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  Galactic Dossier - Old Binary and Potential Rework
Posted by: Rayhawk11 - 03-25-2020, 05:07 AM - Forum: Indy Tools and Mods - No Replies

I don't know how many people remember me, but back in the U3/U4 eras I wrote Galactic Dossier, another XML Starmap Parser. Turns out I still have the .jar executable sitting around, and it mostly still works. The only functionality problem, as far as I can tell, is the absence of the new resources like Adamantite in the filtering options. It also still displays resource TL, which obviously doesn't exist anymore. Figured I'd drop it here in case anyone wants it as an alternative to Dean's tool.  https://drive.google.com/open?id=1bSnHH0...jukKIb88DS

Also, there is the potential for me to rewrite this. The code is, to be honest, completely awful, so I probably won't even bother just updating it for compatibility with the latest Hazeron version. If I pick up the project again, a complete rework will probably happen.

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  Captain/Officer Logs Empty
Posted by: Greydog - 03-24-2020, 01:52 AM - Forum: Prerelease Bug Reports - Replies (15)

Both show that you have mail there but doesn't give the actual text to open.

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  Gen III upgrade to Gen IV stats missing
Posted by: Cthulhu - 03-21-2020, 01:08 PM - Forum: Prerelease Bug Reports - Replies (3)

So I originally made my avatar as Gen III because Gen IV initially confused me. I made a Gen IV dna and upgraded my Gen III avatar to IV, however my stats from III did not carry over. Whereas before I could run a marathon and not have endurance issues, I am now have the walking pace of a 90 year old geezer with COPD, with endurance to match, running empties my stamina in a few seconds.

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  City Causes character to freeze
Posted by: Phoenix - 03-20-2020, 08:59 PM - Forum: Prerelease Bug Reports - No Replies

My character suddenly became frozen in my Capital city after placing down an observatory. At this point in construction I had already placed down quite a few buildings and had played on and off without issues for a few days. Unfortunately I cannot move or even interact with the interface while inside the city. An admin moved me to another world briefly and eventually to the other side of the planet where my character was able to move normally. Unfortunately every time I return to the capital I am locked up again.

I am near the building cap limit in just my home city alone. Perhaps this is the cause of the freezing. Additionally I placed many walls and leveled the terrain extensively. Perhaps these are factors in my city's current state?

Character: Roland Sage
System: Aeo
City: Polaris
Government: Arcadian Federation.

Please let me know if there is anything else you need.

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  Retroactive Warp Research
Posted by: Vectorus - 03-20-2020, 11:34 AM - Forum: Arena of Ideas - Replies (5)

I haven't started in U6 yet, so perhaps this is already addressed, but according to my theoretical info it isn't.

Reserarching a higher warp factor at a given Q should raise all previous warp patents to the same Q. It would be bizarre to be capable of producing warp 9 modules at Q248, but warp 3 modules only at Q128, since the tech is the same. Spending many weeks re-researching a patent just to be able to produce lower-tech modules at higher Q (for example, for export to other empires) would be a rather curious exercise.

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  No avatar after birth.
Posted by: Deo - 03-20-2020, 12:34 AM - Forum: Prerelease Bug Reports - Replies (3)

My Female Character TelRek gave birth when I logged on.

I got the message at the top of the screen.
(I could not find it in my thought history, though the earliest message I had was loading the building exchange so... it might have gotten lost during that? I did not catch the baby's random name).

The baby's avatar did not appear nor did it appear in one of my spare character slots(2) after relogging and refreshing the avatar list. The baby had both an avatar father and mother (highborn) and was on a planet with a breathable atmosphere.
I am keep a character slot open on the chance that it might appear after next downtime.

My Avatar's page for TelRek now states that the character has "Children Born 1". Which she did not have before.

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  2020-03-19 Bug Fixes
Posted by: Haxus - 03-19-2020, 07:56 PM - Forum: Updates - Replies (2)

Exchange Designs
A player could not unpublish a design after they changed empires.

Architects always have access to their own designs now, regardless of publish terms. They can see them listed in the exchanges and they can use them to make buildings and spacecraft.

Buy Tools = Technology?
I issued a mission order to buy tools. The mission order and the officer say they are buying "Technology".

I set up a shipment of tools at a broker. It had a pistol for an icon.

Fixed a table of data that was broken during housecleaning at the reset.

University Graduate
When a university has a graduate ready to become an officer, it is not mentioned in the city report.

Fixed missing notification of university graduate ready for deployment as officer.

Officer Log Big Icons
I received a ship's log from an officer. Some of the icons in the mission orders list are too big.

Fixed icon size in mission order lists.

Star Map Glitch
When I select a system to look at, then zoom in all the way, it disappears.

Fixed near clip bug in star map.

Cryo Travellers Boarded
"5 cryo travellers boarded the ship. They were a mix of ." The message is incorrect. The roster shows 5 cryo travellers with a valid species.

Fixed error constructing cryo traveller boarding result message.

Uniform Color Selection
Male and female crew members choose different colors for their uniforms. The men wear blue and the women wear red. I am male and I like the red one. :/

Rearranged uniform color selections. When crew are boarded onto a ship, they equip themselves from the inventory of the town they are departing. Their first choice of clothing is a uniform, in the following order of preference.

Officer preferences: white, gold, grey, black, red, blue, teal, pink, orange, green, brown, grey bdu, khaki bdu, olive drab bdu.

Crew preferences: blue, red, teal, pink, black, grey, gold, white, orange, green, brown, khaki bdu, olive drab bdu, grey bdu.

Troop preferences: olive drab bdu, grey bdu, khaki bdu, brown, green, orange, red, blue, teal, pink, black, grey, gold, white.

Airport EV Suits
I needed a new EV suit in a toxic environment. I expected to find some at the airport terminal, seemed logical. There were none.

Airport terminals now import EV suits and helmets, just the basic ones. Military air terminals import all kinds of EV suits.

In the process of changing this, I noticed that military bases were not importing the Metal EV Suits; they were importing Metal EV Helmets and suits and helmets of all other materials, just not the metal suit. This was fixed.

Spacecraft Crushed By Atmosphere
I have been using the Basic Design with the ballistic turret to get my empire going. I landed on a planet and the ship was destroyed by high atmospheric pressure. It has a streamlined hull.

Fixed code that was inducing atmospheric damage on ships when the pressure was very high. It now only applies to unstreamlined spacecraft. Atmospheric streamlining (and stronger) is sufficient for all atmospheric pressures.

Atmospheric Pressure Damage
My avatar is damaged in high atmospheric pressure environments even though I am wearing an environment suit.

Fixed error testing for atmospheric pressure damage on avatar. The test was not checking for a suit.

Moon Helicopters
Buildings on a moon will fetch helicopters. :/

Buildings will no longer fetch helicopters if the air pressure at their location is too low for a helicopter to fly. It is possible that buildings in biodomes will import helicopters.

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  [Crash] Consistent Starmap Crash
Posted by: OnePercent - 03-19-2020, 05:09 AM - Forum: Prerelease Bug Reports - No Replies

Interacting with the dock/float button with the starmap screen while the screen is open, specifically when the screen has its size modified results in a consistent crash or artifacting of the starmap textures and eventually crashing. Very repeatable.

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  Spacecraft Designer - Extremely long calculations, memory leaks, crashing, oh my!
Posted by: Mal - 03-19-2020, 04:15 AM - Forum: Prerelease Bug Reports - Replies (4)

I'm relatively new to the designer but I've spoken with some more experienced players and this is not just something I am alone in experiencing! Sorry if this is a bit much, trying to jot down all that I can think of before I head to bed.

So three main things:

1) Extremely long calculations - It takes a very large amount of time to complete the 'refresh obstructions' phase of design, is there anything that can be done to optimize that?
The design process of wondering what the volume is going to be, pressing refresh obstructions and hoping it doesn't crash, exiting the game when it does, scaling down, repeating doesn't make much sense to me.

Suggestion: optimizations aside, maybe the volume calculation could be made separate from the 'obstructions' calculation, so that we don't have to run the latter unless we are satisfied with the volume? Having that information available to us before running 'refresh obstructions' would take much of the guesswork out of designing and make it much less painful on us and our computers.

2) Memory leaks - I have been trying to run a calculation for a larger (low poly) design and it consistently runs leaking memory until the full 16gb of my system is used up. The design is large, but I have seen larger in game and I don't really know why it isn't working for me. Is 16gb not enough for this task? Or is it a memory leak? If it isn't perhaps something can be done so that players with less than 32 gb are capable of producing larger designs.

This ultimately results in...

3) Crashing. The program hangs when doing the refresh obstructions phase, taking up more and more memory, and more often than not I find the cancel button does not work. If you don't save your work beforehand there is a good chance you'll lose it. Especially if 2) happens, which it has done every time for me with a particular design unless I scale it down significantly.

Going off my suggestion from earlier, a separate volume calculation and obstruction calculation could be useful here. Let players know when the design is too big before they run 'refresh obstructions'.

Ultimately though, the memory leak and crashing issues are pretty severe and I just felt the need to make this! Feel free to chime in with your own experiences. Are more people experiencing this? Suggestions?

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  Star Map shows names of Unexplored Systems
Posted by: Deantwo - 03-17-2020, 08:41 PM - Forum: Closed Bug Reports - Replies (1)

It looks like there is an issue with the new star map. The star map is showing the name of systems when it shouldn't.

[Image: 0UzQ5l3.png]

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