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  Flying character grounded
Posted by: jakbruce2012 - 08-18-2018, 11:01 AM - Forum: Closed Bug Reports - Replies (2)

Air density calculations seem a bit too extreme now.
I have been unable to fly at all since, only glide from a tall building.
The air is thick enough to breathe without a helmet, yet not enough to fly.

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  right click sticky
Posted by: jakbruce2012 - 08-18-2018, 12:21 AM - Forum: Closed Bug Reports - Replies (1)

the right click to lock/unlock cursor to the middle of the screen now seems sticky or fiddly.  It is not always unlocking, sometimes it unlocks then relocks quickly.

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  solar panels
Posted by: nightslaysanta - 08-17-2018, 04:58 PM - Forum: Arena of Ideas - Replies (5)

for ships and stations

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  Scoring on Empire Standings
Posted by: Haxus - 08-17-2018, 03:17 PM - Forum: Arena of Ideas - Replies (16)

Should scoring on the empire standings pages be based on the number of worlds that have a base or a city?

Current scoring is based on loyal empire population. Mega buildings make that just a waiting game, to see how long they take to fill.

Loyalty is not a factor in new cities, atm. All citizens are considered to be loyal.

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  2018-08-17
Posted by: Haxus - 08-17-2018, 02:52 PM - Forum: Updates - Replies (5)

Doc Did Not Put Out Fire
I got lit on fire. I went to the sick bay. The doc bandaged my wounds and sent me on my way, still ablaze.

NPC doc now uses water from the ship's hold to douse fire on the patient. If no water is available, he recommends you stop, drop and roll.

Fire now appears on the patient on the surgery station screen.

Doc Doesn't Make Sense
"asphere8, I can't heal your wounds; the pharmacy is out of medical kits. Treatment of your Reward 42,268.5¢ is going to be risky."
...What?

Fixed construction of doc's statement about treating your other conditions when no med kit is available.

Use Water to Extinguish
When on fire, I can use water to douse the fire on myself. The button on the gear window does not indicate this, like it does to decontaminate acid.

Gear action buttons when water is selected will now show an extinguish button if your body is on fire.

Stop Drop and Roll
School children are taught to stop, drop and roll if they get lit on fire. That should work.

If you get lit on fire, you can now go prone and crawl around on the ground to put it out. You can't actually roll; though perhaps you should be able to.

Fyi, not new. You can also submerge your body in water to put out a fire.

Healer Bandage
Healer at the village still insta-heals, instead of applying a bandage.

Healer now applies a bandage instead of healing your body instantly.

Bandage Q Failure
Deantwo suggested that the bandage should perform a quality check each time it heals and fall off on failure.

Bandage now falls off if it fails a quality check at each healing interval.

Star Map Lock
Star map locks after the last update, suspected to be related to the signal strength of emissions from unexplored systems.

Fixed infinite loop when drawing signal strength bars, a dumb mistake made when some code was removed just before the build.

Transient Passengers
Cities fill their population to the max. This presents a problem for passenger haulers. Most developed cities will not have any empty homes to accept passengers. With no empty homes, you can't drop them off so you can't then pick up new passengers. There is no way to trade arriving passengers with departing passengers.

Cities now allow a transient/homeless population, up to 15% of total homes in cities and 30% of total homes at military bases.

Transient population is moved as quickly as possible to empty homes.

Transient population creates a negative morale penalty for homelessness.

Passenger Load/Unload Limit
A small strange bug: I cannot offer more than 244 cryo travellers for disembarkation at once.

Passenger and other board/debark orders were using a single byte for the count. Those orders were increased to a 32 bit number or 16 bit number as appropriate.

It is likely your order was to debark 500 cryo travellers. That number would have lost the ninth binary bit, valued at 256, resulting in 244. i.e. 500 - 256 = 244

City Population Update
80k citizens were added to a city a few intervals of 20 minutes ago, population on the standings page hasn't changed.

Triggered a database update when the city population changes. That should fix the problem. We'll see.

I was tempted to change the scoring on the empire standings pages. It was suggested that worlds with cities|bases might be a better measure than citizen population. I agree. Does anyone want to weigh in on this?

Report Cryo Travellers
A small thing I've noticed too: ships don't report the number of cryo passengers in mail or when hailed.

Ships now report cryo passengers in their comm status report and officers report them in their ship's log.

Helmet HUD a Screen Element
Is there an option to make the helmet HUD appear in Shift+Escape mode?

A setting was added to the Scene page of the Settings window to enable the helmet HUD when the screen elements are disabled. The default is enabled.

City Under Attack by Prisoners
My city thinks it's under attack because I left some pirate troops there on a captured ship.

Troops aboard spacecraft are no longer seen by cities as invaders.

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  Building Room Numbers instead of Volume
Posted by: Deantwo - 08-16-2018, 09:38 PM - Forum: Arena of Ideas - Replies (2)

We have been seeing some changes to the way buildings calculate volume to number of "rooms".

But for buildings this seem odd. Moving the slider to add more volume to a "room type" in order to add more "rooms" feels weird and confusing.

It would be much simpler if for building designs you added the number of "rooms" you want and the total amount of volume that would cost is added to a total. If the total exceed the total volume available in the design, throw an error at the user.

If the number of "rooms" was saved in the blueprint data instead of the volumes, it would also be ok for you to change the amount of volume is required for each room type. Since then it would just change the total volume used, rather than change all existing blueprints in major ways.

Related suggestion: (Idea thread) Building Blueprint Simplification

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  Can't Create Empire Without non-Handcrafted Flag
Posted by: Deantwo - 08-16-2018, 07:48 PM - Forum: Closed Bug Reports - Replies (2)

It is possible to aquire a flag from another player, or produce one at a building, but be unable to use it because you aren't in an empire.

Maybe it would be useful if the "use action" of a flag also opened the "create empire" dialog.
Before doing any other checks, just check if the avatar is part of an empire, if not then open the dialog instead of any claiming.

Currently a "free avatar" with a flag is simply unable to use it at all. No message is shown when attempting to claim or anything.

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  New City creation attempt in different resource zone - Jurisdiction issue
Posted by: Snowmantis - 08-15-2018, 10:45 PM - Forum: Closed Bug Reports - Replies (3)

When I try to create a second city in a different resource zone, it lets me place a city hall, name the city, and create other buildings, but when I attempt to place the Police station the following message appears and does not allow placement:  "Creates Overlapping City Jurisdictions".  

I am hundreds of KM from the first city, just over the boarder into the next resource zone, could I be too close to a resource zone boarder?

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  Easy death while swimming into roadway
Posted by: Snowmantis - 08-15-2018, 10:18 PM - Forum: Closed Bug Reports - Replies (2)

The damage and death from falling has recently been adjusted, however simple swimming to shore with a road causes multiple bludgeoning hits and death quite quickly since you hold a directional key for swimming.    Can this be adjusted to take in account swimming and give enough time to back off on the use of the movement key?

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  Unable to capture pirate city
Posted by: Deantwo - 08-15-2018, 10:06 PM - Forum: Closed Bug Reports - Replies (1)

I found a new-style pirate owned city, name "New Hazeron".

There were no military buildings, so I placed a flag in order to capture it in for fun.
However, the capitol building has not changed ownership.

I am unable to place a military HQ because of "Enemy unit on world". But there are no "units" in sight, except enemy citizens that started spawning now.

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I assume that pirate cities simply can't be captured because of a bug.

I don't see why I can't build a military HQ, if citizens are blocking it then maybe they shouldn't?

It might be another bug too that citizens are spawning when the city is enemy controlled and I only own the wold, but I guess that scenario is suppose to be impossible anyway.

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PS: If this is a test city that you are using, feel free to take it back. I just wanted to try capturing the city to see how it worked with pirate cities.

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