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  Unable to install game
Posted by: jakbruce2012 - 08-25-2019, 09:25 PM - Forum: Prerelease Bug Reports - Replies (1)

Unable to contact update server to check for updates.
Hazeron Launcher has permissions in Bit Defender as well as Windows Defender firewalls.

Is the update server having difficulties today?

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  Simple Old-style to New-style Converter
Posted by: Deantwo - 08-13-2019, 04:41 PM - Forum: Arena of Ideas - No Replies

Would be really useful to have a simple converter to convert an old-style blueprint to a new-style designer object.

If it just creates a simple hull/mesh object it should be ok.

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Shocked Need A little help!
Posted by: dezgard - 08-08-2019, 09:54 PM - Forum: Design Studio - Replies (6)

Sorry guys but does someone have a small starter ship design I could use to learn the designer? its very confusing for me just need a little something to get my head around it.



Thanks!

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  2019-08-01 Missile Crashes Server
Posted by: Haxus - 08-01-2019, 02:18 PM - Forum: Updates - No Replies

Missile Crashes Server
Several servers crashed in the past week or so. Each time, the stack trace led to a missile explosion.

Changed the sequence of some final actions of a missile explosion. It should fix the problem.

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  Custom City Notes
Posted by: Kida - 07-28-2019, 04:16 AM - Forum: Arena of Ideas - No Replies

A relatively simple/small change, but I'd love to be able to put custom notes in the Notes column of the city list in the Governance window. This one:
[Image: GLjVdz9.png]

I kept right-clicking and expecting an option to put in my own notes, haha. I'd like to be able to mark what a city is producing and such using that column, would make it much easier to tell from a glance where I need to make adjustments.

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  Inventory Full, Not Replacing Lower Quality
Posted by: Deantwo - 07-27-2019, 02:18 PM - Forum: Prerelease Bug Reports - Replies (7)

I have a machine shop producing tools. The storage has gotten full with quality ~150 tools using the available materials.

I built a new colony to get a better source of materials, quality ~200. After a few days now, the storage of old quality ~150 tools has not been replaced and it isn't getting used very fast. The manufacturing process just report that the inventory full.

There are a small amount of issues with building inventories in general it seems. If the manufacturing process would create more commodities than the building's inventory can hold, the manufacturing process might even fail and prevent any production at all.
See: (Bug report) No Stock Buildup, Yet Full?

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  Gas Giants feel too much like Ocean Worlds
Posted by: Deantwo - 07-26-2019, 11:59 AM - Forum: Arena of Ideas - Replies (5)

The visual state of gas giants since the oceans were added seem weird. They feel way too much like giant ocean worlds rather than gas giants.

The atmosphere should probably be more cloudy, and the ocean surface should be more like heavy clouds than just water surface. Light from the star should probably also become dimmer the closer you get to the ocean surface, so it doesn't just become suddenly dark because under water.

Maybe it would also be interesting to lower the ocean surface level more too, but that might not be very backward compatible.

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  Jumping on Gas Giant Aerial Platform
Posted by: Deantwo - 07-26-2019, 11:51 AM - Forum: Prerelease Bug Reports - No Replies

I am building an aerial platform in a gas giant. I placed some buildings on it while it is still under construction, which I don't know if is intentional, but considering the amount of labor required I aren't complaining.

I noticed that when jumping around on the platform, I can jump normally, but if i go onto a building's site on the platform my jumping feels weird and heavy.

It might be that being inside the platform's "building zone" doesn't apply gravity correctly to my character, and when I enter a building's site it is applied correctly.

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  Client Login Menu Mock-up
Posted by: Deantwo - 07-26-2019, 11:42 AM - Forum: Arena of Ideas - No Replies

Currently we have to click 4 buttons in order to enter the game. One of these seem to be able to at least be spared with a little rework to the login screen on the client.
i made this mock-up a while back, because Paint.Net is fun, but never got around to posting it here.

Put simply, merge the "client selection" and the "login" screens.
And while on it it is a good idea to add some labels to the screen so new players will know what button does what, without relaying on them thinking to read the tooltips.

PS: No "Deantwo" is not my username, and the password I typed is just "password". And yes that is the window size I use for the client on my computer.



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  2019-07-22 Status Update
Posted by: Haxus - 07-22-2019, 03:43 PM - Forum: Updates - Replies (6)

Status Update
There have been no updates for a while. What's going on?

I have been deeply engrossed in upgrading the creatures.

I pulled out the code that was started just before the new spacecraft and building designers were implemented. At the time, I felt they were a higher priority than upgrading creatures so I put creatures on the shelf for a while, two years?

The creature maker had suffered from some code decay but it didn't take much work to get it going again. I was not satisfied with it. The CPU work to make the skins of creatures was too much and the result frequently drew out the term uncanny valley. It also relied heavily on data to drive the shape of body parts.

This time I am taking a different approach. The appearance is much more cartoon than realistic, detouring around uncanny valley. The CPU work required to make the models is small, possibly less than it takes to put together the current/old style creatures. All body parts are generated so there is no reliance on any 3D model data.

I am almost finished with the first male/female pair of people. I'll post screen shots as soon as I have something that is presentable, likely within the next week.

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