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  Road, Level Grade look like a slab
Posted by: Deantwo - 08-28-2018, 04:30 PM - Forum: Closed Bug Reports - Replies (1)

When making a road with the new-style system, you can choose "Sloping Grade" or "Level Grade". This is likely the old "Road" and "Road Slab" options renamed.

Level grade work like old-style road slabs, keeping the terrain level with the originating point.

However the look of the road looks like an old-style road slab. Since road slabs no longer exist under the new system, it should look like a normal road.

PS: Why does all the cities I have seen use "Level Grade"?

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  Different Labour Cost For Different Construction Materials
Posted by: zslayern - 08-27-2018, 12:11 AM - Forum: Arena of Ideas - Replies (8)

Right now labour cost seems to be at a base of 20 in addition to an extra labour point per unit of material used, this becomes very apparent in harsh environment buildings.
[Image: rvY04ir.png]
[Image: 7Okv4ke.png]
So now what happens is that buildings take an obscenely long time to construct since Air which is a primary material for harsh environment buildings (a lot of air is required per volume of Life Support assigned) makes up more than half of the building's construction cost.
I'm mostly fine with different materials costing a single labour point, but Air is a too big of an offender to ignore.
So here is what I think should be the case:
Air should be 0.01 Labour per unit.
Life Support materials (Electronics/Mechanical Parts, Plastics and Textiles) should be 0.5 labour per unit.
And the labour for each of the basic building materials should decrease the more advanced they are (or the other way round maybe?), for example, 2 for Logs/Lumber, 1 for Stone, 0.5 for Metal, 0.25 for Magmium and etc. 
This could also apply to Spacecraft construction as well.

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  Damaged Warp-Drive doesn't report as Inoperable
Posted by: Deantwo - 08-26-2018, 08:44 PM - Forum: Prerelease Bug Reports - Replies (1)

On a new-style spacecraft with a damaged warp-drive. The spacecraft damage report did not report the warp FTL drive was inoperable, instead it just couldn't be engaged.

Design: Starman Pucurty A1 by Barbiturix
Damage: Warp FTL Drive 90% (-18 antiflux), Wormhole FTL Drive 96% (-8 lumenite)

I could get the warp-drive to engage by using the power relay console. But still no indication on the spacecraft damage report.
PS: Can't tell FTL drives apart on the power relay console.

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  Can't Input Coordinates at Navigation Console
Posted by: Deantwo - 08-26-2018, 04:55 PM - Forum: Prerelease Bug Reports - Replies (1)

We can't input coordinates at the navigation console, means that we can't plot a course to far away sectors/coordinates.
The AI can do this, so would be nice if we were able to do it too.

We can now input coordinates at the transporter console, so should be easy to implement something similar to that.

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  Enemy Citizens come out to greet me
Posted by: Deantwo - 08-26-2018, 04:03 PM - Forum: Closed Bug Reports - Replies (1)

When in an enemy (old-style) city, enemy citizens spawn around me.

But talking with them they just say:

Code:
Please Deantwo, leave me alone. I am not permitted to speak to you.

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  Shooting Armed Bomb doesn't go BOOM
Posted by: Deantwo - 08-26-2018, 10:40 AM - Forum: Closed Bug Reports - Replies (2)

Shooting an armed bomb just destroys it without an explosion.
You don't have to defuse a bomb if you can just shoot it.

Maybe an armed bomb (dyanmite, C4, ect.) should blink and/or beep? So we can see the difference between a dropped bomb and a armed bomb.

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  QOL: Publish Multiple Blueprints At Once
Posted by: zslayern - 08-26-2018, 01:51 AM - Forum: Arena of Ideas - Replies (2)

[Image: 27lyOJR.png]
Publishing and re-publishing blueprints becomes a huge hassle once your library becomes a few pages long.
A 'Select All' and publish feature would alleviate this a lot.

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  Crew Don't Avoid Shields
Posted by: Mr. Mortius - 08-25-2018, 09:33 PM - Forum: Prerelease Bug Reports - No Replies

When piloting a ship, crew do not attempt to steer around the shields of other ships. This can lead to them running into each other and destroying both ships.

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  Make "Grid follows work" more useful
Posted by: Reinhard - 08-25-2018, 12:56 PM - Forum: Arena of Ideas - Replies (1)

It is tedious using grid follows work if you make a mistake and need to go back, since the grid has already moved to the new position with no quick way to revert it.

I think it can be improved if you make it follow the work more closely. I.e. If the user issues a back command as they are drawing an extrusion/spindle, the grid center will also revert to its previous position, not just follow the users work flow in one direction. 

This can be extended more so, that if you cancel an extrusion/spindle the grid will return to the very beginning of the extrusion/spindle drawing.

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  The State of the Universe
Posted by: 5crownik007 - 08-25-2018, 06:53 AM - Forum: Cantina - Replies (44)

What's happening? Who controls everything? Is anything interesting? Does anyone know?
A few things I know:

  • Weltreich blockades the Intergalactic wormholes for all non-allies.
  • The French are shooting people?
  • I... exist
Anyone else know what's happening? We need to record this for history reasons!

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