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How to load an old save ?
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Drop menus in design stud...
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How to smelt ore manually...
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add an " add item" button...
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Old assets please ! Brin...
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Spacecraft: No parking sp...
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Aircraft Factory No Parki...
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favorite or funniest mome...
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Multiple vehicles on 1 pa...
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Strange positioning after a wormhole jump |
Posted by: Iajret - 04-07-2020, 11:43 PM - Forum: Prerelease Bug Reports
- Replies (1)
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What i mean by strange positioning is that my ship almost always (100% if system i'm traveling in unexplored and not generated) appear some distance away from opposite wormhole (in that target system) instead of just above that wormhole. Sometimes as far as 15M meters from main star. Not a gamebreaking, but... somewhat annoying.
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Trade Bid with 0 Items |
Posted by: Deantwo - 04-04-2020, 10:48 AM - Forum: Prerelease Bug Reports
- No Replies
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Trading with a villager and accidentally offering 0 of an item, is shown as if you are offering one of that item anyway.
In this trade I offer 0 "Gems Fine Q207" for the "Medical Kit Good Q192".
Code: Deantwo: Does anyone have any medical supplies for sale?
Healer Maquitoh: Medical Kit Good Q192. I will sell this for 67¢.
Deantwo: Medical Kit Good Q192. I offer to trade Gems Fine Q207.
Healer Maquitoh: Your offer is not good enough. I won't accept less value than 54¢ for Medical Kit Good Q192.
It should say "I will take it for free" or something, when the quantity offered is 0.
I have seen at least one new player being confused about this. Not noticing that they had not increased the quantity offered to more than 0.
This bug even works with other players. You can offer your item for sale, the other player bed with 0 items of what you want, and you get a bid in the chat as if they are offering that item. You can even inspect the item that is bid, even while there are 0 of them in the bid. Accepting the bid with 0 items will give you nothing in the trade, but you still lose your item to the other player.
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2020-04-03 Etherium Fixes |
Posted by: Haxus - 04-03-2020, 07:36 PM - Forum: Updates
- Replies (12)
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Etherium Fixes
A number of things got broken by the etherium change.
I am fixing them as fast as I can. Things are beginning to smooth out. Here are some specific bugs that were fixed in this update. - Delete buildings or any atom from the scene and it does not disappear. Fixed scene removal of atoms; client update required.
- Vehicle factory does not make vehicles. Fixed initial placement of new vehicles.
- Database update of atoms no longer thread safe. Fixed construction of atom update transaction; it is much more efficient now, eliminating a time consuming step.
- Client sometimes receives a child atom before its parent; this causes problems. Fixed broken scene atom parent; client update required.
- System scans are blank. Fixed; client update required.
The client update is still building. It does not have to be synchronous with the server update so I am updating the servers right away.- Win64 update posted
- MacOS updates posted
- Manjaro update posted
- Win32 update posted
- Ubuntu update posted
- Mint update posted
- Debian update posted
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Wormhole names |
Posted by: jakbruce2012 - 04-03-2020, 05:12 PM - Forum: Prerelease Bug Reports
- No Replies
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Selected wormholes do not show their name/destination at all in the Nav Console. I remember being able to see these before. Has this been changed?
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