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How to modify a buiding ?
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Are NPC's allowed to pilo...
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Currently i have an issue...
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Spacecraft unable to spaw...
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Ioplasma recipe missing i...
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System map does not refre...
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| Road, Level Grade look like a slab |
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Posted by: Deantwo - 08-28-2018, 04:30 PM - Forum: Closed Bug Reports
- Replies (1)
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When making a road with the new-style system, you can choose "Sloping Grade" or "Level Grade". This is likely the old "Road" and "Road Slab" options renamed.
Level grade work like old-style road slabs, keeping the terrain level with the originating point.
However the look of the road looks like an old-style road slab. Since road slabs no longer exist under the new system, it should look like a normal road.
PS: Why does all the cities I have seen use "Level Grade"?
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| Damaged Warp-Drive doesn't report as Inoperable |
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Posted by: Deantwo - 08-26-2018, 08:44 PM - Forum: Prerelease Bug Reports
- Replies (1)
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On a new-style spacecraft with a damaged warp-drive. The spacecraft damage report did not report the warp FTL drive was inoperable, instead it just couldn't be engaged.
Design: Starman Pucurty A1 by Barbiturix
Damage: Warp FTL Drive 90% (-18 antiflux), Wormhole FTL Drive 96% (-8 lumenite)
I could get the warp-drive to engage by using the power relay console. But still no indication on the spacecraft damage report.
PS: Can't tell FTL drives apart on the power relay console.
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| Can't Input Coordinates at Navigation Console |
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Posted by: Deantwo - 08-26-2018, 04:55 PM - Forum: Prerelease Bug Reports
- Replies (1)
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We can't input coordinates at the navigation console, means that we can't plot a course to far away sectors/coordinates.
The AI can do this, so would be nice if we were able to do it too.
We can now input coordinates at the transporter console, so should be easy to implement something similar to that.
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| Shooting Armed Bomb doesn't go BOOM |
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Posted by: Deantwo - 08-26-2018, 10:40 AM - Forum: Closed Bug Reports
- Replies (2)
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Shooting an armed bomb just destroys it without an explosion.
You don't have to defuse a bomb if you can just shoot it.
Maybe an armed bomb (dyanmite, C4, ect.) should blink and/or beep? So we can see the difference between a dropped bomb and a armed bomb.
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| Make "Grid follows work" more useful |
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Posted by: Reinhard - 08-25-2018, 12:56 PM - Forum: Arena of Ideas
- Replies (1)
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It is tedious using grid follows work if you make a mistake and need to go back, since the grid has already moved to the new position with no quick way to revert it.
I think it can be improved if you make it follow the work more closely. I.e. If the user issues a back command as they are drawing an extrusion/spindle, the grid center will also revert to its previous position, not just follow the users work flow in one direction.
This can be extended more so, that if you cancel an extrusion/spindle the grid will return to the very beginning of the extrusion/spindle drawing.
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| The State of the Universe |
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Posted by: 5crownik007 - 08-25-2018, 06:53 AM - Forum: Cantina
- Replies (44)
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What's happening? Who controls everything? Is anything interesting? Does anyone know?
A few things I know: - Weltreich blockades the Intergalactic wormholes for all non-allies.
- The French are shooting people?
- I... exist
Anyone else know what's happening? We need to record this for history reasons!
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