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Shores of Hazeron Source ...
Forum: Updates
Last Post: OnePercent
10-25-2026, 01:08 AM
» Replies: 16
» Views: 1,135
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Shores of Hazeron Develop...
Forum: Updates
Last Post: OnePercent
10-25-2026, 01:05 AM
» Replies: 28
» Views: 4,119
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ESI Design Catalog
Forum: Design Studio
Last Post: jakbruce2012
10-20-2026, 01:20 AM
» Replies: 2
» Views: 5,871
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Airplane Saga
Forum: Cantina
Last Post: Phoenix
10-14-2026, 11:13 AM
» Replies: 9
» Views: 9,668
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Workshop inaccessible in ...
Forum: Hazeron Starship Bugs Closed
Last Post: SailorJerrys
09-14-2026, 03:48 AM
» Replies: 2
» Views: 1,052
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New Web Server
Forum: Updates
Last Post: jakbruce2012
09-02-2026, 11:44 PM
» Replies: 13
» Views: 6,116
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Using AI to get multiplay...
Forum: Arena of Ideas
Last Post: asphere8
08-28-2026, 01:51 AM
» Replies: 1
» Views: 618
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Hazeron Play By Email (PB...
Forum: Cantina
Last Post: Celarious
01-11-2026, 02:03 AM
» Replies: 1
» Views: 1,960
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How to modify a buiding ?
Forum: Cantina
Last Post: netshaman
11-28-2025, 02:36 PM
» Replies: 2
» Views: 1,702
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Are NPC's allowed to pilo...
Forum: Cantina
Last Post: AnrDaemon
11-13-2025, 02:52 PM
» Replies: 3
» Views: 1,912
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| Order of operation (designs) |
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Posted by: Trusin - 10-14-2018, 02:48 PM - Forum: Arena of Ideas
- Replies (1)
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Seems odd that as a society you just "have access" to buildings and in order to "design" a new building you have to build up to the design studio. Feels like you should be able to design and make the basic buildings so that your entire empire can start off with a theme instead of having to use predesigned buildings. Like handcrafting a blank piece of paper you can "draw Up" a design of a farm, carpenter, ect..
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| Potential New Player, best video source for information? |
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Posted by: Stargazer - 10-14-2018, 02:47 AM - Forum: Cantina
- Replies (2)
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Hello everybody. First, I just wanted to say that this game looks very promising and amazing. I was thinking last night: I just want a non-Eve Sci-Fi/Space MMORPG where I can explore space and planets in a persistent, seamless universe (so I did some searching). I am very glad I stumbled upon Shores of Hazeron, as it looks to be a hidden gem for me. It is seriously offering everything I was looking for.
The graphics do not bother me at all (has a charming look to me actually). The player base does concern me a little bit, as I never seem to see more than 10 Avatars on at once, but what can you do you know?
My other concern is the steep learning curve. There seems to be A LOT going on with what you can do within the game (which is awesome!). This seems to be a TRUE Sandbox and that excites me.
The Wiki is very informative and I will be visiting it often, but I guess I am more of a "visual learner" when it comes to games like this. There isn't too much on Youtube, but I did narrow it down to some users that have covered the game to a certain extent. My question is, which of these sources of video will benefit a new player like myself the most? Which is the most informative you believe?
Sabouts' Lets Play
Shores of Hazeron Channel
Starhero's Lets Play Tutorial
Jack Bruce's Let's Play
Nikola Pavkovic's Channel
Those seem to be the most "recent" videos. Any recommendations or suggestions?
Perhaps I should just dive in and learn the game for myself or take a different route?
Anyways, this game looks amazing and I am hopeful it will be a great experience. I know there is a lot to learn, I just don't want to be overwhelmed with little to no knowledge when first starting out.
Cheers everyone.
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| Optional Automatic AFK Timer |
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Posted by: Deantwo - 10-12-2018, 08:19 AM - Forum: Arena of Ideas
- Replies (3)
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Right now we manually have to enable the AFK indicator on the "Avatars Online" window. Very few players seem to not use it, either they don't know about it or they forget to enable it.
Maybe it would be useful to make an optional Automatic AFK timer.
For example you input a number of minutes in the settings, when there is no user inputs for that amount of minutes enable the AFK indicator.
Don't know if it should be enabled by default though. Thoughts?
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| 2018-10-10 Story Engine, Rocket Training, Offer Items |
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Posted by: Haxus - 10-10-2018, 07:45 PM - Forum: Updates
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Story Engine
Story engine is broken. Rocket Training and Relic stories don't start any more.
Several functions of the story engine were updated that were only looking at old style cities, not considering the new buildings. Since then, I have seen the Relic mission start in testing. Rocket training should start. I will be testing all stories once the servers are restarted.
Assorted improvements were made to the story engine over the past few days. I was concerned that parts of an unfinished improvement might have crept into the last update, breaking the story engine even more. That is the reason for the update today.
Rocket Training Snafu
The rocket training mission requires that the player have less than 3 minutes in a rocket. This causes a problem when a player makes a space rocket and flies it before they have all the other stuff needed by the mission. It never starts after that.
Rocket training startup requirement was changed. The requirement for less than 3 minutes in a rocket was removed. A new requirement was added that the player has never gotten the rocket training mission.
Offer Items
Deantwo made a great suggestion recently to combine the Auction and For Sale buttons into one function.
Auction and For Sale buttons were combined into a single Offer Items button on comm channels. Use it to sell, auction or give items and cargo.
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| 2018-10-08 Server Lock, Broker Ship Category, Targoss Rewrite |
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Posted by: Haxus - 10-08-2018, 07:05 PM - Forum: Updates
- Replies (1)
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Server Deadlock
There were a few server lock ups in the past few days.
Each time, the problem was traced to a deadlock that happened when a guard tower targeted an enemy unit. The deadlock was fixed.
Broker Ship Category
It would be much easier to set up a broker to keep a colony alive if they could ship categories of commodities, e.g. Food.
Broker shipments can now be specified by category.
Targoss Rewrite
The Targoss tutorial is so useless it's a joke.
Wrote new Welcome New Avatar tutorial to actually show a new player how to play the game. It teaches how to do these things.
- Forage and hand craft things.
- Communicate and trade with indigenous people.
- Construct buildings and manufacture things.
- Form a government and establish cities.
- Claim worlds and steal claims.
- Conquer and defend worlds and cities.
- Begin spacecraft production.
Building Event Log
Building event logs are not reset between reports. They tend to accumulate a lot of stuff over time.
Building event logs are now reset at the conclusion of each city report cycle.
Tech in Combo Boxes
Tech objects still appear in some combo boxes. This is obnoxious because there are so many of them and they are obsolete.
Removed tech objects from these places. Let me know if you see them anywhere else they shouldn't be.- Governance commerce restrictions page.
- Mission order window.
- Make item window in primeval world.
Indigenous Won't Talk
Indigenous people won't talk to me any more. They just say they have nothing to say.
Fixed an error introduced when they were made to stop repeating themselves.
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| Help: Missing volume |
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Posted by: DFDelta - 10-04-2018, 07:28 PM - Forum: Design Studio
- Replies (3)
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I have always had the problem with my designs that, after working on them for a while, they'd start losing volume.
Never much, I'd create a hull with ~10 million m³ and after wrapping up and finalizing it would be ~9.8m m³, that sort of thing. I actually thought that maybe it is intended since it has always been 2 or 3% of volume, pretty consistently. (maybe a small loss for rooms or room-voids or something like that)
Now I've created a station design where it is different. It should be somewhere around 5m m³, but after calculating volume it is only shown as 1.1m m³. Thats somewhere around 80% of hull volume thats missing. I have no idea when or why the hull volume went missing, just that I calculated once much earlier and it came out as 3.8m, and the stuff I've added should easiely be at least another million.
Does someone know what I might have messed up or if I ran into a bug?
For reference purposes, I've uploaded the WIP design as:
3518301 Where did the Volume go
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| 2018-10-04 System Scan Rings, City Report Spacecraft, Build Bug |
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Posted by: Haxus - 10-04-2018, 04:34 PM - Forum: Updates
- Replies (2)
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Build New World Bug
When I plan buildings on a new world they don't show up until after I relog.
Kicked a cached value that needed updating.
This bug really forced the update today. It was way too confusing, especially to new players.
Jobs Number Suspicious
I started a new town. After building five buildings I checked the city report. It said I had 131,000 jobs. What? Later it was different, still far off.
Fixed uninitialized jobs count variable.
Floating Pieces of Carcass
When I carved a carcass on the ground, it turned into leather, meat and bone. The new items hovered in the air for a second or two before falling to the ground.
Triggered immediate physics processing on freshly carved carcass bits.
Enemy Agent Present
I went to help a new player get started. They could not build anything because an enemy unit was present on the world. That was me, because I am in an empire and their new avatar was not.
Agents with agent power active are now ignored by the check for enemy units.
System Scan Rings
System scan report draws moons around planets but it does not draw rings, though it includes information about rings.
Rings are now depicted on the solar system scan image. Three circles are drawn. A dashed line shows the orbit line of the ring. The dotted lines show the inner and outer limits of the ring.
City Report Spacecraft
The spacecraft section of the city report says it includes only empire ships in orbit. Other ships in orbit are also reported.
Fixed wording on city report to reflect a recent change. Cities with sensors or an observatory will now report all ships in orbit, regardless of empire. That means all ships that are in the zone of control of the world, not necessarily close to the atmosphere of the world.
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| Blueprint filters |
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Posted by: Trusin - 10-04-2018, 02:33 PM - Forum: Arena of Ideas
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When you go to select which blueprints your empire can see, would be nice to have a select all, and deselect all.
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| More filter options for Patents and buildings |
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Posted by: Trusin - 10-04-2018, 11:14 AM - Forum: Arena of Ideas
- No Replies
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Would like another layer to filter patents at like a university by type. The list is rather long and cumbersome.
like ship components
mfg
vehicles
Health (medicines)
Refine
weapons
ammunitions
maybe just put the building type it is for, then the list of patents would be a "quick fix" If they are not associated with a building then a "the rest of them" or soemthing.
Same for buildings at like the capitol. You get soo many and they are alphabetical but would be easier for me if they were by type. Food, mfg, utility, travel ect... maybe like by the category they are in the construction menu.
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