Welcome, Guest |
You have to register before you can post on our site.
|
Online Users |
There are currently 171 online users. » 0 Member(s) | 170 Guest(s) Google
|
Latest Threads |
Picture Thread 2.0
Forum: Cantina
Last Post: Rockinsince87
Yesterday, 11:09 PM
» Replies: 136
» Views: 200,332
|
How to load an old save ?
Forum: Cantina
Last Post: Deantwo
11-12-2024, 09:25 AM
» Replies: 1
» Views: 117
|
Drop menus in design stud...
Forum: Bug Reports
Last Post: Deantwo
11-12-2024, 09:12 AM
» Replies: 1
» Views: 238
|
How to smelt ore manually...
Forum: Cantina
Last Post: netshaman
11-12-2024, 02:25 AM
» Replies: 2
» Views: 156
|
add an " add item" button...
Forum: Arena of Ideas
Last Post: Deantwo
11-11-2024, 01:39 AM
» Replies: 1
» Views: 244
|
Old assets please ! Brin...
Forum: Cantina
Last Post: netshaman
11-07-2024, 02:46 AM
» Replies: 2
» Views: 214
|
Spacecraft: No parking sp...
Forum: Bug Reports
Last Post: Deantwo
11-05-2024, 08:00 AM
» Replies: 5
» Views: 1,179
|
Aircraft Factory No Parki...
Forum: Bug Reports
Last Post: netshaman
11-05-2024, 01:05 AM
» Replies: 2
» Views: 579
|
favorite or funniest mome...
Forum: Cantina
Last Post: Xantheose
10-01-2024, 11:08 AM
» Replies: 6
» Views: 2,012
|
Multiple vehicles on 1 pa...
Forum: Bug Reports
Last Post: Ivan
09-23-2024, 01:33 AM
» Replies: 0
» Views: 440
|
|
|
Orders to Use Open Stargates |
Posted by: voyager - 04-15-2020, 07:12 PM - Forum: Arena of Ideas
- Replies (5)
|
|
It seems officers cannot be ordered to use open stargates, which is surprising. It's been suggested that this is intentional as stargates are already OP, but wouldn't a better solution be to require an avatar aboard for them to use it - same as for unexplored wormholes? I, personally, would really like an order as manually piloting is tedious and time consuming. Attempting to use 'orbit at coordinate' orders is risky as the orbit can be dangerously close to the star (I've already lost a ship to this :c). I must admit there is some minor potential for abuse: it makes bertha-porting to move a fleet easier, allowing slightly larger fleets to be moved.
EDIT: to be absolutely clear, the idea is to create an order for traversing an already open wormhole created by a ringworld, treating it always as an unexplored wormhole in order to prevent abuse. Remote activation of the stargate to open a wormhole is a completely different suggestion, one that I can only see reasonably done by allowing beaming of cargo to coordinates as if someone dropped it there. That would have the added benefit of allowing more realistic colony construction (just beam down building materials instead of bothering with the trade channel or using magic airports), but would have issues with lag and inventory management. However, such a feature is completely unnecessary and so debate over it should be reserved for a future time.
EDIT2: A low-effort compromise would be to allow the hover/hover-at-coordinates order for stars. Then all one would need to do is just use the engineer station manually.
|
|
|
Star Map Crashes on Search |
Posted by: Dragonly - 04-14-2020, 03:03 AM - Forum: Prerelease Bug Reports
- No Replies
|
|
Good Evening,
Since the universe restarted, I have been unable to use the Star Map > System Search feature. Each time I click on it, the game crashes.
Anyone else run into this issue?
|
|
|
Possible Bug: Biodomes Allow Spacecraft Factory Construction |
Posted by: voyager - 04-14-2020, 12:17 AM - Forum: Prerelease Bug Reports
- No Replies
|
|
It doesn't make sense to allow it if airports can't be built inside either. Besides, I'm unsure how one is suppose to actually pilot a ship larger than a fighter out of a biodome. I only built one in order to get a station over a planet with an insidious atmosphere, since I was having trouble with towing (I'll ask around about that on discord before making judgements).
|
|
|
Asteroid Appears Unbeatable For AI Using Ballistics + Missiles |
Posted by: voyager - 04-13-2020, 10:07 PM - Forum: Prerelease Bug Reports
- Replies (1)
|
|
So today was my civilization's doomsday, and for RP reasons I wanted the ship I sent out to use large missiles and piercing heavy weapons ammunition. Unfortunately, it seems the officer could not destroy it using 300 missiles and 3000 rounds of QL >150 ammunition. For the missiles, I think the issue was that the AI follows the asteroid at a distance of >5k by default, thus at 1km/s, the 5s lifetime of the missile is too short to actually impact the target. As for the bullets, they seem to just shoot off to the side of the asteroid. While I understand getting the AI to work better is an ongoing project, I feel this could negatively surprise many of the expected steam players as not everyone might have energy weapons in reserve or the time/skill to handle the asteroid themselves.
|
|
|
Possible Bug: 'Hold Fire' Stance Prevents Harvesting |
Posted by: voyager - 04-13-2020, 07:20 PM - Forum: Prerelease Bug Reports
- Replies (2)
|
|
I think it's a matter of opinion, but Deantwo suggests we treat it as a bug. A ship with the 'hold fire' stance will do nothing when ordered to harvest, even though the usual 'earn our keep' message plays. A compromise may be just a follow-up message from the crew saying "holding fire" in response to the order to harvest.
|
|
|
2020-04-13 Assorted Bugs, Account Status |
Posted by: Haxus - 04-13-2020, 02:26 PM - Forum: Updates
- Replies (8)
|
|
Account Status
It would be nice to see my account expiration time and status in the game and to be able to buy more time there. This is essential for the Steam version.
The Bio(F8) window now has an Account page to view the current status of your login account. There is a button to open your web browser at the Accounts page of the Hazeron.com web site. Login there to buy more time using PayPal.
Unfortunately, the PayPal buttons require a complex conversation with the PayPal servers that is beyond the scope of what I want to do inside Shores of Hazeron. It is more than just opening a link.
The Steam version will conduct the conversation with the Steam servers without leaving the game. That is part of the Steam API.
Due to the nature of this change, players are now permitted to login to the game when their account is expired. Avatars are extremely limited in what they can do on an expired account. Messages inform you when this is the case.
These are the specific limitations when your login account is expired: - You cannot create a new empire.
- You can only communicate on the Voice channel.
- You cannot alter a mission.
- You cannot publish or unpublish blueprints.
- You cannot conduct diplomacy.
- You cannot construct or demolish buildings, roads or fences.
System Transition Bug
On sytem transition the ship changes direction and reverts to 0m/s.
Fixed.
Server Crashes
There have been a number of server crashes this week.
I traced and fixed some of them, which reduced the frequency of crashes a lot. They are not all fixed; I'm monitoring them and tracing them as I can.
Server Monitor
The Server Monitor is a program I use to keep watch over the SoH servers. Server monitor no longer notices when a server is deadlocked. Due to the etherium change, the status poll of the server monitor program no longer hangs if an atom manager thread is deadlocked.
Created a test that tells the status poll when an atom manager thread is deadlocked.
Export Star Map Broken
Star map exporter no longer includes system information.
Fixed.
Star Map Search Broken
Star map resource search window no longer works.
Fixed.
|
|
|
|