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  Can't Open Open Door
Posted by: Deantwo - 08-22-2018, 10:08 AM - Forum: Closed Bug Reports - Replies (1)

When trying to open a hull door on a spacecraft (old-style in this case) from the outside where I don't have a berth (or command in anyway) on the ship, I get an error message saying "The door will not open." When I try to CLOSE the same door if it is already open, I get the same error message.

Ship belonged to another empire.
Ship was a small old-style ship. I assume it is the same for new-style.

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  Broker Shipment Requests
Posted by: 5crownik007 - 08-22-2018, 09:52 AM - Forum: Arena of Ideas - Replies (12)

Allow Brokers to import materials from other cities. Something like this:
Request shipments from another broker in another city which will have to be approved by someone in the chain of command of that city.
Once approved, the shipment is created and sent, like a normal shipment.
My reason for this is so that you do not have to travel all the way to another city to send shipments to a colony city that's in early stages of construction. It would be a lot easier if I could just request a shipment from far away without having to travel there. It also opens up the opportunity to request supplies from allied empires without having to ask them through comms, just send the request(though comming them with a reason why might be a good idea)

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  Crew from Free City is Enemy
Posted by: Deantwo - 08-22-2018, 08:44 AM - Forum: Closed Bug Reports - Replies (1)

I got a ship in my "free city" that I use for some tests. The crew I boarded from the city are now appearing as enemy.

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  land based orbital
Posted by: nightslaysanta - 08-21-2018, 11:21 PM - Forum: Arena of Ideas - Replies (10)

land based orbital harvester so we can harvest antiflux easier

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  Poisoned on respawn, Insidious atmosphere death.
Posted by: zalphor - 08-21-2018, 09:08 PM - Forum: Closed Bug Reports - Replies (1)

Attempted to land a rocket on a planet with an insidious atmosphere. EVA suit was damage but helmet was not. Jumped out of rocket upon entering atmosphere began taking Suffocation damage and upon falling further took poison damage and suffocation damage from insidious atmosphere. Colided with terrain taking bludgeon damage, and then killed by atmospheric poison/suffocation.
Dropped fine shovel.
Upon respawning i took poison damage for 5 minutes.

Character name: Zarphor
ID: ZWFZYI
Assumed planet: Banvalza Cetros Beta IIa
Logs are in attachment



Attached Files
.txt   PoisonUponRespawn.txt (Size: 7.73 KB / Downloads: 2)
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  2018-08-21 Galaxy Capital, Map Key
Posted by: Haxus - 08-21-2018, 02:08 PM - Forum: Updates - Replies (7)

Galaxy Capital
It would be nice to have a capital in each galaxy.

You can now designate one city in each galaxy to be the galaxy capital. A button was added to the capitol window to do this.

Sector capitals will send their tribute to the galaxy capital, if there is one, instead of the empire capital.

New and old style cities were affected. Either can be a galaxy capital and they will both send tribute to the galaxy capital when appropriate.

This does not affect city abandonment rules. A sector capital is still needed to keep in touch with the cities in a sector. A galaxy capital is not needed to maintain contact with sector capitals.

Base Status Personnel Wrong
When I ask my base for status, it reports only those people at the academy and at the space marine barracks. What about everybody populating the other buildings?

Fixed an error reporting base personnel.

Transferred Passengers to Base and They're Gone
I debarked some passengers to my military base. They left the ship. The population of the base did not change. Where did they go? I debarked cryo passengers and they seemed to transfer just fine.

Fixed an error adding transient population to cities and bases.

Tribute
New cities do not send tribute to their capital.

New cities now send tribute.

  • Cities must have a bank and their empire must have an empire capital to send tribute.
  • Tribute is never sent across the sigma discontinuity.
  • Tribute is sent once per day, at the first city report during the midnight hour GMT.
Empire Capital City
  • Sends tribute to the overlord empire capital, if the empire is a vassal.
  • Holds the money if the empire has no overlord or if the money could not be sent across the discontinuity.
  • Tribute amount is a percentage determined when the vassal swore allegiance to the overlord.
Galaxy Capital City
  • Sends tribute to the empire capital.
  • Holds the money if there is no empire capital or if the money could not be sent across the discontinuity.
  • Tribute amount is 50% of the money in the bank system.
Sector Capital City
  • Sends tribute to the capital of its galaxy.
  • Sends tribute to the empire capital, if no galaxy capital.
  • Holds the money if no capital or if the money could not be sent across the discontinuity.
  • Tribute amount is 50% of the money in the bank system.
City
  • Sends tribute to the capital of its sector.
  • Sends tribute to the capital of its galaxy, if no sector capital.
  • Sends tribute to the empire capital, if no galaxy capital.
  • Holds the money if no capital or if the money could not be sent across the discontinuity.
  • Tribute amount is 50% of the money in the bank system.
Military Base
  • Does not have a bank.
  • Does not send tribute.
Transport Fee for Recruits
When I pick up passengers, they are prepared to pay for the passage. I get paid when I drop them off at an airport terminal but I don't get paid when I drop them off at a military base.

Passengers now pay regular fares when debarked at a military base.

Base Board Cryo
I can unload new recruits at a base from cryo or passenger berths. If I want to empty a base, there is no way to load everybody. You can only load space marines, crew and officers.

Base personnel who are not space marines, crew or officers can now be boarded into cryo berths.

Military Passengers
I cannot load passengers from a military base but an officer can.

Fixed an error that permitted an officer to load passengers from a military base when ordered to do so.

Map Key
The map could use a key to explain the colored spots.

A control was added to the map window that lists things on the map that add colored dots. Claim flag, town squares, capitols, airport terminals, base hq's and base air terminals are listed. Other buildings are not listed to keep the list short.

Geological features are also listed, the ones that would appear as transporter destinations.

Select a place in the list to center the map on its location.

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  Airless Inferno Moons Count as Inferno Atmosphere Despite Being Airless
Posted by: zslayern - 08-21-2018, 10:24 AM - Forum: Closed Bug Reports - Replies (1)

[Image: aWOLEfZ.png]
Not sure if intended or not, but moons in inferno orbit have a life support requirement of 'Inferno Atmosphere' instead of 'Airless Moon' despite having no atmosphere. As a result 'Airless Moon' blueprints won't load.
City is Crimson Totem of Tarasca, Tarasca IIIc, Tarascan Sector Sector (0, 0, -1), Shores of Hazeron.


The case seems to be the same for Frigid worlds
[Image: 7DdcIvg.png]

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  "Shields down unless non-empire contact" Detecting Something Unseen
Posted by: Deantwo - 08-20-2018, 09:04 PM - Forum: Closed Bug Reports - Replies (8)

I was landed in a pretty empty system, just a old-style city on a habitable world. Told my ships to keep "Shields down unless non-empire contact detected." But the shields were kept on.

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  trainable stats
Posted by: nightslaysanta - 08-20-2018, 04:28 PM - Forum: Arena of Ideas - Replies (4)

so instead of pre allocating them in the creation screen you would be able to train them up like flying and runing raises agility and so on

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  Unable to land at Airport - is this a bug?
Posted by: Snowmantis - 08-19-2018, 04:55 PM - Forum: Prerelease Bug Reports - No Replies

With certain larger ship designs I have been unable to land at the airport of my capital city via the crew channel commands.  The spacecraft just bounces up and down in the upper atmosphere trying to land.

  • I can pilot the ship down and land
  • I can land on terrain and go to airport issue a command to land at "these" coordinates and all works just fine.   
  • Smaller shuttle type ships, don't seem affected.  
  • Using the same Airport blueprint in other cities I have not have any issue landing the larger ship at the airport.  
Is this some kind of landing check bug?   There are no objects in the way.  No vehicles, no NPCs, etc.  In fact an item I find interesting is that on another city with the same airport blueprint the raised landing pad is over the local villagers and their teepees and lands on that pad every time.
Is there something else I should be looking for?

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