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Picture Thread 2.0
Forum: Cantina
Last Post: Rockinsince87
11-19-2024, 10:19 PM
» Replies: 135
» Views: 199,935
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How to load an old save ?
Forum: Cantina
Last Post: Deantwo
11-12-2024, 09:25 AM
» Replies: 1
» Views: 98
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Drop menus in design stud...
Forum: Bug Reports
Last Post: Deantwo
11-12-2024, 09:12 AM
» Replies: 1
» Views: 199
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How to smelt ore manually...
Forum: Cantina
Last Post: netshaman
11-12-2024, 02:25 AM
» Replies: 2
» Views: 137
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add an " add item" button...
Forum: Arena of Ideas
Last Post: Deantwo
11-11-2024, 01:39 AM
» Replies: 1
» Views: 207
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Old assets please ! Brin...
Forum: Cantina
Last Post: netshaman
11-07-2024, 02:46 AM
» Replies: 2
» Views: 198
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Spacecraft: No parking sp...
Forum: Bug Reports
Last Post: Deantwo
11-05-2024, 08:00 AM
» Replies: 5
» Views: 1,160
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Aircraft Factory No Parki...
Forum: Bug Reports
Last Post: netshaman
11-05-2024, 01:05 AM
» Replies: 2
» Views: 568
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favorite or funniest mome...
Forum: Cantina
Last Post: Xantheose
10-01-2024, 11:08 AM
» Replies: 6
» Views: 1,988
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Multiple vehicles on 1 pa...
Forum: Bug Reports
Last Post: Ivan
09-23-2024, 01:33 AM
» Replies: 0
» Views: 434
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Can't Input Coordinates at Navigation Console |
Posted by: Deantwo - 08-26-2018, 04:55 PM - Forum: Prerelease Bug Reports
- Replies (1)
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We can't input coordinates at the navigation console, means that we can't plot a course to far away sectors/coordinates.
The AI can do this, so would be nice if we were able to do it too.
We can now input coordinates at the transporter console, so should be easy to implement something similar to that.
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Shooting Armed Bomb doesn't go BOOM |
Posted by: Deantwo - 08-26-2018, 10:40 AM - Forum: Closed Bug Reports
- Replies (2)
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Shooting an armed bomb just destroys it without an explosion.
You don't have to defuse a bomb if you can just shoot it.
Maybe an armed bomb (dyanmite, C4, ect.) should blink and/or beep? So we can see the difference between a dropped bomb and a armed bomb.
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Make "Grid follows work" more useful |
Posted by: Reinhard - 08-25-2018, 12:56 PM - Forum: Arena of Ideas
- Replies (1)
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It is tedious using grid follows work if you make a mistake and need to go back, since the grid has already moved to the new position with no quick way to revert it.
I think it can be improved if you make it follow the work more closely. I.e. If the user issues a back command as they are drawing an extrusion/spindle, the grid center will also revert to its previous position, not just follow the users work flow in one direction.
This can be extended more so, that if you cancel an extrusion/spindle the grid will return to the very beginning of the extrusion/spindle drawing.
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The State of the Universe |
Posted by: 5crownik007 - 08-25-2018, 06:53 AM - Forum: Cantina
- Replies (44)
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What's happening? Who controls everything? Is anything interesting? Does anyone know?
A few things I know: - Weltreich blockades the Intergalactic wormholes for all non-allies.
- The French are shooting people?
- I... exist
Anyone else know what's happening? We need to record this for history reasons!
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Nuclear Powerplant Modules for spaceships |
Posted by: zalphor - 08-24-2018, 08:39 PM - Forum: Arena of Ideas
- Replies (5)
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I had an idea, considering i use nuclear on any planet i can put it on.
Nuclear powerplant module for spacecrafts. IE add a nuclear generator to the spacecraft. We use grav drives for thrust so we dont really have to have any other fuel on board, and nuclear only gets used for base building at the moment so why not give it more life.
As it stands the hydrogen power plant doesn't make sense to me unless it is to suggest that your using it in fusion or a combustion process and as its not exactly specified from what i can tell it would be nice to have alternatives.
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Insulation on inferno/frigid bodies |
Posted by: zalphor - 08-24-2018, 08:29 PM - Forum: Arena of Ideas
- No Replies
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I after looking at some discussion in an updates post http://hazeron.com/mybb/showthread.php?tid=228
I thought i might post an idea. Why not add an insulation construction material for construction on inferno/frigid planets, that way your not just increasing life support. Not to mention you could implement it in a temperature related system.
To me the game should require insulation and life support for all moons but more insulation for inferno and frigid planets. I know it makes it just that more complex but it doesnt have to be hard to produce. And then later down the road you can use more effective and lighter insulation as to not take up so many resources and space. if not by adding a better material then at least let it scale with the quality of the insulation.
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University not working? |
Posted by: jakbruce2012 - 08-24-2018, 03:13 AM - Forum: Closed Bug Reports
- Replies (7)
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So I have a city called Melville.
It currently has 2173 population, 7079 jobs, and 14726 homes 12000 of which are supplied by the local university as small dorm rooms. That part seems to work, although they complain about the cramped conditions.
The university has 512 auditoriums, and the colony still has -2 morale for for missing university.
Each auditorium should provide space for 70 students. This university design(3162203 BASUNI12K) should have capacity for 35840 students.
Why are they still complaining about lack of university?
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