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| All roads are gone |
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Posted by: zalphor - 09-03-2018, 10:34 PM - Forum: Closed Bug Reports
- Replies (3)
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All of the roads in my city are gone. My city is new style.
Link to video:
https://youtu.be/9O7v-TpbViU
City: Banvalza
Empire: Banvalza
Planet: Banvalza Cetros Beta III
player ID: ZWFZYI
Cannot construct a spacecraft as there is no electricity, i presume its related to having no roads. However, parts are still transferred.
I have moved in and out of the system no change, the problem persists on Banvalza Cetros Beta III, only that planet is missing roads, and in all cities.
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| [Designer] Moving a single vertex in face mode moves the wrong vertex. |
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Posted by: Vhwatgoes - 09-03-2018, 04:48 AM - Forum: Prerelease Bug Reports
- Replies (2)
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Grabbing a single vertex in face mode may select and move a different vertex or many additional vertices.
Video Example
In this demonstration, the design is sitting at 65% of the allowed data limit as I attempt to adjust some vertices. Notice the response times before a change is finally made to a vertex.
I select a Vertex, drag to move it, and one of 3 things happens:
- The vertex I selected is moved normally.
- The vertex I selected moves, but several new vertices are now selected too.
- The vertex I selected does not move, instead several other random vertices move in the same direction and distance I tried to move the single vertex.
I seem to reliably get a grip on the program when I select a few other vertices to kind of 'reset' my selection. After that I have a good chance I will get the intended result. Not sure if this actually does anything but it's become my ritual.
The more vertices I move without doing this, the higher chances an error seems to occur, with more errors each time.
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| Fake Window Decals |
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Posted by: Deantwo - 09-02-2018, 03:44 PM - Forum: Arena of Ideas
- No Replies
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Currently a "fake window" is a normal window with 0% transparency. This is kinda confusing and silly to work with.
It would be much easier if "fake windows" were simply decals we could add on top of a textured face.
For the sake of backward comparability, I guess we could just have both.
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