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Picture Thread 2.0
Forum: Cantina
Last Post: Rockinsince87
11-19-2024, 10:19 PM
» Replies: 135
» Views: 200,005
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How to load an old save ?
Forum: Cantina
Last Post: Deantwo
11-12-2024, 09:25 AM
» Replies: 1
» Views: 101
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Drop menus in design stud...
Forum: Bug Reports
Last Post: Deantwo
11-12-2024, 09:12 AM
» Replies: 1
» Views: 207
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How to smelt ore manually...
Forum: Cantina
Last Post: netshaman
11-12-2024, 02:25 AM
» Replies: 2
» Views: 141
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add an " add item" button...
Forum: Arena of Ideas
Last Post: Deantwo
11-11-2024, 01:39 AM
» Replies: 1
» Views: 213
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Old assets please ! Brin...
Forum: Cantina
Last Post: netshaman
11-07-2024, 02:46 AM
» Replies: 2
» Views: 201
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Spacecraft: No parking sp...
Forum: Bug Reports
Last Post: Deantwo
11-05-2024, 08:00 AM
» Replies: 5
» Views: 1,160
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Aircraft Factory No Parki...
Forum: Bug Reports
Last Post: netshaman
11-05-2024, 01:05 AM
» Replies: 2
» Views: 568
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favorite or funniest mome...
Forum: Cantina
Last Post: Xantheose
10-01-2024, 11:08 AM
» Replies: 6
» Views: 1,989
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Multiple vehicles on 1 pa...
Forum: Bug Reports
Last Post: Ivan
09-23-2024, 01:33 AM
» Replies: 0
» Views: 434
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New Door Type and or Multi State Object |
Posted by: jakbruce2012 - 09-23-2018, 05:47 PM - Forum: Arena of Ideas
- Replies (2)
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I would love to see a new type of door implemented, that instead of open or closed steps through its states one at a time.
One state advanced per button press, maybe even two button types(next state, and previous state).
No automation at all. No auto open or auto close, no action permitted by AI.
This could be used for screen covers, multi state shutters, movable equipment, reactor inspection covers, airlocks that require one door to always be closed, etc...
I'm wondering if this is even possible, and if so it would be an amazing feature to have. Could be lumped in with the existing door object in the designer.
I suggest this because even non-automatic doors still close themselves after a time and that prevents their use for many of these things.
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Avatar not in CoC can Run 0 Shop Jobs |
Posted by: Deantwo - 09-23-2018, 02:40 PM - Forum: Closed Bug Reports
- Replies (1)
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It used to be impossible for avatars that weren't in chain of command of a city to run jobs that didn't have "Employ Citizen" checked.
In new-style manufacturing lets anyone run a manufacturing line that has 0 workshops allocated.
I would suggest the old behavior be carried over. So others can't run a disabled manufacturing line.
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Rockets hit firing Fighter |
Posted by: Deantwo - 09-23-2018, 12:41 PM - Forum: Closed Bug Reports
- Replies (8)
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Was playing around with a Space Fighter F2, firing rockets. All 3 fighters were destroyed by the rocket hitting the fighter itself.
It only seemed to happen when the fighter was at an angle or something, not sure.
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Fall Damage when Crawling on Corner |
Posted by: Deantwo - 09-23-2018, 11:29 AM - Forum: Closed Bug Reports
- Replies (1)
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I have now twice died from crawling around on the sharp corner of a square hill. I start taking damage very suddenly and then puff the camera shoots into the sky and I am dead.
The first time I even died so hard that I dropped two items. The items are not on the ground where I died.
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Bomb Action 1 Missing |
Posted by: Deantwo - 09-23-2018, 10:28 AM - Forum: Prerelease Bug Reports
- No Replies
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When I hold a bomb in my hand, I can't scroll to select the non-arming use action (action ID 1).
But I can take another item in my hand, bind action ID 1 of that item to a number key, and then equip the bomb again, then I can click the number key to get action ID 1 of the bomb.
Is it possible that this is missing for other items too.
PS: Bomb action ID 1 is used to add a bomb as ordnance to a vehicle.
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Empire 0 consider other as enemy |
Posted by: Deantwo - 09-23-2018, 09:45 AM - Forum: Closed Bug Reports
- Replies (5)
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Since Empire 0 consider all other empires as enemy, they no longer export commodities to other empire's buildings or cities, and they are unable to build any new buildings when an empire player visit because of "enemy unit on world".
Why was it changed from neutral?
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