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  Travel Issues
Posted by: OB1 - 04-08-2020, 02:41 PM - Forum: Prerelease Bug Reports - No Replies

Been have lots of trouble warping crossing sectors when changing servers. Ship will get sent to some place in same sector is in or get sent 3 sectors away. I have 2 avatars stuck 4 sectors away from where they should be and it took me 2 hours today to go 10 pc from city in 1 sector to a city in next sector. This seems to happen when changing Servers with all warp travel and sometimes when entering a solar system.

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  Planetoid Gravity Well Too Sharp/Sudden, pls nerf
Posted by: voyager - 04-08-2020, 02:28 PM - Forum: Arena of Ideas - No Replies

Approaching a planetoid is a bit frightful as once in range, your ship is seemingly gripped by the gravity and thrown along a tumbling trajectory (which also strikes me as inaccurate since Shell Theorem implies the planetoid's rotation wouldn't make a difference unless there was frame dragging, although I guess this is to simplify player movement on their surface) even when still fairly distant. It might be worthwhile to apply some exponential factor to it to mediate between the two modalities.

I put this in Arena of Ideas since it arguably isn't a bug per-se, just a surprising game mechanic.

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  Player Orientation Not Following Gravity
Posted by: voyager - 04-08-2020, 02:18 PM - Forum: Prerelease Bug Reports - Replies (5)

It seems on at least small planetoids that, if you walk far enough, your player can be parallel with the ground - making movement anywhere but 'downhill' very difficult. Curiously this does not seem to apply for the jump trajectory/gravity calculation, although the direction of the jump follows the player orientation. Logging in or exiting a vehicle aligns you to its orientation (and not the planetoid's gravity). Sorry if this was reported before; it seems simple enough someone must have encountered it before, but I couldn't find anything via search.

Addendum: swapping avatars results in the swapped-to avatar having the orientation of the swapped-from avatar - either that, or it's random/just horizontal.

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  Strange positioning after a wormhole jump
Posted by: Iajret - 04-07-2020, 11:43 PM - Forum: Prerelease Bug Reports - Replies (1)

What i mean by strange positioning is that my ship almost always (100% if system i'm traveling in unexplored and not generated) appear some distance away from opposite wormhole (in that target system) instead of just above that wormhole. Sometimes as far as 15M meters from main star. Not a gamebreaking, but... somewhat annoying.

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  Asteroid Belts cause huge performance issues
Posted by: AnrDaemon - 04-06-2020, 09:59 AM - Forum: Closed Bug Reports - Replies (34)

I wonder, what's your own count?
I get consistent 4-7 FPS from client running on the surface of planet. Standing in village next to campfire.

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  Random crash after recent update
Posted by: Apollo - 04-05-2020, 02:58 PM - Forum: Prerelease Bug Reports - No Replies

Crashes happen frequently, but seem more common on the ground in cities. The crashes started after the recent update.

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  Anyone got tips for fixing an unusable swivel station?
Posted by: Rayhawk11 - 04-05-2020, 02:46 PM - Forum: Design Studio - Replies (6)

Title. Placed a bunch of stations in a room void for a bridge in a new starship design. Stations cannot be accessed by pressing E. Some stations seem to be usable by crew, however.

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  wormhole scans innacurate
Posted by: jakbruce2012 - 04-04-2020, 09:42 PM - Forum: Prerelease Bug Reports - Replies (4)

Wormholes in system scan report do not always match the connections shown in the star map.
Occasionally they also do not match the wormholes observable in the nav console.

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  Trade Bid with 0 Items
Posted by: Deantwo - 04-04-2020, 10:48 AM - Forum: Prerelease Bug Reports - No Replies

Trading with a villager and accidentally offering 0 of an item, is shown as if you are offering one of that item anyway.

In this trade I offer 0 "Gems Fine Q207" for the "Medical Kit Good Q192".

Code:
Deantwo: Does anyone have any medical supplies for sale?
Healer Maquitoh: Medical Kit Good Q192. I will sell this for 67¢.
Deantwo: Medical Kit Good Q192. I offer to trade Gems Fine Q207.
Healer Maquitoh: Your offer is not good enough. I won't accept less value than 54¢ for Medical Kit Good Q192.
It should say "I will take it for free" or something, when the quantity offered is 0.

I have seen at least one new player being confused about this. Not noticing that they had not increased the quantity offered to more than 0.

This bug even works with other players. You can offer your item for sale, the other player bed with 0 items of what you want, and you get a bid in the chat as if they are offering that item. You can even inspect the item that is bid, even while there are 0 of them in the bid. Accepting the bid with 0 items will give you nothing in the trade, but you still lose your item to the other player.

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  Recall to home planet spawns character into home system star
Posted by: Snowmantis - 04-04-2020, 02:51 AM - Forum: Prerelease Bug Reports - Replies (4)

The Recall home function places the character at the recall system's star.

If you have no helmet sealed, it causes infinite death loop.

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