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  2020-03-17 Server Update, Big Flags
Posted by: Haxus - 03-17-2020, 06:29 PM - Forum: Updates - Replies (4)

Server Update
The sync changes caused serious trouble on the servers.

The servers appear to be stable again.

An inexplicable random crash was introduced by the sync changes. It was one of those that corrupts some data that results in a crash later, very difficult to find.

It took over my whole world last week. Various solutions were attempted. The update on Friday appeared to eliminate the random crash but it was replaced by a random deadlock instead.

We had a lot to do this weekend. I could do little more than check on the servers periodically and restart the ones that locked.

The storm ended. Servers finally stopped crashing and deadlocking yesterday. What a battle, hard to describe.

Updated clients are building as I write this. The current client is still compatible with the server. The client updates will be posted as they finish building.

Big Flags
Flags on buildings are sized incorrectly if they exceed 64x64 pixels.

Updated flag rendering code to be immune to flag dimensions. Client update is required for this fix.

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  Gen IV designer problem
Posted by: plek - 03-15-2020, 03:59 AM - Forum: Prerelease Bug Reports - Replies (3)

Heya, I can't seem to get the hair modifications to stick. Color, removing them, any changes at all. Everything looks fine after pressing 'ok' but if I try to use that race, or reload it after saving, the hair reverts to whatever the default is.

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  Wierd places after entering a system and recall is being wonky.
Posted by: Deo - 03-14-2020, 06:34 PM - Forum: Prerelease Bug Reports - No Replies

I entered a new solar system with while exploring... and entered the system alone on the bottom of the ocean of the outer world. Recalling replaced me there, and switching characters then coming back did not fix my recall.

I ended up being killed by lobstermen while calling my (apparently perfectly fine) ship to my location. Upon being killed by the lobsters I appeared in my berth as normal and promptly left that solar system.

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  COMM ISSUES
Posted by: OB1 - 03-14-2020, 01:42 AM - Forum: Prerelease Bug Reports - Replies (8)

Have not been able to order any of my ships to go some place using Fleet comm. All ships do have Officers and will follow orders when I'm on board. Ships will not follow any order from Fleet Comm and they do respond to my fleet hails and show up in comm channel and I do select  a ship in comm channel to send orders to.

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  after todays bug fix
Posted by: OB1 - 03-14-2020, 01:22 AM - Forum: Prerelease Bug Reports - Replies (2)

Logged in after bug fix today and found 2 of my ships in orbit around a moon by my main planet.(I was birthed on one of the ships. Both ships were parked at airport in main city before shut down.) took first ship back to airport. Hailed second ship and took a birth then hit recall. It put me back where i was standing at recall so I released birth and took it back and hit recall and it put me on moon the ship was orbiting so i used ship transporter to get back in ship. Lag has been bad in this system most of the week.

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  Deadhead issues.
Posted by: Nitro2030ce - 03-12-2020, 09:07 PM - Forum: Prerelease Bug Reports - Replies (3)

During deadheading scene transitions, certain issues in certain systems seem to arise. This might end up vague but I'll do the best I can. There are times where I would start randomly dying of vacuum, regardless of EV suit or not. I'll teleport to the centre of a star or black hole, or to my home berth off-ship. sometimes I get struck by the ship while aboard the ship. And it'll happen 2 to 4 times in a row before resolving itself or getting stuck and at least stop the senseless killing. And after server restarts I find myself floating in space, recalling just puts me in the same spot and I have to release berth, recall home and request the berth aboard the ship again and recall once more to get back. *deep breath*

Edit: Nothing seems to happen to the ship, its contents or its crew. Just my avatar

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  Crushed by Atmospheric Pressure on World Surface
Posted by: Deantwo - 03-12-2020, 08:31 PM - Forum: Prerelease Bug Reports - Replies (1)

A number of worlds seem to give damage to creatures and vehicles on the surface from atmospheric pressure.

Example: City named "By To".

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  2020-03-12 Vehicle Overrun - Server Update Only
Posted by: Haxus - 03-12-2020, 03:23 PM - Forum: Updates - Replies (8)

Vehicle Overrun
Servers started crashing a few days ago for inexplicable reasons.

Talk about getting eaten alive by a bug I didn't even know existed.

Servers started crashing due to extreme sluggishness induced by thousands of vehicles accumulating at buildings that fetch vehicles. Memory objects may have been destroyed while threads were chugging through their data. I will put some work into preventing that situation.

The extreme accumulation of vehicles was traced to an autoparking function that was not being executed on vehicles in buildings. It only worked on vehicles in spacecraft.

I manually deleted the obvious overruns, eliminating about 65k vehicles from the database.

Buildings will now remove excess new vehicles when it is time to fetch vehicles, if their total vehicle count is too high. This will clean up the excess.

The autopark function should work properly now. This positions new vehicles in their parking spot so the spot will no longer report as unoccupied.

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Exclamation login problems? unable to enter game
Posted by: alberto148 - 03-12-2020, 09:53 AM - Forum: Closed Bug Reports - Replies (4)

getting a lot of this lately - unable to enter the game    

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  Better inventory in city report
Posted by: Xantheose - 03-12-2020, 12:36 AM - Forum: Arena of Ideas - Replies (5)

Hi,

Since we have absurd amount of ressources in our cities, that would be nice if the city report show readable values.

For example
[Image: unknown.png]

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