III
Player ID: ZWFZYI

Thoughts log attached...


I have succeeded in unstucking myself by teleporting to my alternate character Zalphor. Government tab is restored, empire is friendly again, bio and body exist again.



Attached Files
.txt   BugsTwo.txt (Size: 1.97 KB / Downloads: 0)
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  Recall terrain collision death.
Posted by: zalphor - 09-02-2018, 09:58 AM - Forum: Prerelease Bug Reports - Replies (1)

At approximately 4:30AM after ascending to a station in an old design ship with the front hangar door open, from a habitable planet(my home planet), i began taking suffication damage from vacuum and the entire ship lost pressure.

Upon dying and regaining control of the ship i ordered the crew to land on the planet as the pilot spins the ship when commanded to land at an airport. upon entering the atmosphere i began taking taking toxic atmosphere suffocation damage.

After landing the ship on a different portion of the planet, stopping all orders, then releasing my captains berth, and pressing the recall button i was collided with the terrain. receiving 114489371 hits of bludgeon damage. 10 absorbed.
After respawning no damage was taken.

Thought log attached.

Planet: Banvalza Cetros Beta III
Player ID: ZWFZYI



Attached Files
.txt   DamageReceived..txt (Size: 7.79 KB / Downloads: 0)
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  Cannot change production processes.
Posted by: zalphor - 09-02-2018, 09:39 AM - Forum: Closed Bug Reports - No Replies

at approximately 4:00 AM my electronics factory, and weapons factories would not allow me to remove or change processes. stuck with several hundred workers on one process disallowing me adjust the amount of work on that process. The processes worked and materials were used and produced but could not be changed. About 15-30 minutes later this stopped occurring.

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  2018-09-01 Server Lockup, Server Crash
Posted by: Haxus - 09-01-2018, 10:09 PM - Forum: Updates - Replies (1)

Server Lockup
A persistent lockup is disturbing the harmony of the server grid. It seems to move from one server to another. This demands attention before Tuesday.

Fixed a deadlock when checking environment information on an atom, when testing to see if any turbo lift doors were blocked open before opening a new one.

Server Crash
A server crashed.

Traced a crash to some code attempting to close automatic doors on a ship. The code discovered a design studio instance and asserted because it could not determine what room it was in.

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  Ships Built In The Neutral Zone Are Hostile
Posted by: zslayern - 09-01-2018, 12:20 PM - Forum: Closed Bug Reports - Replies (6)

^Title
The ship was built on an empire shipyard, yet upon mousing over the ship highlights a red name.
The "Follow Unit" command on the Mission Transmitter shows the stance of the spacecraft as "Enemy" and its empire "Neutral", despite being unable to damage it because of neutral zone laws.
Opening the door prompts "The door will not open" while locking it says "Only officers, crew and troops can lock or unlock the door."
The location is: Spacecraft Factory at 19.66°W 12.49°N, Sentinel of Xhotl, Xhotl Alpha IV, Xhotl(-3.5, 3.2, 1.4), Xhotl Sector (-1, -100, 1), Veil of Targoss.

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  Minimum City Population for Rankings
Posted by: Mr. Mortius - 09-01-2018, 03:25 AM - Forum: Arena of Ideas - No Replies

There should probably be a minimum population for a city before the world it is on is added to the empire rankings page. This will prevent simply spamming capitals on planets, unless future decay mechanics will prevent this.

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  Increase Terrain Collision Damage Threshold
Posted by: Mr. Mortius - 09-01-2018, 03:20 AM - Forum: Arena of Ideas - Replies (1)

"Hit by collision with terrain! 2 hits of Bludgeon damage absorbed."

I keep getting these messages while simply walking around on planets. Earlier, I was landing a very large ship at a reasonable speed, and it was instantly destroyed by a collision with the terrain.

It would be nice if terrain collision damage only occurred in extreme cases, so that it fulfills the function of preventing absurd things like falling from space onto a planet, while not becoming a nuisance for normal gameplay.

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