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Latest Threads |
Picture Thread 2.0
Forum: Cantina
Last Post: Rockinsince87
11-19-2024, 10:19 PM
» Replies: 135
» Views: 199,986
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How to load an old save ?
Forum: Cantina
Last Post: Deantwo
11-12-2024, 09:25 AM
» Replies: 1
» Views: 99
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Drop menus in design stud...
Forum: Bug Reports
Last Post: Deantwo
11-12-2024, 09:12 AM
» Replies: 1
» Views: 201
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How to smelt ore manually...
Forum: Cantina
Last Post: netshaman
11-12-2024, 02:25 AM
» Replies: 2
» Views: 139
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add an " add item" button...
Forum: Arena of Ideas
Last Post: Deantwo
11-11-2024, 01:39 AM
» Replies: 1
» Views: 209
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Old assets please ! Brin...
Forum: Cantina
Last Post: netshaman
11-07-2024, 02:46 AM
» Replies: 2
» Views: 198
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Spacecraft: No parking sp...
Forum: Bug Reports
Last Post: Deantwo
11-05-2024, 08:00 AM
» Replies: 5
» Views: 1,160
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Aircraft Factory No Parki...
Forum: Bug Reports
Last Post: netshaman
11-05-2024, 01:05 AM
» Replies: 2
» Views: 568
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favorite or funniest mome...
Forum: Cantina
Last Post: Xantheose
10-01-2024, 11:08 AM
» Replies: 6
» Views: 1,988
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Multiple vehicles on 1 pa...
Forum: Bug Reports
Last Post: Ivan
09-23-2024, 01:33 AM
» Replies: 0
» Views: 434
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Fake Window Decals |
Posted by: Deantwo - 09-02-2018, 03:44 PM - Forum: Arena of Ideas
- No Replies
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Currently a "fake window" is a normal window with 0% transparency. This is kinda confusing and silly to work with.
It would be much easier if "fake windows" were simply decals we could add on top of a textured face.
For the sake of backward comparability, I guess we could just have both.
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Cannot change production processes. |
Posted by: zalphor - 09-02-2018, 09:39 AM - Forum: Closed Bug Reports
- No Replies
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at approximately 4:00 AM my electronics factory, and weapons factories would not allow me to remove or change processes. stuck with several hundred workers on one process disallowing me adjust the amount of work on that process. The processes worked and materials were used and produced but could not be changed. About 15-30 minutes later this stopped occurring.
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2018-09-01 Server Lockup, Server Crash |
Posted by: Haxus - 09-01-2018, 10:09 PM - Forum: Updates
- Replies (1)
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Server Lockup
A persistent lockup is disturbing the harmony of the server grid. It seems to move from one server to another. This demands attention before Tuesday.
Fixed a deadlock when checking environment information on an atom, when testing to see if any turbo lift doors were blocked open before opening a new one.
Server Crash
A server crashed.
Traced a crash to some code attempting to close automatic doors on a ship. The code discovered a design studio instance and asserted because it could not determine what room it was in.
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Ships Built In The Neutral Zone Are Hostile |
Posted by: zslayern - 09-01-2018, 12:20 PM - Forum: Closed Bug Reports
- Replies (6)
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^Title
The ship was built on an empire shipyard, yet upon mousing over the ship highlights a red name.
The "Follow Unit" command on the Mission Transmitter shows the stance of the spacecraft as "Enemy" and its empire "Neutral", despite being unable to damage it because of neutral zone laws.
Opening the door prompts "The door will not open" while locking it says "Only officers, crew and troops can lock or unlock the door."
The location is: Spacecraft Factory at 19.66°W 12.49°N, Sentinel of Xhotl, Xhotl Alpha IV, Xhotl(-3.5, 3.2, 1.4), Xhotl Sector (-1, -100, 1), Veil of Targoss.
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Minimum City Population for Rankings |
Posted by: Mr. Mortius - 09-01-2018, 03:25 AM - Forum: Arena of Ideas
- No Replies
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There should probably be a minimum population for a city before the world it is on is added to the empire rankings page. This will prevent simply spamming capitals on planets, unless future decay mechanics will prevent this.
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Increase Terrain Collision Damage Threshold |
Posted by: Mr. Mortius - 09-01-2018, 03:20 AM - Forum: Arena of Ideas
- Replies (1)
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"Hit by collision with terrain! 2 hits of Bludgeon damage absorbed."
I keep getting these messages while simply walking around on planets. Earlier, I was landing a very large ship at a reasonable speed, and it was instantly destroyed by a collision with the terrain.
It would be nice if terrain collision damage only occurred in extreme cases, so that it fulfills the function of preventing absurd things like falling from space onto a planet, while not becoming a nuisance for normal gameplay.
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