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  Helmsman misses system when warping
Posted by: Vooker525 - 07-11-2019, 08:27 PM - Forum: Prerelease Bug Reports - Replies (2)

Sometimes helmsman misses system when warping to it. Doesn't happen often, probably 1 out of 10 times. Usually with warp 9. Problem is that he wont disengage warp and will spin around for a while. Slows down some afk operations a lot

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  Forum engine unable to show linked video
Posted by: Vooker525 - 07-11-2019, 07:58 PM - Forum: Closed Bug Reports - No Replies

As title says. Linked video wont show even if use bb code properly and no matter what type of youtube link is used. Probably should update engine

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  Lag in some systems
Posted by: Vooker525 - 07-11-2019, 07:51 PM - Forum: Prerelease Bug Reports - No Replies

Some systems i visit to scan have insane lag that affects NPC and other stuff. Hard to leave system.
Video sped up by 3 times

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  Transporter and platforms
Posted by: Vooker525 - 07-11-2019, 07:19 PM - Forum: Prerelease Bug Reports - No Replies

-Crew cannot target building that is on platform. Says that its beyond transporter range. Tested with aerial platform, probably same thing with other types of platforms.

-Ordered to beam me aboard when i was on aerial platform, upon entering teleport my game crashed. After restart i was on ship. Happened only once, hard to recreate

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  Refineries on aerial platform
Posted by: Vooker525 - 07-11-2019, 07:14 PM - Forum: Closed Bug Reports - Replies (5)

Unable to harvest cryozine using refineries on aerial platform that in in atmosphere of gas giant. Other resources such as air and hydrogen can be harvested. Cryozine is present.
Probably same happens with ioplasma too

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  Targoss torch sound
Posted by: Vooker525 - 07-10-2019, 11:39 PM - Forum: Prerelease Bug Reports - No Replies

Targoss was to my right, i told him to go away, he said "goodbye blah blah blah" and despawned, but his torch sound left in my right headphone until i restarted game. Switching characters didnt help


One more reason to kill him

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  "Travel to system" order you are already in
Posted by: Vooker525 - 07-10-2019, 11:30 PM - Forum: Prerelease Bug Reports - No Replies

Order ship to travel direct to system that you are already in, regardless of distance to main star. Crew and officer wont do anything and order wont be completed forever, until manually removed/set as completed.
Would be nice to add some logic like saying "we are already here" or move to main star if ship is outside the outer reaches of system with using warp if possible

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  Borexino precipitate 254%
Posted by: Vooker525 - 07-10-2019, 11:15 PM - Forum: Prerelease Bug Reports - Replies (1)

Tried to search for systems with world's atmosphere density Q250+, it showed 2 systems with gas giants that have borexino precipitate density higher than 250%.
Went to one of it, report shows 254%, sensor shows -2%. Harvested for a while, got more than 4 billion of it in one shot. This exceeded ships max hold capacity and made used capacity negative value. I could store more stuff in it with that way, officer buys goods as usual.

After i left that system with bugged resource and went back, gas giant disappeared from system.
(One image was made in other system, as i didnt make in first one)
   

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  System search works incorrect
Posted by: Vooker525 - 07-10-2019, 10:46 PM - Forum: Closed Bug Reports - Replies (5)

-When search for resources, ticking more than one will make search fuction try to find systems with both of these resources at desired Q in one system. Function has "AND" logic instead of "OR", so there is no point in ticking all resources and setting high desired Q. Would be nice to have switch for that logic.

-When search for resources with high desired Q set, function will show systems that do not have such resources or even systems where they dont exist.
Example: find Antiflux particles minimum Q250. Function shows 2 systems. One of them has antiflux but much lower than set quality. Second system does not have rings at all.

-There is "Atmosphere Density" in list but no "Vegetation density", which is more important

-Not sure what "Atmosphere Density" does in search. Probably shows systems that have worlds with minimum atmo density percentage that we set. In that case percentage is same as quality 1-255, but should be 0-100. Need separate line for it. I set it to 250 and it did show some results though

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  Cryo-Traveller Crash
Posted by: Mr. Mortius - 07-09-2019, 02:05 AM - Forum: Prerelease Bug Reports - No Replies

Unloading ten million cryo-passengers freezes the system.

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