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Picture Thread 2.0
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How to load an old save ?
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Drop menus in design stud...
Forum: Bug Reports
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How to smelt ore manually...
Forum: Cantina
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add an " add item" button...
Forum: Arena of Ideas
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Old assets please ! Brin...
Forum: Cantina
Last Post: netshaman
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Spacecraft: No parking sp...
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Aircraft Factory No Parki...
Forum: Bug Reports
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favorite or funniest mome...
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Multiple vehicles on 1 pa...
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09-23-2024, 01:33 AM
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Client crash after entering wormholes |
Posted by: Snowmantis - 03-25-2020, 04:25 PM - Forum: Prerelease Bug Reports
- Replies (1)
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My Client is crashing when I go down a wormhole (PNN engine). The windows client simply closes without freezing or the typical windows crash/error handling.
When I log back on I have arrived at the destination system with no issue.
Frequency: I tried explored and unexplored wormholes, but does not seem to be linked. At this time if feels like 30% of my wormhole travel causes the client to stop.
Ship Blueprint Number = 2705
Emperor Garr CIZYH
Berthed Aboard XIZZJ
EDIT... Crashes may not be wormhole related. Client just closed on me while constructing new city.
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Lost In Space? |
Posted by: Greydog - 03-25-2020, 12:53 PM - Forum: Prerelease Bug Reports
- Replies (12)
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Skeexyx OMCUH
I can log in to the character, but he seems to be stuck in a perpetual warp. I cannot berth out while at warp and the warp doesn't seem to end as the map is empty of stars to warp to.
Logging to another character shows that the map does work as intended.
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Galactic Dossier - Old Binary and Potential Rework |
Posted by: Rayhawk11 - 03-25-2020, 05:07 AM - Forum: Indy Tools and Mods
- No Replies
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I don't know how many people remember me, but back in the U3/U4 eras I wrote Galactic Dossier, another XML Starmap Parser. Turns out I still have the .jar executable sitting around, and it mostly still works. The only functionality problem, as far as I can tell, is the absence of the new resources like Adamantite in the filtering options. It also still displays resource TL, which obviously doesn't exist anymore. Figured I'd drop it here in case anyone wants it as an alternative to Dean's tool. https://drive.google.com/open?id=1bSnHH0...jukKIb88DS
Also, there is the potential for me to rewrite this. The code is, to be honest, completely awful, so I probably won't even bother just updating it for compatibility with the latest Hazeron version. If I pick up the project again, a complete rework will probably happen.
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Gen III upgrade to Gen IV stats missing |
Posted by: Cthulhu - 03-21-2020, 01:08 PM - Forum: Prerelease Bug Reports
- Replies (3)
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So I originally made my avatar as Gen III because Gen IV initially confused me. I made a Gen IV dna and upgraded my Gen III avatar to IV, however my stats from III did not carry over. Whereas before I could run a marathon and not have endurance issues, I am now have the walking pace of a 90 year old geezer with COPD, with endurance to match, running empties my stamina in a few seconds.
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City Causes character to freeze |
Posted by: Phoenix - 03-20-2020, 08:59 PM - Forum: Prerelease Bug Reports
- No Replies
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My character suddenly became frozen in my Capital city after placing down an observatory. At this point in construction I had already placed down quite a few buildings and had played on and off without issues for a few days. Unfortunately I cannot move or even interact with the interface while inside the city. An admin moved me to another world briefly and eventually to the other side of the planet where my character was able to move normally. Unfortunately every time I return to the capital I am locked up again.
I am near the building cap limit in just my home city alone. Perhaps this is the cause of the freezing. Additionally I placed many walls and leveled the terrain extensively. Perhaps these are factors in my city's current state?
Character: Roland Sage
System: Aeo
City: Polaris
Government: Arcadian Federation.
Please let me know if there is anything else you need.
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Retroactive Warp Research |
Posted by: Vectorus - 03-20-2020, 11:34 AM - Forum: Arena of Ideas
- Replies (5)
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I haven't started in U6 yet, so perhaps this is already addressed, but according to my theoretical info it isn't.
Reserarching a higher warp factor at a given Q should raise all previous warp patents to the same Q. It would be bizarre to be capable of producing warp 9 modules at Q248, but warp 3 modules only at Q128, since the tech is the same. Spending many weeks re-researching a patent just to be able to produce lower-tech modules at higher Q (for example, for export to other empires) would be a rather curious exercise.
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