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How to modify a buiding ?
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Are NPC's allowed to pilo...
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Currently i have an issue...
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Another Open Letter to Ha...
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Spacecraft unable to spaw...
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Ioplasma recipe missing i...
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No Record of Shipment Fou...
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Mission Order: Officer Sa...
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System map does not refre...
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favorite or funniest mome...
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| Nerf Building Quality Progression |
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Posted by: Haxus - 09-17-2018, 06:25 PM - Forum: Arena of Ideas
- Replies (48)
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A player recently quit the game, saying they felt the game mechanics forced you into a subscription for a year. I assume they were referring to the quality progression of buildings and the size limits on spacecraft related to that quality.
The quality progression of buildings was not intended to create a subscription requirement. It was intended to make the technology associated with that quality more valuable, not so readily available.
How important is that quality/time progression? Does it add to the game or take away?
If I buy a game of Monopoly, I can compete equally with seasoned players, right away. There is no time delay before I can mortgage properties. Should we adopt that sort of philosophy?
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| 2018-09-17 Cleanup Blueprint Exchange |
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Posted by: Haxus - 09-17-2018, 04:48 PM - Forum: Updates
- Replies (2)
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Store Emission and Detection Info
The emission and detection information resulting from power usage in solar systems is not saved between server restarts. It takes a long time to accumulate.
Emission and detection information is now saved and restored between server restarts.
This also flushed out a minor bug that caused solar systems to be updated to the client at times when no update was needed.
Kick Dying Body
Sometimes when a creature falls to the ground dying, I want to roll them over to see them better.
Attacks on a dying body now cause it to change dying position, even if the attack does not cause any damage.
Body Cleanup
Poison and disease are not always removed when I die, particularly in primeval world.
Fixed dead body cleanup code.
Village Reputation Reset
My reputation with the village gets reset when I die but the villagers continue attacking me.
Stopped indigenous from attacking when the target's reputation is reset.
Client Crash
My client crashed while I was dying in primeval world and villagers were kicking my dying body.
Fixed thread conflict when rendering on screen messages.
Repair Exchanges
The blueprint exchanges contain designs that are no longer valid or that do not match the design analysis shown in the exchange. It is confusing.
Developed functions to clean up the blueprint exchanges. - Each design is loaded and analyzed.
- If it is no longer valid for manufacture or construction, the exchange entry is removed.
- If the design analysis report changes, the exchange record is updated with the new report.
This will clean up all exchange records, not just the ones that are publicly available to everyone.
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| Building Decal Ideas |
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Posted by: Deantwo - 09-16-2018, 05:10 PM - Forum: Arena of Ideas
- Replies (4)
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A few ideas for building decals. Since spacecraft have ship name and all that.
- Building type name
- Building name
- City name (when in a city)
- World name
- System name
Edit:
Edit2:
The world/system/sector/galaxy names could be used for ships too, using the name of where the ship was manufactured.
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| Enter Coordinates at Nav Station |
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Posted by: Vectorus - 09-16-2018, 11:14 AM - Forum: Arena of Ideas
- Replies (4)
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I believe on of the tenets of Hazeron design is that players should have control over the ship equivalent to that of NPCs?
Currently, NPC navigators are able to plot a course to coordinates, but players can only select systems which are visible in sector view. It would be nice to be able to define an arbitrary point in a more reliable way than the current "click on the map" mechanism.
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| Unpowered and Underconsruction Radar Provide ATC |
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Posted by: Deantwo - 09-14-2018, 08:29 PM - Forum: Prerelease Bug Reports
- No Replies
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A radar building seem to call out ATC messages while it is still under construction.
Also even when it has no power.
Useful to get rid of pirates, but feels weird.
Not tested, but it might also make the system survey when you have an observatory? Also maybe it even detect emissions?
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| Sickbay Disease Prevention Protocol |
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Posted by: Deantwo - 09-14-2018, 06:06 PM - Forum: Arena of Ideas
- Replies (2)
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I just had my whole crew wiped out because a monster had a QL255 disease.
It appeared on my bridge and infected some of my crew. Because crew always have their helmet visors open unless in a vacuum, they quickly infected each other. When a crewman fell unconscious from the damage, another crewman came to carry him to the sickbay, infecting everyone else on their way to the sickbay. Other crewman started to fall unconscious, summoning uninfected crew from other parts of the ship to the infected area.
Meanwhile my troops were all just standing around watching. Since they always have their helmet visors closed, they weren't affected by the disease at all. The monster was killed within seconds after appearing thanks to the troop posted on the bridge, but that didn't help against the disease that wiped out the crew.
Anyway, to the actual suggestion.
If you have a sickbay on the ship, and the medical console is manned. I suggest that the medical crewman call out an alert when a disease is detected on the ship. All crewmen, officers and passengers should close their visor if they have them to prevent infection. Sick people should report to the sickbay for treatment if antitoxin is in stock.
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| Q1 Process Bug Return |
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Posted by: Mr. Mortius - 09-13-2018, 11:44 PM - Forum: Closed Bug Reports
- Replies (2)
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The bug where a building is treated as being quality level one instead of it's actual quality when producing materials is back again. A Q243 treatment plant on a Q255 source of myrathane is producing quality 128 myrathane. The city where this bug is occurring is creatively named "Perfect Myrathane".
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| 2018-09-13 3DS Import |
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Posted by: Haxus - 09-13-2018, 01:50 PM - Forum: Updates
- Replies (1)
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3DS Import
The 3DS importer has a bug when importing models with parts that have a transformation matrix. When any unit of measure other than feet is chosen, the parts are not positioned properly.
Fixed an error when applying unit of measure scaling to transformation matrices.
Empire 0 Capture Ship
Empire 0 should not be able to capture spacecraft.
Empire 0 avatars no longer trigger the capture sequence when sitting at the helm of a spacecraft.
Empire 0 Build Ships
Empire 0 should not be able to manufacture spacecraft.
Spacecraft factories will no longer make spacecraft for empire 0.
Political Stance on Star Map
The star map highlights spacecraft based on their political stance toward the star map's empire. This is backward from the way it highlights other things with political stance.
Fixed backward political stance check when tallying spacecraft in a system.
Wiki Image Upload Bug
Images cannot be uploaded to the wiki.
Fixed a file permissions error introduced when the wiki was moved to the new server.
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