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  more issues relating to adding stuff to empires or changing
Posted by: Connie_Spaceplone - 05-06-2020, 03:13 PM - Forum: Prerelease Bug Reports - No Replies

i have renamed my home system (schwierigsystem)  after about 3 days of playing. 

the change shows up in friend's system map, in a spaceship's navigation console, but NOT in my  system map and other game windows

i have since founded 2 new cities in my empire. none of them show up in the governance window (f12)

i have a feeling this might be related to the bug preventing avatar's from joining empires( http://hazeron.com/mybb/showthread.php?tid=2327)

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  Making Mass Media Useful
Posted by: Systemicyco - 05-06-2020, 02:25 PM - Forum: Arena of Ideas - Replies (1)

I would suggest using Mass Media towers to negate the negative impact of having a "invading" species on planets already inhabited by especially with NPCs.

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  Limbo
Posted by: NeoKuro - 05-06-2020, 11:20 AM - Forum: Arena of Ideas - No Replies

So from what I can tell / read, the reason theres no automated process to resolve limbo (in the case of server crashes etc) is it gives a chance to isolate / trace the issues which I fully respect and understand.

However I've recently been victim to limbo twice in the last 3-4 days. The first was on Saturday, and that wasn't resolved until Monday, and the second was yesterday and it is still unresolved.
Thats about 2.5-3 days I've been unable to play the game.


Would it not be possible to leave the crashed server...well...down to allow for tracing etc, but transfer the associated resources (Systems, characters etc) over to a backup server until the 'real' server is restored? That way it reduces the impact of limbo and allows people to continue playing the game, whilst the causes can be traced.


Because I've been back in the game about 5-6 days now, and about 50% of that time I've been unable to play the game because of limbo. To me it seems quite a serious and frequent issue that needs to be addressed.

Especially over weekends when it may not be addressed until Mondays, where I'd propose biting the bullet and if a crash etc happens on a weekend, just reboot the server automatically (and try to do a output dump or something with as much information as possible) to reduce the impact on players unless there is someone available to immediately look into these issues and address them.


TLDR;

- Limbo seems a very frequent and serious issue (it blocks players from playing the game entirely, and in my experience has happened about 50% of the time I've been back 'playing' this game)
- I suggest a way to reduce the impact of server crashes / limbo by autoamting some sort of process to transfer resources from the crashed / locked server to a temporary backup server until the cause can be traced to reduce the game-time impact of these crashes etc
- Over weekends I suggest that the server automatically reboot (either a daily event, or when it detects a lock / crash / whatever else could cause limbo) since the issue will not be addressed until Monday. Auto-reboot will reduce the impact of limbo on gametime and allow players to continue playing over the weekend (typically, I'd imagine, when most people have freetime)

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  Avatars can't join empires. Founders aren't made emperors.
Posted by: Vhwatgoes - 05-05-2020, 10:28 PM - Forum: Prerelease Bug Reports - Replies (3)

Update: As of the server reboot today (May 6th, 2020), things are back to normal.
_______________

As of maybe a few days ago, no empire citizen lists are being updated. New empires show as "Forgotten Empire ##", and their founders aren't being made emperors.

New players have their early games stumped, as they have no authority over buildings at all.

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Bug Production bonuses apply twice per shop (Exponential bonuses)
Posted by: Vhwatgoes - 05-01-2020, 04:58 PM - Forum: Bug Reports - Replies (5)

The formula for output is currently: [ (10 x Shops) + (1 x NumOfBonuses x Shops ^ 2) ] x 2

The expected formula is: [ (10 x Shops) + (1 x NumOfBonuses x Shops) ] x 2


This means with one bonus: 
100 shops will produce at 10x the expected linear output.
1000 shops produce at 92x the expected linear output.
30000 shops produce at 2,728x the expected linear output.


This also causes materials to multiply with smaller and smaller inputs, creating stuff from nothing.

Some examples from Vooker, but I have verified the formula with other processes and additional bonuses:

[Image: Screenshot_174.png]
[Image: Screenshot_175.png]
[Image: Screenshot_176.png]
[Image: Screenshot_670.png]

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Information Add info to HUD Sensor Target
Posted by: Vhwatgoes - 05-01-2020, 12:39 PM - Forum: Arena of Ideas - No Replies

[Image: roHVqpV.png]

Sensor targets are pretty oblivious. It would be nice to have a name like "Empire - Capitol" or "Empire - ShipName"  to the left of the rangefinder so that player Helmsmen and other crew can be fed more information from the sensordude instead of the captain having to switch between them.

[Image: SkZB5pq.png]

I realize the firing station already includes some of this information, but it would be nice for all participating crew to see.

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  Allow Designating One Avatar as 'Online' for Exploration Purposes
Posted by: voyager - 04-30-2020, 06:30 AM - Forum: Arena of Ideas - Replies (2)

I was chatting with lajret and realised that players who can leave their computers on overnight to run long exploration missions are unfairly advantaged. Perhaps allowing accounts to designate an avatar as 'online' for the purpose of exploration would act as a compromise? Since the restriction of exploration to online avatars is fairly agreeable in-context and banning AFK exploration seems both unenforceable and impractical. The additional benefits would be user energy and server bandwidth savings, and cons being that it encourages AFK exploration.

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  Travel Restrictions
Posted by: voyager - 04-30-2020, 04:20 AM - Forum: Arena of Ideas - No Replies

Sometimes you can get solar systems with companion stars in tight orbits such that the wormholes are very close or even inside of the companion star! This can be a massive hazard to ships, despite the fact that such danger is inferable from the observatory report and strictly obvious after exploration. Therefore, it should be possible for empires to set travel restrictions such that AI will avoid moving through select systems when on longer journeys. This has the added benefit of allowing empires to avoid other hazards, such as perhaps a system with an enemy base.

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  2020-04-29 Client Crash, Noob Teleport
Posted by: Haxus - 04-29-2020, 10:59 PM - Forum: Updates - Replies (24)

Client Crash
Someone reported a persistent crash whenever they logged in to one of their avatars.

Fixed an error when evaluating the environment on ringworlds. The error was introduced during the etherium changes.

Noob Teleport
Someone suggested that it would be handy to let new emperors teleport around on their homeworld.

New emperors can now teleport to any place on their homeworld. Right click on the map to do this.

The "new" state of an avatar is cleared when any of these things happens:

  • The avatar stands at a building site.
  • The avatar stands inside a spacecraft.
  • The avatar boards a vehicle.
  • The avatar accepts a berth aboard a spacecraft.

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  RE: Unable To Enter Game - Posting Etiquette
Posted by: voyager - 04-28-2020, 04:22 PM - Forum: Cantina - Replies (5)

(08-08-2018, 09:05 PM)Haxus Wrote: If you are unable to enter the game, please post in this topic. It will get quick attention.

Your post will be removed when I think the problem is resolved. Please repost if it persists after that.

(04-28-2020, 12:44 PM)AnrDaemon Wrote: Please don't flood this thread. One post per character is enough.

I'm just following instructions m8, and people were doing the same in the last thread. Does editing a post even signal a change to the thread? If it doesn't, it'd be near impossible to track for a large playerbase. Maybe Haxus can weigh in, since both reporting styles are in play.

I've made this thread to keep the other clean and also invite discussion.

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