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Power Plant Prevent Military HQ Demolition/Destruction
Power plants that aren't part of a city prevent the demolition/destruction of a Military Headquarters.
It supposed to treat non-city power plants as belonging to the base, but are they suppose to count as military buildings?

Having to demolish my power plants just to move/replace the Military Headquarters is gonna be kinda distributive. This is mainly an issue because you can place these "military power plants" before you place the Military Headquarters.
I have a number of non-city power plants on my world, and only just placed a Military Headquarters, but I did a mistake and can't bulldoze it without first removing the power plants.

See also: (Suggestion thread) Move/Replace Capitol and HQ

Workaround: You can bulldoze the power plants using the bulldoze Military Headquarters' interface, but you will still lose the power plants that you might have to replace.
Shores of Hazeron Wiki Moderator User: Deantwo

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