Welcome, Guest |
You have to register before you can post on our site.
|
Online Users |
There are currently 207 online users. » 0 Member(s) | 205 Guest(s) Applebot, Bing
|
Latest Threads |
Another Open Letter to Ha...
Forum: Cantina
Last Post: asphere8
09-03-2025, 05:03 PM
» Replies: 2
» Views: 2,585
|
Spacecraft unable to spaw...
Forum: Closed Bug Reports
Last Post: wad67
08-03-2025, 07:25 AM
» Replies: 9
» Views: 16,619
|
Ioplasma recipe missing i...
Forum: Bug Reports
Last Post: Xantheose
07-26-2025, 04:32 PM
» Replies: 0
» Views: 1,948
|
No Record of Shipment Fou...
Forum: Bug Reports
Last Post: Vectorus
05-05-2025, 07:09 PM
» Replies: 0
» Views: 2,547
|
Mission Order: Officer Sa...
Forum: Arena of Ideas
Last Post: Vectorus
05-05-2025, 06:47 PM
» Replies: 0
» Views: 3,219
|
System map does not refre...
Forum: Bug Reports
Last Post: GaelicVigil
04-28-2025, 03:59 PM
» Replies: 0
» Views: 2,220
|
favorite or funniest mome...
Forum: Cantina
Last Post: netshaman
04-16-2025, 08:09 PM
» Replies: 8
» Views: 10,052
|
Picture Thread 2.0
Forum: Cantina
Last Post: Rockinsince87
03-16-2025, 06:59 PM
» Replies: 142
» Views: 263,925
|
Hold access for void asso...
Forum: Bug Reports
Last Post: Ivan
03-08-2025, 01:33 AM
» Replies: 2
» Views: 4,068
|
Minor bug: In exported sa...
Forum: Bug Reports
Last Post: Ivan
03-08-2025, 01:20 AM
» Replies: 2
» Views: 3,495
|
|
|
Impossible to find Enemy Unit |
Posted by: Deantwo - 09-15-2019, 09:36 PM - Forum: Prerelease Bug Reports
- No Replies
|
 |
Code: Nothing can be demolished while an enemy unit is present on this world.
It is impossible to locate enemy units on your world, yet they prevent all demolition and construction.
We need a way to find enemy units on worlds we control.
For example police stations or some military buildings could highlight locations of enemy units on their world. This could be as simple as showing them on the world map, or have police helicopters circling over their heads with a spotlight pointed at them.
The highlighting could be delayed by 13 minutes or something, so an attacker can outrun it and try to keep ahead of defenders.
Same issue as: (Bug report) Enemy Troops don't Despawn
|
|
|
Cannot Light Rooms |
Posted by: Vectorus - 09-15-2019, 07:18 PM - Forum: Prerelease Bug Reports
- No Replies
|
 |
Since the change involving part groups, I find it impossible to make the mesh contents of rooms light up - neither associating nor naming the group seems to work. I think meshes are currently falling between two stools, the new and old system. Any way to fix this?
|
|
|
Remote camera |
Posted by: Altman420 - 08-25-2019, 09:51 PM - Forum: Design Studio
- Replies (4)
|
 |
Heya guys.
I've recently tried getting the remote camera to work, alas no luck yet.
From in the designer, I've associated the camera with the room, room void, captains chair, and changed its label to the bridge, then tried making a label for it and the captain's chair together.
Tool tip says the captain chair gets the ability to choose a camera, but for the life of me, cannot figure out how.
Some insight on this would make alot of my prototype designs usable. For some window jig cuts...don't work as an intended lol and having a transparent hull face is just lazy ?
|
|
|
2019-08-01 Missile Crashes Server |
Posted by: Haxus - 08-01-2019, 02:18 PM - Forum: Updates
- No Replies
|
 |
Missile Crashes Server
Several servers crashed in the past week or so. Each time, the stack trace led to a missile explosion.
Changed the sequence of some final actions of a missile explosion. It should fix the problem.
|
|
|
Inventory Full, Not Replacing Lower Quality |
Posted by: Deantwo - 07-27-2019, 02:18 PM - Forum: Prerelease Bug Reports
- Replies (7)
|
 |
I have a machine shop producing tools. The storage has gotten full with quality ~150 tools using the available materials.
I built a new colony to get a better source of materials, quality ~200. After a few days now, the storage of old quality ~150 tools has not been replaced and it isn't getting used very fast. The manufacturing process just report that the inventory full.
There are a small amount of issues with building inventories in general it seems. If the manufacturing process would create more commodities than the building's inventory can hold, the manufacturing process might even fail and prevent any production at all.
See: (Bug report) No Stock Buildup, Yet Full?
|
|
|
|