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Hazeron Play By Email (PB...
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How to modify a buiding ?
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Are NPC's allowed to pilo...
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Currently i have an issue...
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Spacecraft unable to spaw...
Forum: Closed Bug Reports
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Ioplasma recipe missing i...
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No Record of Shipment Fou...
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Mission Order: Officer Sa...
Forum: Arena of Ideas
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System map does not refre...
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| Transporter and platforms |
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Posted by: Vooker525 - 07-11-2019, 07:19 PM - Forum: Prerelease Bug Reports
- No Replies
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-Crew cannot target building that is on platform. Says that its beyond transporter range. Tested with aerial platform, probably same thing with other types of platforms.
-Ordered to beam me aboard when i was on aerial platform, upon entering teleport my game crashed. After restart i was on ship. Happened only once, hard to recreate
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| Refineries on aerial platform |
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Posted by: Vooker525 - 07-11-2019, 07:14 PM - Forum: Closed Bug Reports
- Replies (5)
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Unable to harvest cryozine using refineries on aerial platform that in in atmosphere of gas giant. Other resources such as air and hydrogen can be harvested. Cryozine is present.
Probably same happens with ioplasma too
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| Targoss torch sound |
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Posted by: Vooker525 - 07-10-2019, 11:39 PM - Forum: Prerelease Bug Reports
- No Replies
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Targoss was to my right, i told him to go away, he said "goodbye blah blah blah" and despawned, but his torch sound left in my right headphone until i restarted game. Switching characters didnt help
One more reason to kill him
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| "Travel to system" order you are already in |
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Posted by: Vooker525 - 07-10-2019, 11:30 PM - Forum: Prerelease Bug Reports
- No Replies
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Order ship to travel direct to system that you are already in, regardless of distance to main star. Crew and officer wont do anything and order wont be completed forever, until manually removed/set as completed.
Would be nice to add some logic like saying "we are already here" or move to main star if ship is outside the outer reaches of system with using warp if possible
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| System search works incorrect |
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Posted by: Vooker525 - 07-10-2019, 10:46 PM - Forum: Closed Bug Reports
- Replies (5)
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-When search for resources, ticking more than one will make search fuction try to find systems with both of these resources at desired Q in one system. Function has "AND" logic instead of "OR", so there is no point in ticking all resources and setting high desired Q. Would be nice to have switch for that logic.
-When search for resources with high desired Q set, function will show systems that do not have such resources or even systems where they dont exist.
Example: find Antiflux particles minimum Q250. Function shows 2 systems. One of them has antiflux but much lower than set quality. Second system does not have rings at all.
-There is "Atmosphere Density" in list but no "Vegetation density", which is more important
-Not sure what "Atmosphere Density" does in search. Probably shows systems that have worlds with minimum atmo density percentage that we set. In that case percentage is same as quality 1-255, but should be 0-100. Need separate line for it. I set it to 250 and it did show some results though
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| Friends |
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Posted by: Slaxx - 07-06-2019, 04:53 PM - Forum: Cantina
- Replies (5)
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Hello friends. I would like to tell you where to find me. Near berlin to the east. You will find me.
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| Harvestable Resources from Neutron Stars and Black Holes |
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Posted by: Mr. Mortius - 07-06-2019, 04:05 AM - Forum: Arena of Ideas
- Replies (1)
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I would like to suggest adding harvestable resources to black holes and neutron stars. These resources could require some sort of specialized harvesting equipment, to differentiate them from the nearly universal process: build city, build mine, get resource. Maybe they could require a station to be towed into orbit over them, or require ships to be manually piloted, swooping down into the "Atmosphere" (the purple pulsating swirls for neutron stars and the blue shell for black holes) to be harvested. These could be called neutronium and hawking particles. Adding in some diversity of harvesting that requires player interaction could be interesting if it was used in small quantities for rare and powerful items. These could act as a placeholder for future uses (similar to viathol, flomentum, and plutonium), and act as limited/valuable resources in much shorter supply than others due to requiring manual piloting.
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