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  Impossible to find Enemy Unit
Posted by: Deantwo - 09-15-2019, 09:36 PM - Forum: Prerelease Bug Reports - No Replies

Code:
Nothing can be demolished while an enemy unit is present on this world.

It is impossible to locate enemy units on your world, yet they prevent all demolition and construction.

We need a way to find enemy units on worlds we control.

For example police stations or some military buildings could highlight locations of enemy units on their world. This could be as simple as showing them on the world map, or have police helicopters circling over their heads with a spotlight pointed at them.
The highlighting could be delayed by 13 minutes or something, so an attacker can outrun it and try to keep ahead of defenders.
Same issue as: (Bug report) Enemy Troops don't Despawn

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  Cannot Light Rooms
Posted by: Vectorus - 09-15-2019, 07:18 PM - Forum: Prerelease Bug Reports - No Replies

Since the change involving part groups, I find it impossible to make the mesh contents of rooms light up - neither associating nor naming the group seems to work. I think meshes are currently falling between two stools, the new and old system. Any way to fix this?

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  Fire Control Station and Sensor Station displaying of Buildings
Posted by: Deantwo - 09-11-2019, 10:00 PM - Forum: Prerelease Bug Reports - No Replies

Buildings targeted on the Fire Control Station or Sensor Station some times show their name or blueprint name instead of their type name.

The Fire Control Station is also not displaying the health of the targeted building like it does with a spacecraft.

More?



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  Remote camera
Posted by: Altman420 - 08-25-2019, 09:51 PM - Forum: Design Studio - Replies (4)

Heya guys.
I've recently tried getting the remote camera to work, alas no luck yet.
From in the designer, I've associated the camera with the room, room void, captains chair, and changed its label to the bridge, then tried making a label for it and the captain's chair together. 

Tool tip says the captain chair gets the ability to choose a camera, but for the life of me, cannot figure out how.

Some insight on this would make alot of my prototype designs usable. For some window jig cuts...don't work as an intended lol and having a transparent hull face is just lazy ?

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  Unable to install game
Posted by: jakbruce2012 - 08-25-2019, 09:25 PM - Forum: Prerelease Bug Reports - Replies (1)

Unable to contact update server to check for updates.
Hazeron Launcher has permissions in Bit Defender as well as Windows Defender firewalls.

Is the update server having difficulties today?

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  Simple Old-style to New-style Converter
Posted by: Deantwo - 08-13-2019, 04:41 PM - Forum: Arena of Ideas - No Replies

Would be really useful to have a simple converter to convert an old-style blueprint to a new-style designer object.

If it just creates a simple hull/mesh object it should be ok.

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Shocked Need A little help!
Posted by: dezgard - 08-08-2019, 09:54 PM - Forum: Design Studio - Replies (6)

Sorry guys but does someone have a small starter ship design I could use to learn the designer? its very confusing for me just need a little something to get my head around it.



Thanks!

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  2019-08-01 Missile Crashes Server
Posted by: Haxus - 08-01-2019, 02:18 PM - Forum: Updates - No Replies

Missile Crashes Server
Several servers crashed in the past week or so. Each time, the stack trace led to a missile explosion.

Changed the sequence of some final actions of a missile explosion. It should fix the problem.

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  Custom City Notes
Posted by: Kida - 07-28-2019, 04:16 AM - Forum: Arena of Ideas - No Replies

A relatively simple/small change, but I'd love to be able to put custom notes in the Notes column of the city list in the Governance window. This one:
[Image: GLjVdz9.png]

I kept right-clicking and expecting an option to put in my own notes, haha. I'd like to be able to mark what a city is producing and such using that column, would make it much easier to tell from a glance where I need to make adjustments.

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  Inventory Full, Not Replacing Lower Quality
Posted by: Deantwo - 07-27-2019, 02:18 PM - Forum: Prerelease Bug Reports - Replies (7)

I have a machine shop producing tools. The storage has gotten full with quality ~150 tools using the available materials.

I built a new colony to get a better source of materials, quality ~200. After a few days now, the storage of old quality ~150 tools has not been replaced and it isn't getting used very fast. The manufacturing process just report that the inventory full.

There are a small amount of issues with building inventories in general it seems. If the manufacturing process would create more commodities than the building's inventory can hold, the manufacturing process might even fail and prevent any production at all.
See: (Bug report) No Stock Buildup, Yet Full?

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