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  (Wiki) Missing ImageMagick Package
Posted by: Deantwo - 10-11-2018, 02:23 PM - Forum: Closed Bug Reports - Replies (1)

Haxus, could you please install the ImageMagick package on the wiki's webserver?

The wiki is still giving error messages for size scaled images.
For example: http://hazeron.com/wiki/index.php/Catego...ia_Devices

See the previous thread for the discussion there.
Here: (wiki) Unable to upload images

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  2018-10-10 Story Engine, Rocket Training, Offer Items
Posted by: Haxus - 10-10-2018, 07:45 PM - Forum: Updates - No Replies

Story Engine
Story engine is broken. Rocket Training and Relic stories don't start any more.

Several functions of the story engine were updated that were only looking at old style cities, not considering the new buildings. Since then, I have seen the Relic mission start in testing. Rocket training should start. I will be testing all stories once the servers are restarted.

Assorted improvements were made to the story engine over the past few days. I was concerned that parts of an unfinished improvement might have crept into the last update, breaking the story engine even more. That is the reason for the update today.

Rocket Training Snafu
The rocket training mission requires that the player have less than 3 minutes in a rocket. This causes a problem when a player makes a space rocket and flies it before they have all the other stuff needed by the mission. It never starts after that.

Rocket training startup requirement was changed. The requirement for less than 3 minutes in a rocket was removed. A new requirement was added that the player has never gotten the rocket training mission.

Offer Items
Deantwo made a great suggestion recently to combine the Auction and For Sale buttons into one function.

Auction and For Sale buttons were combined into a single Offer Items button on comm channels. Use it to sell, auction or give items and cargo.

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  working jobs on city reports.
Posted by: Trusin - 10-09-2018, 10:44 AM - Forum: Prerelease Bug Reports - Replies (1)

In new cities the city report (left report in image below) Lists total available jobs, however because you can assign so many workers it (image on the right shows 2 workers when 341 jobs exist.) it should also show total workers.

[Image: jobs_zpsgnmohtfi.jpg]

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  Fire control station select range bug
Posted by: jakbruce2012 - 10-09-2018, 05:37 AM - Forum: Prerelease Bug Reports - Replies (2)

The planet I'm orbiting is selected, this is what the fire control station shows as selected.
Harvest works as expected.  Just a UI bug maybe?

Example:
https://www.dropbox.com/s/zp3wg6nxes96aj...g.PNG?dl=0

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  2018-10-08 Server Lock, Broker Ship Category, Targoss Rewrite
Posted by: Haxus - 10-08-2018, 07:05 PM - Forum: Updates - Replies (1)

Server Deadlock
There were a few server lock ups in the past few days.

Each time, the problem was traced to a deadlock that happened when a guard tower targeted an enemy unit. The deadlock was fixed.

Broker Ship Category
It would be much easier to set up a broker to keep a colony alive if they could ship categories of commodities, e.g. Food.

Broker shipments can now be specified by category.

Targoss Rewrite
The Targoss tutorial is so useless it's a joke.

Wrote new Welcome New Avatar tutorial to actually show a new player how to play the game. It teaches how to do these things.

  1. Forage and hand craft things.
  2. Communicate and trade with indigenous people.
  3. Construct buildings and manufacture things.
  4. Form a government and establish cities.
  5. Claim worlds and steal claims.
  6. Conquer and defend worlds and cities.
  7. Begin spacecraft production.
Building Event Log
Building event logs are not reset between reports. They tend to accumulate a lot of stuff over time.

Building event logs are now reset at the conclusion of each city report cycle.

Tech in Combo Boxes
Tech objects still appear in some combo boxes. This is obnoxious because there are so many of them and they are obsolete.

Removed tech objects from these places. Let me know if you see them anywhere else they shouldn't be.
  • Governance commerce restrictions page.
  • Mission order window.
  • Make item window in primeval world.
Indigenous Won't Talk
Indigenous people won't talk to me any more. They just say they have nothing to say.

Fixed an error introduced when they were made to stop repeating themselves.

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  Sum of all active jobs should be on the city reports
Posted by: Trusin - 10-06-2018, 11:39 AM - Forum: Arena of Ideas - Replies (3)

Currently it just shows you all jobs active or not, To get an idea of how much your putting people to work, it needs to sum up all the active jobs.

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  Turbo Lift massively reduces volume in design
Posted by: DFDelta - 10-05-2018, 06:06 PM - Forum: Prerelease Bug Reports - No Replies

I have a design in progress with a bugged Turbo Lift. As long as the lift exist the hull part it is inside of loses almost 90% of its volume.
If the lift exists the main hull (a single large section) has around 400k m³, as soon as I delete the lift it jumps up to 3,5m m³.


ID of the Design: 3518301 Where did the Volume go
ID of the bugged part: 146 Turbo Lift

Repro steps:
- Load design
- Refresh and check total volume (about 1.12m m³)
- Delete 146 Turbo Lift
- Refresh and check total volume (about 4.1m m³)

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  Help: Missing volume
Posted by: DFDelta - 10-04-2018, 07:28 PM - Forum: Design Studio - Replies (3)

I have always had the problem with my designs that, after working on them for a while, they'd start losing volume.
Never much, I'd create a hull with ~10 million m³ and after wrapping up and finalizing it would be ~9.8m m³, that sort of thing. I actually thought that maybe it is intended since it has always been 2 or 3% of volume, pretty consistently. (maybe a small loss for rooms or room-voids or something like that)

Now I've created a station design where it is different. It should be somewhere around 5m m³, but after calculating volume it is only shown as 1.1m m³. Thats somewhere around 80% of hull volume thats missing. I have no idea when or why the hull volume went missing, just that I calculated once much earlier and it came out as 3.8m, and the stuff I've added should easiely be at least another million.

Does someone know what I might have messed up or if I ran into a bug?
For reference purposes, I've uploaded the WIP design as:

3518301 Where did the Volume go

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  2018-10-04 System Scan Rings, City Report Spacecraft, Build Bug
Posted by: Haxus - 10-04-2018, 04:34 PM - Forum: Updates - Replies (2)

Build New World Bug
When I plan buildings on a new world they don't show up until after I relog.

Kicked a cached value that needed updating.

This bug really forced the update today. It was way too confusing, especially to new players.

Jobs Number Suspicious
I started a new town. After building five buildings I checked the city report. It said I had 131,000 jobs. What? Later it was different, still far off.

Fixed uninitialized jobs count variable.

Floating Pieces of Carcass
When I carved a carcass on the ground, it turned into leather, meat and bone. The new items hovered in the air for a second or two before falling to the ground.

Triggered immediate physics processing on freshly carved carcass bits.

Enemy Agent Present
I went to help a new player get started. They could not build anything because an enemy unit was present on the world. That was me, because I am in an empire and their new avatar was not.

Agents with agent power active are now ignored by the check for enemy units.

System Scan Rings
System scan report draws moons around planets but it does not draw rings, though it includes information about rings.

Rings are now depicted on the solar system scan image. Three circles are drawn. A dashed line shows the orbit line of the ring. The dotted lines show the inner and outer limits of the ring.

City Report Spacecraft
The spacecraft section of the city report says it includes only empire ships in orbit. Other ships in orbit are also reported.

Fixed wording on city report to reflect a recent change. Cities with sensors or an observatory will now report all ships in orbit, regardless of empire. That means all ships that are in the zone of control of the world, not necessarily close to the atmosphere of the world.

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  Blueprint filters
Posted by: Trusin - 10-04-2018, 02:33 PM - Forum: Arena of Ideas - No Replies

When you go to select which blueprints your empire can see, would be nice to have a select all, and deselect all.

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