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| Strange Desync Issue |
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Posted by: Rayhawk11 - 04-09-2020, 03:54 PM - Forum: Prerelease Bug Reports
- No Replies
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Refitted vessel with a Warp 2 FTL drive. Started flying away from station at warp speed. Realized I needed to refit with more capacitor to actually use Warp 2. Ordered a return to the station. Manually engaged Warp 1 to try and get there faster. Avatar went into limbo and client crashed. Logged into avatar. Ship is back at station with its old wormhole drive. Not sure what happened here and I doubt I could reproduce it, but something's wacky.
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| Make Levels Useful |
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Posted by: voyager - 04-08-2020, 11:18 PM - Forum: Arena of Ideas
- Replies (7)
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Currently, players are able to accumulate levels when performing tasks, however these levels don't seem to do anything besides quantify accomplishment. I think it would fit in with the idea of avatars as higher beings if levels applied modifiers to the task at hand. This would work rather nicely for things like construction, manufacture, and trade - although not for more abstract things like space exploration. A positive quality of this suggestion is that it would discourage spurious alts, and encourage players to strategically use what characters they have.
Apologies if this has been suggested before; I couldn't find anything with search here or on the wiki.
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| Travel Issues |
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Posted by: OB1 - 04-08-2020, 02:41 PM - Forum: Prerelease Bug Reports
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Been have lots of trouble warping crossing sectors when changing servers. Ship will get sent to some place in same sector is in or get sent 3 sectors away. I have 2 avatars stuck 4 sectors away from where they should be and it took me 2 hours today to go 10 pc from city in 1 sector to a city in next sector. This seems to happen when changing Servers with all warp travel and sometimes when entering a solar system.
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| Planetoid Gravity Well Too Sharp/Sudden, pls nerf |
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Posted by: voyager - 04-08-2020, 02:28 PM - Forum: Arena of Ideas
- No Replies
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Approaching a planetoid is a bit frightful as once in range, your ship is seemingly gripped by the gravity and thrown along a tumbling trajectory (which also strikes me as inaccurate since Shell Theorem implies the planetoid's rotation wouldn't make a difference unless there was frame dragging, although I guess this is to simplify player movement on their surface) even when still fairly distant. It might be worthwhile to apply some exponential factor to it to mediate between the two modalities.
I put this in Arena of Ideas since it arguably isn't a bug per-se, just a surprising game mechanic.
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| Player Orientation Not Following Gravity |
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Posted by: voyager - 04-08-2020, 02:18 PM - Forum: Prerelease Bug Reports
- Replies (5)
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It seems on at least small planetoids that, if you walk far enough, your player can be parallel with the ground - making movement anywhere but 'downhill' very difficult. Curiously this does not seem to apply for the jump trajectory/gravity calculation, although the direction of the jump follows the player orientation. Logging in or exiting a vehicle aligns you to its orientation (and not the planetoid's gravity). Sorry if this was reported before; it seems simple enough someone must have encountered it before, but I couldn't find anything via search.
Addendum: swapping avatars results in the swapped-to avatar having the orientation of the swapped-from avatar - either that, or it's random/just horizontal.
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| Strange positioning after a wormhole jump |
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Posted by: Iajret - 04-07-2020, 11:43 PM - Forum: Prerelease Bug Reports
- Replies (1)
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What i mean by strange positioning is that my ship almost always (100% if system i'm traveling in unexplored and not generated) appear some distance away from opposite wormhole (in that target system) instead of just above that wormhole. Sometimes as far as 15M meters from main star. Not a gamebreaking, but... somewhat annoying.
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