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  new resource
Posted by: nightslaysanta - 10-23-2018, 02:21 PM - Forum: Arena of Ideas - Replies (5)

why not add a resource lets call it upgradium used to upgrade stuff

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  Announcement: Morale Effects, Suffocation, Starvation
Posted by: Haxus - 10-22-2018, 02:07 PM - Forum: Updates - Replies (2)

Morale effects on new style cities will be enabled in the next server update.

Death by suffocation and death by starvation will also be enabled in the next server update.

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  More effecient method for moving bulk items from a ship's HOLD?
Posted by: Snowmantis - 10-21-2018, 03:04 AM - Forum: Cantina - Replies (2)

Is there a way to move bulk items from the hold to your personal inventory?   Something like standing at the capitol and setting the number of goods you can take from a building's inventory. 

I recently chose poorly on a building for beginning an outpost and moving hundreds of stone from the hold to the building site on a motorcycle was not fun.

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  Empire Building Blueprints List
Posted by: Deantwo - 10-17-2018, 03:46 PM - Forum: Arena of Ideas - Replies (6)

Currently the construction window simply list all valid building blueprints for the selected building type, and has some limited options for filtering the list there.
This still means that the list is very long and confusing, especially for new players.

I suggest that each empire get a list of building blueprints that will appear on the construction window. The emperor (or government official with specific permission) can add public building blueprints to the empire's list of building blueprints from the building blueprint exchange.
This will allow the empire leader(s) to define a theme for the empire for members to follow, and limit the amount of public building blueprints available to a new player before they know what is what.

If a non-emperor player need a blueprint that isn't in their empire, they just burn the blueprint onto a disk/media and use it that way.

Source: http://hazeron.com/phpBB3/viewtopic.php?...70#p102670

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  Please adjust spacecraft service dialogue
Posted by: AnrDaemon - 10-17-2018, 03:27 PM - Forum: Arena of Ideas - No Replies

Please either add a button to request full repair on "Services" tab, or make "Repairs" tab first.

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  2018-10-17 Story, Jurisdiction Bug, Launcher
Posted by: Haxus - 10-17-2018, 02:06 PM - Forum: Updates - Replies (3)

Story
A lot of time was spent working on the story engine and story scripts.

  • Improvements were made to the capabilities of the story engine.
  • Script compiler was improved, resulting in the detection of logical errors in a script.
  • Scripts were improved to eliminate stuck situations.
City Jurisdiction Bug
Following Targoss instructions, I built a mine, farm, capitol, and police. The mine and farm were not part of the city until the server restarted.

Fixed assignment of city jurisdiction when a new police station was created. It was ignoring buildings that did not belong to the same empire as the capitol. Those first buildings were empire 0. Jurisdictions are verified when servers reload. That code did not have the error so the jurisdictions were corrected at that time.

Launcher
It would be nice if the launcher would notify when a new version of the launcher is available.

Launcher now shows a message if a newer version is available.

Mail Name Bug
When a new avatar is created and enters Hazeron for the first time, their name is not correct on the mail window, until after they relog.

Fixed incorrect avatar name bug.

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  Glassings beam
Posted by: Norm49 - 10-15-2018, 01:47 AM - Forum: Arena of Ideas - Replies (3)

It would be cool to be able to glace planet like the Covenant in halo. But also having ship that can undo the glassing for balance game play.

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  Order of operation (designs)
Posted by: Trusin - 10-14-2018, 02:48 PM - Forum: Arena of Ideas - Replies (1)

Seems odd that as a society you just "have access" to buildings and in order to "design" a new building you have to build up to the design studio. Feels like you should be able to design and make the basic buildings so that your entire empire can start off with a theme instead of having to use predesigned buildings. Like handcrafting a blank piece of paper you can "draw Up" a design of a farm, carpenter, ect..

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  Potential New Player, best video source for information?
Posted by: Stargazer - 10-14-2018, 02:47 AM - Forum: Cantina - Replies (2)

Hello everybody. First, I just wanted to say that this game looks very promising and amazing. I was thinking last night: I just want a non-Eve Sci-Fi/Space MMORPG where I can explore space and planets in a persistent, seamless universe (so I did some searching). I am very glad I stumbled upon Shores of Hazeron, as it looks to be a hidden gem for me. It is seriously offering everything I was looking for.

The graphics do not bother me at all (has a charming look to me actually). The player base does concern me a little bit, as I never seem to see more than 10 Avatars on at once, but what can you do you know? 

My other concern is the steep learning curve. There seems to be A LOT going on with what you can do within the game (which is awesome!). This seems to be a TRUE Sandbox and that excites me. 

The Wiki is very informative and I will be visiting it often, but I guess I am more of a "visual learner" when it comes to games like this. There isn't too much on Youtube, but I did narrow it down to some users that have covered the game to a certain extent. My question is, which of these sources of video will benefit a new player like myself the most? Which is the most informative you believe? 

Sabouts' Lets Play
Shores of Hazeron Channel
Starhero's Lets Play Tutorial
Jack Bruce's Let's Play
Nikola Pavkovic's Channel

Those seem to be the most "recent" videos. Any recommendations or suggestions? 

Perhaps I should just dive in and learn the game for myself or take a different route?

Anyways, this game looks amazing and I am hopeful it will be a great experience. I know there is a lot to learn, I just don't want to be overwhelmed with little to no knowledge when first starting out.

Cheers everyone.

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  Optional Automatic AFK Timer
Posted by: Deantwo - 10-12-2018, 08:19 AM - Forum: Arena of Ideas - Replies (3)

Right now we manually have to enable the AFK indicator on the "Avatars Online" window. Very few players seem to not use it, either they don't know about it or they forget to enable it.

Maybe it would be useful to make an optional Automatic AFK timer.
For example you input a number of minutes in the settings, when there is no user inputs for that amount of minutes enable the AFK indicator.

Don't know if it should be enabled by default though. Thoughts?

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