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  Spirited Away Across The Sigma Discontinuity
Posted by: zslayern - 09-03-2018, 11:42 PM - Forum: Closed Bug Reports - Replies (1)

Recalling home sent me into the conflict zone despite being in and having declared home in the neutral zone.
Horrible picture summarising what happened:
[Image: YEwluPm.png]
Now I am stuck in the conflict zone with my neutral zone alt, Haxus pls fix.


Now after some shenanigans involving surrendering my empire capital to another empire, I've managed to recover my neutral zone capital, yet I can't teleport my alt back since apparently "You can't teleport between the Neutral Zone and the Conflict Zone." which is pretty ironic.

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  All roads are gone
Posted by: zalphor - 09-03-2018, 10:34 PM - Forum: Closed Bug Reports - Replies (3)

All of the roads in my city are gone. My city is new style.


Link to video:
https://youtu.be/9O7v-TpbViU

City: Banvalza
Empire: Banvalza
Planet: Banvalza Cetros Beta III
player ID: ZWFZYI


Cannot construct a spacecraft as there is no electricity, i presume its related to having no roads. However, parts are still transferred.
I have moved in and out of the system no change, the problem persists on Banvalza Cetros Beta III, only that planet is missing roads, and in all cities.

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  [Designer] Moving a single vertex in face mode moves the wrong vertex.
Posted by: Vhwatgoes - 09-03-2018, 04:48 AM - Forum: Prerelease Bug Reports - Replies (2)

Grabbing a single vertex in face mode may select and move a different vertex or many additional vertices.

 Video Example

In this demonstration, the design is sitting at 65% of the allowed data limit as I attempt to adjust some vertices. Notice the response times before a change is finally made to a vertex.

I select a Vertex, drag to move it, and one of 3 things happens:

  1. The vertex I selected is moved normally.
  2. The vertex I selected moves, but several new vertices are now selected too.
  3. The vertex I selected does not move, instead several other random vertices move in the same direction and distance I tried to move the single vertex.
I seem to reliably get a grip on the program when I select a few other vertices to kind of 'reset' my selection. After that I have a good chance I will get the intended result. Not sure if this actually does anything but it's become my ritual.

The more vertices I move without doing this, the higher chances an error seems to occur, with more errors each time.

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  Can't Handcraft at New-style Industry
Posted by: Deantwo - 09-02-2018, 08:35 PM - Forum: Prerelease Bug Reports - No Replies

In old-style cities we were able to handcraft everything an industry could manufacture by standing on its plot. This does not seem to be implemented, or is at least broken for new-style industry.

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  Non-existent wormholes
Posted by: Neils Iyssada - 09-02-2018, 05:42 PM - Forum: Closed Bug Reports - Replies (4)

Hi !

When I look at my starmap, the system at the top left corner seem to have some wormholes linked to it... but in fact there isn't any in the two linked systems I discovered (according to the wormhole-accessible systems in the mission menu). The system survey says it exists. I tried from both linked systems. The navigator keep saying that he can't plot a wormhole course. The system is named QVR'JNF'ID'h.

[Image: unknown.png]

By the way, I noticed that sometimes the navigator won't plot a wormhole course, but if you make the same course with smaller steps it will work  Huh

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  Observatory plus Radar doesn't generate Survey Scan
Posted by: Deantwo - 09-02-2018, 05:18 PM - Forum: Closed Bug Reports - Replies (1)

Having an observatory and a radar in your city doesn't generate a system survey scan like it did in the old-style cities.

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  Fake Window Decals
Posted by: Deantwo - 09-02-2018, 03:44 PM - Forum: Arena of Ideas - No Replies

Currently a "fake window" is a normal window with 0% transparency. This is kinda confusing and silly to work with.

It would be much easier if "fake windows" were simply decals we could add on top of a textured face.

For the sake of backward comparability, I guess we could just have both.

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  Sea Chest Empty
Posted by: Deantwo - 09-02-2018, 01:29 PM - Forum: Closed Bug Reports - Replies (1)

When I go to look in my sea chest, I don't see anything in it, just empty.

Very much hoping all my stuff isn't gone. T_T

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  Stuck in ground upon respawn
Posted by: zalphor - 09-02-2018, 10:17 AM - Forum: Closed Bug Reports - Replies (1)

After crashing into the terrain at the airport destroying my ship and killing me i was respawned into the ground at my capitol building at a location other than my spawn point. only my helmet is visible upon moving my camera, no movement is possible.

Upon recalling i was moved deeper into the terrain twords the street on another side of the capitol building. Helmet is still the only thing visible.

Empire is now enemy and capitol building target text is red. No government button on the sidebar.

My bio now says,
Person
ZWFZYI
Experience: 0
wormholes explored: 0
No player image is shown.

Planet Banvalza Cetros Beta III
Player ID: ZWFZYI

Thoughts log attached...


I have succeeded in unstucking myself by teleporting to my alternate character Zalphor. Government tab is restored, empire is friendly again, bio and body exist again.



Attached Files
.txt   BugsTwo.txt (Size: 1.97 KB / Downloads: 0)
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  Recall terrain collision death.
Posted by: zalphor - 09-02-2018, 09:58 AM - Forum: Prerelease Bug Reports - Replies (1)

At approximately 4:30AM after ascending to a station in an old design ship with the front hangar door open, from a habitable planet(my home planet), i began taking suffication damage from vacuum and the entire ship lost pressure.

Upon dying and regaining control of the ship i ordered the crew to land on the planet as the pilot spins the ship when commanded to land at an airport. upon entering the atmosphere i began taking taking toxic atmosphere suffocation damage.

After landing the ship on a different portion of the planet, stopping all orders, then releasing my captains berth, and pressing the recall button i was collided with the terrain. receiving 114489371 hits of bludgeon damage. 10 absorbed.
After respawning no damage was taken.

Thought log attached.

Planet: Banvalza Cetros Beta III
Player ID: ZWFZYI



Attached Files
.txt   DamageReceived..txt (Size: 7.79 KB / Downloads: 0)
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