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Picture Thread 2.0
Forum: Cantina
Last Post: Rockinsince87
11-19-2024, 10:19 PM
» Replies: 135
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How to load an old save ?
Forum: Cantina
Last Post: Deantwo
11-12-2024, 09:25 AM
» Replies: 1
» Views: 100
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Drop menus in design stud...
Forum: Bug Reports
Last Post: Deantwo
11-12-2024, 09:12 AM
» Replies: 1
» Views: 203
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How to smelt ore manually...
Forum: Cantina
Last Post: netshaman
11-12-2024, 02:25 AM
» Replies: 2
» Views: 139
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add an " add item" button...
Forum: Arena of Ideas
Last Post: Deantwo
11-11-2024, 01:39 AM
» Replies: 1
» Views: 210
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Old assets please ! Brin...
Forum: Cantina
Last Post: netshaman
11-07-2024, 02:46 AM
» Replies: 2
» Views: 200
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Spacecraft: No parking sp...
Forum: Bug Reports
Last Post: Deantwo
11-05-2024, 08:00 AM
» Replies: 5
» Views: 1,160
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Aircraft Factory No Parki...
Forum: Bug Reports
Last Post: netshaman
11-05-2024, 01:05 AM
» Replies: 2
» Views: 568
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favorite or funniest mome...
Forum: Cantina
Last Post: Xantheose
10-01-2024, 11:08 AM
» Replies: 6
» Views: 1,988
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Multiple vehicles on 1 pa...
Forum: Bug Reports
Last Post: Ivan
09-23-2024, 01:33 AM
» Replies: 0
» Views: 434
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2018-09-17 Cleanup Blueprint Exchange |
Posted by: Haxus - 09-17-2018, 04:48 PM - Forum: Updates
- Replies (2)
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Store Emission and Detection Info
The emission and detection information resulting from power usage in solar systems is not saved between server restarts. It takes a long time to accumulate.
Emission and detection information is now saved and restored between server restarts.
This also flushed out a minor bug that caused solar systems to be updated to the client at times when no update was needed.
Kick Dying Body
Sometimes when a creature falls to the ground dying, I want to roll them over to see them better.
Attacks on a dying body now cause it to change dying position, even if the attack does not cause any damage.
Body Cleanup
Poison and disease are not always removed when I die, particularly in primeval world.
Fixed dead body cleanup code.
Village Reputation Reset
My reputation with the village gets reset when I die but the villagers continue attacking me.
Stopped indigenous from attacking when the target's reputation is reset.
Client Crash
My client crashed while I was dying in primeval world and villagers were kicking my dying body.
Fixed thread conflict when rendering on screen messages.
Repair Exchanges
The blueprint exchanges contain designs that are no longer valid or that do not match the design analysis shown in the exchange. It is confusing.
Developed functions to clean up the blueprint exchanges. - Each design is loaded and analyzed.
- If it is no longer valid for manufacture or construction, the exchange entry is removed.
- If the design analysis report changes, the exchange record is updated with the new report.
This will clean up all exchange records, not just the ones that are publicly available to everyone.
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Building Decal Ideas |
Posted by: Deantwo - 09-16-2018, 05:10 PM - Forum: Arena of Ideas
- Replies (4)
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A few ideas for building decals. Since spacecraft have ship name and all that.
- Building type name
- Building name
- City name (when in a city)
- World name
- System name
Edit:
Edit2:- Sector name
- Universe name
The world/system/sector/universe names could be used for ships too, using the name of where the ship was manufactured.
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Enter Coordinates at Nav Station |
Posted by: Vectorus - 09-16-2018, 11:14 AM - Forum: Arena of Ideas
- Replies (4)
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I believe on of the tenets of Hazeron design is that players should have control over the ship equivalent to that of NPCs?
Currently, NPC navigators are able to plot a course to coordinates, but players can only select systems which are visible in sector view. It would be nice to be able to define an arbitrary point in a more reliable way than the current "click on the map" mechanism.
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Unpowered and Underconsruction Radar Provide ATC |
Posted by: Deantwo - 09-14-2018, 08:29 PM - Forum: Prerelease Bug Reports
- No Replies
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A radar building seem to call out ATC messages while it is still under construction.
Also even when it has no power.
Useful to get rid of pirates, but feels weird.
Not tested, but it might also make the system survey when you have an observatory? Also maybe it even detect emissions?
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Sickbay Disease Prevention Protocol |
Posted by: Deantwo - 09-14-2018, 06:06 PM - Forum: Arena of Ideas
- Replies (2)
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I just had my whole crew wiped out because a monster had a QL255 disease.
It appeared on my bridge and infected some of my crew. Because crew always have their helmet visors open unless in a vacuum, they quickly infected each other. When a crewman fell unconscious from the damage, another crewman came to carry him to the sickbay, infecting everyone else on their way to the sickbay. Other crewman started to fall unconscious, summoning uninfected crew from other parts of the ship to the infected area.
Meanwhile my troops were all just standing around watching. Since they always have their helmet visors closed, they weren't affected by the disease at all. The monster was killed within seconds after appearing thanks to the troop posted on the bridge, but that didn't help against the disease that wiped out the crew.
Anyway, to the actual suggestion.
If you have a sickbay on the ship, and the medical console is manned. I suggest that the medical crewman call out an alert when a disease is detected on the ship. All crewmen, officers and passengers should close their visor if they have them to prevent infection. Sick people should report to the sickbay for treatment if antitoxin is in stock.
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Q1 Process Bug Return |
Posted by: Mr. Mortius - 09-13-2018, 11:44 PM - Forum: Closed Bug Reports
- Replies (2)
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The bug where a building is treated as being quality level one instead of it's actual quality when producing materials is back again. A Q243 treatment plant on a Q255 source of myrathane is producing quality 128 myrathane. The city where this bug is occurring is creatively named "Perfect Myrathane".
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2018-09-13 3DS Import |
Posted by: Haxus - 09-13-2018, 01:50 PM - Forum: Updates
- Replies (1)
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3DS Import
The 3DS importer has a bug when importing models with parts that have a transformation matrix. When any unit of measure other than feet is chosen, the parts are not positioned properly.
Fixed an error when applying unit of measure scaling to transformation matrices.
Empire 0 Capture Ship
Empire 0 should not be able to capture spacecraft.
Empire 0 avatars no longer trigger the capture sequence when sitting at the helm of a spacecraft.
Empire 0 Build Ships
Empire 0 should not be able to manufacture spacecraft.
Spacecraft factories will no longer make spacecraft for empire 0.
Political Stance on Star Map
The star map highlights spacecraft based on their political stance toward the star map's empire. This is backward from the way it highlights other things with political stance.
Fixed backward political stance check when tallying spacecraft in a system.
Wiki Image Upload Bug
Images cannot be uploaded to the wiki.
Fixed a file permissions error introduced when the wiki was moved to the new server.
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2018-09-12 Farm Animals, Explosives, Bugs |
Posted by: Haxus - 09-12-2018, 01:01 PM - Forum: Updates
- No Replies
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Farm Animals
New style farms never spawn a live farm animal.
Finished animal spawn code at new style buildings. Like old style buildings, they will spawn one or two farm animals, depending on the manufacturing process. Most animal processes spawn one animal. The process to make Animal Carcasses spawns two live animals, one male and one female.
Search Star Map
A search function was requested.
Search function added to star map to search sector names, system names, system catalog names, city names, city empire names, spacecraft names, and spacecraft empire names.
Catalog Names
It was requested that the catalog names of solar systems be shown in more places, particularly for those that have been given a name.
Solar system catalog names now appear... - XML Output tagged as 'catalog', if the catalog name is different from the system name; otherwise it is omitted.
- Mission travel orders user interface now shows system catalog names.
- Star map places tree control shows catalog name with system name.
Misc. Category Query Sales Button
The window for asking for things for sale has buttons to ask for whole categories of things, except the misc. category.
Misc. category now has a query button on the ask for sales window.
Galaxy Button Init State
The galaxy button did not show the proper up|down state when the star map window was displayed.
Fixed init of galaxy button. It was somehow related to the initial focus granted to the button. I don't know if this was a problem on Windows.
Star Map Empire Change Fail
My avatar changed empires but the star map still showed as if I was in the old empire.
Fixed star map update when avatar empire changes.
Design Properties Scroll Area
The slider bars on the design properties window can become so numerous the window becomes unusable.
Added a scroll area to the block of volume slider bars.
Space Fighter Lock Up Near Ringworld
My client locked up when I flew a space fighter off the side of a ringworld.
Fixed infinite loop in number formatter triggered by maximum negative integer number.
Star Map Yellow Everywhere
Lots of systems on my star map are showing up yellow. They used to be a different color.
Fixed color applied to explored systems.
Airport on Trade Channel
Airports now listen on the Hail channel. This is confusing. It was better when cities listened on the Trade channel.
Airports and Military Air Terminals now listen on the Trade channel instead of the Hail channel.
Designer Lingering UI
Attempt to enter designer while riding a motor bike. Entry fails but the menu bar for the designer become visible and won't go away easily.
Fixed UI configuration when entering a design studio instance.
Lunar Farms no Water
Lunar farms never import water for irrigation, to substitute for water in the environment.
Manufacturing processes now import water when they can substitute water for environmental water. Not all processes can substitute, such as the treatment plant process to gather water from the environment.
Buildings on Ringworld Map
New style buildings do not appear correctly on the ringworld map. They tend to draw a huge solid box that extends infinitely to the west and north.
Fixed division by zero error when painting new style buildings on ringworld maps.
Enemy Unit on World
A building could not be constructed because an enemy unit was reported to be on the world. Scanners did not detect it.
Enemy units inside of buildings will prevent construction and they do not show up on sensors.
Fixed an error that was considering animals inside of buildings to be enemy units. They are now ignored.
Galaxy Capital Alt Spawn
When an avatar respawns, their spawn city may be unavailable. It could be captured or destroyed, or its server can be locked|crashed|unavailable. When that happens, the avatar is sent to the empire capital instead. This is sometimes on the other side of the discontinuity.
When the berthed spacecraft and spawn tied city cannot be found, the avatar is now sent to the galaxy capitol if possible. If that fails, they are sent to the empire capitol.
Essential Priority Jobs
Essential priority jobs take every worker, which can starve other jobs of workers.
Essential priority jobs are no longer treated as essential once their stock of essential supplies exceeds 10% of their storage.
Observatory + Radar != Survey Scan
New style cities do not automatically survey the solar system when they have an observatory and radar, the way old style cities do.
New style cities will now survey scan the system when they have an observatory and radar. Survey scans are performed during the city report cycle, at 13 minute intervals. That means it could take up to 13 minutes after you build the buildings for the system survey to be completed.
Slab Looks Like a Slab
Road level grading draws the pavement differently, like an old style slab. Slabs aren't treated differently any more so why draw them differently?
Level graded roads are no longer textured or modeled differently from sloping roads.
Shield Policy Bug
The shield policy to raise shields if any non empire units are detected does not work correctly, seems backward.
Fixed backward 'if' test when checking shield policy.
Troop to Post Deadlock
A troop caused a server deadlock while going to an empty guard post.
Fixed deadlock.
Explosives
Items with explosive properties should explode when they are damaged. Bombs can be diffused by shooting them.
Fixed a bug that enabled bombs to be destroyed without exploding. Once the fuse was initiated, they were getting cleaned up as trash before they could explode.
Added explosive ammunition to the items that explode when shot. That is any ammo that has a blast radius.
Added a few other misc. items that seemed like they should explode: hydrogen, natural gas, phlogiston, viathol, gigacells, and petrochemicals. I gave them damage effects that seemed appropriate. They might be a little vigorous.
Star Map Column Widths
It would be nice if the star map tree control would remember the column widths I set.
Stored/restored column widths on star map tree control.
Server Deadlock
A server deadlocked when a player tried to hand craft a sailboat.
Fixed gear lock deadlock when handcrafting a vehicle.
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Spacecraft on Starmap Standing Inconsistency |
Posted by: Deantwo - 09-11-2018, 07:21 PM - Forum: Closed Bug Reports
- Replies (1)
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The icons on the starmap that indicate spacecraft are showing Weltreich spacecraft as enemy, but on the "System Spacecraft Report" window they show as friend.
This is because the Weltreich empire has me set as enemy right now, and I have them set as friend.
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