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  Spacecraft unable to spawn
Posted by: jakbruce2012 - 03-31-2020, 01:02 AM - Forum: Closed Bug Reports - Replies (9)

Spacecraft waiting to appear due to "No Unobstructed Slab Nearby"

design is 22117 ESI UFO NoFTL, built at a Haxus designed spacecraft factory.

Slabs were removed from the game long ago, spacecraft factory seems to still be looking for them to spawn ground sized spacecraft.

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  Manual Hull Repair issues
Posted by: Deantwo - 03-28-2020, 12:34 AM - Forum: Prerelease Bug Reports - Replies (1)

I have been attempting to keep my poor spacecraft alive for a while longer by manually repairing it.

The health bar has been as far down as 50% at one point. But using a quality 255 wrench I am easily able to slowly repair the ship all the way back to ~99%, even without having any metal.

The metal counter on the Spacecraft Damage window is now at 73, it has only very slowly been going up over the days. I can't repair the ship further than to (total HP - metal * 10), which is expected. But I would have expected the metal component counter to increase with the spacecraft's damage a lot more.

Once I have repaired my hull as much as I am able, I am stuck unable to repair the fuel cell and hold of the spacecraft. These used to be fixed after hull was repaired, but I assume I am unable to repair them since the hull is not at totally full health.

Maybe a suggestion would be to have us repair the fuel cell and hold before the actual hull, since those are normally more critical. But this was also an issue before the spacecraft modules update.

Spacecraft blueprint ID: 22112
Captain: Deantwo

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  Manual Subsystem Upgrading not working
Posted by: Deantwo - 03-28-2020, 12:22 AM - Forum: Closed Bug Reports - Replies (4)

Attempting to manually upgrade my spacecraft's FTL drive from a wormhole drive to a warp drive.

Once I had removed about 20-50 modules out of the total ~300 modules, the health bar was already empty. Attempting to insert a warp drive module gave the following message:

Code:
Deantwo: FTL Drive 38, Wormhole PNN FTL Drive Module repaired using Warp 1 FTL Drive Module Superb Q242 Made in Foxtail from my gear. The first new module changed the system type because all the old modules were removed or broken.
But the subsystem's type did not change.

I proceeded to try and remove all modules. I noticed that the quality of the subsystem had changed to that of the warp modules I had installed, which was weird but whatever.

I finally got all the modules uninstalled:
Code:
...
Deantwo: Superb Wormhole PNN FTL Drive Module removed from FTL Drive 38, Wormhole PNN FTL Drive Module.
Deantwo: Every Wormhole PNN FTL Drive Module has been removed from the subsystem.
I had dumped all the wormhole drive modules into the spacecraft's hold, and decided to just jettison them.

Now with only warp modules left, I took a warp drive module into my inventory and installed it into the service panel.
Code:
Deantwo: FTL Drive 38, Wormhole PNN FTL Drive Module repaired using Warp 1 FTL Drive Module Superb Q242 Made in Foxtail from my gear. The first new module changed the system type because all the old modules were removed or broken.
However the subsystem did still not change.

I attempted to remove the one module I had installed and noticed that I was getting wormhole drive modules, and a lot of them.
Code:
Deantwo: Superb Wormhole PNN FTL Drive Module removed from FTL Drive 38, Wormhole PNN FTL Drive Module.
...
I installed only one warp drive module but am able to uninstall another ~300 wormhole drive modules before I again get the message about having uninstalled all modules.

I have now done this multiple times and have gotten many many wormhole drive modules out and installed only a few warp drive modules that just seemed to vanish.

The Spacecraft Damage window is showing an ever increasing number of FTL modules that need replacing, and is seemingly tracking two separate FTL drive modules. When I install a warp drive module the two numbers merge and uninstalling modules starts a new counter from 0.

Spacecraft blueprint ID: 22112
Captain: Deantwo

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  Atmodive
Posted by: Xantheose - 03-25-2020, 09:45 PM - Forum: Prerelease Bug Reports - Replies (5)

Hi,

I got 5 spaceship destroyed today, due to "orbit at planet" orders.

Did Haxus updated AI?

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  Inventory Full, Empty
Posted by: Xantheose - 03-25-2020, 08:33 PM - Forum: Prerelease Bug Reports - Replies (9)

Hi

My plastic production says "Inventoy full" but there is not one plastic in city.

[Image: unknown.png]

[Image: unknown.png]

When I remove and rebuild the plastic factory, it works for few hours and then stop producing because "it's full"

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  [UI] Persist sensor UI
Posted by: OnePercent - 03-25-2020, 05:16 PM - Forum: Arena of Ideas - No Replies

Persist sensor UI on scene transition, a mostly quality of life improvement imo, I prefer looking at a 3D Cartesian plane from pic related angle, but unfortunately this always reverts back to the default and have to set it again. 

[Image: 2DGeJojl.png]

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  Client crash after entering wormholes
Posted by: Snowmantis - 03-25-2020, 04:25 PM - Forum: Prerelease Bug Reports - Replies (1)

My Client is crashing when I go down a wormhole  (PNN engine).   The windows client simply closes without freezing or the typical windows crash/error handling.
When I log back on I have arrived at the destination system with no issue.

Frequency:  I tried explored and unexplored wormholes, but does not seem to be linked.  At this time if feels like 30% of my wormhole travel causes the client to stop.  



Ship Blueprint Number = 2705
Emperor Garr CIZYH
Berthed Aboard XIZZJ

EDIT...   Crashes may not be wormhole related.   Client just closed on me while constructing new city.

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  Lost In Space?
Posted by: Greydog - 03-25-2020, 12:53 PM - Forum: Prerelease Bug Reports - Replies (12)

Skeexyx OMCUH

I can log in to the character, but he seems to be stuck in a perpetual warp. I cannot berth out while at warp and the warp doesn't seem to end as the map is empty of stars to warp to.

Logging to another character shows that the map does work as intended.

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  Galactic Dossier - Old Binary and Potential Rework
Posted by: Rayhawk11 - 03-25-2020, 05:07 AM - Forum: Indy Tools and Mods - No Replies

I don't know how many people remember me, but back in the U3/U4 eras I wrote Galactic Dossier, another XML Starmap Parser. Turns out I still have the .jar executable sitting around, and it mostly still works. The only functionality problem, as far as I can tell, is the absence of the new resources like Adamantite in the filtering options. It also still displays resource TL, which obviously doesn't exist anymore. Figured I'd drop it here in case anyone wants it as an alternative to Dean's tool.  https://drive.google.com/open?id=1bSnHH0...jukKIb88DS

Also, there is the potential for me to rewrite this. The code is, to be honest, completely awful, so I probably won't even bother just updating it for compatibility with the latest Hazeron version. If I pick up the project again, a complete rework will probably happen.

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  Captain/Officer Logs Empty
Posted by: Greydog - 03-24-2020, 01:52 AM - Forum: Prerelease Bug Reports - Replies (15)

Both show that you have mail there but doesn't give the actual text to open.

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