[Designer] Moving a single vertex in face mode moves the wrong vertex. - Printable Version +- Hazeron Forums (https://hazeron.com/mybb) +-- Forum: Shores of Hazeron (https://hazeron.com/mybb/forumdisplay.php?fid=1) +--- Forum: Bug Reports (https://hazeron.com/mybb/forumdisplay.php?fid=17) +---- Forum: Prerelease Bug Reports (https://hazeron.com/mybb/forumdisplay.php?fid=21) +---- Thread: [Designer] Moving a single vertex in face mode moves the wrong vertex. (/showthread.php?tid=265) |
[Designer] Moving a single vertex in face mode moves the wrong vertex. - Vhwatgoes - 09-03-2018 Grabbing a single vertex in face mode may select and move a different vertex or many additional vertices. Video Example In this demonstration, the design is sitting at 65% of the allowed data limit as I attempt to adjust some vertices. Notice the response times before a change is finally made to a vertex. I select a Vertex, drag to move it, and one of 3 things happens:
The more vertices I move without doing this, the higher chances an error seems to occur, with more errors each time. RE: [Designer] Moving a single vertex in face mode moves the wrong vertex. - Deantwo - 09-03-2018 Lock or hide objects you don't want to move? Or do you mean moving corners in face mode? RE: [Designer] Moving a single vertex in face mode moves the wrong vertex. - Vhwatgoes - 09-03-2018 (09-03-2018, 05:06 AM)Deantwo Wrote: Lock or hide objects you don't want to move? I selected a single part with 1,757 faces, and you can't lock individual vertices for just face mode. Vertices = Corners It's not really like clicking on something but selecting something else behind it, or a case of selecting things directly behind me. I am unintentionally moving corners that are sometimes in the region of what I am trying to move, or sometimes on the other side of my screen. It is very random. |