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  Crushed by Atmospheric Pressure on World Surface
Posted by: Deantwo - 03-12-2020, 08:31 PM - Forum: Prerelease Bug Reports - Replies (1)

A number of worlds seem to give damage to creatures and vehicles on the surface from atmospheric pressure.

Example: City named "By To".

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  2020-03-12 Vehicle Overrun - Server Update Only
Posted by: Haxus - 03-12-2020, 03:23 PM - Forum: Updates - Replies (8)

Vehicle Overrun
Servers started crashing a few days ago for inexplicable reasons.

Talk about getting eaten alive by a bug I didn't even know existed.

Servers started crashing due to extreme sluggishness induced by thousands of vehicles accumulating at buildings that fetch vehicles. Memory objects may have been destroyed while threads were chugging through their data. I will put some work into preventing that situation.

The extreme accumulation of vehicles was traced to an autoparking function that was not being executed on vehicles in buildings. It only worked on vehicles in spacecraft.

I manually deleted the obvious overruns, eliminating about 65k vehicles from the database.

Buildings will now remove excess new vehicles when it is time to fetch vehicles, if their total vehicle count is too high. This will clean up the excess.

The autopark function should work properly now. This positions new vehicles in their parking spot so the spot will no longer report as unoccupied.

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Exclamation login problems? unable to enter game
Posted by: alberto148 - 03-12-2020, 09:53 AM - Forum: Closed Bug Reports - Replies (4)

getting a lot of this lately - unable to enter the game    

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  Better inventory in city report
Posted by: Xantheose - 03-12-2020, 12:36 AM - Forum: Arena of Ideas - Replies (5)

Hi,

Since we have absurd amount of ressources in our cities, that would be nice if the city report show readable values.

For example
[Image: unknown.png]

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  Move Rename World/System/Sector to System Map Window
Posted by: Deantwo - 03-11-2020, 09:49 PM - Forum: Arena of Ideas - Replies (6)

Currently the "Rename Current World", "Rename Current Solar System" and "Rename Current Sector" buttons are all listed on the Governance window's Cities and Military Bases tab. It would probably be better if those buttons were moved to the Locator window's System Map tab.

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  2020-03-11 Sync (cont.), Big Flags
Posted by: Haxus - 03-11-2020, 07:02 PM - Forum: Updates - Replies (3)

Recall Home Broken
Recall home reportedly does not work after the sync update.

Recall home should work now.

Designer Broken
Entry into design studio does not work after the sync update.

Designer entry should work now.

Vector Broken
My space fighter's movement vector is set to zero when I enter the zone of a planet, after the sync update.

Movement vector calculation error fixed.

Big Flags
Big flags still cause trouble with web site formatting, particularly flags that are 256x3 pixels. You guys aren't messing with me, are you?

Fixed flag sizing error on main page.

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  Unable to start game: "failed to link shader"
Posted by: StarOri - 03-11-2020, 12:19 PM - Forum: Closed Bug Reports - Replies (5)

SoH doesn't work on my laptop, whenever I start it I get multiple error popups saying "failed to link x shader. This is a critical error. Program must abort" where x is a different name (I guess a different errored shader), like "Animal", "AnimalClothing", "Flag" or "Flora" (by the way those error popups are really annoying, I have to close them all before finally being able to close the game).

The same happens when opening the design studio.
However hazeron commander works well. So I thought it was something linked to OpenGL since hazeron commander is basically SoH without OpenGL (if I understood correctly) and I don't have a GPU on this computer.

Based on intel specs my CPU can handle OpenGL 4.4, and according to this page SoH needs 3.2, so is that it? Or are OpenGL versions retrocompatible? In that case may that be some kind of drivers problem?  :s

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  Planetary invasion
Posted by: Norm49 - 03-10-2020, 09:44 PM - Forum: Arena of Ideas - No Replies

Hi all,

as you know the system to invade planet was change some time ago and now the only thing we need to Invade a planet is to destroy the military HQ and put a flag anywhere on the planet. I find this ways to easy. I thing the old system was better but I don't think we should just to back to it. I thing we should have the 2 system. To invade a planet we should have to destroy the military HQ and capture some flag, kill some troop.

Fell free to add to this or improve it.


Also we should not be able to freely modify a city immediately after capture a city. Some one can just destroy a city too easily in minute a empire that some took week to build. The invasion penalty we had before was perfect for this. I don't understand why it was remove.

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  2020-03-10 Sync
Posted by: Haxus - 03-10-2020, 06:37 PM - Forum: Updates - Replies (10)

Sync
I just walked into a building and teleported into the ocean miles away. Pick your variation of this event. It happens to everybody at some point.

Another symptom was a lag spike that always hit me when launching from Atlantis, just as the fighter left the ship. That is where I would sometimes find myself at the bottom of the sea.

Redesigned the way certain syncronizations are negotiated between the client and server. This eliminates the jitter and fixes a number of reported issues.

A lot of crucial things are affected, like respawning, teleporting, transporters, getting in/out of vehicles, wormholes, warp travel, turbo lifts, entering leaving spacecraft, entering leaving the domain of worlds. I tested all of those things, more thoroughly than usual, but there is always potential for a problem. Please be patient if there is a problem.

Hit Sync Lag
When character or any driveable vehicle that is under control by player gets hit by weapon or fists or anything like that, it stuck on one place for a second. Unable to move and rotate camera. This gets worse when there are many sources of damage

This was fixed by the previous work on sync.

Previously, it was not possible to induce a vector onto a player controlled avatar; it didn't propagate to the avatar properly, ending up as a lag spike instead. Now you will be moved by explosions and kinetic damage to your body. Large animals may throw your body quite far when hitting you.

Try having a fist fight with an indigenous person. I think it feels more solid when your blows knock them back a bit.

Cache Options
Cache options still mention old style ship designs.

Removed references to old style spacecraft designs.

Bullion Q
Bullion production says "Produced x at Q141"

Bullion production is always Q255. The manufacturing panel was showing incorrect information. The information is fixed.

Gov Policy
Government Office > Can change join policy and password

Removed obsolete join policy permission

Republish Design
Should be able to republish a design with the same name. It can tell you that's what happened.

Fixed error that prevented republishing an existing design. The error reported a duplicate name which should have been ignored when overwriting a design id. The new design replaces the old design with the same name. Duplicate entries are not created.

Gas Giant Refineries
Refineries in gas giants dont "see" exotic atmospheres

Fixed.

Sky Box Seams
Since the update on the 21st, I see large seams in the skybox

I could not find any error or cause for the seams at the edges of each panel.

There is a setting to disable mip mapping of the skybox texture. You could try that.

I added a debug switch to disable GL_TEXTURE_CUBE_MAP_SEAMLESS when drawing the sky box. You can try that. It's a rendering state that affects the seam. It is the b31 switch on the Program page of the Settings window. The check box has a tooltip. If that works for you, I'll replace the debug switch with a setting on the Scene page.

Empire Standings
Empire standings pages have links that say 2015.

Year reference removed from empire standings pages.

Big Flags
Flags larger than 64x64 are causing sizing problems on the web site.

Big flag size issues fixed on web pages.

Blank Paper in Notebook
I made a notebook with a bunch of blank pieces of paper. I put my welcome letter in there and I can't tell which one it is in the list.

Blank paper is now identified as "Blank Paper" in the gear list.

Bought Blueprint Error
I bought a blueprint onto one of the blank pages of my notebook. I got the blueprint but it didn't use up the blank page.

Fixed an error finding the media when it was inside a nested container. My notebook was in my backpack. The user interface found the blank pages and listed them for storing the blueprint. The server did not find the blank paper inside the nested container so it was not removed.

System Map Error
When I display my solar system map, the first planet starts with roman numeral II.

Fixed an error that was introduced in a recent update.

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  Default Airport Blueprint has Rogue Mesh
Posted by: Deantwo - 03-10-2020, 05:55 PM - Forum: Closed Bug Reports - Replies (1)

The default airport terminal blueprint 2005, has a rogue mesh that is off the site and in the air.

Part: Mesh 163

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