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  Manually Running Manufacturing Line Adds Too Many Workers
Posted by: Deantwo - 09-24-2018, 04:19 PM - Forum: Prerelease Bug Reports - Replies (8)

When manually running a manufacturing line at a factory it seems to add service jobs to the worker pool, this causes it to exceed the number of workshops assigned to the manufacturing line.

So if not enough materials were fetched, the next tick that citizens attempt to run it, the fetched materials might exceed the needed amount.

This is not a major issue, but it is very confusing and can be annoying when dealing with resources that are in short supply.

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  HELP
Posted by: Slaxx - 09-24-2018, 11:16 AM - Forum: Cantina - Replies (2)

anyone please call chicago police and tell them my soon-to-be girlfriend is in trouble. they block all my phones and i cant do anything. i cant even reach the police. PLEASE HELP

dean you have done this before, please help me this one last single time i dont fucking care what you think about me but please call them.



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  planetary shield
Posted by: nightslaysanta - 09-24-2018, 07:37 AM - Forum: Arena of Ideas - No Replies

because who would hate slave shields?

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  Loading new vehicles
Posted by: jakbruce2012 - 09-23-2018, 08:48 PM - Forum: Cantina - No Replies

In the new style designer, how do I set what type of vehicle is loaded by a parking spot?

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  New Door Type and or Multi State Object
Posted by: jakbruce2012 - 09-23-2018, 05:47 PM - Forum: Arena of Ideas - Replies (2)

I would love to see a new type of door implemented, that instead of open or closed steps through its states one at a time.
One state advanced per button press, maybe even two button types(next state, and previous state).
No automation at all. No auto open or auto close, no action permitted by AI.

This could be used for screen covers, multi state shutters, movable equipment, reactor inspection covers, airlocks that require one door to always be closed, etc...

I'm wondering if this is even possible, and if so it would be an amazing feature to have.  Could be lumped in with the existing door object in the designer.

I suggest this because even non-automatic doors still close themselves after a time and that prevents their use for many of these things.

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  University morale not working properly
Posted by: zslayern - 09-23-2018, 02:53 PM - Forum: Closed Bug Reports - Replies (4)

[Image: qxSp2rp.png]
Assigning manufacturing lines is still the solution it seems.

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  Avatar not in CoC can Run 0 Shop Jobs
Posted by: Deantwo - 09-23-2018, 02:40 PM - Forum: Closed Bug Reports - Replies (1)

It used to be impossible for avatars that weren't in chain of command of a city to run jobs that didn't have "Employ Citizen" checked.

In new-style manufacturing lets anyone run a manufacturing line that has 0 workshops allocated.

I would suggest the old behavior be carried over. So others can't run a disabled manufacturing line.

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  Rockets hit firing Fighter
Posted by: Deantwo - 09-23-2018, 12:41 PM - Forum: Closed Bug Reports - Replies (8)

Was playing around with a Space Fighter F2, firing rockets. All 3 fighters were destroyed by the rocket hitting the fighter itself.

It only seemed to happen when the fighter was at an angle or something, not sure.

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  Fall Damage when Crawling on Corner
Posted by: Deantwo - 09-23-2018, 11:29 AM - Forum: Closed Bug Reports - Replies (1)

I have now twice died from crawling around on the sharp corner of a square hill. I start taking damage very suddenly and then puff the camera shoots into the sky and I am dead.

The first time I even died so hard that I dropped two items. The items are not on the ground where I died.

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  Bomb Action 1 Missing
Posted by: Deantwo - 09-23-2018, 10:28 AM - Forum: Prerelease Bug Reports - No Replies

When I hold a bomb in my hand, I can't scroll to select the non-arming use action (action ID 1).

But I can take another item in my hand, bind action ID 1 of that item to a number key, and then equip the bomb again, then I can click the number key to get action ID 1 of the bomb.

Is it possible that this is missing for other items too.

PS: Bomb action ID 1 is used to add a bomb as ordnance to a vehicle.

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