Retroactive Warp Research - Printable Version +- Hazeron Forums (https://hazeron.com/mybb) +-- Forum: Shores of Hazeron (https://hazeron.com/mybb/forumdisplay.php?fid=1) +--- Forum: Arena of Ideas (https://hazeron.com/mybb/forumdisplay.php?fid=15) +--- Thread: Retroactive Warp Research (/showthread.php?tid=2240) |
Retroactive Warp Research - Vectorus - 03-20-2020 I haven't started in U6 yet, so perhaps this is already addressed, but according to my theoretical info it isn't. Reserarching a higher warp factor at a given Q should raise all previous warp patents to the same Q. It would be bizarre to be capable of producing warp 9 modules at Q248, but warp 3 modules only at Q128, since the tech is the same. Spending many weeks re-researching a patent just to be able to produce lower-tech modules at higher Q (for example, for export to other empires) would be a rather curious exercise. RE: Retroactive Warp Research - Xantheose - 03-20-2020 Same thing for P, PN and PNN wh RE: Retroactive Warp Research - Deantwo - 03-20-2020 Or you know, make the recipes different for the higher warp factor patents. For example add some different heat sinks to the later warp factors. I see why you would want this. But I also don't see much point, either way is fine I guess. RE: Retroactive Warp Research - DFDelta - 03-20-2020 Or add the higher warp tiers as optional, research time lowering ingredients. So when you have all tiers up to warp 9 researched trying to upgrade warp 3 takes only 2 hours instead of 2 weeks. RE: Retroactive Warp Research - Neils Iyssada - 03-20-2020 (03-20-2020, 09:02 PM)DFDelta Wrote: Or add the higher warp tiers as optional, research time lowering ingredients.This RE: Retroactive Warp Research - Vectorus - 03-21-2020 I guess you could add warp patents from the higher tiers in the "tools" column, as items which massively reduce time to research - down to a few hours or so, as you say. That would be a good solution and harmonize well with the way production processes normally work. |