| Welcome, Guest |
You have to register before you can post on our site.
|
| Forum Statistics |
» Members: 1,242
» Latest member: bielbi6
» Forum threads: 1,568
» Forum posts: 9,502
Full Statistics
|
| Online Users |
There are currently 253 online users. » 0 Member(s) | 251 Guest(s) Baidu, Bing
|
| Latest Threads |
Workshop inaccessible in ...
Forum: Bug Reports
Last Post: Deantwo
Yesterday, 07:25 AM
» Replies: 1
» Views: 99
|
New Web Server
Forum: Updates
Last Post: bielbi6
06-12-2026, 04:31 PM
» Replies: 12
» Views: 840
|
Hazeron Play By Email (PB...
Forum: Cantina
Last Post: Celarious
01-11-2026, 02:03 AM
» Replies: 1
» Views: 1,467
|
How to modify a buiding ?
Forum: Cantina
Last Post: netshaman
11-28-2025, 02:36 PM
» Replies: 2
» Views: 1,206
|
Are NPC's allowed to pilo...
Forum: Cantina
Last Post: AnrDaemon
11-13-2025, 02:52 PM
» Replies: 3
» Views: 1,349
|
Currently i have an issue...
Forum: Cantina
Last Post: Deantwo
10-16-2025, 03:19 PM
» Replies: 5
» Views: 3,203
|
Another Open Letter to Ha...
Forum: Cantina
Last Post: asphere8
09-03-2025, 05:03 PM
» Replies: 2
» Views: 5,059
|
Spacecraft unable to spaw...
Forum: Closed Bug Reports
Last Post: wad67
08-03-2025, 07:25 AM
» Replies: 9
» Views: 22,964
|
Ioplasma recipe missing i...
Forum: Bug Reports
Last Post: Xantheose
07-26-2025, 04:32 PM
» Replies: 0
» Views: 4,368
|
No Record of Shipment Fou...
Forum: Bug Reports
Last Post: Vectorus
05-05-2025, 07:09 PM
» Replies: 0
» Views: 3,987
|
|
|
| Manually Running Manufacturing Line Adds Too Many Workers |
|
Posted by: Deantwo - 09-24-2018, 04:19 PM - Forum: Prerelease Bug Reports
- Replies (8)
|
 |
When manually running a manufacturing line at a factory it seems to add service jobs to the worker pool, this causes it to exceed the number of workshops assigned to the manufacturing line.
So if not enough materials were fetched, the next tick that citizens attempt to run it, the fetched materials might exceed the needed amount.
This is not a major issue, but it is very confusing and can be annoying when dealing with resources that are in short supply.
|
|
|
| New Door Type and or Multi State Object |
|
Posted by: jakbruce2012 - 09-23-2018, 05:47 PM - Forum: Arena of Ideas
- Replies (2)
|
 |
I would love to see a new type of door implemented, that instead of open or closed steps through its states one at a time.
One state advanced per button press, maybe even two button types(next state, and previous state).
No automation at all. No auto open or auto close, no action permitted by AI.
This could be used for screen covers, multi state shutters, movable equipment, reactor inspection covers, airlocks that require one door to always be closed, etc...
I'm wondering if this is even possible, and if so it would be an amazing feature to have. Could be lumped in with the existing door object in the designer.
I suggest this because even non-automatic doors still close themselves after a time and that prevents their use for many of these things.
|
|
|
| Avatar not in CoC can Run 0 Shop Jobs |
|
Posted by: Deantwo - 09-23-2018, 02:40 PM - Forum: Closed Bug Reports
- Replies (1)
|
 |
It used to be impossible for avatars that weren't in chain of command of a city to run jobs that didn't have "Employ Citizen" checked.
In new-style manufacturing lets anyone run a manufacturing line that has 0 workshops allocated.
I would suggest the old behavior be carried over. So others can't run a disabled manufacturing line.
|
|
|
| Rockets hit firing Fighter |
|
Posted by: Deantwo - 09-23-2018, 12:41 PM - Forum: Closed Bug Reports
- Replies (8)
|
 |
Was playing around with a Space Fighter F2, firing rockets. All 3 fighters were destroyed by the rocket hitting the fighter itself.
It only seemed to happen when the fighter was at an angle or something, not sure.
|
|
|
|