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  Targoss torch sound
Posted by: Vooker525 - 07-10-2019, 11:39 PM - Forum: Prerelease Bug Reports - No Replies

Targoss was to my right, i told him to go away, he said "goodbye blah blah blah" and despawned, but his torch sound left in my right headphone until i restarted game. Switching characters didnt help


One more reason to kill him

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  "Travel to system" order you are already in
Posted by: Vooker525 - 07-10-2019, 11:30 PM - Forum: Prerelease Bug Reports - No Replies

Order ship to travel direct to system that you are already in, regardless of distance to main star. Crew and officer wont do anything and order wont be completed forever, until manually removed/set as completed.
Would be nice to add some logic like saying "we are already here" or move to main star if ship is outside the outer reaches of system with using warp if possible

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  Borexino precipitate 254%
Posted by: Vooker525 - 07-10-2019, 11:15 PM - Forum: Prerelease Bug Reports - Replies (1)

Tried to search for systems with world's atmosphere density Q250+, it showed 2 systems with gas giants that have borexino precipitate density higher than 250%.
Went to one of it, report shows 254%, sensor shows -2%. Harvested for a while, got more than 4 billion of it in one shot. This exceeded ships max hold capacity and made used capacity negative value. I could store more stuff in it with that way, officer buys goods as usual.

After i left that system with bugged resource and went back, gas giant disappeared from system.
(One image was made in other system, as i didnt make in first one)
   

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  System search works incorrect
Posted by: Vooker525 - 07-10-2019, 10:46 PM - Forum: Closed Bug Reports - Replies (5)

-When search for resources, ticking more than one will make search fuction try to find systems with both of these resources at desired Q in one system. Function has "AND" logic instead of "OR", so there is no point in ticking all resources and setting high desired Q. Would be nice to have switch for that logic.

-When search for resources with high desired Q set, function will show systems that do not have such resources or even systems where they dont exist.
Example: find Antiflux particles minimum Q250. Function shows 2 systems. One of them has antiflux but much lower than set quality. Second system does not have rings at all.

-There is "Atmosphere Density" in list but no "Vegetation density", which is more important

-Not sure what "Atmosphere Density" does in search. Probably shows systems that have worlds with minimum atmo density percentage that we set. In that case percentage is same as quality 1-255, but should be 0-100. Need separate line for it. I set it to 250 and it did show some results though

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  Cryo-Traveller Crash
Posted by: Mr. Mortius - 07-09-2019, 02:05 AM - Forum: Prerelease Bug Reports - No Replies

Unloading ten million cryo-passengers freezes the system.

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  Friends
Posted by: Slaxx - 07-06-2019, 04:53 PM - Forum: Cantina - Replies (5)

Hello friends. I would like to tell you where to find me. Near berlin to the east. You will find me.

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  Harvestable Resources from Neutron Stars and Black Holes
Posted by: Mr. Mortius - 07-06-2019, 04:05 AM - Forum: Arena of Ideas - Replies (1)

I would like to suggest adding harvestable resources to black holes and neutron stars. These resources could require some sort of specialized harvesting equipment, to differentiate them from the nearly universal process: build city, build mine, get resource. Maybe they could require a station to be towed into orbit over them, or require ships to be manually piloted, swooping down into the "Atmosphere" (the purple pulsating swirls for neutron stars and the blue shell for black holes) to be harvested. These could be called neutronium and hawking particles. Adding in some diversity of harvesting that requires player interaction could be interesting if it was used in small quantities for rare and powerful items. These could act as a placeholder for future uses (similar to viathol, flomentum, and plutonium), and act as limited/valuable resources in much shorter supply than others due to requiring manual piloting.

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  2019-07-02 Signal Detection
Posted by: Haxus - 07-02-2019, 11:43 PM - Forum: Updates - Replies (15)

Signal Detection
The emission of power consumed in solar systems is too revealing, especially for new players. As soon as they start generating power, they can be detected and stomped.

Instead of emitting total power consumed, solar systems now emit a warp signature. The warp signature is a measure of the accumulated warp factors engaged in the system.

Warp signature signals are emitted hourly by solar systems. This is a bit more responsive than the previous energy emissions, which were emitted every six hours. 

Airport terminals and base air terminals account for one warp drive engage per hour, at the maximum warp factor available to the empire. Warp technology of an empire is based on the highest patent they know for making a warp drive.

For example, if a ship engages warp at factor 4 and another ship engages warp at factor 2, and the system contains two cities with spaceports owned by empires with warp 2 technology, the solar system will emit an accumulated warp signature of 10.

Warp signatures reach about one sector per accumulated warp factor. The example signal would reach about 10 sectors. Beyond that it is too weak to be detectable.

The signal can be detected by radar of an empire with warp technology and spacecraft with sensors and warp drives. Their warp signature detection range is reported on their analysis report, replacing deep space detection range.

Actual maximum detection range is the lesser of the two values: the range the signal can reach and the detection range of the radar or sensors.

Wording on the star map was updated in appropriate places.

Color and marking of detected systems was changed.

Star map filter settings now includes a check box to turn on/off the warp signature markers on unexplored systems. Previously, the yellow detected markers could not be turned off.

New Avatar Respawn Bug
Created a new avatar. Buit a quarry; it became my home. Hand crafted a flag, which made me create/join an empire. Got killed and BAM! I'm in limbo.

Fixed an unfortunate bug that prohibited a person from respawning on their starting world when any building existed that belonged to a different empire. Fixed another bug that prevented a person from respawning at an enemy building. Buildings that belong to empire 0 are now considered when making those checks.

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  2019-06-28 Star Map Friends, Search System Scan, Search Cache
Posted by: Haxus - 06-29-2019, 12:22 AM - Forum: Updates - No Replies

Star Map Friends
The poll posted in the previous thread revealed that friends shouldn't provide position information to anyone at all.

The presence of friend empires no longer helps you receive information about cities and spacecraft in solar systems they know about. To receive city information in solar systems explored by your empire, one of the following must be true.

  • Empire city or base is in the system.
  • Empire spacecraft is in the system, not in deep space.
  • Empire airport terminal or base air terminal is within 17.32pc of the system.
  • Avatar is in the system when the star map request is made.
Search System Scan
The star map search tool should be able to show a scan of the system.

Solar system scan widget added to star map search tool.

Search System Cache
The star map search tool is very slow the first time. It should cache the data so it is faster.

Star map search data is now cached.

Please be patient if you have a huge star map of scanned systems. If you cancel a search, any data created along the way does get cached so you can do it a bit at a time if it is really slow.

New emperors exploring space will likely not notice because the cache will fill as they go.

A player who joins a new empire would have to wait the first time.

The Settings|Program|Clear All Cached Files button removes the local cache file.

Construction Blueprint Filter Architect Id
The construction blueprint filter should show the id next to the architect names because names don't have to be unique.

Avatar id added to architect list on filter dialog.

Search for Suns
When searching for suns, the check boxes should be OR'd instead of AND'd.

Sun check boxes on search tool are now treated as an OR, so any one of them true finds the system.

Workshops
It was suggested that the word workshops be used instead of shops, to add clarity.

The word shop was changed to workshop where appropriate.

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  2019-06-27 Star Map Cities, Star Map Search, Star Map XML Nerf
Posted by: Haxus - 06-27-2019, 08:53 PM - Forum: Updates - Replies (18)

Star Map Cities
After a solar system is explored by an empire, the star map supplies information about the cities there forever. This enables the empire to remotely monitor every system they have ever explored.

When star map information is sent to a client, information about cities is only sent if the following conditions are true.

  • The city's solar system must be explored by the client's empire.
  • One of the following must be true.
    • Empire or friendly city or base is in the system.
    • Empire or friendly spacecraft is in the system, not in deep space.
    • Empire or friendly airport terminal or base air terminal is within 17.32pc of the system.
    • Avatar is in the system when the star map request is made.
Empire or friendly refers to the city empire's stance toward the client's empire.

Spacecraft presence in a system is based on their position reports, which may lag their actual location by as much as 10 minutes.

17.32pc is the diagonal distance across a sector, which is 10x10x10pc. That seemed to be a reasonably close range for general space traffic, using the spaceports in the area, to be familiar with "nearby" cities.

Star Map Search
A tool for searching the star map is needed, which addresses the requests posted in the previous forum thread.

The star map now has a search tool for finding solar systems. You can access it using a button on the star map tool bar and also by right-clicking on a system in the star map view window.

Star Map XML Nerf
Now there is a star map search tool. The XML exporter can go.

Star map XML exporter was removed, hopefully for the last time.

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