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| Latest Threads |
Hazeron Play By Email (PB...
Forum: Cantina
Last Post: Celarious
01-11-2026, 02:03 AM
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How to modify a buiding ?
Forum: Cantina
Last Post: netshaman
11-28-2025, 02:36 PM
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Are NPC's allowed to pilo...
Forum: Cantina
Last Post: AnrDaemon
11-13-2025, 02:52 PM
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Currently i have an issue...
Forum: Cantina
Last Post: Deantwo
10-16-2025, 03:19 PM
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Another Open Letter to Ha...
Forum: Cantina
Last Post: asphere8
09-03-2025, 05:03 PM
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Spacecraft unable to spaw...
Forum: Closed Bug Reports
Last Post: wad67
08-03-2025, 07:25 AM
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Ioplasma recipe missing i...
Forum: Bug Reports
Last Post: Xantheose
07-26-2025, 04:32 PM
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No Record of Shipment Fou...
Forum: Bug Reports
Last Post: Vectorus
05-05-2025, 07:09 PM
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Mission Order: Officer Sa...
Forum: Arena of Ideas
Last Post: Vectorus
05-05-2025, 06:47 PM
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» Views: 5,167
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System map does not refre...
Forum: Bug Reports
Last Post: GaelicVigil
04-28-2025, 03:59 PM
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| Small Designer Improvements |
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Posted by: voyager - 04-28-2020, 10:58 AM - Forum: Arena of Ideas
- No Replies
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The most glaring annoyance with the designer, in my opinion, is how it makes editing difficult. This is because it has a very weak sense of semantic grouping in the form of rooms/associations and hides important information such as transporter pads. By doing this, the designer impedes organisation and makes iterative workflows a drudgery. Therefore, I suggest the following:
- Hierarchical node grouping system like in Blender. This will allow more natural semantic groupings separate from the ones needed for lighting, turbolift operation and doors. It will also make accessing the otherwise hidden properties of nodes easier, as they can be represented as children of the parent node.
- As implied by the first point, reification of the hidden properties of nodes. Things like seat location, seat type, emitter location, weapon style, transporter pads, etc. should all be visible and/or manipulable.
This would also obviate the need for some of the operations like the one that sets emitter location and enlarge the scope of modular parts.
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| 2020-04-24 Server Crashes, Vehicle Disintegration, Pilot to Planetoid, Refinery |
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Posted by: Haxus - 04-24-2020, 07:57 PM - Forum: Updates
- Replies (9)
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Vehicle Disintegration
While tracing the server crash problem, a previously unknown problem was uncovered. Vehicles were being fetched to buildings in environments that were too harsh for the vehicles to exist. The vehicles were then destroyed by the environment, causing more vehicles to be fetched and destroyed.
Vehicles no longer suffer hull stress damage when new and at a building site.
Server Crashes
The vehicle disintegration problem helped to find the etherium bug that has been plaguing the servers.
Fixed etherium bug that fatally broke some data if multiple threads simultaneously changed an atom's parent atom to something different.
Pilot to Planetoid
NPC pilot does a poor job of flying to a planetoid. He tends to fall behind it as it orbits, then chases it without ever getting close enough to be in its gravitational zone.
Navigator now leads the destination world when it is part of an asteroid belt.
Land at Airport on Planetoid
NPC pilot will not land at an airport on a planetoid in my system.
Fixed error checking for obstructions at the landing site.
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| 2020-04-20 Server Crashes, Emojis |
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Posted by: Haxus - 04-20-2020, 08:35 PM - Forum: Updates
- Replies (4)
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Server Crashes
A bug is causing servers to crash, about two per day.
This bug has been difficult to track. The crash is the side effect of an error that is introduced by code that does not crash. The errant code drops a little land mine in the data and some time later the server goes in face first.
This update has some slight changes that may eliminate the problem. It also has some additional error messages that may help me to find the problem, if those slight changes aren't effective.
Emojis
Someone asked for emojis.
At first I resisted this idea because I don't have time to paint thousands of emoji images and there isn't a library of free ones. That is what I thought, anyway.
It turns out that emojis are defined as part of the unicode character set. With a little searching, I found a file that categorized them nicely and I wrote some code to import the information.
They are painted using a font so they are the font color, instead of full color little pictures. This also causes some of them to be represented as sequences of multiple unicode characters, like when a face is selected that has a skin color.
I tried to paste an example here but it translated the combination into the appropriate full color emoji. That also happens when emojis appear in the galactic chat on the Hazeron.com main page.
Not all of them have representations on my computer, running Xubuntu 18. Some appear as an empty box.
I haven't seen these on Windows. It is likely they will appear a little differently from what I get on my screen.
The communications channel now has an emoji button next to the box where you type messages. The user interface is primitive but functional.
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| Font size in Windows |
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Posted by: Falkenkopf - 04-20-2020, 08:36 AM - Forum: Cantina
- Replies (2)
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Hello Astronauts,
is there any Way to scale the font size in the windows in the game?
I've found the settings for the size of text, that appears in my sigth, while i'm in first or third person view or in overhead view.
I've even found the settings to scale the size of the menu icons.
If there are no settings inside the game, can I change the font size in one of the game files in the program folder?
Turn down my screen resolution helps a bit. But that is not a real good fix for this issue.
I've returned to this game after years and immeadeately fell in love again. Best game ever, though some inconveniences. :-)
Greetings from Europe,
Falkenkopf
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| Airport Doesn't Listen for Beamup Requests from People on Foot |
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Posted by: Deantwo - 04-17-2020, 11:44 AM - Forum: Prerelease Bug Reports
- No Replies
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In old-style cities you used to be able to request a beamup on the trade channel and all airports in range with open a transporter portal to your location.
New-style cities have had some changes to how buildings listen to communication channels. Airport and broker are the only two building types that actively listen on the trade channel, but they ONLY reply when you are on board a spacecraft. This means that you can't request a beamup to an airport while you are on foot in the wilderness outside the city.
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