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Currently i have an issue...
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| Impossible to find Enemy Unit |
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Posted by: Deantwo - 09-15-2019, 09:36 PM - Forum: Prerelease Bug Reports
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Code: Nothing can be demolished while an enemy unit is present on this world.
It is impossible to locate enemy units on your world, yet they prevent all demolition and construction.
We need a way to find enemy units on worlds we control.
For example police stations or some military buildings could highlight locations of enemy units on their world. This could be as simple as showing them on the world map, or have police helicopters circling over their heads with a spotlight pointed at them.
The highlighting could be delayed by 13 minutes or something, so an attacker can outrun it and try to keep ahead of defenders.
Same issue as: (Bug report) Enemy Troops don't Despawn
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| Cannot Light Rooms |
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Posted by: Vectorus - 09-15-2019, 07:18 PM - Forum: Prerelease Bug Reports
- No Replies
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Since the change involving part groups, I find it impossible to make the mesh contents of rooms light up - neither associating nor naming the group seems to work. I think meshes are currently falling between two stools, the new and old system. Any way to fix this?
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| Remote camera |
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Posted by: Altman420 - 08-25-2019, 09:51 PM - Forum: Design Studio
- Replies (4)
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Heya guys.
I've recently tried getting the remote camera to work, alas no luck yet.
From in the designer, I've associated the camera with the room, room void, captains chair, and changed its label to the bridge, then tried making a label for it and the captain's chair together.
Tool tip says the captain chair gets the ability to choose a camera, but for the life of me, cannot figure out how.
Some insight on this would make alot of my prototype designs usable. For some window jig cuts...don't work as an intended lol and having a transparent hull face is just lazy ?
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