| Welcome, Guest |
You have to register before you can post on our site.
|
| Forum Statistics |
» Members: 1,242
» Latest member: bielbi6
» Forum threads: 1,568
» Forum posts: 9,502
Full Statistics
|
| Online Users |
There are currently 219 online users. » 0 Member(s) | 217 Guest(s) Baidu, Google
|
| Latest Threads |
Workshop inaccessible in ...
Forum: Bug Reports
Last Post: Deantwo
Yesterday, 07:25 AM
» Replies: 1
» Views: 99
|
New Web Server
Forum: Updates
Last Post: bielbi6
06-12-2026, 04:31 PM
» Replies: 12
» Views: 840
|
Hazeron Play By Email (PB...
Forum: Cantina
Last Post: Celarious
01-11-2026, 02:03 AM
» Replies: 1
» Views: 1,467
|
How to modify a buiding ?
Forum: Cantina
Last Post: netshaman
11-28-2025, 02:36 PM
» Replies: 2
» Views: 1,206
|
Are NPC's allowed to pilo...
Forum: Cantina
Last Post: AnrDaemon
11-13-2025, 02:52 PM
» Replies: 3
» Views: 1,349
|
Currently i have an issue...
Forum: Cantina
Last Post: Deantwo
10-16-2025, 03:19 PM
» Replies: 5
» Views: 3,203
|
Another Open Letter to Ha...
Forum: Cantina
Last Post: asphere8
09-03-2025, 05:03 PM
» Replies: 2
» Views: 5,059
|
Spacecraft unable to spaw...
Forum: Closed Bug Reports
Last Post: wad67
08-03-2025, 07:25 AM
» Replies: 9
» Views: 22,963
|
Ioplasma recipe missing i...
Forum: Bug Reports
Last Post: Xantheose
07-26-2025, 04:32 PM
» Replies: 0
» Views: 4,368
|
No Record of Shipment Fou...
Forum: Bug Reports
Last Post: Vectorus
05-05-2025, 07:09 PM
» Replies: 0
» Views: 3,987
|
|
|
| Fall Damage when Crawling on Corner |
|
Posted by: Deantwo - 09-23-2018, 11:29 AM - Forum: Closed Bug Reports
- Replies (1)
|
 |
I have now twice died from crawling around on the sharp corner of a square hill. I start taking damage very suddenly and then puff the camera shoots into the sky and I am dead.
The first time I even died so hard that I dropped two items. The items are not on the ground where I died.
|
|
|
| Bomb Action 1 Missing |
|
Posted by: Deantwo - 09-23-2018, 10:28 AM - Forum: Prerelease Bug Reports
- No Replies
|
 |
When I hold a bomb in my hand, I can't scroll to select the non-arming use action (action ID 1).
But I can take another item in my hand, bind action ID 1 of that item to a number key, and then equip the bomb again, then I can click the number key to get action ID 1 of the bomb.
Is it possible that this is missing for other items too.
PS: Bomb action ID 1 is used to add a bomb as ordnance to a vehicle.
|
|
|
| Empire 0 consider other as enemy |
|
Posted by: Deantwo - 09-23-2018, 09:45 AM - Forum: Closed Bug Reports
- Replies (5)
|
 |
Since Empire 0 consider all other empires as enemy, they no longer export commodities to other empire's buildings or cities, and they are unable to build any new buildings when an empire player visit because of "enemy unit on world".
Why was it changed from neutral?
|
|
|
| Move/Replace Capitol and HQ |
|
Posted by: Deantwo - 09-22-2018, 05:41 PM - Forum: Arena of Ideas
- Replies (5)
|
 |
Currently is it impossible to upgrade your Capitol building or your Military Headquarters to a new blueprint without removing the whole city/base. Same with moving the building once it is managing a city/base.
I was thinking that maybe it would be useful if we could hold down CTRL when placing a new building and it would place the new building and transfer all settings to it and remove the old building.
For example placing a new Military Headquarters would instantly bulldoze the old one, allowing you to both move it and upgrade it to a new blueprint.
|
|
|
| Replace/Remove Wormhole P FTL Drive |
|
Posted by: Deantwo - 09-22-2018, 11:59 AM - Forum: Arena of Ideas
- Replies (6)
|
 |
Currently a LOT of players accidentally make their first starship with a Wormhole P FTL Drive, and are then confused about why they can't return to their home system after going through a one way wormhole connection.
I suggest making the Wormhole PN FTL Drive the default/first, and then change Wormhole P FTL Drive into something else.
For example you could rename it to Wormhole P+ FTL Drive and make it cheaper to make and operate than the normal Wormhole PN FTL Drive. Or something like that.
Or simply remove the Wormhole P FTL Drive altogether.
|
|
|
| Electrical Power Simplification |
|
Posted by: Deantwo - 09-22-2018, 10:42 AM - Forum: Arena of Ideas
- Replies (4)
|
 |
Original post: http://hazeron.com/mybb/showthread.php?t...248#pid248
I would love to see electricity behave differently from normal commodities.
Have power plants produce a static amount of power based on job amount per tick. Then have static power consumption be subtracted and use the remaining output to recharge batteries in power plants and military installations. If not enough static power is produced, drain some from power plant batteries.
|
|
|
|