Welcome, Guest |
You have to register before you can post on our site.
|
Online Users |
There are currently 356 online users. » 0 Member(s) | 354 Guest(s) Bing, Google
|
Latest Threads |
Picture Thread 2.0
Forum: Cantina
Last Post: Rockinsince87
11-19-2024, 10:19 PM
» Replies: 135
» Views: 199,985
|
How to load an old save ?
Forum: Cantina
Last Post: Deantwo
11-12-2024, 09:25 AM
» Replies: 1
» Views: 99
|
Drop menus in design stud...
Forum: Bug Reports
Last Post: Deantwo
11-12-2024, 09:12 AM
» Replies: 1
» Views: 201
|
How to smelt ore manually...
Forum: Cantina
Last Post: netshaman
11-12-2024, 02:25 AM
» Replies: 2
» Views: 139
|
add an " add item" button...
Forum: Arena of Ideas
Last Post: Deantwo
11-11-2024, 01:39 AM
» Replies: 1
» Views: 209
|
Old assets please ! Brin...
Forum: Cantina
Last Post: netshaman
11-07-2024, 02:46 AM
» Replies: 2
» Views: 198
|
Spacecraft: No parking sp...
Forum: Bug Reports
Last Post: Deantwo
11-05-2024, 08:00 AM
» Replies: 5
» Views: 1,160
|
Aircraft Factory No Parki...
Forum: Bug Reports
Last Post: netshaman
11-05-2024, 01:05 AM
» Replies: 2
» Views: 568
|
favorite or funniest mome...
Forum: Cantina
Last Post: Xantheose
10-01-2024, 11:08 AM
» Replies: 6
» Views: 1,988
|
Multiple vehicles on 1 pa...
Forum: Bug Reports
Last Post: Ivan
09-23-2024, 01:33 AM
» Replies: 0
» Views: 434
|
|
|
Destroy Broken Clothing and Suits upon Death |
Posted by: Deantwo - 09-05-2018, 08:45 PM - Forum: Arena of Ideas
- Replies (2)
|
|
The reason clothing, suits and armor stops taking damage once it reaches a durability of 1, was so that you wouldn't suddenly become naked when someone shot at you.
This has the weird side effect of having us run around with broken clothing or suits and never noticing it.
Just a minor suggestion would be to have clothing and armor with only one durability point left gets destroyed upon death of your avatar.
If the original issue was that people became naked when their clothing was damaged, a happy middle ground would be to simply only remove clothing when an avatar dies. Since is it not weird for your avatar to wake up naked after respawning.
|
|
|
2018-09-05 Server Deadlock, Star Map |
Posted by: Haxus - 09-05-2018, 12:50 PM - Forum: Updates
- Replies (6)
|
|
Server Deadlock
A server deadlocked while a ship was idling with its FTL drive on.
Fixed a deadlock situation that was not new. It was surprising this bug lived this long. It probably caused previous server deadlocks.
Star Map Refresh
It takes a long time to update the star map after the empire has explored a lot of space.
Added star map update options to get all known space (as now), only a specific galaxy, or only sectors within a specified radius of your current sector.
I will add a right-click refresh to the list of sectors, to get a sector and other sectors within a radius of it. I didn't quite finish it for this update.
Star Map Range Filter
A way to restrict the star map display to just my sector or my 3x3x3 box of sectors was requested.
A range filter was added to the star map. It consists of a button to turn the range filter on|off and it has a spin box to set the sector range, from 0 to 99. The range value controls the number of sectors beyond your current sector that are displayed.
Star Map Faint Lines
The lines around sectors are very faint on the star map.
Enhanced the brightness of sector border lines and wormhole lines on the star map.
Star Map Select
It would be nice to be able to select a system's sector on the star map.
Right click menu now has two new select options. One selects the system and the other selects the system's sector. The selection is a toggle. If those things are already selected, the menu option will deselect them.
|
|
|
All roads are gone |
Posted by: zalphor - 09-03-2018, 10:34 PM - Forum: Closed Bug Reports
- Replies (3)
|
|
All of the roads in my city are gone. My city is new style.
Link to video:
https://youtu.be/9O7v-TpbViU
City: Banvalza
Empire: Banvalza
Planet: Banvalza Cetros Beta III
player ID: ZWFZYI
Cannot construct a spacecraft as there is no electricity, i presume its related to having no roads. However, parts are still transferred.
I have moved in and out of the system no change, the problem persists on Banvalza Cetros Beta III, only that planet is missing roads, and in all cities.
|
|
|
[Designer] Moving a single vertex in face mode moves the wrong vertex. |
Posted by: Vhwatgoes - 09-03-2018, 04:48 AM - Forum: Prerelease Bug Reports
- Replies (2)
|
|
Grabbing a single vertex in face mode may select and move a different vertex or many additional vertices.
Video Example
In this demonstration, the design is sitting at 65% of the allowed data limit as I attempt to adjust some vertices. Notice the response times before a change is finally made to a vertex.
I select a Vertex, drag to move it, and one of 3 things happens:
- The vertex I selected is moved normally.
- The vertex I selected moves, but several new vertices are now selected too.
- The vertex I selected does not move, instead several other random vertices move in the same direction and distance I tried to move the single vertex.
I seem to reliably get a grip on the program when I select a few other vertices to kind of 'reset' my selection. After that I have a good chance I will get the intended result. Not sure if this actually does anything but it's become my ritual.
The more vertices I move without doing this, the higher chances an error seems to occur, with more errors each time.
|
|
|
|